MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#3341
Posted 26 April 2018 - 06:48 PM
So to replicate that effect, you can use brutes and/or initates to draw fire and then sneak in the bloaticks. Their toxins actually deny areas pretty well so you can use them to hold off big infantry pushes. They heal in Toxins too so the more you have, the better they will perform
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#3342
Posted 26 April 2018 - 07:29 PM
so there is nothing wrong with them. I just use them in a wrong way(I always put them in the front that why they die pretty damn fast. especially against knightframes) . is it possible to code them not to auto target heavy tank? like you need to order them if you want to.
Edited by FELITH, 26 April 2018 - 07:33 PM.
#3343
Posted 27 April 2018 - 04:29 AM
You would need to order them to target infantry, or use the Guard function and hope for the best. Cause I think the Guard function makes your units target what they are good at killing first if I'm correct.
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
#3344
Posted 27 April 2018 - 10:51 AM
Alright I have played using all factions and i noticed something
some of the heroes are way overpowered and some are underpowered but all have same cost(1500).
For instance volkov and uragan are more powerful than any other hero,especially uragan is strong against everything and he can fly.volkov is strong against all ground targets too.So they should have higher cost like 3000.
also fin cant be 1500,he only deals damage to infantry,and you can only make one.Tanya is better than fin in everyway.she kill infantry destroy vechicle and structure and swim.So tanya should have higher cost or fin should have lower cost.
Also i have some suggestion about heroes
1.give fin C4 charge to destroy building
2.give alize air attack when she is deployed.(she will still be weak against infantry)
3.Give eureka 3 charges to fire so she can fire faster.remove her windblade speed buff.make infantry and structure immune or highly resistent to her
attack.Or give her deploy ability were she recharge faster.in this way she will be a slow moving deadly hero good against vehicle.Right now she does not feel like a hero,i mean pretorian are better then her in everyway.They can attack multiple vechicle at once,fire faster and fly.
Edited by teztez, 27 April 2018 - 10:53 AM.
#3345
Posted 27 April 2018 - 01:38 PM
#3346
Posted 27 April 2018 - 02:36 PM
Also i have some suggestion about heroes
1.give fin C4 charge to destroy building
2.give alize air attack when she is deployed.(she will still be weak against infantry)
I'm sorry... but what are you smoking on? Finalize was pretty much infamous for their OPness prior to 3.3.3. Even now they're still pretty much powerful. What, do you want an omnipotent unkillable hero?
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#3347
Posted 27 April 2018 - 06:18 PM
Also i have some suggestion about heroes
1.give fin C4 charge to destroy building
2.give alize air attack when she is deployed.(she will still be weak against infantry)
I'm sorry... but what are you smoking on? Finalize was pretty much infamous for their OPness prior to 3.3.3. Even now they're still pretty much powerful. What, do you want an omnipotent unkillable hero?
No i dont want that.compare fin to tanya same price but there difference is vast.Removing their healing ability will make them vulnerable and giving them those ability will make them more effective.
#3348
Posted 27 April 2018 - 06:56 PM
I don't think you understand what a "weakness" is.Alright I have played using all factions and i noticed something
some of the heroes are way overpowered and some are underpowered but all have same cost(1500).
For instance volkov and uragan are more powerful than any other hero,especially uragan is strong against everything and he can fly.volkov is strong against all ground targets too.So they should have higher cost like 3000.
also fin cant be 1500,he only deals damage to infantry,and you can only make one.Tanya is better than fin in everyway.she kill infantry destroy vechicle and structure and swim.So tanya should have higher cost or fin should have lower cost.
Also i have some suggestion about heroes
1.give fin C4 charge to destroy building
2.give alize air attack when she is deployed.(she will still be weak against infantry)
3.Give eureka 3 charges to fire so she can fire faster.remove her windblade speed buff.make infantry and structure immune or highly resistent to her
attack.Or give her deploy ability were she recharge faster.in this way she will be a slow moving deadly hero good against vehicle.Right now she does not feel like a hero,i mean pretorian are better then her in everyway.They can attack multiple vechicle at once,fire faster and fly.
Uragan and Volkov are not overpowered. Uragan is countered by AA infantry, Volkov by jets.
I don't really understand how you think Tanya is 100% better than FinAlize. She has way less durability and is countered by jets like Volkov. You should give specific examples as to why.
Most ground heroes have no anti-air like Tanya, Volkov and Rahn. So giving Alize anti-aircraft basically removes one of FinAlize's weaknesses for no reason.
Haihead is already good at building killing. Why give Fin a C4?
