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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3701 BlackAbsence

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Posted 15 August 2018 - 06:27 PM

These aren't necessarily suggestions; they're just ideas.

 

Mirage generator:

Spoiler

Decoy forest:

Spoiler

Iron curtain change:

Spoiler

Charon tank feature:

Spoiler

Virus idea:

Spoiler
 


Edited by BlackAbsence, 16 August 2018 - 07:14 AM.

Infinitive absence.


#3702 Handepsilon

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Posted 16 August 2018 - 01:03 AM

Idea 1 : Impossible
Idea 2 : Also impossible
Idea 3 : 33% might be too much. Also, tweaking passenger with AttachEffect is also impossible, so the deso will still fire like normal.
Idea 4 : Actually sounds good, not sure what use it'll have when the Charon buff hits though
Idea 5 : Removing specific AttachEffect could be impossible, also that would nerf the virus' lethality a bit too much. They're supposed to be able to take down heroes safely.

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#3703 BlackAbsence

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Posted 16 August 2018 - 07:05 AM

1. Yeah, I kinda figured this one would be impossible. I mostly just wanted to show off its concept.

2. Hmm... What if they weren't actual trees? They could be weaponless mirage-tank-like units with zero speed. I know this type of unit would be possible because the mirage tank is.

3. upon re-thinking this, I wouldn't want ICed terror drones to have a duration of 1m (they're terrifying enough already and attack-power de-buffs don't really apply to them, right?). I now think the duration and fire-power of ICed units should stay the same (also because of that passenger thing you mentioned). Maybe only a %20-%25 speed reduction is all that's needed? 

4. What exactly is the Charon buff? Do they just more instantly erase stuff now? Regardless of its buff, I'm sure this deploy function would still serve a purpose of not wasting shots on stuff like conscripts, especially when it all happens so fast.


Edited by BlackAbsence, 16 August 2018 - 07:36 AM.

Infinitive absence.


#3704 JackoDerp

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Posted 16 August 2018 - 08:53 AM

The problem with Iron Curtain is not the Superweapon itself, it is supposed to be strong.
The problem is how fast the units you are curtaining can move (since you highlighted Catastrophes, but Teslas are just as dumb)

Also Curtained Terrors are lame but only Foehn really has a problem with them, though I wouldn't mind if units would stop Autoacquiring stuff under the effect of Iron Curtain.
Else it just lets Terrors and stuff blindfire straight into Chimera cores and still do damage.


As for Charons, the buff fixes the problem where sometimes it didn't remove stuff, but making them not autoacquire would probably be a bad idea. Also if you're not controlling them and your opponent feeds them conscript bait? Thats on you being dumb, not the unit being bad.
And taking away Virus' ability to score kills like that would make them useless.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#3705 Derxwna Kapsyla

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Posted 16 August 2018 - 07:53 PM

Wouldn't it technically be possible to do a reinforcement of trees by utilizing UnitDelivery? I know there was a way to drop a pseudo ore mine with it. I don't remember exactly how it was done, but the method should be similar.



#3706 Drezalnor

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Posted 17 August 2018 - 12:03 PM

These aren't necessarily suggestions; they're just ideas.
 
Mirage generator:

Spoiler

Decoy forest:
Spoiler

Iron curtain change:
Spoiler

Charon tank feature:
Spoiler

Virus idea:
Spoiler

Spoiler

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#3707 Handepsilon

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Posted 18 August 2018 - 01:39 AM

Just nitpicking, but there's no need to put spoiler for your reply there. Black Absence is just doing it to make it more organized.

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#3708 Opus Custom Tank

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Posted 18 August 2018 - 11:42 AM

Different T1 infantry for every sub-faction, sounds good.

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#3709 BotRot

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Posted 18 August 2018 - 12:28 PM

Different T1 infantry for every sub-faction, sounds good.

No offense, but this idea is already discussed frequently and while yes, it sounds good on paper, but it would cause a ton of confusion and potential balance issues. 


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#3710 Handepsilon

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Posted 18 August 2018 - 12:51 PM

It sounds unnecessary more than anything. We already have a lot of faction unique units. Adding more for the sake of more stuff is just going to add more piles of work to do.


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#3711 Opus Custom Tank

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Posted 18 August 2018 - 02:26 PM

Different T1 infantry for every sub-faction, sounds good.

