These aren't necessarily suggestions; they're just ideas.
Mirage generator:
Decoy forest:
Iron curtain change:
Charon tank feature:
Virus idea:
Edited by BlackAbsence, 16 August 2018 - 07:14 AM.
Posted 15 August 2018 - 06:27 PM
These aren't necessarily suggestions; they're just ideas.
Mirage generator:
Decoy forest:
Iron curtain change:
Charon tank feature:
Virus idea:
Edited by BlackAbsence, 16 August 2018 - 07:14 AM.
Infinitive absence.
Posted 16 August 2018 - 01:03 AM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 16 August 2018 - 07:05 AM
1. Yeah, I kinda figured this one would be impossible. I mostly just wanted to show off its concept.
2. Hmm... What if they weren't actual trees? They could be weaponless mirage-tank-like units with zero speed. I know this type of unit would be possible because the mirage tank is.
3. upon re-thinking this, I wouldn't want ICed terror drones to have a duration of 1m (they're terrifying enough already and attack-power de-buffs don't really apply to them, right?). I now think the duration and fire-power of ICed units should stay the same (also because of that passenger thing you mentioned). Maybe only a %20-%25 speed reduction is all that's needed?
4. What exactly is the Charon buff? Do they just more instantly erase stuff now? Regardless of its buff, I'm sure this deploy function would still serve a purpose of not wasting shots on stuff like conscripts, especially when it all happens so fast.
Edited by BlackAbsence, 16 August 2018 - 07:36 AM.
Infinitive absence.
Posted 16 August 2018 - 08:53 AM
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
Posted 16 August 2018 - 07:53 PM
Wouldn't it technically be possible to do a reinforcement of trees by utilizing UnitDelivery? I know there was a way to drop a pseudo ore mine with it. I don't remember exactly how it was done, but the method should be similar.
Posted 17 August 2018 - 12:03 PM
These aren't necessarily suggestions; they're just ideas.
Mirage generator:
Spoiler
Decoy forest:
Spoiler
Iron curtain change:
Spoiler
Charon tank feature:
Spoiler
Virus idea:
Spoiler
Posted 18 August 2018 - 01:39 AM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 18 August 2018 - 11:42 AM
Posted 18 August 2018 - 12:28 PM
Different T1 infantry for every sub-faction, sounds good.
No offense, but this idea is already discussed frequently and while yes, it sounds good on paper, but it would cause a ton of confusion and potential balance issues.
Posted 18 August 2018 - 12:51 PM
It sounds unnecessary more than anything. We already have a lot of faction unique units. Adding more for the sake of more stuff is just going to add more piles of work to do.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 18 August 2018 - 02:26 PM
No offense, but this idea is already discussed frequently and while yes, it sounds good on paper, but it would cause a ton of confusion and potential balance issues.Different T1 infantry for every sub-faction, sounds good.
Posted 18 August 2018 - 06:24 PM
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
Posted 18 August 2018 - 09:09 PM
But why? Every sub-faction need there own basic infantry. Like their own basic tanks.Unnecessary is the best way to describe it
Not worth the effort for zero difference in gameplay
Edited by Opus Custom Tank, 18 August 2018 - 09:12 PM.
Posted 18 August 2018 - 10:03 PM
But why? Every sub-faction need there own basic infantry. Like their own basic tanks.Unnecessary is the best way to describe it
Not worth the effort for zero difference in gameplay
no they don't.
Posted 19 August 2018 - 12:49 AM
>Inb4 Mental Omega goes full Generals Shockwave and every unit and half of the buildings end up being unique to their subfactions
I actually wouldn't mind at all.
Also, here's an idea for a new tech building and tech units. Call it the Mercenary Outpost. It would function like a barracks-type structure, and once captured it would allow hiring mercenaries. Mercenaries should come in multiple variations, anti-infantry, anti-vehicle, you name it. Mercenaries would be powerful and dirt cheap to hire, however, using a logic implemented by Ares, every kill they made would cost their owner money, a given percentage of the destroyed enemy's value. I can imagine this tech building being placed on multiplayer maps that are set in Africa or somewhere else in the third world.
Edited by Divine, 19 August 2018 - 12:58 AM.
Posted 19 August 2018 - 04:36 AM
here's an idea for a new tech building and tech units. Call it the Mercenary Outpost. It would function like a barracks-type structure, and once captured it would allow hiring mercenaries. Mercenaries should come in multiple variations, anti-infantry, anti-vehicle, you name it. Mercenaries would be powerful and dirt cheap to hire, however, using a logic implemented by Ares, every kill they made would cost their owner money, a given percentage of the destroyed enemy's value. I can imagine this tech building being placed on multiplayer maps that are set in Africa or somewhere else in the third world.
- Reminds me of that one tech structure in C&C3 that allows you to train mutants.
- What are all the types of mercenaries?
- What percentage?
- What happens if/when you have no money for their kills to deduct? (Would you go into debt? Would you lose control of them? Would their kills become "free"? Would they just explode?)
- I like the concept.
Edited by BlackAbsence, 19 August 2018 - 04:57 AM.
Infinitive absence.
Posted 19 August 2018 - 07:44 AM
If someone do announced voice of Tempest Architecture for 3 first faction, does announce voice of main super weapon will be restored?
Posted 19 August 2018 - 07:58 AM
If someone do announced voice of Tempest Architecture for 3 first faction, does announce voice of main super weapon will be restored?
I don't think anyone would accept new EVA voicelines if they aren't the original voice actors from RA2.
Posted 19 August 2018 - 09:26 AM
Posted 19 August 2018 - 12:27 PM
The idea sounds great,but this concept of bounties on the killers-it basically kills this one in the cradle.>Inb4 Mental Omega goes full Generals Shockwave and every unit and half of the buildings end up being unique to their subfactions
I actually wouldn't mind at all.
Also, here's an idea for a new tech building and tech units. Call it the Mercenary Outpost. It would function like a barracks-type structure, and once captured it would allow hiring mercenaries. Mercenaries should come in multiple variations, anti-infantry, anti-vehicle, you name it. Mercenaries would be powerful and dirt cheap to hire, however, using a logic implemented by Ares, every kill they made would cost their owner money, a given percentage of the destroyed enemy's value. I can imagine this tech building being placed on multiplayer maps that are set in Africa or somewhere else in the third world.
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