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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3701 BlackAbsence

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Posted 15 August 2018 - 06:27 PM

These aren't necessarily suggestions; they're just ideas.

 

Mirage generator:

Spoiler

Decoy forest:

Spoiler

Iron curtain change:

Spoiler

Charon tank feature:

Spoiler

Virus idea:

Spoiler
 


Edited by BlackAbsence, 16 August 2018 - 07:14 AM.

Infinitive absence.


#3702 Handepsilon

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Posted 16 August 2018 - 01:03 AM

Idea 1 : Impossible
Idea 2 : Also impossible
Idea 3 : 33% might be too much. Also, tweaking passenger with AttachEffect is also impossible, so the deso will still fire like normal.
Idea 4 : Actually sounds good, not sure what use it'll have when the Charon buff hits though
Idea 5 : Removing specific AttachEffect could be impossible, also that would nerf the virus' lethality a bit too much. They're supposed to be able to take down heroes safely.

I like gnomes

 

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#3703 BlackAbsence

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Posted 16 August 2018 - 07:05 AM

1. Yeah, I kinda figured this one would be impossible. I mostly just wanted to show off its concept.

2. Hmm... What if they weren't actual trees? They could be weaponless mirage-tank-like units with zero speed. I know this type of unit would be possible because the mirage tank is.

3. upon re-thinking this, I wouldn't want ICed terror drones to have a duration of 1m (they're terrifying enough already and attack-power de-buffs don't really apply to them, right?). I now think the duration and fire-power of ICed units should stay the same (also because of that passenger thing you mentioned). Maybe only a %20-%25 speed reduction is all that's needed? 

4. What exactly is the Charon buff? Do they just more instantly erase stuff now? Regardless of its buff, I'm sure this deploy function would still serve a purpose of not wasting shots on stuff like conscripts, especially when it all happens so fast.


Edited by BlackAbsence, 16 August 2018 - 07:36 AM.

Infinitive absence.


#3704 JackoDerp

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Posted 16 August 2018 - 08:53 AM

The problem with Iron Curtain is not the Superweapon itself, it is supposed to be strong.
The problem is how fast the units you are curtaining can move (since you highlighted Catastrophes, but Teslas are just as dumb)

Also Curtained Terrors are lame but only Foehn really has a problem with them, though I wouldn't mind if units would stop Autoacquiring stuff under the effect of Iron Curtain.
Else it just lets Terrors and stuff blindfire straight into Chimera cores and still do damage.


As for Charons, the buff fixes the problem where sometimes it didn't remove stuff, but making them not autoacquire would probably be a bad idea. Also if you're not controlling them and your opponent feeds them conscript bait? Thats on you being dumb, not the unit being bad.
And taking away Virus' ability to score kills like that would make them useless.

But the people only believes what the Media tells them to believe, and I tell the Media what to believe, it's really quite simple.


#3705 Derxwna Kapsyla

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Posted 16 August 2018 - 07:53 PM

Wouldn't it technically be possible to do a reinforcement of trees by utilizing UnitDelivery? I know there was a way to drop a pseudo ore mine with it. I don't remember exactly how it was done, but the method should be similar.



#3706 Drezalnor

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Posted Yesterday, 12:03 PM

These aren't necessarily suggestions; they're just ideas.
 
Mirage generator:

Spoiler

Decoy forest:
Spoiler

Iron curtain change:
Spoiler

Charon tank feature:
Spoiler

Virus idea:
Spoiler

Spoiler

"We'll secure that area!"-Alize
"Keep us close!"-Fin

#3707 Handepsilon

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Posted Today, 01:39 AM

Just nitpicking, but there's no need to put spoiler for your reply there. Black Absence is just doing it to make it more organized.

I like gnomes

 

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(Sorry for any double posts, my mobile browser is messed up atm)


#3708 Opus Custom Tank

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Posted Today, 11:42 AM

Different T1 infantry for every sub-faction, sounds good.

#3709 BotRot

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Posted Today, 12:28 PM

Different T1 infantry for every sub-faction, sounds good.

No offense, but this idea is already discussed frequently and while yes, it sounds good on paper, but it would cause a ton of confusion and potential balance issues. 


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#3710 Handepsilon

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Posted Today, 12:51 PM

It sounds unnecessary more than anything. We already have a lot of faction unique units. Adding more for the sake of more stuff is just going to add more piles of work to do.


I like gnomes

 

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#3711 Opus Custom Tank

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Posted Today, 02:26 PM

Different T1 infantry for every sub-faction, sounds good.

No offense, but this idea is already discussed frequently and while yes, it sounds good on paper, but it would cause a ton of confusion and potential balance issues.

'potential balance issues'? They are still buffing Initiate and Knightframe.

#3712 JackoDerp

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Posted Today, 06:24 PM

Unnecessary is the best way to describe it
Not worth the effort for zero difference in gameplay

But the people only believes what the Media tells them to believe, and I tell the Media what to believe, it's really quite simple.





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