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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#921 Divine

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Posted 05 March 2017 - 11:12 PM

Can we change the cost of Conscripts to $100 and have them come out in twos?
As soon as they spawn, they could be programmed to deploy another conscript, or?

What happens if we give a unit a free unit (IIRC Ares made that possible), which is the same as the original unit? Will it indefinetaly copy itself? 
>build conscript
>map is full of conscripts in an instant
>game crashes

This should totally be tried.
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#922 NorthFireZ

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Posted 06 March 2017 - 12:15 AM

 

Can we change the cost of Conscripts to $100 and have them come out in twos?
As soon as they spawn, they could be programmed to deploy another conscript, or?

What happens if we give a unit a free unit (IIRC Ares made that possible), which is the same as the original unit? Will it indefinetaly copy itself? 
>build conscript
>map is full of conscripts in an instant
>game crashes

This should totally be tried.

 

*Builds a conscript 

*Conscript sees clone as a result of the ares engine

*Conscript discover the meaning of life

*Conscript takes over the game

*Conscript becomes sky net and destroys the world 

This is why Conscripts should not be built. 


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#923 SukaHati

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Posted 06 March 2017 - 05:24 PM

 

Can we change the cost of Conscripts to $100 and have them come out in twos?
As soon as they spawn, they could be programmed to deploy another conscript, or?

What happens if we give a unit a free unit (IIRC Ares made that possible), which is the same as the original unit? Will it indefinetaly copy itself? 
>build conscript
>map is full of conscripts in an instant
>game crashes

This should totally be tried.

 

 

The conscript should be able to deploy another type of conscript that do not deploy another conscript.



#924 Solais

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Posted 06 March 2017 - 05:47 PM

There should be a male conscript and a female conscript and when they are near each other and deployed, they make baby conscript. :V



#925 SPCell

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Posted 06 March 2017 - 10:36 PM

What does everyone think of my second suggestion (bringing back stolen infantry from 3.0)? Like I said, infiltrating the lab isn't so easy against players who know the consequences of allowing the enemy to do so. Due to that I don't think the balance will be broken if stolen infantry comes back (since Virus became a regular unit, a new Epsilon vs Epsilon stolen infantry can be done). For example Grumble is a defense AA unit which won't turn the game out by itself, so bringing back Chrono Ivan would be a good addition for Soviet arsenal if an Allied lab is infiltrated.



#926 Divine

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Posted 06 March 2017 - 10:37 PM

This is not as much a suggestion for the game itself but a suggestion for the players. Try Regenbogen Challenge on hard w/ mental difficulty. I dare you.
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#927 CLAlstar

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Posted 06 March 2017 - 11:16 PM

Ok. Video coming soon. I have this challenge figured out already.



#928 Divine

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Posted 07 March 2017 - 12:14 AM

Ok. Video coming soon. I have this challenge figured out already.

Godspeed! Believe it or not, I had the feeling you'd be the first one to respond. I'm really looking forward to this. Bonus points if you do it without massive amounts of starting cash.
Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#929 NorthFireZ

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Posted 07 March 2017 - 02:58 AM

There should be a male conscript and a female conscript and when they are near each other and deployed, they make baby conscript. :V

By that logic, when Fin and Alize are deployed right next to each other...... (⊃◜⌓◝⊂) wait....


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#930 Handepsilon

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Posted 07 March 2017 - 05:04 AM

THEY'RE TWINS, MY GOD!

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#931 CLAlstar

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Posted 07 March 2017 - 08:02 AM

 

Ok. Video coming soon. I have this challenge figured out already.

Godspeed! Believe it or not, I had the feeling you'd be the first one to respond. I'm really looking forward to this. Bonus points if you do it without massive amounts of starting cash.

 

10k GS5 0 units tech level 10 no Foehn is my challenge devise.


Edited by CLAlstar, 07 March 2017 - 08:03 AM.


#932 X1Destroy

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Posted 07 March 2017 - 12:14 PM

The wallbuster missile destroy my battlebunkers at full health in one shot, is this normal?


Edited by X1Destroy, 07 March 2017 - 12:15 PM.

"Protecting the land of the Free."
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#933 Handepsilon

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Posted 07 March 2017 - 12:19 PM

Bunkers are defense building and not really durable (even compared to Tesla Coil, and those also got oneshotted), I'd say yeah.

Edited by Handepsilon, 07 March 2017 - 12:23 PM.

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#934 doctormedic

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Posted 07 March 2017 - 12:54 PM

Atleast now they do something



#935 BlackAbsence

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Posted 07 March 2017 - 09:51 PM

I, for one, think a conscript apocalypse would be funny as balls. Like this.

If they came out in twos (AND ONLY TWOS; none of this infinite rabbit mating shenanigans), and you had a cloning vat, that's 4 per build x)

Also, add the Cloning Vat to all sides in Infantry War, please.

Another thing that tickles me is when a mind controlled unit dies, it counts as a lose for the mind controller's side, which gets annoying when you hear "UNIT LOST" every second even though it's just the enemies killing themselves, technically.


Edited by BlackAbsence, 07 March 2017 - 10:05 PM.

Infinitive absence.


#936 Bernadiroe

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Posted 08 March 2017 - 12:01 PM

I have to say, Wallbuster is really good against defenses...T3 defenses and garrison-able buildings got oneshotted (dunno about the big fortress thing tho). But I don't remember if they one-shot the T2 or T1 tho...

 

And pretty helpful when you have your spies ready.



#937 Handepsilon

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Posted 08 March 2017 - 12:17 PM

Well the Bunker is considered 'Big Defensive Structure'

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#938 Destroyencio

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Posted 08 March 2017 - 02:19 PM

I have to say, Wallbuster is really good against defenses...T3 defenses and garrison-able buildings got oneshotted (dunno about the big fortress thing tho). But I don't remember if they one-shot the T2 or T1 tho...

 

And pretty helpful when you have your spies ready.

 

I think the Tech Fortress was able to be 1-shotted in 3.3, but now in 3.3.1 it's surely not :p (check the changelog, is it said there)



#939 NorthFireZ

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Posted 08 March 2017 - 05:54 PM

I don't think any other support power is so damn good against defenses. Which this actually perfectly reasonable due to China's lack of spammable artillery.

I do have a suggestion thou. Would it be possible to allow the Air control tower to repair aircrafts faster? Allowing Stormchilds to be some what viable late game? Or maybe even a faster reloading rate :0

Edited by NorthFireZ, 08 March 2017 - 06:01 PM.

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#940 Destroyencio

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Posted 08 March 2017 - 06:04 PM

Planes already reload pretty fast. You can notice that by playing vs someone that relies early on planes.






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