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MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers


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#141 Handepsilon

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Posted 19 March 2017 - 09:35 AM

I used to think that the Arsonist isn't a threat, until I play Molten core challenge...........


"SET THEM ABLAZE"

But really, he ain't the biggest threat. The Syckles and the Incendiary Mortar Quads gets the top place of my 'most dangerous units' list

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#142 X1Destroy

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Posted 19 March 2017 - 10:32 AM

But while you are busy fighting them and didn't check your base often, those guys will sneak in and burn everything to dust. I have to spam robot tanks like crazy for that map.


Edited by X1Destroy, 19 March 2017 - 10:32 AM.

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#143 Zharakov

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Posted 19 March 2017 - 12:48 PM

Yo what's PvE?

#144 Destroyencio

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Posted 19 March 2017 - 02:36 PM

Player vs Environment, which in this case it would be Player vs Computer



#145 RushingRasputin

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Posted 19 March 2017 - 04:14 PM

Tesla Crusiers are overused IMO. Great against all threats at the ground, they deal piss damage to buildings. 

Halftracks/Tigrs are underused. Their anti infantry is mediocre at best and easy to kill. However having that mobile AA is great and Tigrs are tanky enough to be able to easily take out a squadron of helis. 

 



#146 Divine

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Posted 21 March 2017 - 03:29 PM

Yo what's PvE?

Player versus Enviroment. In MO, it usually refers to skirmish games against AI opponents.


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#147 NorthFireZ

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Posted 21 March 2017 - 04:02 PM

Tesla Crusiers are overused IMO. Great against all threats at the ground, they deal piss damage to buildings. 
Halftracks/Tigrs are underused. Their anti infantry is mediocre at best and easy to kill. However having that mobile AA is great and Tigrs are tanky enough to be able to easily take out a squadron of helis.


Halftracks aren't underused. They have plenty of uses escorting soviet armor or infantry columns from Air threats. Espically. Against rocketeers and Helicopter like air vehicles. I just wish they used their goofy looking flack attack like they did in MO 2.0

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#148 BlackAbsence

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Posted 28 May 2017 - 07:52 PM

Underused / not used:

- Sniper - Zepherbot - Cyrocotper - Chrono Legionnaire - Drakuv & Infantry stealing - Demo Truck - Stalin's Fist  - Furry Drone - Smoke Turret - Flame Tower - Mind Reader - Psychic Tower - Toxic Strike - Hijacker - Mantis Tank - Plague Splater - Dybuk-A & Dybuk-E - Malver's suppression & Malver garrisoning - Nanocoat Regulator - Signal Jammer - Knightfall Protocol - M.A.D. Mine - Blast Furnace & Blast Trench - Synchonin - Raccoon - SODAR Array - Shadray - Diverbee

 

Overused:

- Tanya & Tanya IFV - Norio - Siegfried - Volkov - Morales - Yunru - Libra & Libra Clones - Rhan - Azile & Fin - Stormchild - Harrier - Black Eagle - Centurion Siege Crawler - Magnetic Beam - Irkalla - Harbinger - Zorb Trotter - Pteradon

 

Based on my experience


Edited by BlackAbsence, 28 May 2017 - 07:56 PM.

Infinitive absence.


#149 MaelstromX103

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Posted 28 May 2017 - 11:51 PM

Based on personnal PvE experience, as well as looking at PvP matches published on Youtube:

 

--- Neverused ---

Skyray: Patriots feel more cost-efficient,

Battleship: never seen anyone using it.

 

Vulture: If I need to scorch an area, I'll rather use Buratinos. For AA, Catastrophes with possibly a flak trooper inside.

 

Hijacker: Why use this guy when I can use Epsilon adept that does the same thing from a distance ?

 

Blasticade: I don't know any scenario in which I'd say "damn I need blasticade". This thing is just so useless compared to other support SWs. It would fit if it was like Chinese EMP station.

Turmoil grid: Everyone seems to prefer stun grids.

Nanocoat regulator: probably because it has a 2*2 footprint and narrow range, it is harder to put it between buildings (that is the issue I have with it tbh)

 

--- Underused ---

Naval transport: Aside one player transporting his MCV to avoid being killed, never saw those in action

T3 heavy defenses: probably because of their high energy cost. Only exception is the plasmerizer.

 

Warp miners: very few people seem to use them. I think I saw some players using them as a diversion for an offensive chronoshift, but that's it.

Sonar pulse: I use it when I see the AI using pirhanas, so I can bombard them at long range, or when I am assaulting a seemingly empty base. Never seen it used in PvP.

Snipers: very rare sight. I tend to use them with IFVs, just to clear infantry.

Hummingbird: I've seen it a few times, mostly in long games where the opponent was spamming units.

 

Mortar quad/Motor ambush: Slower and squishier Speeder bikes, available at same tier, not reliable enough

Yunru: Only used in the centurion as long range disabler. Earthbreaker is so unloved

Stalin's Fist: Fun to use in PvE, but for some reason not liked in PvP.

Kirov: Other equivalents have an unique feature (radar-invisible Barracuda, omni-directional fire for Basilisk, crazy range for Quetzal). This one feels rather bland.

 

Mind reader: overshadowed by the chimera core. Why predicting your opponent's path when you can simply cloak your troops and ambush the attack ?