No offense, but this idea is already discussed frequently and while yes, it sounds good on paper, but it would cause a ton of confusion and potential balance issues.

'potential balance issues'? They are still buffing Initiate and Knightframe.

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#3712 JackoDerp

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Posted 18 August 2018 - 06:24 PM

Unnecessary is the best way to describe it
Not worth the effort for zero difference in gameplay

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#3713 Opus Custom Tank

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Posted 18 August 2018 - 09:09 PM

Unnecessary is the best way to describe it
Not worth the effort for zero difference in gameplay

But why? Every sub-faction need there own basic infantry. Like their own basic tanks.

Edited by Opus Custom Tank, 18 August 2018 - 09:12 PM.

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#3714 StolenTech

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Posted 18 August 2018 - 10:03 PM

 

Unnecessary is the best way to describe it
Not worth the effort for zero difference in gameplay

But why? Every sub-faction need there own basic infantry. Like their own basic tanks.

no they don't.



#3715 Divine

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Posted 19 August 2018 - 12:49 AM

>Inb4 Mental Omega goes full Generals Shockwave and every unit and half of the buildings end up being unique to their subfactions
 
I actually wouldn't mind at all.
 

 

Also, here's an idea for a new tech building and tech units. Call it the Mercenary Outpost. It would function like a barracks-type structure, and once captured it would allow hiring mercenaries. Mercenaries should come in multiple variations, anti-infantry, anti-vehicle, you name it. Mercenaries would be powerful and dirt cheap to hire, however, using a logic implemented by Ares, every kill they made would cost their owner money, a given percentage of the destroyed enemy's value. I can imagine this tech building being placed on multiplayer maps that are set in Africa or somewhere else in the third world.


Edited by Divine, 19 August 2018 - 12:58 AM.

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Feedback and showcase thread

#3716 BlackAbsence

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Posted 19 August 2018 - 04:36 AM

here's an idea for a new tech building and tech units. Call it the Mercenary Outpost. It would function like a barracks-type structure, and once captured it would allow hiring mercenaries. Mercenaries should come in multiple variations, anti-infantry, anti-vehicle, you name it. Mercenaries would be powerful and dirt cheap to hire, however, using a logic implemented by Ares, every kill they made would cost their owner money, a given percentage of the destroyed enemy's value. I can imagine this tech building being placed on multiplayer maps that are set in Africa or somewhere else in the third world.

- Reminds me of that one tech structure in C&C3 that allows you to train mutants.

- What are all the types of mercenaries? 

- What percentage?

- What happens if/when you have no money for their kills to deduct? (Would you go into debt? Would you lose control of them? Would their kills become "free"? Would they just explode?)

- I like the concept. 


Edited by BlackAbsence, 19 August 2018 - 04:57 AM.

Infinitive absence.


#3717 GameMaster0000

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Posted 19 August 2018 - 07:44 AM

If someone do announced voice of Tempest Architecture for 3 first faction, does announce voice of main super weapon will be restored?



#3718 BotRot

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Posted 19 August 2018 - 07:58 AM

If someone do announced voice of Tempest Architecture for 3 first faction, does announce voice of main super weapon will be restored?

I don't think anyone would accept new EVA voicelines if they aren't the original voice actors from RA2.


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#3719 Damfoos

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Posted 19 August 2018 - 09:26 AM

Bounty values are set for victims, not killers. You can't have one group of units kill stuff and get money while other group of units will drain money for killing the same units. Besides, such an army will cost you a lot, you can't make them the core of your army because that will make your pockets empty in the middle of a combat.

#3720 Drezalnor

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Posted 19 August 2018 - 12:27 PM

>Inb4 Mental Omega goes full Generals Shockwave and every unit and half of the buildings end up being unique to their subfactions
 
I actually wouldn't mind at all.
 
 
Also, here's an idea for a new tech building and tech units. Call it the Mercenary Outpost. It would function like a barracks-type structure, and once captured it would allow hiring mercenaries. Mercenaries should come in multiple variations, anti-infantry, anti-vehicle, you name it. Mercenaries would be powerful and dirt cheap to hire, however, using a logic implemented by Ares, every kill they made would cost their owner money, a given percentage of the destroyed enemy's value. I can imagine this tech building being placed on multiplayer maps that are set in Africa or somewhere else in the third world.

The idea sounds great,but this concept of bounties on the killers-it basically kills this one in the cradle.
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