Since when is PsiCorps T3 all about speed?
Gehennas are slightly slower than your average Magnetron/Mastermind/Brute blob, which in my opinion is perfectly fine as they are after all a back up unit you dont want on the front line. Besides, every T3 AA needs to be micro'd properly to actually be efficient.
As far as I can see the sole reason you dumb down the Gehennas so much is because of their mobility, which in itself is compensated quite heavily by the range on their interceptor (Motherf*cking interceptors killing all my jets as soon they're about to land because interceptors chase throughout the entire map) and their rather absurd DPS for a unit that can strike down from a long range.
You could argue that the interceptor gets shot down easily, which is true if the enemy has invested way too much on AA just to keep your interceptors down, however that in itself can be exploited through other means, which PsiCorps has plenty of.
I found it hard to make the PsiCorps taskforce shine without maintaining mobility. Magnet beams + magnetrons open windows of opportunity, which need to be exploited quickly. Other times, a quick retreat is in order. Surely, Masterminds and Brutes aren't exatly lightning fast either, but Gehennas are always lagging behind. There's also the case when the game isn't completely in tier 3 yet, and tier 1 and 2 units are still the backbone of a strike force. In those cases, i found mobility to be even more important. If range compensates for the lack of mobility, then what compensates to the interceptor's slow reaction time? Most other tier 3 AA have insta-hitting or nearly insta-hitting weapons, the Gehenna needs a good 1,5-2 secs to engagege a target that gets in its range. I always thought that the long range exists to compensate for this. If the Gehenna is pushed back, away from the front lines, then this compensation is lost, and the PsiCorps player has to resort to Archer or Gatling Tank spam to prevent enemy jets from sniping Magnetrons, Elites, or even Masterminds. The downside of spending too much money on those units is obvious. Stopping Diverbees, or suicide attacks by jet fighters just with Gehennas is hopeless, regardless of their position.
It also doesn't take that much AA to keep the interceptors down. There are lot of units from tier 1 to 3 which aren't dedicated AA but can do the job and are used anyway, so extra spending is hardly ever required.
Gehennas can work. True. Almost everything can work if the player is good enough, and the enemy is bad enough. But these things are vastly underperforming compared to the rest of tier 3 AA. I'd have a Sentinel, Aeroblaze, Alanqua, or even Oxidizer instead of a Gehenna any day, not to mention things like the Wolfie, Thor, Shadray, or Colossus, which aren't purely AA but can do the job nevertheless. Compared to its peers, the Gehenna is a disappointment.
To say something positive about it tho, I think it's the best weaon to use against a Harbinger. But that's a niche role.
Edited by Divine, 17 March 2018 - 01:00 PM.