Bloatick: The built option only, the trap seems quite loved by SC players

Oxidizer: I like to use them in PvP, but again, never seen it used in PvP

Gehenna: The T3 AA with the longest range, but almost never seen in PvP. Too slow maybe ?

 

Syncronin: The perfect support unit on paper. In reality it costs too much to be useful, especially for a T3 unit.

Syncronaut: Losing his range for stealth and aoe. Works only if your opponent has a very compact base.

Angelshark: Too situational to be truely useful.

 

--- Overused ---

T3 "monster tanks": Whatever faction is played, those are often seen.

 

Desolator/Eradicator: very good vs units, a must-have, especially with the centurion

 

Chimera core: Probably will be less used after patch 3.3.2, but as of now, it is used in the majority of matches that involves epsilon

 

Signal inhibitor: I hate this thing. Put that in the middle of your base, and SWs are useless.

Harbinger: A second SW for Coronia. It is pay per shot, but still...

Quetzal: The most used of T3 aerial base killers. Contrary to Barracudas, they require minimal micromanagement. Plus, they can fire on the move. Often seen in larger groups than its equivalents.



#150 Damfoos

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Posted 29 May 2017 - 06:31 AM

Skyray has high burst damage and never misses, for me it is a good enough reason to use it. Maybe Patriots are more cost-efficient, but when you face air raids you better make sure none of the attackers will escape. Vulture allows to scorch areas where your Buratinos cannot reach, the second possible use is a flying sentry gun. Hijackers are harder to use than Adepts, but Adepts are slower abd can be killed so you will lose the controlled vehicles. Nanocoat makes your stuff survive SW strikes and jet raids, seems like a good reason to use it. T3 defences have a good advantage that is high range, but I'd build those only if opponent has vehicle-based army. However in case of direct assault it won't last long and won't deal enough damage due to slow firing rate and ineffectiveness against infantry - which is totally overused. Out of all 4 the best would be Hammer defence, as it doesn't need to turn the turret and never misses. Grand cannon doesn't feel grand anymore.

Edited by Damfoos, 29 May 2017 - 06:35 AM.


#151 Verthunder

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Posted 08 August 2017 - 10:00 AM

VultureIMO hes useless and completely underused  ... too high tier 

Personally i miss the old Siege Chopper :( 


Edited by Verthunder, 08 August 2017 - 10:00 AM.


#152 StolenTech

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Posted 08 August 2017 - 10:08 AM

VultureIMO hes useless and completely underused  ... too high tier 

Personally i miss the old Siege Chopper :( 

it has its' uses but it's very niche and easy to counter by putting just 1 patriot in an area, the fire deploy can block certain areas of the map if used right, but you would need to mass enough of them when you would rather have raw firepower to match your enemy in the meantime.

and the fact that it's a flying sentry gun makes it very useless in most situations, best case scenario you would use that for is against a China player who spams gyrocopters (because vultures delete gyrocopters like they are nothing).



#153 PACER

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Posted 08 August 2017 - 08:05 PM

Soviet's Naval Mine is underused.

 

As all anti-sub ships can detect stealth, Naval Mines are almost useless against a careful player who can destroy it with any ranged unit.

 

Placing one directly inside enemy formation is not how a mine works.


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#154 Sizyfos31

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Posted 09 August 2017 - 03:34 PM

One use I found for Naval mine is spawning it right next to your opponent's Shipyard, where every new built naval unit will trigger it and severely damage the Shipyard.

 

And consider that Vulture is basically a better Buzzard (maybe except the AoE Buzzard has on it's attack)


Edited by Sizyfos31, 09 August 2017 - 03:35 PM.

This is what I see when anyone misspell Fury Drone as Furry Drone

 

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#155 PACER

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Posted 09 August 2017 - 08:04 PM

One use I found for Naval mine is spawning it right next to your opponent's Shipyard, where every new built naval unit will trigger it and severely damage the Shipyard.

 

And consider that Vulture is basically a better Buzzard (maybe except the AoE Buzzard has on it's attack)

 

Yes but that's not the way a mine should be used. It should be a certain kind of defensive weapon


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#156 TeslaCruiser

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Posted 09 August 2017 - 08:23 PM

In order to be a defensive weapon, it would need to be a buildable defense just like landmines. But naval detectors would make it useless. I don't see a way to make it work the way mines are intended to work without making it useless or op



#157 PACER

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Posted 09 August 2017 - 10:35 PM

In order to be a defensive weapon, it would need to be a buildable defense just like landmines. But naval detectors would make it useless. I don't see a way to make it work the way mines are intended to work without making it useless or op

We could just remove it...

 

Anyway, sea mines as defensive structure sounds logical


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#158 StolenTech

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Posted 10 August 2017 - 05:22 AM

what if we get a unit that lays sea mines instead ? maybe a 1 use drone that can become a  sea mine (like a fury drone except it doesn't jump at your face).



#159 Sizyfos31

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Posted 11 August 2017 - 08:24 AM

But make it T1 otherwise noone will ever bother building them on higher tiers.


This is what I see when anyone misspell Fury Drone as Furry Drone

 

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#160 PACER

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Posted 11 August 2017 - 05:26 PM

Base traders: you underestimate my power!


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