Jump to content


Photo

MO 3.3 // Game Bugs


  • Please log in to reply
1272 replies to this topic

#1001 Terminal Velocity

Terminal Velocity

    title available

  • Members
  • 251 posts

Posted 13 August 2018 - 12:44 PM

You can build the Experimental Warpshop in Idle Gossip.

Spoiler


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#1002 Opus Custom Tank

Opus Custom Tank
  • Members
  • 99 posts
  • Location:Republic of Turkey
  •  Hijacker

Posted 13 August 2018 - 03:02 PM

This is a bug?

footer.jpg


#1003 Terminal Velocity

Terminal Velocity

    title available

  • Members
  • 251 posts

Posted 13 August 2018 - 03:23 PM

Not really a bug,but I don't think it should appear that early in the story. At least that's how I see it (I mean it's appearance was removed from Dragonstorm in 3.3.3).

EDIT: Oh, and another thing I just remembered: I got attacked by a Cryocopter in Idle Gossip ( they are first introduced in Hysteria).

Spoiler


Edited by Terminal Velocity, 13 August 2018 - 03:46 PM.

MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#1004 OfficialLolicon

OfficialLolicon

    I just exist to whine about random stuff

  • Members
  • 136 posts
  • Location:Center of nothingness
  • Projects:Various mods of various games
  •  Modder

Posted 14 August 2018 - 05:08 AM

Not really a bug,but I don't think it should appear that early in the story. At least that's how I see it (I mean it's appearance was removed from Dragonstorm in 3.3.3).

EDIT: Oh, and another thing I just remembered: I got attacked by a Cryocopter in Idle Gossip ( they are first introduced in Hysteria).

Spoiler

Not bugs, it got overlooked... They'll fix it, eventually...

 

BUG: The Diverbee's suicidal projectile would sometimes go run in circles repeatedly before hitting its target, if the target is behind cliffs.. Will add a pic if I can reproduce it..


Currently playing the Touhou Series

 

You can use mission units in MO here

 

Spoiler

 


#1005 Terminal Velocity

Terminal Velocity

    title available

  • Members
  • 251 posts

Posted 14 August 2018 - 08:16 AM


BUG: The Diverbee's suicidal projectile would sometimes go run in circles repeatedly before hitting its target, if the target is behind cliffs.. Will add a pic if I can reproduce it..

This also happens to Fury Drones.


MO2.0 Ares Port (Beta):

https://drive.google...BIYEYXz7u8KCAMr

My maps:


#1006 PACER

PACER

    RTS Lorewalker

  • Members
  • 547 posts
  •  Much to babble about

Posted 02 September 2018 - 07:28 AM

Artwork:

 

The animation in kgflash.shp loops for 2 times. This looks okay on Buzzards, but very weird on Knightframe's garrison weapon. 


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1007 JacobCK617

JacobCK617
  • New Members
  • 1 posts

Posted 08 September 2018 - 04:33 AM

I have tried 4 separate time to beat the Ascension Challenge on Hard. I have successfully killed everything on the map save for two "watch towers" on the hills behind the left enemy base and it will not trigger a victory. I have scoured the map with detection units top see if it is just a lone miner I miss and its not. I even put my AI ally as the Pacific front to let their hunter seekers find whatever the last thing could be and it just flies off the map.

I just want my gold star. Idk what it is I'm doing wrong.



#1008 mrvecz

mrvecz
  • Members
  • 151 posts
  • Location:Czech Republic

Posted 08 September 2018 - 05:35 PM

I have tried 4 separate time to beat the Ascension Challenge on Hard. I have successfully killed everything on the map save for two "watch towers" on the hills behind the left enemy base and it will not trigger a victory. I have scoured the map with detection units top see if it is just a lone miner I miss and its not. I even put my AI ally as the Pacific front to let their hunter seekers find whatever the last thing could be and it just flies off the map.

I just want my gold star. Idk what it is I'm doing wrong.

Are you playing without short game on ? If you do, DONT !. Especially on maps where there are units coming off the map.



#1009 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 09 September 2018 - 03:36 AM

Short Game should really be locked to on in Challenge. Think about Revolution Challenge. Good luck clearing up those parades if you set it to off

Edited by Handepsilon, 09 September 2018 - 03:37 AM.

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1010 SukaHati

SukaHati
  • Members
  • 47 posts

Posted 15 September 2018 - 03:49 PM

In CrissCross map, powerplant tech for player (2) and (3) is swapped.



#1011 BotRot

BotRot
  • Members
  • 228 posts
  • Location:Philippines
  • Projects:Mental Omega English Wiki on Fandom
  •  Mental Omega Wiki Administrator & Contributor

Posted 22 September 2018 - 02:19 AM

This is probably mentioned already but I'll report nonetheless.

 

Garrisoned structures and mind control (at least by Epsilon Elites/Adepts) will still fire when Time Freeze is up. Fortunately, they don't deal damage at all while the Time Freeze persists.


hT8PHUN.gif


#1012 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 22 September 2018 - 04:34 AM

It takes awhile for time freeze to reapply, so garrisoned units and adepts coming out of Bio Reactor will be able to fire a bit before being frozen

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1013 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,002 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 23 September 2018 - 12:22 PM

This Time Freeze vs Garrison visual thing should be fixed in 3.3.4.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#1014 TerumasaReal

TerumasaReal
  • Members
  • 198 posts

Posted 23 September 2018 - 01:24 PM

I found that Mercury Network Uplink did not have its select sound effect. Is there a problem with the sound registration name?



#1015 Verthunder

Verthunder
  • Members
  • 34 posts
  • Location:Poland

Posted 24 September 2018 - 09:32 PM

Did you hear the new "fire sound" of "navy seal" inside "battle tortoise" ? its sounds very loud now.  

just listen:



#1016 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,002 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 24 September 2018 - 09:37 PM

Whoops.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#1017 Verthunder

Verthunder
  • Members
  • 34 posts
  • Location:Poland

Posted 24 September 2018 - 09:59 PM

Whoops.

something wrong happened or that change was planned but... cant find about it in changelog :trickydick:



#1018 BotRot

BotRot
  • Members
  • 228 posts
  • Location:Philippines
  • Projects:Mental Omega English Wiki on Fandom
  •  Mental Omega Wiki Administrator & Contributor

Posted 25 September 2018 - 04:26 AM

Visual bug: When a unit comes out of the Epsilon War Factory, the lower sides (the part with the blinking lights) disappear. This only happens when the owner's base is experiencing Low Power.

 

V8TBqT8.png


hT8PHUN.gif


#1019 Fortranm

Fortranm
  • Members
  • 66 posts

Posted 25 September 2018 - 08:19 PM

As shown in the video, there is an oddity related to Tesla Coils in Taciturn. If you destroy enough power plants to depower the entire base, destroying those specific 6 Tesla Reactors will actual put the base back on power. My guess is that the map script gives those Tesla Coils to another house in order to depower them, making the main enemy house no longer low on power in the process.


Edited by Fortranm, 25 September 2018 - 08:19 PM.


#1020 DrMaggot

DrMaggot
  • Members
  • 22 posts

Posted 27 September 2018 - 04:21 PM

Just wanted to report that on the new Brothers in Arm special operation mission, when I get Krukov and Reznov inside of the Kamaz, nothing happens.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users