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MO 3.3 // Game Bugs


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#1181 Speeder

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Posted 16 February 2020 - 11:59 AM

Yeah, same for Risen Railgun. Thanks for pointing that out.


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#1182 BotRot

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Posted 18 February 2020 - 12:37 PM

Minor graphical bug: Certain anti-air units (like the Apocalypse and Catastrophe) appear to use a different explosion effect (likely from the elite weapon) if their firepower is boosted by a support power (such as Rage and Overcharge).


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#1183 Speeder

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Posted 18 February 2020 - 04:36 PM

That's not a bug.


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#1184 PACER

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Posted 26 February 2020 - 02:00 PM

Eclipse, Technician, Field Bureau. credit @BotRot

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#1185 Terminal Velocity

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Posted 26 February 2020 - 02:32 PM

Eclipse, Technician, Field Bureau. credit @BotRot

That's not a bug though, the triggers related to that have a [Easter Egg] prefix. Besides, you wouldn't get that money because you'll immediately receive a building with ProduceCashStartup=-5000000. You'll have to wait a few hours for the trigger to be disabled.

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#1186 BotRot

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Posted 02 March 2020 - 01:02 PM

The Soviet Repair Crane and Tech Base Expansion Post can also repair certain aircraft such as the Invader and helicopters (but not jets and Kirovs), but this is not mentioned in their official description. If this is intended, this is inconsistent with the Risen Inferno, which  cannot repair aircraft.


Edited by BotRot, 02 March 2020 - 01:07 PM.

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#1187 Nox667

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Posted 03 March 2020 - 11:19 PM

repair cranes can repair jets though, at least while said jets are landed. used that more than once, especially in contagion challenge


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#1188 BotRot

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Posted 05 March 2020 - 11:30 PM

In co-op Retaliation, if you somehow capture enemy ConYard and build a base, access to Cavalier and Harrier will be granted instead of Bulldog and Stormchild. However, Stryker IFV is still buildable.

 

 

Video proof (though only shows captured cyan AI base):  https://youtu.be/_6nhxr1Jmkk?t=1382


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#1189 Doomdutch

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Posted 08 March 2020 - 08:11 PM

Epsilon, act 1, 9th mission Killing Fields:

Found a bug where I put Rashidi into the plane, but instead of giving the victory screen, the troops are endlessly cheering.



#1190 BotRot

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Posted 11 March 2020 - 12:09 PM

In the Epsilon mission Dance of Blood, if the Armadillo reinforcements coming from the southwest are attacked by an amphibious unit (like the Marauder or Dunerider), they will strangely stop and not continue, so they will not unload their infantry.

 

 

Video proof of this can be found on this link: https://youtu.be/v8t6TiRM5QY?t=717  


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#1191 legionnaire501

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Posted 14 March 2020 - 10:48 AM

https://imgur.com/a/UXfdTLv

a minor bug shown in the screenshot above

the map 'yelcraz island' has an inaccessible ore vein in the top right of the map

also i noticed on the map 'mentalopolis' that the chinese flag pole uses the old style china flag without the yellow stripes

not sure if its intentional or not

 

on an unrelated note does anyone know how to upload pictures to the site cause anytime i try i get told that i am "not allowed to use the image extension on this community"



#1192 PACER

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Posted 15 March 2020 - 03:51 AM

 

https://imgur.com/a/UXfdTLv
a minor bug shown in the screenshot above
the map 'yelcraz island' has an inaccessible ore vein in the top right of the map
also i noticed on the map 'mentalopolis' that the chinese flag pole uses the old style china flag without the yellow stripes
not sure if its intentional or not
 
on an unrelated note does anyone know how to upload pictures to the site cause anytime i try i get told that i am "not allowed to use the image extension on this community"

 

IIRC I uploaded a few PNGs several weeks ago and it worked fine.
FYI the file format matters, not all suffix are allowed (to prevent potential attacks or server overloads).

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1193 PACER

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Posted 04 April 2020 - 04:42 PM

Several T3 defenses have AI-exclusive variants with lowers tech requirements. AI is capable of building these at ridiculously low tech levels. For example I was testing with a TechLevel cap set to 5. The AI built tons of Neutralizers while I didn't even have access to Medics. A possible fix is to assign proper tech levels to these structures, but also add the AILOCK to their prerequisites.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1194 PACER

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Posted 05 April 2020 - 10:14 AM

The Aegis Cruiser's primary weapon warhead has an unused Versus.f_hero=200% - it always uses the secondary (less powerful) weapon to target Norio and Uragan.

 

If this special scalar is intentional, please enable it by adding Versus.f_hero=0% to the secondary warhead.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1195 BotRot

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Posted 05 April 2020 - 12:13 PM

The Aegis Cruiser's primary weapon warhead has an unused Versus.f_hero=200% - it always uses the secondary (less powerful) weapon to target Norio and Uragan.

 

If this special scalar is intentional, please enable it by adding Versus.f_hero=0% to the secondary warhead.

It is mentioned that Aegis Cruiser will now use all its missile batteries against all targets in the next update (basically remove the secondary "weapon"), so it is unnecessary.


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#1196 PACER

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Posted 06 April 2020 - 07:49 AM

A '%' is missing in Roadrunner's warhead scalar. This is not a big bug at this moment because it oneshots dogs and engis anyway.

Elite warhead inconsistencies:

V3WH=>V3EWH gets -10% scalar versus concrete

VirusWH=>VirusWHE loses its advantageous scalar versus n_bane and n_plate

Edited by PACER, 06 April 2020 - 09:49 AM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1197 RogueLynx96

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Posted 15 May 2020 - 02:26 AM

decided to pause the game and go to desktop, and found out i couldn't return to the game. clicking on the game icon in the taskbar causes the game sounds to start playing but the game screen does not display. i'm stuck with desktop screen. it's like the game window is entered but i can't see it. i was playing with fullscreen.


Edited by RogueLynx96, 15 May 2020 - 04:07 AM.


#1198 GameMaster0000

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Posted 20 May 2020 - 05:46 PM

Storm Bringer, this no suppose to happen after phase 1 finished, isn't it?

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Edited by GameMaster0000, 20 May 2020 - 05:47 PM.


#1199 Handepsilon

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Posted 22 May 2020 - 10:49 AM

Maybe your base got breached by engineers?

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#1200 victor.sacalis

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Posted 22 May 2020 - 11:23 AM

Tsurugi Powersuit & Cyclops Walker

 

So, I've just been having a bit of Skirmish fun and while trying to get both Foehn Haihead and Alied Pacific Front bases, I noticed that the game will not allow you to have build capabilities for both Tsurugi Powersuit & Cyclops Walker.
If you start off with Pacific Front and you take over a Foeh Hailhead base, insted of the Cyclops Walker you get the Bison (which is part of Foehn Last Bastion faction).
If you start off with Foehn Haihead base and you take over a Allied Pacific Front base, insted of Tsurugi Powersuit you will get the Stryker I.F.V..
 
Any idea why this is happeninf?
Also, Virus shoots out only from I.F.V, and not from Battle Tortoise or Catastrohy, Centurion, etc...





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