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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#881 SukaHati

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Posted 02 March 2017 - 02:59 PM

sniper still noob for Foehn :( just compared to knight/kingsframe

and I think kingsframe is too OP for riot trooper too. maybe Nanofiber Sync is too cheap or too big radius.

question: How much is Kingsframe cost if they are trainable. 1200?

 

I think it is same as knightframe.



#882 X1Destroy

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Posted 02 March 2017 - 03:11 PM

Ok, so I get that the Slashing attack is slow, but it CERTAINLY does not 'suck'. A giant sword in your face hurts, and the damage of the Megalodon reflect that statement. Also just curious, what made you think the Megalodon was a tank? It's a giant robot of doom and destruction! More like a Mega-zord than anything! I mean I would not count the Battle tortoise, Mastermind, Petrandon, as 'tanks' even if they do have tank like qualities so why would the Megalodon be compared to a tank ;p 

It is listed as a tier 3 monster tank. So does everything else.

Also, do you people know what "Overkill" is? The reason why I said the attack suck exactly because it is too strong damage wise yet too slow and can be wasted on nonsenses like conscripts and attack dogs if it wasn't for the megaarena. Just like how Grumbles keep wasting shots on rocketeers spam.

Now nerf the damage and double the attack speed, I would agree that it is a powerful unit.
 


Edited by X1Destroy, 02 March 2017 - 03:11 PM.

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#883 mevitar

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Posted 02 March 2017 - 09:48 PM

Also, do you people know what "Overkill" is? The reason why I said the attack suck exactly because it is too strong damage wise yet too slow and can be wasted on nonsenses like conscripts and attack dogs if it wasn't for the megaarena. Just like how Grumbles keep wasting shots on rocketeers spam.

If i didn't know better, i would think you're talking about Mastodons, not Megalodons, because everything you wrote fits them perfectly.
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#884 Damfoos

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Posted 03 March 2017 - 08:15 AM

Uhm... is Siege Cadre IFV weapon supposed to be worse than Siege Cadre own weapon? The only advantage it gives is range and speed, while DPS is lower: SC kills stuff faster on its own due to faster rate of fire, while damage seems to be the same. In a world where light vehicles die from a sneeze, j don't think putting a Siege Cadre into a more vulnerable IFV is a good idea if his weapon only becomes worse (aside from range increase). Perhaps Prism IFV should fire faster than Siege Cadre?

I also don't get why in advanced missile mode (AT infantry mode) IFV missiles fly sooooo sloooooow, they have almost the same range as GI while don't deal any extraordinary damage, why would one prefer them over tanks unless for stronger anti-air (somewhat counter-productive when missiles are so damn slow). From all the default (with Allied infantry) IFV modes only GI (deals good damage to everything, useful early), SEAL (mows infantry down), Sniper (compensates for bad mobility), Engineer and Hero (for obvious reasons) modes seem to be worth using. Maybe Chrono IFV too, but it is quite expensive for its paper armor.

Edited by Damfoos, 03 March 2017 - 08:52 AM.


#885 fff

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Posted 03 March 2017 - 08:43 AM

I agree about Megalodon. They are incredible tough units to deal with. For $1800 cost it's surprisingly cheap for what it can do.

I would suggest to better balance it out...increase the cost from $1800 to $2000.

 

 

Also it's nice that the website info was updated to 3.3.1 thou... Speeder you forgot to change Siege Cadre attack range values from 8 to 8.5


Edited by fff, 03 March 2017 - 08:52 AM.


#886 Nicholas Chau

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Posted 03 March 2017 - 09:19 AM

i don't think megalodons are really that broken as long as you plan out your defenses against them properly, and also either kite them instead of attacking them head on, or use aircraft and amphibous tank killers to intercept and weaken them properly. The only problem with them is who is accompanying them( shadrays, alize and fin, irritators), and that megaarena projector >:(



#887 jackomatt

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Posted 03 March 2017 - 10:11 AM

Repair crane needs a big nerf. They can repair literally anything except infantries: tanks, walkers, choppers, blimps and even planes! They are breaking the balance in the airforce! Both the repair vehicles and the new backwarp can't be repair planes but why repair cranes can?



