Start bringing norio his health + armor into the equotation and we're done. Alone he can hardly do anything against a single AA turret, and one turret covers a lot of ground thus building a few shouldn't be a problem. The game shouldn't make static defences completely useless. And like I said, just a few AA turrets make Norio a lot less useful than other heroes.
Eagles on the other hand need a small nerf to damage against buildings.
MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#1161
Posted 11 April 2017 - 05:17 PM
#1162
Posted 11 April 2017 - 05:40 PM
Norio can 1v1 Flak Cannons, he can also 1v1 Gattling cannons iirc. Same with Shrike Nests. Allied Patriot Missiles are the exception to this
#1163
Posted 11 April 2017 - 06:24 PM
#1164
Posted 11 April 2017 - 08:32 PM
Truely, AA turrets are only good for when you facing helicopters or rocketeers who can make your AA infantry useless but are weak vs structures.
Against the likes of jets and Kirovs they're crap. Especially for Foehn since spamming Knightframes is better than using shrike nests in just about every way but range.
Best AA is the PF cryo turret, but that one is tier 3 and cost so much power.
"Protecting the land of the Free."
#1165
Posted 11 April 2017 - 08:40 PM
Questions:
1. Why Chinese general doesn't say "Nuclear missle approaching! Flee! Get me out of here!" after the player launches a nuke in Dragonstorm?
2. Why Kirovs don't use "Bombardiers to your station" line along with their scream while going down?
3. Will tan (Chinese color from campaign) and dark red (used by Soviets in few missions) colors be added in Skirmish and Multiplayer?
Edited by SPCell, 11 April 2017 - 08:41 PM.
#1166
Posted 11 April 2017 - 11:59 PM
Eagles outclassing other fighters is intended. They're the best of the best after all. 4 of them were always able to kill a powerplant in 1 run, even in 3.0, and they weren't buffed since then.I don't think Eagles should be able to snipe a power plant with just four. No other faction can do this with their jets without some kind of damage modifier(in 3.3.1 anyways). With the speed and armor of the Eagles they can pretty much get away scotch free. Also currently the Eagle just out classes every other Ally fighter, more damage than a Stormchild, and more armor than a Harrier.owly pass by a lot of stationary defenses.
I'm not sure about tech (lab) sniping, though. I've heard that 4 of them will kill a lab in one run, and i don't think that should happen, because it makes Barracudas pointless.
(◉ ᗝ ◉)
#1167
Posted 13 April 2017 - 04:35 PM
Eagles outclassing other fighters is intended. They're the best of the best after all. 4 of them were always able to kill a powerplant in 1 run, even in 3.0, and they weren't buffed since then.I don't think Eagles should be able to snipe a power plant with just four. No other faction can do this with their jets without some kind of damage modifier(in 3.3.1 anyways). With the speed and armor of the Eagles they can pretty much get away scotch free. Also currently the Eagle just out classes every other Ally fighter, more damage than a Stormchild, and more armor than a Harrier.owly pass by a lot of stationary defenses.
I'm not sure about tech (lab) sniping, though. I've heard that 4 of them will kill a lab in one run, and i don't think that should happen, because it makes Barracudas pointless.
Yes, I know eagles are supposed to be good at buildings and overall the best jet, that is why I ask about Norio's tweaks to obtain a less insane anti-structure combo
And about the Eagles role, they are not as good as harriers against armor but they are the best jet in any other cathegory. Is that ok? the best anti-infantry (and AoE) good anti-armor, the best speed and armor.
Edited by TeslaCruiser, 13 April 2017 - 04:57 PM.
#1168
Posted 14 April 2017 - 04:13 AM
that is why I ask about Norio's tweaks to obtain a less insane anti-structure combo
- The complaining about EMP Mine/Grid plopping continues, as demonstrated in this ridiculous tournament match clip. Decreasing its build radius will indeed nerf it but will not truly stop the issue, plus will weaken normal usage of the building. There is another feature we can use to deal with this: AttachEffect with Negative Delay (no renewal). If these trap structures either spawn with an AttachEffect with a FirepowerMultiplier=0 or an animation that EMPs them for some duration, they can no longer be used to destroy enemy harassment forces with impunity.
Edited by codyfun123, 18 April 2017 - 07:00 PM.