Edited by Tathmesh, 27 April 2018 - 06:56 PM.
#3349
Posted 27 April 2018 - 08:51 PM
I don't think you understand what a "weakness" is.Alright I have played using all factions and i noticed something
some of the heroes are way overpowered and some are underpowered but all have same cost(1500).
For instance volkov and uragan are more powerful than any other hero,especially uragan is strong against everything and he can fly.volkov is strong against all ground targets too.So they should have higher cost like 3000.
also fin cant be 1500,he only deals damage to infantry,and you can only make one.Tanya is better than fin in everyway.she kill infantry destroy vechicle and structure and swim.So tanya should have higher cost or fin should have lower cost.
Also i have some suggestion about heroes
1.give fin C4 charge to destroy building
2.give alize air attack when she is deployed.(she will still be weak against infantry)
3.Give eureka 3 charges to fire so she can fire faster.remove her windblade speed buff.make infantry and structure immune or highly resistent to her
attack.Or give her deploy ability were she recharge faster.in this way she will be a slow moving deadly hero good against vehicle.Right now she does not feel like a hero,i mean pretorian are better then her in everyway.They can attack multiple vechicle at once,fire faster and fly.
Uragan and Volkov are not overpowered. Uragan is countered by AA infantry, Volkov by jets.
I don't really understand how you think Tanya is 100% better than FinAlize. She has way less durability and is countered by jets like Volkov. You should give specific examples as to why.
Most ground heroes have no anti-air like Tanya, Volkov and Rahn. So giving Alize anti-aircraft basically removes one of FinAlize's weaknesses for no reason.
Haihead is already good at building killing. Why give Fin a C4?
uragan can kill AA units easily i used him and destroyed an enemy base including there AA defense in hard mode.
most heroes can be countered by air units so thats not a weakness for volkov or tanya exclusively.
I am just saying giving alize and fin those ability and removing their regeneration ability will give them multipurpose role and make them weak at the same time.
giving alize anti air missile like libra wont make her overpowered because she can be countered by infantry and swarm of air unit and she wont be able to move because deployed.fin with c4 type bomb can still be countered by air unit and tanks.
Edited by teztez, 27 April 2018 - 08:53 PM.
#3350
Posted 28 April 2018 - 02:18 AM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#3351
Posted 28 April 2018 - 09:18 AM
Healing ability is what makes Fin&Alize unique, it can't be removed, it's a core part of their design. Besides, they don't need buffs, they are quite hard to counter by ground forces and making them kill air units too will make them even more annoying. Don't forget that heroes often don't fight alone but have some support units around, and then killing them becomes especially difficult (Volkov with a horde of flak troopers is almost immune to jets).
#3352
Posted 28 April 2018 - 11:20 AM
From my experience with Fin & Alize, they are fine as they are with the healing ability. Heck harassing AI is easy with the two side by side at the door of the base, and all you need to do is to cover them with Shadray and viola, an extremely annoying defensive force. Teratorn can also do the job with SODAR though, but Shadray is much better IMO.
Also, with Reprocessor, Finalize's cost can easily get mitigated in short amount of time if enemy sent a tank or/and infantry rush.
#3353
Posted 28 April 2018 - 02:11 PM
, and all you need to do is to cover them with Shadray and viola, an extremely annoying defensive force
Took me five minutes to figure out it's actually 'voila', not an abbreviation of some unit
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#3354
Posted 29 April 2018 - 11:16 AM
Healing ability is what makes Fin&Alize unique, it can't be removed, it's a core part of their design. Besides, they don't need buffs, they are quite hard to counter by ground forces and making them kill air units too will make them even more annoying. Don't forget that heroes often don't fight alone but have some support units around, and then killing them becomes especially difficult (Volkov with a horde of flak troopers is almost immune to jets).
i agree finalize with healing and anti air power will become more annoying thats why i suggested to remove the healing.but what if their healing power is reduced and alize get rocket attack like gurdian(when deployed).she will be able to take care of 3-4 rocketiars but will be vulnerable to buzzers or other strong anti infantry air unit.Besides you can swarm kill any heroes like uragan, volkov.
And what about my suggestion about eureka?What do you think?
#3355
Posted 29 April 2018 - 11:47 AM
Any Anti-Infantry Aircraft would take some time to take down FinAlize (given they are together) because of their healing (even if reduced) since the heal is constant. Not to mention like what Daffa said, Shadrays and Teratorns (bonus with SODAR Array) can eliminate those threats for FinAlize and swarming those two are not that easy unless you have some heavy armored units/infantry(Fin's AI Rifle can eliminate large amounts of Infantry with ease and Alize's weapon can eliminate/heavily damaged a bulk of tanks if it's clump together) and again, more difficult to overwhelm if supported....alize get rocket attack like gurdian(when deployed).she will be able to take care of 3-4 rocketiars but will be vulnerable to buzzers or other strong anti infantry air unit.Besides you can swarm kill any heroes like uragan, volkov.