#888 Divine

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Posted 03 March 2017 - 11:06 AM

Random brainfart of the day: It would be nice if we could train Reznov and Krukov in Infantry Only. Balancing could be done by restoring the Palace as a buildable structure in that mode, and making it a prerequisite both for them, and for Vokov & Chitzkoi. I think that the Soviets are pretty much the underdogs in Infantry Only, as they are the only ones lacking a really effective anti-infantry specialist, Allies have Snipers, Epsilon has Viruses, and Foehn has Zorbs. Soviets have Morales, but he's one of his kind. SO IMHO the Soviets could use some love. And it would be cool to see the two colonels outside of missions.

Edited by Divine, 03 March 2017 - 11:07 AM.

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#889 Bernadiroe

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Posted 03 March 2017 - 11:40 AM

Repair crane needs a big nerf. They can repair literally anything except infantries: tanks, walkers, choppers, blimps and even planes! They are breaking the balance in the airforce! Both the repair vehicles and the new backwarp can't be repair planes but why repair cranes can?

Because it's a crane..? It surely can reach airborne units to do repairs.

 

Not really need nerf... And it's not like your Foxtrots not auto-heal when docking. I myself never even actually build Repair Crane.

And seems so far only you brought up a complain about Repair Crane..? (Which means the majority of other players don't feel the same way)



#890 Bernadiroe

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Posted 03 March 2017 - 11:46 AM

Random brainfart of the day: It would be nice if we could train Reznov and Krukov in Infantry Only. Balancing could be done by restoring the Palace as a buildable structure in that mode, and making it a prerequisite both for them, and for Vokov & Chitzkoi. I think that the Soviets are pretty much the underdogs in Infantry Only, as they are the only ones lacking a really effective anti-infantry specialist, Allies have Snipers, Epsilon has Viruses, and Foehn has Zorbs. Soviets have Morales, but he's one of his kind. SO IMHO the Soviets could use some love. And it would be cool to see the two colonels outside of missions.

 

Umm... Desolator?

Or is it removed in Infantry Only?



#891 GDIZOCOM

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Posted 03 March 2017 - 12:09 PM

Compared to Zorbs, Viruses and Snipers, Desolators have a much shorter range



#892 Divine

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Posted 03 March 2017 - 12:21 PM

Compared to Zorbs, Viruses and Snipers, Desolators have a much shorter range

Exactly. They are simply not in the same league. (They are Eradicators, btw, not Desos). They should be compared to Dune Riders and Navy SEALs, not tier 3 specialists.

Edited by Divine, 03 March 2017 - 12:21 PM.

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#893 Damfoos

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Posted 03 March 2017 - 01:21 PM

Sniper is a slow Desolator with more range who can't attack vehicles, doesn't really shine when there's Riot Trooper with his sniper shotgun and thermonuclear grenades, which also shoots faster.

#894 Handepsilon

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Posted 03 March 2017 - 01:23 PM

Eradicator deploy?

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#895 DarkEmblem

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Posted 03 March 2017 - 01:50 PM

So, I played a match against codyfun yesterday and since I was random, I got haihead. Before, I commented on megalodons without ever using megalodons as them. Now, since I used them, I do have to say that idk how people are defending megalodon + megaarena, because it took me 2 megalodons and a megaarena to take out his whole infantry army :D. It wasn't fun for the both of us, I imagine.

 

 

 

i don't think megalodons are really that broken as long as you plan out your defenses against them properly, and also either kite them instead of attacking them head on, or use aircraft and amphibous tank killers to intercept and weaken them properly. The only problem with them is who is accompanying them( shadrays, alize and fin, irritators), and that megaarena projector >:(

 

Yes, megaarena is exactly what I am talking about :^). Without, or even with the 1,5x armor buff they are fine, strong but fine.



