sir is there an other faction after the foenh?
MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#761
Posted 20 February 2017 - 09:53 AM
#762
Posted 20 February 2017 - 10:13 AM
I would love a unit that can place booby traps just like the NOD saboteurs or the GLA soldiers could.
Maybe for the scorpion cell or the confederation.
Crazy Ivan.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#763
Posted 20 February 2017 - 11:33 AM
Don't mind me, I'm just pretty broke nowadays...
#764
Posted 20 February 2017 - 12:54 PM
LC Battle Lab visual update: As the BL is a conceptually generic structure and the faction possesses chemical-related technologies (napalm and smoke) I think that the structure deserves an visual update.
The new aesthetics of the structure could be similar to the current one, but in the wall there would be large tanks containing chemical substances (symbols of danger in the tanks would indicate that inside it contains chemicals).
#765
Posted 20 February 2017 - 01:27 PM
I like gnomes
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(Firestorm is still SoonTM)
#766
Posted 20 February 2017 - 01:41 PM
Don't mind me, I'm just pretty broke nowadays...
#767
Posted 20 February 2017 - 01:45 PM
Don't mind me, I'm just pretty broke nowadays...
#768
Posted 20 February 2017 - 05:19 PM
I think Field Bureau should get new visual more than that LC lab. for me it looks like civil more than soviet structure. look weird to seen them on soviet base. and that spotlight behind them doesn't helps at all.
#769
Posted 20 February 2017 - 06:44 PM
I find it kinda retard that the Field Bureau is a tech up building but doesn't provide radar and you need an airfield for that.
A waste of money when I don't want to build any jet at all. And in the campaign this splitting of functions is what created the no radar issue.
If the building will ever get a facelift, I hope it will have a radar dish or something instead of being just a damn prison.
Edited by X1Destroy, 20 February 2017 - 06:46 PM.
- Directive255, Destroyencio and Damfoos like this
"Protecting the land of the Free."
#770
Posted 20 February 2017 - 08:28 PM
Fohen is created to anahilate yuri so it armor and weapon is specialized to conter them so they should be weaker to usa and russian
#771
Posted 20 February 2017 - 09:03 PM
I find it kinda retard that the Field Bureau is a tech up building but doesn't provide radar and you need an airfield for that.
A waste of money when I don't want to build any jet at all. And in the campaign this splitting of functions is what created the no radar issue.
If the building will ever get a facelift, I hope it will have a radar dish or something instead of being just a damn prison.
#BringBackTheOldRadarTower
#772
Posted 21 February 2017 - 01:05 AM
Fohen is created to anahilate yuri so it armor and weapon is specialized to conter them so they should be weaker to usa and russian
It's called gameplay/storyline segregation. Epsilon players doesn't deserve losing because their opponent is Foehn, and Foehn doesn't deserve losing because their opponent is Russia/USA.
I like gnomes
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#773
Posted 21 February 2017 - 02:01 AM
I think he meant bombs that will only go off when a building is being garrisoned/captured, but it's pretty redundant when engineers can defuse bombs before capturing them. -_-"
Easiest way I can see that being done is an Infantry that can garrison buildings and it has a Garrison Weapon that detonates on impact that can 1-shot the building as well as deal area damage. There is also the now unused C4 tag on infantry which was used by Tanya/Navy SEAL in vanilla.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#774
Posted 21 February 2017 - 03:08 AM
By that logic, Foehn should counter everybody perfectly because no one but them can defeat Epsilon. USA and Russia failed, remembered?Fohen is created to anahilate yuri so it armor and weapon is specialized to conter them so they should be weaker to usa and russian
Edited by X1Destroy, 21 February 2017 - 03:09 AM.
"Protecting the land of the Free."
#775
Posted 21 February 2017 - 06:44 AM
Greetz again and admirations for all the work you have done so far. I am looking forward to new update and it's a great thing that navy will be expanded. Also it would be awesome if you add 'Tesla boat' for Soviet navy
Moreover there is an existing unit from RA3
#776
Posted 21 February 2017 - 09:38 AM
What role would it exacly fill that the other soviet boats cant do?
#777
Posted 21 February 2017 - 10:50 AM
The Nautilus itself already has the Secondary Ability of the Stingray from RA3 disabling unit movement of those near it. And aside from that the Stingray was basically their answer to Tesla Unit and a basic Naval Vessel since it was amphibious and also since the Tesla Tank was moved to a Campaign Exclusivity.
Edited by Atomic_Noodles, 21 February 2017 - 10:51 AM.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#778
Posted 21 February 2017 - 11:13 AM
#779
Posted 21 February 2017 - 01:29 PM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#780
Posted 21 February 2017 - 01:52 PM
An air unit suggestion for LC:
Sarin description and mechanics:
The sarin gas developed by the Latin Confederation is capable of not only neutralizing a group of infantry units immediately in an area as well as killing the drivers of ground units when the unit is hit directly by the sarin attack leaving the target empty.
Sarin Bomber
Cost: 2200 Prerequisite: Soviet Airbase + Battle Lab
Speed: ? Purpose: Anti-Armor, Anti-Infantry
Hitpoints: ? Weapon: Sarim Bomb
Armor Class: Light Aircraft Range: ?
After the successful Dustdevil came into action for Soviet aviation the Latins designed their newest tactical bomber - the Sarin Bomber. As the name suggests this old bomber was adapted to carry an unguided bomb with the lethal sarin gas inside his warhead. When the bomb explodes the infantry has instantaneous death by neurotoxication in an area surrounding the point of impact; If the target is a vehicle the driver has instantaneous death and the vehicle receives considerable damage due to explosion of the bomb, thus being empty and susceptible to be diven by one of his men.
Additional Information:
- Automatically repairs itself.
- Weapon will kill the drivers of Tier 1 and Tier 2 units, leaving them empty.
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