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MO 3.3 // Game Bugs


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#1001 Terminal Velocity

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Posted 13 August 2018 - 12:44 PM

You can build the Experimental Warpshop in Idle Gossip.

Spoiler


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#1002 Opus Custom Tank

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Posted 13 August 2018 - 03:02 PM

This is a bug?

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#1003 Terminal Velocity

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Posted 13 August 2018 - 03:23 PM

Not really a bug,but I don't think it should appear that early in the story. At least that's how I see it (I mean it's appearance was removed from Dragonstorm in 3.3.3).

EDIT: Oh, and another thing I just remembered: I got attacked by a Cryocopter in Idle Gossip ( they are first introduced in Hysteria).

Spoiler


Edited by Terminal Velocity, 13 August 2018 - 03:46 PM.

MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#1004 OfficialLolicon

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Posted 14 August 2018 - 05:08 AM

Not really a bug,but I don't think it should appear that early in the story. At least that's how I see it (I mean it's appearance was removed from Dragonstorm in 3.3.3).

EDIT: Oh, and another thing I just remembered: I got attacked by a Cryocopter in Idle Gossip ( they are first introduced in Hysteria).

Spoiler

Not bugs, it got overlooked... They'll fix it, eventually...

 

BUG: The Diverbee's suicidal projectile would sometimes go run in circles repeatedly before hitting its target, if the target is behind cliffs.. Will add a pic if I can reproduce it..


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You can use mission units in MO here

 

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#1005 Terminal Velocity

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Posted 14 August 2018 - 08:16 AM


BUG: The Diverbee's suicidal projectile would sometimes go run in circles repeatedly before hitting its target, if the target is behind cliffs.. Will add a pic if I can reproduce it..

This also happens to Fury Drones.


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

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#1006 PACER

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Posted 02 September 2018 - 07:28 AM

Artwork:

 

The animation in kgflash.shp loops for 2 times. This looks okay on Buzzards, but very weird on Knightframe's garrison weapon. 


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#1007 JacobCK617

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Posted 08 September 2018 - 04:33 AM

I have tried 4 separate time to beat the Ascension Challenge on Hard. I have successfully killed everything on the map save for two "watch towers" on the hills behind the left enemy base and it will not trigger a victory. I have scoured the map with detection units top see if it is just a lone miner I miss and its not. I even put my AI ally as the Pacific front to let their hunter seekers find whatever the last thing could be and it just flies off the map.

I just want my gold star. Idk what it is I'm doing wrong.



#1008 mrvecz

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Posted 08 September 2018 - 05:35 PM

I have tried 4 separate time to beat the Ascension Challenge on Hard. I have successfully killed everything on the map save for two "watch towers" on the hills behind the left enemy base and it will not trigger a victory. I have scoured the map with detection units top see if it is just a lone miner I miss and its not. I even put my AI ally as the Pacific front to let their hunter seekers find whatever the last thing could be and it just flies off the map.

I just want my gold star. Idk what it is I'm doing wrong.

Are you playing without short game on ? If you do, DONT !. Especially on maps where there are units coming off the map.



#1009 Handepsilon

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Posted 09 September 2018 - 03:36 AM

Short Game should really be locked to on in Challenge. Think about Revolution Challenge. Good luck clearing up those parades if you set it to off

Edited by Handepsilon, 09 September 2018 - 03:37 AM.

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#1010 SukaHati

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Posted 15 September 2018 - 03:49 PM

In CrissCross map, powerplant tech for player (2) and (3) is swapped.



#1011 BotRot

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Posted 22 September 2018 - 02:19 AM

This is probably mentioned already but I'll report nonetheless.

 

Garrisoned structures and mind control (at least by Epsilon Elites/Adepts) will still fire when Time Freeze is up. Fortunately, they don't deal damage at all while the Time Freeze persists.


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#1012 Handepsilon

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Posted 22 September 2018 - 04:34 AM

It takes awhile for time freeze to reapply, so garrisoned units and adepts coming out of Bio Reactor will be able to fire a bit before being frozen

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#1013 Speeder

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Posted 23 September 2018 - 12:22 PM

This Time Freeze vs Garrison visual thing should be fixed in 3.3.4.


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#1014 TerumasaReal

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Posted 23 September 2018 - 01:24 PM

I found that Mercury Network Uplink did not have its select sound effect. Is there a problem with the sound registration name?



#1015 Verthunder

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Posted 24 September 2018 - 09:32 PM

Did you hear the new "fire sound" of "navy seal" inside "battle tortoise" ? its sounds very loud now.  

just listen:



#1016 Speeder

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Posted 24 September 2018 - 09:37 PM

Whoops.


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#1017 Verthunder

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Posted 24 September 2018 - 09:59 PM

Whoops.

something wrong happened or that change was planned but... cant find about it in changelog :trickydick:



#1018 BotRot

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Posted 25 September 2018 - 04:26 AM

Visual bug: When a unit comes out of the Epsilon War Factory, the lower sides (the part with the blinking lights) disappear. This only happens when the owner's base is experiencing Low Power.

 

V8TBqT8.png


hT8PHUN.gif


#1019 Fortranm

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Posted 25 September 2018 - 08:19 PM

As shown in the video, there is an oddity related to Tesla Coils in Taciturn. If you destroy enough power plants to depower the entire base, destroying those specific 6 Tesla Reactors will actual put the base back on power. My guess is that the map script gives those Tesla Coils to another house in order to depower them, making the main enemy house no longer low on power in the process.


Edited by Fortranm, 25 September 2018 - 08:19 PM.


#1020 DrMaggot

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Posted 27 September 2018 - 04:21 PM

Just wanted to report that on the new Brothers in Arm special operation mission, when I get Krukov and Reznov inside of the Kamaz, nothing happens.






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