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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2281 Handepsilon

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Posted 25 September 2017 - 08:50 AM

  • why are psychics sooo bad at using their mindblast? i deploy them, and they just hover in the air. no mind blast. cant even command then. its an order for them to become sitting ducks, more times than actualy doing the mindblast. its way too unpredictable. is it the same with yunrus deploy after just using emp? so, no blast after mind control?

I keep forgetting to report this. But I'd believe so. It happens on the vanilla too.

  • is foehn supposed to suck allied IFV dick, in the early stages by design? knightframes cant damage enough, and lancers cant keep up with their short range weapons, and jackals usualy just die before the ifvs.


How about Lancer inside Jackal? Keep it on the move though

  • honestly, i feel like the squid and nautilus' slowing roles are very similar, why should i choose one over the other?

Squid is cheaper, but honestly Alstar can provide much more argument about it. He used it a lot on his Challenge videos

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#2282 Bernadiroe

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Posted 25 September 2017 - 10:04 AM

 

  • why are psychics sooo bad at using their mindblast? i deploy them, and they just hover in the air. no mind blast. cant even command then. its an order for them to become sitting ducks, more times than actualy doing the mindblast. its way too unpredictable. is it the same with yunrus deploy after just using emp? so, no blast after mind control?
  • is foehn supposed to suck allied IFV dick, in the early stages by design? knightframes cant damage enough, and lancers cant keep up with their short range weapons, and jackals usualy just die before the ifvs.
  • i feel riot troopers flashbang is doing too much damage+splash damage. its like the zorb, almost.
  • im honestly confused by the new psychic tower cameo. i would rather have the old iconic cameo back for the psychic tower, rather than a cameo where i cant even see, what it is. i know the inferno tower is working on the old psychic tower, but so what realy? i feel like MO is making too many unnecessary cosmetic/asthetic changes that is just making the experience worse.
  • honestly, i feel like the squid and nautilus' slowing roles are very similar, why should i choose one over the other?

 

  • never used that so can't provide insight
  • maybe they sent you SEAL/GI-IFV against your infantries and GGI-IFV against your Jackal..? They are basically the same but with Jackal capable of crossing water and abit more anti-infantry while original IFV is abit more anti-armor (so naturally no-passenger Jackal would lose in 1-vs-1 battle against no-passenger IFV)
  • I think that is intentional
  • by cameo you mean the thumbnail on the build list...? While I do agree the cameo change seem unnecessary, it doesn't make the experience worse in anyway. It's not like they put a chihuahua image for the psychic tower cameo.
  • never used that so can't provide insight


#2283 StolenTech

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Posted 25 September 2017 - 10:16 AM

squids are better vs foehn's swordfishes because unlike every other naval unit Yuri has... it's not mechanical and it doesn't get shredded so easily by their attacks, squids also don't make the water effect that Piranhas do, which allows you to use them way more freely than you would with Piranhas.

and to get to the main point, you shouldn't use either of the squids or the nauties... in fact you should use them in conjunction with each other because while nauties slow other enemy units they are also slow themselves and it would be hard to get into melee range when every other naval unit can detect it, therefor you could use the squid's slow abilities (which you should make a lot of to be effective btw) set up a net to slow down your enemy's naval blob then bring the nauties in, and when there are squids to take the shots for them, those subs can deal quite a devastating blow to even the biggest of naval units in the game (and if they stand still while getting shot at they will most likely die)

also... remember that once the nauties trigger their magnetic aura it will trap your nearby naval units aswell while squids won't be affected by it because as said above, it's not mechanical.

there's probably more about how well rounded epsilon navy can be when used right but this wall of text should give you an idea. :p



#2284 Damfoos

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Posted 25 September 2017 - 10:17 AM

Deploy weapons on infantry are not quite reliable, especially in multiplayer games. In most cases deploying your Adepts or Duneriders in a laggy MP match will make them stuck, but it is an engine problem and nothing can be done here unless AlexB pulls some Ares magic out of his sleeve.

GI IFV is considered OP due to its range and DPS FYI. Try Jackals + infantry inside.

Riot trooper grenade has to OHKO T1 infantry because otherwise garrison clearing won't work properly. It is stupid, but there's no better solution unless something changes with anti-garrison logic. It looks especially stupid when such a grenade kills a bunch of Knightframes in just one hit, but barely deals damage to non-T1 infantry (Engineers and Dogs as well lol).

