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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1341 BlackAbsence

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Posted 21 May 2017 - 05:43 PM

- Can the Qilin Heavy Tank appear slightly larger to make them more intimidating?

- Can every non-snowy map start raining, and every snowy map start snowing, when a Weather Control Device is built?

- Can the Weather Control Device create giant hailstorms on snowy maps?


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#1342 NorthFireZ

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Posted 22 May 2017 - 12:07 AM

>Why? 

>No

>No

 

Weather effects are preset by map, and all raining maps have terrible lag. Having the Weather control device do this will destroy frame rate, not to mention being impossible. 

 

Speaking of Weather control device, I found that it is the most unreliable SW out of all 4. The radar sabotage does absolutely nothing, the damage on units could be minimized because of the delayed strikes. It also gives the enemy a LOT of room to react. I don't know if it is the widest SW, but it certainly isn't the most damaging or effective. 


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#1343 TeslaCruiser

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Posted 22 May 2017 - 12:23 AM

The Same faction who has anti-structure aircraft, in my eyes is a good reason to give them a weaker SW. Most of the time I don't find any needs to build WCD since barracudas do the job just fine and faster



#1344 CLAlstar

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Posted 22 May 2017 - 02:07 AM

The Same faction who has anti-structure aircraft

Kirov

Basilisk
Quetzal

And dont start with "but barracuda is a different unit than those 3", it fills Alies role as T3 air building killer. Just like other mentioned units.



#1345 TeslaCruiser

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Posted 22 May 2017 - 02:35 AM

 

The Same faction who has anti-structure aircraft

Kirov

Basilisk
Quetzal

And dont start with "but barracuda is a different unit than those 3", it fills Alies role as T3 air building killer. Just like other mentioned units.

 

Yeah my bad I mean JETS

Those you mention are way slower, none of those can take down enemy structures in a reliable way -at least not supported by a ground army. Allied airforce can. Others need to rely on sneaky tactics and luck to take down something by their own. My personal favorite is to mix 5 basic planes with 3 barracudas + black widow. This is enough to keep enemy tech/SW down.



#1346 NorthFireZ

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Posted 22 May 2017 - 04:39 PM

Allies probably have the most expensive and the most specific heavy air building killer. The Baracuda might be a jet, but it is restricted by air fields, reload time, travel time, and repair time. They are also the most costly building killer, clocking in at 8k just to start killing anything. One Baracuda is incapable of killing anything, while a Kirov or a Quertzel can solo buildings.

Having the Baracuda doesn't excuse the WCD for being a terrible super weapon.

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#1347 DarkEmblem

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Posted 22 May 2017 - 05:50 PM

Barracudas have a hell of a higher survival chance than a kirov or a quetzal though. Kirovs and quetzals have a pretty high chance of not being able to kill anything because they are very limited to their speed.

 

Besides, for USA target painter + WCD + mercury strike has very good burst.

EU can reduce a lot of another SW it's damage due to force shield, basically being able to make any SW less effective than a WCD. Forceshield + backwarp can almost even negate an entire tempest since backwarp can be used on buildings too.

 

and PF is, well PF. Atleast they have backwarp :p


Edited by DarkEmblem, 22 May 2017 - 05:54 PM.


#1348 NorthFireZ

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Posted 22 May 2017 - 07:54 PM

I'm not sure if Backwarp actually work on buildings. I've tried it myself a couple times and it seemed like it did not actually give back building health. But maybe it's just the nature of the backwarp hitbox, although in its discription it only says repair all units.

I'll have to argue that Quertzel has the highest range out of all the building killers, thus could potentially be the most survivable including Coronia's armor buff. The Kirov was never meant to survive, the captain knows it, the crew knows it. They go forth still, into the enemy base, against the anti air defenses the enemy has long since prepared. Their last words being: She's going to blow!

The survival rate of Baracudas purely depends on the commander's tactical decisions. Which is pretty damn important if you think about the time and money invested in them to be effective. It's also pretty funny that building busting missiles can't do anything to units. I mean, when looking at the underbelly of a Baracuda, the missiles are almost as long as the air craft itself. If that kind of missile went into a Centurion, it will go Kaboom! But I digress.

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#1349 DarkEmblem

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Posted 22 May 2017 - 08:13 PM

I'm not sure if Backwarp actually work on buildings. I've tried it myself a couple times and it seemed like it did not actually give back building health. But maybe it's just the nature of the backwarp hitbox, although in its discription it only says repair all units.

definitely works.



#1350 UNSC THE CHILL OF WAR

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Posted 22 May 2017 - 08:25 PM

I see that there is no logo for Kanegawa industries so I thought I would make one. large_thumbnail-2.jpg
Its not brilliant as I made it on sketchup as I cant do photoshop.
But I want to know what others think about this.