What do you think?
#3356
Posted 29 April 2018 - 09:39 PM
From my experience with Fin & Alize, they are fine as they are with the healing ability. Heck harassing AI is easy with the two side by side at the door of the base, and all you need to do is to cover them with Shadray and viola, an extremely annoying defensive force. Teratorn can also do the job with SODAR though, but Shadray is much better IMO.
Also, with Reprocessor, Finalize's cost can easily get mitigated in short amount of time if enemy sent a tank or/and infantry rush.
Fun fact, Teratorns are better at Anti-air than Shardray even without SODAR
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
#3357
Posted 30 April 2018 - 07:37 AM
From my experience with Fin & Alize, they are fine as they are with the healing ability. Heck harassing AI is easy with the two side by side at the door of the base, and all you need to do is to cover them with Shadray and viola, an extremely annoying defensive force. Teratorn can also do the job with SODAR though, but Shadray is much better IMO.
Also, with Reprocessor, Finalize's cost can easily get mitigated in short amount of time if enemy sent a tank or/and infantry rush.
Fun fact, Teratorns are better at Anti-air than Shardray even without SODAR
Interesting, though maybe the fact that it supports land in addition to air that makes me feels it's much better. Thanks for the info.
Alright I have played using all factions and i noticed something
some of the heroes are way overpowered and some are underpowered but all have same cost(1500).
For instance volkov and uragan are more powerful than any other hero,especially uragan is strong against everything and he can fly.volkov is strong against all ground targets too.So they should have higher cost like 3000.
also fin cant be 1500,he only deals damage to infantry,and you can only make one.Tanya is better than fin in everyway.she kill infantry destroy vechicle and structure and swim.So tanya should have higher cost or fin should have lower cost.
Also i have some suggestion about heroes
1.give fin C4 charge to destroy building
2.give alize air attack when she is deployed.(she will still be weak against infantry)
3.Give eureka 3 charges to fire so she can fire faster.remove her windblade speed buff.make infantry and structure immune or highly resistent to her
attack.Or give her deploy ability were she recharge faster.in this way she will be a slow moving deadly hero good against vehicle.Right now she does not feel like a hero,i mean pretorian are better then her in everyway.They can attack multiple vechicle at once,fire faster and fly.
For the Eureka part, I'm against removing her Spinblade bonus. That's the only thing that keeps her alive when enemies are charging toward her while her weapon reload. Use Buzzards to keep her away from infantry would do a lot. I'm more into making her movement bonus from Spinblades buffed slightly instead to make her viable with hit and run (like +1 movement).
Eureka's friendly fire is not a big deal considering most of Coronia's finest tanks are actually air tanks.
Most heroes are not meant to be soloing entire pack of enemy armies after all. They are suppose to be supported by the said faction's elite weapons (Usually T3 tanks, some exception exists, but none are lone player). Even Uragan can be disposed easily by anti-air (America's Aeroblaze comes to mind).
The only thing that annoys me would be Malver and his manual attack, which can only be auto active if one use Guard.
#3358
Posted 30 April 2018 - 08:20 AM
For the Eureka part, I'm against removing her Spinblade bonus. That's the only thing that keeps her alive when enemies are charging toward her while her weapon reload. Use Buzzards to keep her away from infantry would do a lot. I'm more into making her movement bonus from Spinblades buffed slightly instead to make her viable with hit and run (like +1 movement).
Eureka's friendly fire is not a big deal considering most of Coronia's finest tanks are actually air tanks.
Eureka is not a god hero for hit and run.She is a heavy hitter with slow speed.making her hit and run does not make sense.malver,libra,noriko these are good hit and run hero.
And spinblade can be destroyed easily if you place them outside your base so thats pretty mush useless.As i said Eureka needs atleast two charge to properly do her job.
#3359
Posted 30 April 2018 - 11:39 AM
The only thing that annoys me would be Malver and his manual attack, which can only be auto active if one use Guard.
Waypoint loop does the job perfectly as well.
malver,libra,noriko these are good hit and run hero.
ohhhmy I love that noriko typo. Maybe we should replace him with an anime Rocket Angel in the real game
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#3360
Posted 30 April 2018 - 04:51 PM
CEASE!
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
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