#2285 CLAlstar

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Posted 25 September 2017 - 10:32 AM

1. Riot Trooper Flashbang doesnt do much damage, majority of it comes from shotgun attack.
2. This is why squids are good. Also as someone previously mentioned, Nautilius + Squids are ideal combo for ambushing naval attacks - nautilius will tank the damage and slow everything around, while only Squids will be unaffected and will be capable of moving freely.

3. Regarding animation of Adepts/Elites and deploy... Hard to make a fix on that afaik. Gotta live with it.



#2286 FixenFrøjte

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Posted 25 September 2017 - 11:21 AM

what? does its shotgun spray instakill an entire army of knightframes in a single shot alstar? also, if instakilling infantry is neccesary because it wouldnt work otherwise against garrisons, it is still broken against regular infantry.

 

 

 

 

any ifv with any infantry realy. jackals with infantry inside will NOT win against ifv's.

 

i know what u all said about squids and nauties, but im still trying to picture it.

 

mindblast is an engine problem? sooo, lets hope alex and ares and whatevs can fix a bug, right?

 

  • by cameo you mean the thumbnail on the build list...? While I do agree the cameo change seem unnecessary, it doesn't make the experience worse in anyway. It's not like they put a chihuahua image for the psychic tower cameo.

its not just this ONE cameo change, its sooo many other cosmetic and asthetic changes that are making it worse as a WHOLE: battle fortress to tortoise. weird cameo changes like rhino, SEAL, adepts, conscript, flak trooper, tesla reactor etc. weird name changes like tesla cruiser, floating disc to invader and so forth. yes, im still angry about the battle fortress being changed, and the anime thing is still bothering me. one of these alone, is not enough to make it annoying, but when there are so many, im just scratching my head while asking "why tho???" (there are other changes, but i cant recall all at the moment) .


Edited by FixenFrøjte, 25 September 2017 - 11:24 AM.


#2287 TeslaCruiser

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Posted 25 September 2017 - 12:00 PM

against ifv's you need to be defensive as foehn because they recieve a huge upgrade with a gi inside. This doesn't make much sense considering how cheap gi's are but it is what it is.
Also get some armor and keep them near to your minermites. And keep a foehn pillbox ready to deploy

Edited by TeslaCruiser, 25 September 2017 - 12:02 PM.


#2288 Bernadiroe

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Posted 25 September 2017 - 12:20 PM

any ifv with any infantry realy. jackals with infantry inside will NOT win against ifv's.

 

its not just this ONE cameo change, its sooo many other cosmetic and asthetic changes that are making it worse as a WHOLE: battle fortress to tortoise. weird cameo changes like rhino, SEAL, adepts, conscript, flak trooper, tesla reactor etc. weird name changes like tesla cruiser, floating disc to invader and so forth. yes, im still angry about the battle fortress being changed, and the anime thing is still bothering me. one of these alone, is not enough to make it annoying, but when there are so many, im just scratching my head while asking "why tho???" (there are other changes, but i cant recall all at the moment) .

I don't know whether Lancer get range bonus when inside Jackal or not (in garrison building they do get range bonus alot), but if they also get bonus range from inside Jackal, then that Jackal will win against IFV.

 

Battle Fortress to Tortoise: seem very few of players getting irritated by this, so no, it's not the change that is the problem, it's your problem because it's not what you like (which is not a good reason to beg the devs to revert it)

 

Same as other cameo changes, you just don't like it, that means the problem is you, not the changes itself. Unless the majority of players complain about it, then it's not the changes' fault.

I understand that you got annoyed by the cameo changes. But do others also get annoyed? No. Do others also having horrible experience because of the cameo changes the devs made? No. Just because you got annoyed doesn't mean the devs need to comply with your complains.

Complains will only be acknowledged when alot of other players also issue the same complains. Why would the devs revert the changes just because 5% of the players don't like it, while 95% of the players like the change or be neutral about it?

 

My suggestion? If when you complained and no one or only 1 or 2 people agreeing with your complain whilst others disagree with your complain, drop it. Accept defeat and just keep it to yourself.

 

In my opinion the cameo changes is really good, because it doesn't make the game boring by using the same cameo for a long time. Unless the change is something really ridiculous like anime boobies or chicks as cameos, then there's nothing wrong with it.

 

Regarding anime girls in MO, it is the devs' interest, for better or worse. And it's not like they make it the main theme of MO. So no problem there either.



