I've 2 Shadow Tank... they're the same but they're 2
MO 3.3 // Game Bugs
Posted 07 July 2019 - 12:41 PM
The latter is non-autofire mode Shadow Tank, which is a silly bug during the redesigning of this subunit. Sure that it'll be fixed.
Edited by TerumasaReal, 07 July 2019 - 12:52 PM.
Posted 19 July 2019 - 05:14 AM
Just a minor bug: latin confederation has a flametower defensive structure but even if quite high, it cannot fire over the walls.
Posted 19 July 2019 - 10:57 AM
I'm not exactly sure whether it's a bug or not. It still can be used offensively against enemy base after all.
I like gnomes
(Sorry for any double posts, my mobile browser is messed up atm)
Posted 22 July 2019 - 06:48 AM
I'm not sure if this is a bug (or whether someone has already reported it) But if I deploy Libra clones near water tiles sometimes the clones, who touch water after exitting the Dybuk transport, die
Edited by LunaMoon, 23 July 2019 - 02:24 AM.
Can't get enough of Libra (clones).
Posted 22 July 2019 - 07:04 PM
Posted 23 July 2019 - 06:10 AM
I often see right when they land, they are ON the ground, and frames later they lift up from the ground to levitate and become amphibious. Maybe that's why they die if some of them land in the water.
Posted 13 August 2019 - 09:17 AM
I think its smth with amphibious units paradropping onto water in general not working most of the time, as in the unit dies when hitting water for some reason. Someone with actual modding experience/knowledge of the engine might know more.
Edited by Nox667, 13 August 2019 - 09:17 AM.
Infinite are: the universe and human stupidity. Im not quite sure about the universe. - *supposedly* Albert Einstein
Posted 03 September 2019 - 08:10 PM
It starts and loops the whole game when the preparation period is over. Thats when the zombies and Epsilon HQ attacks in force until you start taking out bases.
Posted 13 October 2019 - 07:32 AM
i downloaded 3.3.4 a few weeks ago and played both campaign and skirmish missions both as an active player and as a spectator. i noted a problem in skirmishes where clicking on either of the two menu buttons at the top right corner caused the screen to go black and the game to freeze. when i returned to the game yesterday, this problem seemed to have partially fixed itself. the whole screen didn't go black, and hitting the start button on my keyboard to exit the game and then clicking in the middle of the screen to return to the game made the menu screens display correctly. i spectated a skirmish for an hour and a half and then saved and quit. when i booted up the game again later, i couldn't play on any of my saves. when the game loads, everything is normal for a tenth of a second, then the radar goes out and everything starts moving in super slo-mo, all the animations and the scrolling. this happens with both campaign and skirmish missions, in both spectator mode and normal. i've tried all the renderers, and some fix the menu screens but nothing fixes the lag. i've tried different renderers with different display options (fullscreen/windowed/borderless), nothing fixes it. the game is totally unplayable, please help.
UPDATE: turns out that new games play fine, but one needs to finish them in one go. can't save, quit, and load later (because of the lag). also, if i return to desktop while playing i can't return to the game. i hear the game sounds if i hit the YR icon on the taskbar but the desktop screen isn't exited. although it can't be interacted with until its clicked on after opening the Start menu using the keyboard.
i also noted that if i load a game that i was spectating the diplomacy/score menu shows me as an eliminated player rather than a spectator.
Edited by RogueLynx96, Yesterday, 12:11 PM.
Posted Yesterday, 10:47 PM
just a random suggestion , could u guys please fix the AI units get stuck between buildings ,bridges and narrow roads its really annoying and it causes the game to lag on any pc hopefully in the new patch u will do something about it , thanks
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