#896 Bernadiroe

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Posted 03 March 2017 - 02:07 PM

 

Compared to Zorbs, Viruses and Snipers, Desolators have a much shorter range

Exactly. They are simply not in the same league. (They are Eradicators, btw, not Desos). They should be compared to Dune Riders and Navy SEALs, not tier 3 specialists.

 

There are 2, Desolator and Eradicator (China only).

 

And which would be the tier 3 specialist of Soviet then..? Did the devs miss this crucial part?

 

If anything, I feel like Desolator/Eradicator is the tier 3 specialist of soviet, but since it is also effective against armored unit, its range became shorter for balance.

But for a game of Infantry Only, I do agree they don't have any 12 range anti-infantry.


Edited by Bernadiroe, 03 March 2017 - 02:11 PM.


#897 Damfoos

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Posted 03 March 2017 - 02:17 PM

I still think the cost efficiency of Megaarena is ridiculous. Nothing in the game (aside from SW and certain heroes) can instantly nullify thousands of cash worth of infantry with such efficiency. It would be more fair if this field either damaged infantry over time instead of instant vaporizing, or stunned infantry for much longer duration than standard infantry stun does. With Shadrays, Kingsframes and Fin Haihead already has enough options to counter infantry spam.

Edited by Damfoos, 03 March 2017 - 02:22 PM.


#898 Divine

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Posted 03 March 2017 - 02:38 PM

Compared to Zorbs, Viruses and Snipers, Desolators have a much shorter range

Exactly. They are simply not in the same league. (They are Eradicators, btw, not Desos). They should be compared to Dune Riders and Navy SEALs, not tier 3 specialists.

There are 2, Desolator and Eradicator (China only).
 
And which would be the tier 3 specialist of Soviet then..? Did the devs miss this crucial part?
 
If anything, I feel like Desolator/Eradicator is the tier 3 specialist of soviet, but since it is also effective against armored unit, its range became shorter for balance.
But for a game of Infantry Only, I do agree they don't have any 12 range anti-infantry.


I said Eradicators, not Desos, because I was talking about Infantry Only specifically, where Eradicators replace Desolators for all Soviet factions. Their ability to attack armor, as you can imagine, is also quite useless in that mode.
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#899 Bernadiroe

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Posted 03 March 2017 - 02:46 PM

 

 

I said Eradicators, not Desos, because I was talking about Infantry Only specifically, where Eradicators replace Desolators for all Soviet factions. Their ability to attack armor, as you can imagine, is also quite useless in that mode.

Aah so they got replaced in that mode, okay.

 

I was talking about Deso/Erad effectiveness on armored units in general, not in specific mode.

 

In Infantry Only case then yes, no one would play as Soviet since they have no 12 range anti-infantry infantry.

 

Maybe change the Erad's range in Infantry only to 12 and remove its effectiveness to armor? (since I believe there's still miners?)

Otherwise then Soviet needs a new infantry just to be balanced in Infantry Only mode.



#900 Divine

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Posted 03 March 2017 - 05:01 PM

 

I said Eradicators, not Desos, because I was talking about Infantry Only specifically, where Eradicators replace Desolators for all Soviet factions. Their ability to attack armor, as you can imagine, is also quite useless in that mode.

Aah so they got replaced in that mode, okay.
 
I was talking about Deso/Erad effectiveness on armored units in general, not in specific mode.
 
In Infantry Only case then yes, no one would play as Soviet since they have no 12 range anti-infantry infantry.
 
Maybe change the Erad's range in Infantry only to 12 and remove its effectiveness to armor? (since I believe there's still miners?)
Otherwise then Soviet needs a new infantry just to be balanced in Infantry Only mode.

 


That's exactly my point, and why I suggest the soviet colonels to be buildable in Infantry Only. One of them is a good sniper, the other one is just a badass in general with a radiation cannon.


Edited by Divine, 03 March 2017 - 05:02 PM.

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