#2289 FixenFrøjte

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Posted 25 September 2017 - 12:57 PM

 

any ifv with any infantry realy. jackals with infantry inside will NOT win against ifv's.

 

its not just this ONE cameo change, its sooo many other cosmetic and asthetic changes that are making it worse as a WHOLE: battle fortress to tortoise. weird cameo changes like rhino, SEAL, adepts, conscript, flak trooper, tesla reactor etc. weird name changes like tesla cruiser, floating disc to invader and so forth. yes, im still angry about the battle fortress being changed, and the anime thing is still bothering me. one of these alone, is not enough to make it annoying, but when there are so many, im just scratching my head while asking "why tho???" (there are other changes, but i cant recall all at the moment) .

I don't know whether Lancer get range bonus when inside Jackal or not (in garrison building they do get range bonus alot), but if they also get bonus range from inside Jackal, then that Jackal will win against IFV.

 

Battle Fortress to Tortoise: seem very few of players getting irritated by this, so no, it's not the change that is the problem, it's your problem because it's not what you like (which is not a good reason to beg the devs to revert it)

 

Same as other cameo changes, you just don't like it, that means the problem is you, not the changes itself. Unless the majority of players complain about it, then it's not the changes' fault.

I understand that you got annoyed by the cameo changes. But do others also get annoyed? No. Do others also having horrible experience because of the cameo changes the devs made? No. Just because you got annoyed doesn't mean the devs need to comply with your complains.

Complains will only be acknowledged when alot of other players also issue the same complains. Why would the devs revert the changes just because 5% of the players don't like it, while 95% of the players like the change or be neutral about it?

 

My suggestion? If when you complained and no one or only 1 or 2 people agreeing with your complain whilst others disagree with your complain, drop it. Accept defeat and just keep it to yourself.

 

In my opinion the cameo changes is really good, because it doesn't make the game boring by using the same cameo for a long time. Unless the change is something really ridiculous like anime boobies or chicks as cameos, then there's nothing wrong with it.

 

Regarding anime girls in MO, it is the devs' interest, for better or worse. And it's not like they make it the main theme of MO. So no problem there either.

 

lancer range is not better inside jackals.

 

sweet mother of kek. yes im annoyed by unnecessary changes. am i not allowed to be unhappy with something and post it on a thread, where we are to adress such things? you also dont seem to think i know how popular opinion works.


Edited by FixenFrøjte, 25 September 2017 - 02:04 PM.


#2290 Tathmesh

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Posted 25 September 2017 - 01:13 PM

Jackal + Lancer is a strong defense against really early game IFVs. I always build one to hold back IFV attacks.

Past that, it becomes problematic when the enemy is spamming IFVs. Jackals are more expensive for barely any increase in health. Jackals will lose to massed IFV in a straight up fight. It's better to transition to "core" units like Sweepers or something.

#2291 Handepsilon

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Posted 25 September 2017 - 01:49 PM

If it's that confusing, I propose that the grenade is only usable against building as secondary weapon (if it's available) but still damages infantry. I think Ares has such capabilities.

Also Fixen, you seem to be having severe 'purist' problem. Is Grizzly's name change into Cavalier one of the changes you hate too?

Regarding Anime theme, I believe Bernadiroe actually nailed the opinion. We don't hate anime, only if it's obnoxiously shoved on our eyes. Most of the things blend well for me, not counting the Billboard and Yunru/Libra cameo

Edited by Handepsilon, 25 September 2017 - 01:58 PM.

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#2292 Bernadiroe

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Posted 25 September 2017 - 01:54 PM

sweet mother of kek. yes im annoyed by unnecessary changes. am i not allowed to im unhappy with something on a thread, where we are to adress such things? you also dont seem to think i know how popular opinion works.

I got as far as typing those because you have addressed your concern regarding cameos in past pages in this thread...

 

where are we to address such things? in this thread. But it becomes a problem when you already addressed this in past pages (Battle Fortress/Tortoise), got disagreed, then bring it up again now.

I mean it can be excused if you forgot that you have complained it before, but you remember already complaining about those and proceed to bring it up again.

 

 

On a side note,

Is there any suggestions yet for pumping up the current AA structures? Or are the devs decide to nerf the jets instead for 3.3.3? (regarding jet spam)



#2293 FixenFrøjte

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Posted 25 September 2017 - 02:09 PM

i feel like some of you are more annoyed with me being slightly annoyed, more than i am annoyed with aesthetics.