#1169
Posted 14 April 2017 - 05:25 AM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#1170
Posted 14 April 2017 - 07:31 AM
AttachEffect doesn't support negative delays - those are read as infinite with an integer overflow. At least back in the days I coded it in. I have no idea where you got the idea that would work, Attacheffects are too much of primitive fire-and-forget stuff for such an effect to be triggered.
Likely got the idea from Ares documentation, which specifically states that negative values cause the effect to be only applied once, and never renewed afterwards. Might not be how you implemented it but it is how it works right now.
Edited by Starkku, 14 April 2017 - 07:31 AM.
#1171
Posted 14 April 2017 - 01:02 PM
For some reason I read duration, sorry then. I shouldn't post stuff after I get home from my night shift.
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#1172
Posted 14 April 2017 - 03:45 PM
Btw, Stormchild still have the best speed but they are made out of paper mache so it doesn't matter.
Eagles were the ultimate fighters in RA2 sure, but they didn't have any freaking competition then. Now we have given them to a faction that not only can tech snipe effectively without much repercussions but also macro up to an insane unbeatable ball. This is not even mentioning the horror that is suppressors.
Tldr; Norio+ 4 Eagles drop labs in seconds. Better than any airdrop or subversive factions. To fix, reduce Norio's dps against large buildings and buff stationary anti air defenses.
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I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
#1173
Posted 14 April 2017 - 04:50 PM
Norio is a hero. Black Eagles are high-cooldown jets. Why don't you have a proportionate amount of mobile AA after knowing such a combined threat is on the battlefield?that is why I ask about Norio's tweaks to obtain a less insane anti-structure combo
- The complaining about EMP Mine/Grid plopping continues. Decreasing its build radius will indeed nerf it but will not truly stop the issue, plus will weaken normal usage of the building. There is another feature we can use to deal with this: AttachEffect with Negative Delay (no renewal). If these trap structures either spawn with an AttachEffect with a FirepowerMultiplier=0 or an animation that EMPs them for some duration, they can no longer be used to destroy enemy harassment forces with impunity.
Mobile AA is way slower than Norio and/or Jets, the problem is the amount of damage they can deal by the time you reach the place. AA Defenses spam is the only good counter to keep your base safe unless you build a tiny base.
Edited by TeslaCruiser, 14 April 2017 - 04:57 PM.
#1174
Posted 15 April 2017 - 10:03 PM
Because they are the only faction that donesn't have epic unit.
#1175
Posted 15 April 2017 - 11:23 PM
How far do you need to travel that they can remain out of range for longer than a few seconds?Mobile AA is way slower than Norio and/or Jets, the problem is the amount of damage they can deal by the time you reach the place. AA Defenses spam is the only good counter to keep your base safe unless you build a tiny base.
Allies don't need one, because they have Mercury/Shield/Hunter-Seeker.Is there a chance that Allies will have an epic unit ?
Because they are the only faction that donesn't have epic unit.
#1176
Posted 16 April 2017 - 12:48 AM
How far do you need to travel that they can remain out of range for longer than a few secondsMobile AA is way slower than Norio and/or Jets, the problem is the amount of damage they can deal by the time you reach the place. AA Defenses spam is the only good counter to keep your base safe unless you build a tiny base.
"the problem is the amount of damage they can deal by the time you reach the place" few seconds= dead lab/wf/pp/sw/..
Or let me put it this way: PF players don't build barracudas at all.
Edited by TeslaCruiser, 16 April 2017 - 12:55 AM.
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#1177
Posted 16 April 2017 - 04:58 AM
Edited by Damfoos, 16 April 2017 - 05:04 AM.
#1178
Posted 16 April 2017 - 09:26 PM
Technically the Baracuda is the most cost efficient building killer.
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
#1179
Posted 17 April 2017 - 08:33 PM
I have a suggestion to make Fake Psychic Domintor even more confusing for enemies: after fake domination is being activated, sky turns purple and we get Yuri's face and line like from original Dominator along with psychic wave, but it won't do any damage. This way enemy can be provoked into selling some key structures he thinks will be destroyed.
#1180
Posted 17 April 2017 - 10:48 PM
Besides, it doesn't make much sense. The lighting change, the voice and the image are all caused by a powerful impulse of psychic energy, with the lighting change being a side effect and the rest being the way to channel Yuri's will into the minds of the weak. Fake dominator doesn't generate such a psychic impulse, so there can't be same consequences of its use (lighting change, voice, image), it simply has no means to achieve that.
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