I disagree, the harpoon launcher itself is a rather mundane weapon, and PsiCorps seems to be obsessed with exotic technologies. Furthermore, the Harpoon's proposed slowing effect would overlap in its function with magnetic weaponry, and it would also result in a logical conflict: how could the Harpoons flip over a vehicle that is firmly held on the ground by magnetism? I still think that all subfactions should get it, but if not, I'd say either HQ or SC. If it's for HQ, then additional fluff about the infantry being genetically modified or something could be added. Although I think it would fit the SC the best. SC uses lots of salvaged and improvised, but still somewhat conventional weapons, and the harpoon launcher would fit in well, and in the campaign, they capture lots of American equipment, so it would make sense if the Harpoon infantry actually used jetpacks that were reverse engineered from Rocketeers. Following this logic, the Harpoon could also function as an Epsilon-steals-Allied stolen tech infantry.
For PsiCorps, I had another idea for a flying infantry.
I have this idea for an Epsilon infantry, because we can never have enough Epsilon infantry.
Call it the Seraphim (plural: Seraphin). It would be a tier 2 or 3 flying infantry for the Epsilon. Or a new hero. While Rocketeers use jetpacks, and Gyrocopters use rotors, Seraphin would be kept in air by sheer awesomeness their masterful psychic control over heat, manifesting itself as six wings made of flame. I suggest them to be female, because that opens up the opportunity for a sick voiceover. Not quite as squeaky as Libra, but somewhat psychotic, and obviously pyromaniac nevertheless. Think of something like the Virus' voice but with a lot more enthusiasm and love for fire. Also, maybe some implications of that these lads do believe themselves to be actual Seraphin. Their weapon would be, you guessed it, pyromancy. For that, I have three ideas: they could throw fireballs, but I think that's boring. The second idea is that they could do strafing runs by swooping down on their target, leaving a blazing trail on the ground. The third idea is that they would do AoE by summoning a flaming whirlwind that starts out weak, but would get stronger over time, or if more Serpahin would attack the same thing. As for the whirlwind, a mechanic that traps things in its middle by applying a temporary speed debuff to them is an option.
In conclusion: the Seraphim would be a tier 2 or 3 flying unit, with falme as their weapon of choice. This would mean that they would be anti-infantry and anti-structure primarly. I think it would be optimal if they had the speed of Rocketeers, but firepower significantly greater than theirs, compensated by inability to engage airborne targets, and higher production cost, and perhaps less durability too. The high cost, speed, sufficient FIREpower, and relative fragility would make them ideal harrassers, but no good for prolonged confrontation with enemies that can shoot back at them.
Edited by Divine, 22 March 2018 - 09:55 AM.