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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#281 X1Destroy

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Posted 03 January 2017 - 09:02 PM

Infantry War was stupid in 3.0 due to heroes and I haven't try it in 3.3. I heard it was bugged out with Meteor Shower having AI building WFs,

This mode needs a complete redesign before it could be expanded IMO. Meteor Shower option would need to be changed into fake barrack cloning vat cheat as well.

I get your point though. But it certainly will make coding more complicated than ever to include so many options as once,

Unholy Alliance is certainly not needed, because it's a LOL option that most of the time aren't even used. Tech share on the other hand, is a much preferred option. I want to use it in Islands and Fortress mode as well.


 


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#282 Solais

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Posted 03 January 2017 - 09:43 PM

I like Unholy Alliance, because it's a lol option. :V



#283 CLAlstar

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Posted 03 January 2017 - 10:29 PM

Infantry War was stupid in 3.0 due to heroes and I haven't try it in 3.3. I heard it was bugged out with Meteor Shower having AI building WFs,

This mode needs a complete redesign before it could be expanded IMO. Meteor Shower option would need to be changed into fake barrack cloning vat cheat as well.

 

Actually heroes werent a problem. Each of factions had limited hero pool - as example, all russian factions could make volk/chitz (since Morales was broken and Yunru was useless), while for allies Norio was disabled - because air heroes were OP. Cant recall how it looks in 3.3, could use a check.



#284 Divine

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Posted 03 January 2017 - 10:37 PM

Epsilon has all 3 heroes, Allies have Tanya and Siegfried, Foehn has Eureka and Fin, I'm not sure about the Soviets but I think they still have Volkov and Chitz. IMHO Infantry war is surprisingly well balanced. I kinda miss the Cyborg and the 3.0 Virus, tho. 

 

Edit: just played as Soviets, they indeed have Volkov and Chitkztsdkjdaidsidjlad his dog. But they also have Morales.


Edited by Divine, 04 January 2017 - 12:46 PM.

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Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
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#285 CLAlstar

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Posted 03 January 2017 - 10:57 PM

Virus would be an overkill in infantry war tbh.



#286 umbracatervae

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Posted 04 January 2017 - 02:15 AM

In 3.3 Epsilon can train Rahn? if yes then infantry war can be turned to Brutepocalypse


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#287 Divine

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Posted 04 January 2017 - 02:53 AM

Virus would be an overkill in infantry war tbh.

Virus was the weaker amongst the two I mentioned. One could win the infantry war against 7 hard AIs by attacking with just 5 cyborgs. That means cutting through a non-stop horde AND destroying the bases at the same time.


Edited by Divine, 04 January 2017 - 02:09 PM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#288 X1Destroy

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Posted 04 January 2017 - 03:14 AM

You guys didn't get it. The reason why heroes make infantry war no fun is that the moment they appear your basic spammable infantry become obsolete completely. The tanya and siegefrieg duo is one particular offender, there is nothing that can get close to them except your own heroes once they are together. It become a heroes vs heroes battle, where the average meat grinding armies are just free exp for them.

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#289 Handepsilon

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Posted 04 January 2017 - 06:31 AM

Siegfried? Tanya I understand, but a swarm of infantries can turn Sieg into mince meat, with him resembling more of a siege cannon, complete with cooldown


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#290 X1Destroy

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Posted 04 January 2017 - 06:48 AM

Use Seals and Tanya to guard Siegefrieg, and crawl up to the enemy base. Siegefrieg's weapon destroy blobs and base defenses from range they can never retaliate. Slowly kill everything and you win.

 


Edited by X1Destroy, 04 January 2017 - 06:49 AM.

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#291 TeslaCruiser

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Posted 04 January 2017 - 10:30 PM

maybe lower tech level? idk didn´t play that



#292 Jyrai

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Posted 05 January 2017 - 05:59 AM

The factions are conceptually very well fleshed out, with balance changes and new missions already on the way...

 

...So the sole only thing I can really say to have on my wishlist regarding this mod is an out-of-the-box working map editor.



#293 X1Destroy

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Posted 05 January 2017 - 06:32 AM

There is one thing that we all seems to have forgotten about it completely. We can no longer use the ingame menu due to the launcher, and at the sametime the random map generator.

I wish there's a way to bring the map generator back. It's one of those features that only RA2 have after all.


Edited by X1Destroy, 05 January 2017 - 06:34 AM.

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#294 Handepsilon

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Posted 05 January 2017 - 07:12 AM

Hm

 

Does the (original) game dump any file after you save the random generated map?


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#295 Nicholas Chau

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Posted 05 January 2017 - 10:59 AM

The factions are conceptually very well fleshed out, with balance changes and new missions already on the way...

 

...So the sole only thing I can really say to have on my wishlist regarding this mod is an out-of-the-box working map editor.

i think foehn needs nerfing and tweaking though that's just me.



#296 Meyerm

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Posted 05 January 2017 - 12:04 PM

This may sound weird and is just a random question not worth a whole thread, but is there any particular reason multiplayer blue is a lighter shade than the campaign blue, or is it just a minor detail that never got addressed?



#297 Tyhednus

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Posted 05 January 2017 - 04:11 PM

The Foehn needs better units with stealth detection. They only have Clairvoyants, who are slow to respond, and Sodar Arrays, which I have not seen used yet in multiplayer. Maybe the Teratorn should have the stealth detection? This will make a bit more viable online.

Edited by Tyhednus, 05 January 2017 - 04:11 PM.


#298 CLAlstar

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Posted 05 January 2017 - 05:03 PM

Sodar Arrays, which I have not seen used yet in multiplayer.

Uhm, what? I always see sodars on multi, not counting those in bases just to buff AA.



#299 X1Destroy

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Posted 05 January 2017 - 05:52 PM

Can the Sweeper stop auto un-deploy everytime they are accidentally selected in groups and ordered to move? The Grumble and Sodar doesn't have this problem.


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#300 Tyhednus

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Posted 05 January 2017 - 05:52 PM

Sodar Arrays, which I have not seen used yet in multiplayer.

Uhm, what? I always see sodars on multi, not counting those in bases just to buff AA.

Okay, then I am just not seeing or I have not encountered them.




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