 

why am i not allowed to disagree with something?



#2294 FixenFrøjte

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Posted 25 September 2017 - 02:13 PM

Jackal + Lancer is a strong defense against really early game IFVs. I always build one to hold back IFV attacks.

Past that, it becomes problematic when the enemy is spamming IFVs. Jackals are more expensive for barely any increase in health. Jackals will lose to massed IFV in a straight up fight. It's better to transition to "core" units like Sweepers or something.

sooo, based on what someone else wrote, foehn almost has to go defensive against allies, if the allied player is using ifv's? even cyclops have problems with ifv's, especialy strykers with dat speed. 



#2295 Bernadiroe

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Posted 25 September 2017 - 02:28 PM

i feel like some of you are more annoyed with me being slightly annoyed, more than i am annoyed with aesthetics.

 

why am i not allowed to disagree with something?

When did anyone said you're not allowed to be disagreed with something? You are allowed!

 

But you're not allowed to repeat the complains you made when the case already closed (in regards to your cameo complains).

Most of the devs are annoyed with:

  • repeated attempt to beg the developers to change something, even tho they already got denied previously
  • obvious unbalanced suggestions (to some extent this can be excused since not all humans are as smart)
  • small changes that doesn't benefit the gameplay in anyway (but they may listen if everyone actually agrees with the suggestion)

 

 

sooo, based on what someone else wrote, foehn almost has to go defensive against allies, if the allied player is using ifv's? even cyclops have problems with ifv's, especialy strykers with dat speed. 

Only at early stages of the battle. Later on you can be on the offensive using the T2 and T3.



#2296 Handepsilon

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Posted 25 September 2017 - 02:33 PM

i feel like some of you are more annoyed with me being slightly annoyed, more than i am annoyed with aesthetics.

why am i not allowed to disagree with something?


Because no offense but you keep bringing it up.

To answer your previous comment about Psychic Tower, I believe it's to make the cameo backdrops more consistent. If you haven't noticed, the cameos for each factions have certain theme for each of them. That is why Psychic tower cameo looks a lot similar like Inferno and to an extent, Radar Tower and Psychic Beacon

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#2297 FixenFrøjte

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Posted 25 September 2017 - 02:35 PM

 

i feel like some of you are more annoyed with me being slightly annoyed, more than i am annoyed with aesthetics.

 

why am i not allowed to disagree with something?

When did anyone said you're not allowed to be disagreed with something? You are allowed!

 

not exacly getting that vibe. i felt like the repeat was relevant, and therefore i make a very big mention out of it.  it was mentioned because i want to ask why some cameos, like the psychic tower, are being needlessly redone.

 

and handepsilon, i did NOT mention anime again, thats on you, tho i must admit i got a good kek out of some of these comments.



#2298 Handepsilon

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Posted 25 September 2017 - 02:39 PM

I've inquired about Psychic Tower in the edit.

 

And I was referring about your Battle Tortoise commentary


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#2299 Bernadiroe

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Posted 25 September 2017 - 02:43 PM

not exacly getting that vibe. i felt like the repeat was relevant, and therefore i make a very big mention out of it.  it was mentioned because i want to ask why some cameos, like the psychic tower, are being needlessly redone.

In light of the cameo topic tho, can you explain why are you getting annoyed by the changes? Does it hinder your capability of recognizing them when playing? Or..?



#2300 FixenFrøjte

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Posted 25 September 2017 - 03:01 PM

Because no offense but you keep bringing it up.

"keep bringing it up", as in twice.

 

To answer your previous comment about Psychic Tower, I believe it's to make the cameo backdrops more consistent. If you haven't noticed, the cameos for each factions have certain theme for each of them. That is why Psychic tower cameo looks a lot similar like Inferno and to an extent, Radar Tower and Psychic Beacon

the backdrop is not the issue, i realise thats why the tesla reactor was changed, and im fine with that. good aesthetic. top. 

 

the issue is the pictures being unclear as to what they are displaying.

 i cant begin to explain what the current psychic towers are supposed to even be, while the old is perfectly displaying the shape, silhouette, indicating it is a tall building and with a contrasting background to simplify. perfect. i cant actualy show the cameos on this thread, because i wont allow me, and i dont know why.

 

i tried to make a longer post, but i wasnt allowed to post that many cameo pictures. shame.


Edited by FixenFrøjte, 25 September 2017 - 03:07 PM.





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