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MO 3.3 // Game Bugs


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#1161 mauro16b

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Posted 07 July 2019 - 11:23 AM

I've 2 Shadow Tank... they're the same but they're 2 :)

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#1162 TerumasaReal

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Posted 07 July 2019 - 12:41 PM

The latter is non-autofire mode Shadow Tank, which is a silly bug during the redesigning of this subunit. Sure that it'll be fixed.


Edited by TerumasaReal, 07 July 2019 - 12:52 PM.


#1163 mauro16b

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Posted 19 July 2019 - 05:14 AM

Just a minor bug: latin confederation has a flametower defensive structure but even if quite high, it cannot fire over the walls.



#1164 Handepsilon

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Posted 19 July 2019 - 10:57 AM

I'm not exactly sure whether it's a bug or not. It still can be used offensively against enemy base after all.


I like gnomes

 

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(Sorry for any double posts, my mobile browser is messed up atm)


#1165 LunaMoon

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Posted 22 July 2019 - 06:48 AM

I'm not sure if this is a bug (or whether someone has already reported it) But if I deploy Libra clones near water tiles sometimes the clones, who touch water after exitting the Dybuk transport, die  :sad2:


Edited by LunaMoon, 23 July 2019 - 02:24 AM.

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Can't get enough of Libra (clones).


#1166 Ebonight_5i8er

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Posted 22 July 2019 - 07:04 PM

I'm pretty sure that bug has been there ever since 3.0. I don't think it can be fixed.

#1167 CrimsonRaider

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Posted 23 July 2019 - 06:10 AM

I often see right when they land, they are ON the ground, and frames later they lift up from the ground to levitate and become amphibious. Maybe that's why they die if some of them land in the water.



#1168 Nox667

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Posted 13 August 2019 - 09:17 AM

I think its smth with amphibious units paradropping onto water in general not working most of the time, as in the unit dies when hitting water for some reason. Someone with actual modding experience/knowledge of the engine might know more.


Edited by Nox667, 13 August 2019 - 09:17 AM.

Infinite are: the universe and human stupidity. Im not quite sure about the universe. - *supposedly* Albert Einstein

 





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