Edited by JackoDerp, 11 October 2018 - 01:00 PM.
MO 3.3 // Game Bugs
#1041
Posted 11 October 2018 - 12:59 PM
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
#1042
Posted 11 October 2018 - 09:39 PM
Played a game on an Islands map against some Soviets. Destroyed one of their airfields. One of its docked Foxtrots didn't blow up with it, and the jet ended up being parked on the ground.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1043
Posted 13 October 2018 - 06:35 AM
When I launch the game it is off center and the screen is black. The borders are there but the place where the map/units/buildings show is all black
#1044
Posted 13 October 2018 - 09:41 AM
When I launch the game it is off center and the screen is black. The borders are there but the place where the map/units/buildings show is all black
Try changing your renderer in the options.. Try testing each one and see where the game would work fine
#1045
Posted 13 October 2018 - 08:32 PM
When I launch the game it is off center and the screen is black. The borders are there but the place where the map/units/buildings show is all black
Try changing your renderer in the options.. Try testing each one and see where the game would work fine
Thank you for your response.
I tried all renderers and nothing made a difference other than some of them made the game off center to the bottom right rather than the upper left.
#1046
Posted 14 October 2018 - 07:54 PM
When I launch the game it is off center and the screen is black. The borders are there but the place where the map/units/buildings show is all black
Try changing your renderer in the options.. Try testing each one and see where the game would work fine
Thank you for your response.
I tried all renderers and nothing made a difference other than some of them made the game off center to the bottom right rather than the upper left.
I see..
In this case, I recommend you to check this forum:
https://forums.revor...ues-megathread/
The forum focuses in your case I believe, and should have the answer to it if ever...
Sadly, I have no idea how to fix your issue.
#1047
Posted 15 October 2018 - 06:17 AM
One time bug (a month ago): on Elusive peace, normal mode, 2v6, a soviet enemy base (8) still had power, however I destroyed all the tech power plants, nuclear reactors. I don't know, it's still in the game, I could not reproduce the problem since.
An other: since the last update, I can build 2 shadow tanks. One of them is placed at the T2 vehichle cluster next to the driller - it's still T3, the other is in its place. Sorry for no screenshots, but I always forget to set the game in windowed mode,
On world rejector, epsilon enemy (only them) can build nex to the tech machine shop. Speaking of epsilon: they still can build T3 defences on lover tech level settings, alongside with foehn.
And: YAYYYYY, ARCHERZZ!
#1049
Posted 16 October 2018 - 04:03 PM
1)According to the debug file in the game directory
"[Developer warning]Failed to parse INI file content: [HIJACKER]VehicleThief.EnterSound=VehicleHijack"
If I recall correctly, even in 3.3.3, the Hijackers' thief sound disappeared. Maybe it got override in the sound.ini?
2) Still haven't got an answer yet but getting your Scientist mind controlled in Obstinate causes the mission to fail. Intentional?
#1050
Posted 19 October 2018 - 02:03 PM
#1051
Posted 20 October 2018 - 12:34 PM
1)According to the debug file in the game directory
"[Developer warning]Failed to parse INI file content: [HIJACKER]VehicleThief.EnterSound=VehicleHijack"
If I recall correctly, even in 3.3.3, the Hijackers' thief sound disappeared. Maybe it got override in the sound.ini?
2) Still haven't got an answer yet but getting your Scientist mind controlled in Obstinate causes the mission to fail. Intentional?
That's beacuse the serial number of this sound has been repeatedly written in sound file.
Btw, another bug: a Marauder's attack voice "Your DIEEE screamings!" doesn't appear in the game, due to the filename spelled wrong, it might not be cancelled perhaps.
#1053
Posted 21 October 2018 - 05:13 AM
Minor issue on Regenbogen Challenge:
The enemy on the southwest has 2 less powerplants than the one on the northeast. The 2 powerplants near the Tech Nuclear Plants are missing.
Edited by PACER, 21 October 2018 - 05:16 AM.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#1054
Posted 21 October 2018 - 06:57 AM
In the Co-op mission Money Source, players cannot granted access to Battle Lab at all since 3.3.3, but the trigger still exists. Has this trigger been cancelled or it is a bug?
Well, the problem solved. The Elapsed Time for some relative triggers are too long to activate.
#1056
Posted 21 October 2018 - 12:35 PM
A few mission bugs:
1) In Sunlight, the General Pentagon infantry is suppose to go inside the Archon AMC and proceed to the coast as a defender (I remember it back in 3.0) but in the current patch, it just stays in you base and won't enter the Archon AMC. Both just stay in you base.
2) In Insomnia, the Euro Alliance AI ally is always low on power (since it keeps getting attack) and renders its defenses worthless. Is there a way to make it have an extra power plant or just able to repair its base?
3) In The Lunatic, I'm surprise you win the mission if Chitzkoi boards the plane first.... Like, leaving Volkov behind. The Plane has 2 slots so I believe having both of them in was intentional.
So far, just this stuff...
#1057
Posted 22 October 2018 - 03:48 PM
Here's one I found myself:
In Heaven & Hell, you can't capture the Tech Field Hospital. You can repair it however because it's set to be an ally of you.
Edited by Revan0123, 22 October 2018 - 03:53 PM.
#1058
Posted 22 October 2018 - 08:56 PM
Update: I actually fixed the issue of the game not working if you tab out of full screen then go back. Can't promise it will work for everyone, and don't know what problems (if any) may result.
Anyways, all I had to do was change the renderer in settings to TS-DDRAW. I can now safely tab out of full screen.
#1059
Posted 23 October 2018 - 06:14 AM
This probably has been a thing since 3.3.0. In Brain Reset, you can send infantries into Field Bureau to gain access to the infantry tab, but the trained unit can't actually come out so you'll just get refunds.
Edit: Not only that, you get controllable Initiates when certain structures are destroyed. Not really related, but given the fact that all those uncontrollable units and structures use the same colors as the players do, it might make more sense to let the players use red and orange and make both enemy AIs brown.
Edited by Fortranm, 30 October 2018 - 10:03 PM.
- Revan0123 likes this
#1060
Posted 26 October 2018 - 08:40 AM
The coop mission was made while the Radar Tower was still a thing. Seems like during the changeover to 3.3, they forgot about this little feature of the Field Bureau...
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