My MCV got stuck in a Gridlock, despite the lack of other traffic.
Posted 28 September 2018 - 10:10 PM
Whoops.
Do you hear the same new sound of fire when "Navy Seal " shoting from inside battle tortoise ? It sounds like "glitch sound" maybe something wrong happen with my files i dont know...please confirm
Posted 30 September 2018 - 07:52 PM
look at the minimap. I have not done much yet (haven't even moved Rahn) yet the first objective got completed randomly as you can see the text.
Posted 03 October 2018 - 09:07 AM
Nightcrawler: The bottom right Psychic Beacon is not controlled by the player. When I capture it with an engineer, it turns the beacon off, gives me a message saying it's "destroyed" (Even thought it's still there...) and nearby Allied units rebel against me.
Posted 03 October 2018 - 01:05 PM
Code discrepancy:
The Warhawk's laser damage in Good Old Times is supposed to have increased damage, right (from 14 to 36)? That coding within the map now is essentially pointless.
The Warhawk in Good Old Times starts as Elite, so it uses its Elite weapon that was just added in 3.3.4. This new Elite weapon is not modified by the code found in the map file of Good Old Times, so essentially, the Warhawk in Good Old Times is simply an Elite Warhawk in skirmish stat-wise.
In other words, the Warhawk's damage in Good Old Times is "nerfed", but only for this particular mission.
Posted 04 October 2018 - 04:22 PM
Several bugs to report:
1. Water-variant Armadillo's strength is not equal to its land-variant (860-820).
2. One can no longer type-select mobile Colossi and deployed ones at the same time.
3. Powered=true is not set for AI-exclusive naval yards (GAYARDAI, NAYARDAI, YAYARDAI).
4. Tech Sat Center's view range is set to a ridiculous 168, rendering any Gap-Generator useless. If I got it correct it should have been "16;8".
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
Posted 05 October 2018 - 01:28 AM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 05 October 2018 - 01:42 AM
is it intended that Alanqa's projectile also damage friendly air units?
Posted 05 October 2018 - 04:29 AM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 05 October 2018 - 05:18 AM
I appear to have a bug with map markers being invisible. For example, the markers designating landing zones in the first epsilon mission of act 1, or the markers for selecting which force you'll control in the most recent Foehn mission. I've played with display settings a bit to no avail.
Posted 06 October 2018 - 08:19 AM
I experience random screen flickering ever since update 3.3.4.
It's not that bad, but i still want it to stop
Posted 07 October 2018 - 01:01 PM
Did you try changing the renderer?
Posted 09 October 2018 - 06:32 AM
Found a bug in Hammer to Fall. When you capture the Airfield, it plays "Critical unit lost" and the music stops. The message text also displays a null message
Posted 11 October 2018 - 03:23 AM
Do you have a stray artmo.ini file in your Mental Omega directory?
Oops. That's uh... my bad. Must've missed it when I cleaned it out last.
I do have another issue though, verified to not be the result of any tampering. When I minimize from full screen and return to the game it's just a black screen. I can't even terminate the program and need to use task manager to close it.
Posted 11 October 2018 - 04:25 AM
That's a known problem. Could probably fix it with renderer change, but not always guaranteed. Best to do is just go windowed or never minimize it
Edited by Handepsilon, 11 October 2018 - 04:25 AM.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 11 October 2018 - 08:45 AM
Yeah, you can also go full screen too (though sometimes menus bug out and you need restart a few times), but never alt+tab then either, it just breaks the game.
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