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MO 3.3 // Game Bugs


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#1021 LordDesolator777

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Posted 28 September 2018 - 10:35 AM

My MCV got stuck in a Gridlock, despite the lack of other traffic.

 

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#1022 Verthunder

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Posted 28 September 2018 - 10:10 PM

Whoops.

Do you hear the same new sound of fire when  "Navy Seal " shoting from inside battle tortoise ? It sounds like "glitch sound" maybe something wrong happen with my files i dont know...please confirm



#1023 StolenTech

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Posted 30 September 2018 - 07:52 PM

look at the minimap. I have not done much yet (haven't even moved Rahn) yet the first objective got completed randomly as you can see the text.huuuh.jpg



#1024 PACER

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Posted 02 October 2018 - 03:25 AM

Oversight:

In 3.3.4 AI MADMAN will no longer auto-target support-power-spawned structures. However it is not the case for Megaarena Projectors


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#1025 PACER

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Posted 02 October 2018 - 04:39 PM

Epsilon CovertOp Survivors:

Bottom left Allied base keeps rebuilding even without Conyards.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1026 Revan0123

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Posted 03 October 2018 - 09:07 AM

Nightcrawler: The bottom right Psychic Beacon is not controlled by the player. When I capture it with an engineer, it turns the beacon off, gives me a message saying it's "destroyed" (Even thought it's still there...) and nearby Allied units rebel against me.

 



#1027 BotRot

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Posted 03 October 2018 - 01:05 PM

Code discrepancy:

 

 

The Warhawk's laser damage in Good Old Times is supposed to have increased damage, right (from 14 to 36)? That coding within the map now is essentially pointless.

 

The Warhawk in Good Old Times starts as Elite, so it uses its Elite weapon that was just added in 3.3.4. This new Elite weapon is not modified by the code found in the map file of Good Old Times, so essentially, the Warhawk in Good Old Times is simply an Elite Warhawk in skirmish stat-wise.

 

In other words, the Warhawk's damage in Good Old Times is "nerfed", but only for this particular mission.


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#1028 PACER

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Posted 04 October 2018 - 04:22 PM

Several bugs to report:

 

1. Water-variant Armadillo's strength is not equal to its land-variant (860-820).

 

2. One can no longer type-select mobile Colossi and deployed ones at the same time.

 

3. Powered=true is not set for AI-exclusive naval yards (GAYARDAI, NAYARDAI, YAYARDAI). 

 

4. Tech Sat Center's view range is set to a ridiculous 168, rendering any Gap-Generator useless. If I got it correct it should have been "16;8".


In-game speed vs real life speed?   
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Strength-Agility-Intellect subfactions?    


#1029 Handepsilon

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Posted 05 October 2018 - 01:28 AM

Isn't the alternatw variant for borillo/armadillo in the ini for cosmetic reasons?

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#1030 Bernadiroe

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Posted 05 October 2018 - 01:42 AM

is it intended that Alanqa's projectile also damage friendly air units?



#1031 Handepsilon

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Posted 05 October 2018 - 04:29 AM

I guess? Zorb also has friendly fire. They use similar weapon too.

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#1032 Meyerm

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Posted 05 October 2018 - 05:18 AM

I appear to have a bug with map markers being invisible. For example, the markers designating landing zones in the first epsilon mission of act 1, or the markers for selecting which force you'll control in the most recent Foehn mission. I've played with display settings a bit to no avail.



#1033 Speeder

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Posted 05 October 2018 - 07:38 AM

Do you have a stray artmo.ini file in your Mental Omega directory?


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#1034 JustJoking

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Posted 06 October 2018 - 08:19 AM

I experience random screen flickering ever since update 3.3.4.

 

It's not that bad, but i still want it to stop



#1035 Speeder

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Posted 06 October 2018 - 09:01 AM

Did you try changing the renderer?


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#1036 JustJoking

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Posted 07 October 2018 - 01:01 PM

Did you try changing the renderer?


ok that fixed it thanks

#1037 Derxwna Kapsyla

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Posted 09 October 2018 - 06:32 AM

Found a bug in Hammer to Fall. When you capture the Airfield, it plays "Critical unit lost" and the music stops. The message text also displays a null message

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#1038 Meyerm

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Posted 11 October 2018 - 03:23 AM

Do you have a stray artmo.ini file in your Mental Omega directory?

 

Oops. That's uh... my bad. Must've missed it when I cleaned it out last. 

 

 

I do have another issue though, verified to not be the result of any tampering. When I minimize from full screen and return to the game it's just a black screen. I can't even terminate the program and need to use task manager to close it. 



#1039 Handepsilon

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Posted 11 October 2018 - 04:25 AM

That's a known problem. Could probably fix it with renderer change, but not always guaranteed. Best to do is just go windowed or never minimize it


Edited by Handepsilon, 11 October 2018 - 04:25 AM.

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#1040 Solais

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Posted 11 October 2018 - 08:45 AM

Yeah, you can also go full screen too (though sometimes menus bug out and you need restart a few times), but never alt+tab then either, it just breaks the game.






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