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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3741 Solais

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Posted 23 August 2018 - 01:31 AM

Not with that attitude! Everything the Foehn represents was impossible a few years ago.



#3742 Handepsilon

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Posted 23 August 2018 - 02:38 AM

 

Everything the Foehn represents was impossible a few years ago.

 

What


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#3743 Solais

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Posted 23 August 2018 - 06:25 AM

As in, Foehn itself is based on multiple features introduced by Ares, and wouldn't be possible otherwise.

 

Even now in the latest one, we got new features like the improved unit transform logic, where you can deploy a unit or infantry to turn into a completely different unit or infantry (can only turn into the same type though, so no unit to infantry transformation; also, unfortunately can't turn a helicopter into a ship because helicopter can't land on water). Or have a unit turn into another unit when it enters water. This can enable some versatile units that act differently on water than on land, or even a naval unit that could switch between ship mode and sub mode.

 

This transformation can also happen on veterancy, so there can be a unique unit that changes based on that.


Edited by Solais, 23 August 2018 - 06:41 AM.


#3744 BlackAbsence

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Posted 23 August 2018 - 07:56 AM

This transformation can also happen on veterancy, so there can be a unique unit that changes based on that.

Interesting.

 

Elite infantry transformation ideas:

Spoiler

Edited by BlackAbsence, 23 August 2018 - 08:07 AM.

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#3745 Handepsilon

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Posted 23 August 2018 - 09:20 AM

I'm....

 

I'm just going to stay silent for now...


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#3746 TY229

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Posted 23 August 2018 - 09:30 AM

let's throw balance into the garbage bin yes


Your balance suggestions are bad


#3747 JackoDerp

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Posted 23 August 2018 - 10:35 AM

iaKJYmF.png

What.

Edited by JackoDerp, 23 August 2018 - 10:37 AM.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#3748 Divine

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Posted 23 August 2018 - 10:55 AM

Suppressed weapons that do not trigger an EVA response are actually interesting, and should be added in some form.


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#3749 Handepsilon

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Posted 23 August 2018 - 10:57 AM

It already did. Malver


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#3750 BlackAbsence

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Posted 23 August 2018 - 11:06 AM

What? You guys don't like the idea of utilising a new Ares feature that make elite infantry slightly more interesting? 


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#3751 TY229

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Posted 23 August 2018 - 11:10 AM

The buff they currently get is more than enough, this suggestion is just ridiculous.


Your balance suggestions are bad


#3752 Handepsilon

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Posted 23 August 2018 - 11:11 AM

 

You guys don't like the idea of utilising a new Ares feature that make elite infantry drastically more unbalanced?

FTFY. We don't

 

Let me remind you. MO intentionally made veterancy less significant. Why would they rollback that decision now?


Edited by Handepsilon, 23 August 2018 - 11:13 AM.

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#3753 BlackAbsence

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Posted 23 August 2018 - 11:21 AM

Lol in what way is this imbalanced? There's no damage values even presented (besides the erradicator one). Elite status should count for something but I agree that it shouldn't be too powerful.

Elite infantry never really show up, anyway. 


Edited by BlackAbsence, 23 August 2018 - 11:23 AM.

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#3754 TY229

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Posted 23 August 2018 - 11:22 AM

- All foehn infantry: Gains immunity to poison, radiation, freeze, EMP, and mind control (similar to the gharial), when elite.

 

how is this not too powerful ??


Edited by TY229, 23 August 2018 - 11:23 AM.

Your balance suggestions are bad


#3755 BlackAbsence

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Posted 23 August 2018 - 11:25 AM

 

- All foehn infantry: Gains immunity to poison, radiation, freeze, EMP, and mind control (similar to the gharial), when elite.

 

how is this not too powerful ??

 

Well, let's see, no one really uses freeze on infantry, gas and radiation already do pretty much nothing to them anyway, emp is something nano-synced ones already have, and mind control's just there because why not? who would mind control infantry anyway? you're better off using mind control on tanks. (unless it's like a giantsbane)


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#3756 TY229

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Posted 23 August 2018 - 11:27 AM

lol


Your balance suggestions are bad


#3757 JackoDerp

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Posted 23 August 2018 - 11:29 AM

- All foehn infantry: Gains immunity to poison, radiation, freeze, EMP, and mind control (similar to the gharial), when elite.

 
how is this not too powerful ??

Well, let's see, no one really uses freeze on infantry, gas and radiation already do pretty much nothing to them anyway, emp is something nano-synced ones already have, and mind control's just there because why not? who would mind control infantry anyway? you're better off using mind control on tanks. (unless it's like a giantsbane)


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Edited by JackoDerp, 23 August 2018 - 11:30 AM.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#3758 Sizyfos31

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Posted 23 August 2018 - 11:33 AM

My opinion on transformation for infantry is just to make unbalanced heroes more balanced. Just like Volkov. give him two modes : the standard one where he deals damage and alternate one where the damage is greatly reduced but can EMP just like now.


Edited by Sizyfos31, 23 August 2018 - 11:47 AM.

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#3759 BlackAbsence

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Posted 23 August 2018 - 11:33 AM

You're right. It's all just a joke. Harr harr.


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#3760 Handepsilon

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Posted 23 August 2018 - 11:34 AM

So.... let's see, no EMP and Irradiation, so Volkov and Yunru EMP are nulled, and Desolator/Eradicator can't damage them.... You're basically telling Soviets, especially Russia and China... to just fuck off when Foehn infantries get elite....

 

Ok dude, ok.


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