Edited by UNSC THE CHILL OF WAR, 26 May 2017 - 08:25 AM.


#1351 Damfoos

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Posted 22 May 2017 - 08:41 PM

We need actual KI logo to put on a billboard instead of all that anime stuff.

#1352 mevitar

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Posted 22 May 2017 - 09:50 PM

What people see:

We need actual KI logo to put on a billboard instead of all that anime stuff.


What we see:

We need [more] anime stuff.

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#1353 TeslaCruiser

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Posted 22 May 2017 - 10:38 PM

I'm not sure if Backwarp actually work on buildings. I've tried it myself a couple times and it seemed like it did not actually give back building health. But maybe it's just the nature of the backwarp hitbox, although in its discription it only says repair all units.

I'll have to argue that Quertzel has the highest range out of all the building killers, thus could potentially be the most survivable including Coronia's armor buff. The Kirov was never meant to survive, the captain knows it, the crew knows it. They go forth still, into the enemy base, against the anti air defenses the enemy has long since prepared. Their last words being: She's going to blow!

The survival rate of Baracudas purely depends on the commander's tactical decisions. Which is pretty damn important if you think about the time and money invested in them to be effective. It's also pretty funny that building busting missiles can't do anything to units. I mean, when looking at the underbelly of a Baracuda, the missiles are almost as long as the air craft itself. If that kind of missile went into a Centurion, it will go Kaboom! But I digress.

In my opinion, Allied air superiority is a fact -and a good thing. Proper use demand a bit of planning and decent multitask, but that is all. Isn't even hard. If you give a Nuclear Silo/Tempest to the same guys then brace yourself for cancer. You say those planes are expensive? I reply you can use them multiple times. Until enemies fighting spirit gets demolished and salt begins to flow through the chat



#1354 GuardianGI

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Posted 23 May 2017 - 09:09 AM

 

I'm not sure if Backwarp actually work on buildings. I've tried it myself a couple times and it seemed like it did not actually give back building health. But maybe it's just the nature of the backwarp hitbox, although in its discription it only says repair all units.

I'll have to argue that Quertzel has the highest range out of all the building killers, thus could potentially be the most survivable including Coronia's armor buff. The Kirov was never meant to survive, the captain knows it, the crew knows it. They go forth still, into the enemy base, against the anti air defenses the enemy has long since prepared. Their last words being: She's going to blow!

The survival rate of Baracudas purely depends on the commander's tactical decisions. Which is pretty damn important if you think about the time and money invested in them to be effective. It's also pretty funny that building busting missiles can't do anything to units. I mean, when looking at the underbelly of a Baracuda, the missiles are almost as long as the air craft itself. If that kind of missile went into a Centurion, it will go Kaboom! But I digress.

In my opinion, Allied air superiority is a fact -and a good thing. Proper use demand a bit of planning and decent multitask, but that is all. Isn't even hard. If you give a Nuclear Silo/Tempest to the same guys then brace yourself for cancer. You say those planes are expensive? I reply you can use them multiple times. Until enemies fighting spirit gets demolished and salt begins to flow through the chat

 

Said planes end up on one way trips most of the time though, unless the opponent is dumb enough not to build more AA :p


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#1355 Damfoos

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Posted 23 May 2017 - 09:44 AM

Planes can flank though, unless AA stands next to the target and is impossible to avoid.

#1356 PACER

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Posted 23 May 2017 - 12:25 PM

And in this case, we have widow ;)


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
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#1357 DarkEmblem

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Posted 25 May 2017 - 12:30 AM

I also love how spinblade also makes everything move faster than sonic on the battlefield. Especially a transporter. (jackal)
The jackal is already pretty much the fastest non-flying transport unit. When manned with infantry it even gets an ADDITIONAL attack rather than a replaced attack (allied ifv) and it is even great at kiting. It actually does a lot of damage on it's own. (To buildings etc.)

 

I really don't think that something already this strong should be able to get more speed using a spinblade. Especially not when you can put t2 spies in them. Even when it's just 1 in the next update.



#1358 NorthFireZ

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Posted 25 May 2017 - 05:35 AM

But Emblem, if we make Foehn fair and balanced where would all the remove Foehn memes go? They won't have a home anymore :(

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#1359 Tyhednus

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Posted 25 May 2017 - 09:20 AM

They can live with the other dead memes, then, like all the wolfhound memes from 3.0. ;)

#1360 Tyhednus

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Posted 27 May 2017 - 08:20 PM

The power output of Tesla Reactors is too poor imo. To get a Field Bureau with 2 refineries means you need three Tesla Reactors. Other factions do not have these issues. It is a bit unfair, I think.

Also, a t1 rush of deployed gi's and ggi's is too strong. The soviets especially struggle against this.




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