i would just give the mines to the seawolf to give it a little more use.
MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers
Posted 11 December 2017 - 03:11 PM
This is kind of a dead thread, but I might as well post this.
Anyone else find the Teratorn somewhat situational? I underuse them a lot.
At early game, they're totally useless because there aren't any significant aircraft threats, and they have no anti-infantry unlike IFV, Gatling Tank, and Tigr.
At mid game, they're kind of bad against fast jets like stormchildren. IDK about other jets.
At late game, there are better and more useful options like giantsbane, shadray, and alanqas, so why bother?
So is the teratorn a niche unit or are there common circumstances where you would want to spam them?
Edited by Tathmesh, 11 December 2017 - 03:14 PM.
- PACER likes this
Posted 11 December 2017 - 06:39 PM
If something, mass knightframe fill 2 many roles (Anti inf/Anti air/potencial Siege unit) but teraton role is quite clear: to deal with high armor planes and choppers. So you build those against things like irkalla, Thor, Wolfs, quetzal.
Against jets all factions struggle so it is not just a foehn problem. AFAIK next update will include a building damage reduction for basic jets keep that in mind.
Later you can use sodar to buff your teratons and nest but the real game changer for foehn is the satanist cult temple. This structure relies on dark arts to strength buildings in its vicinity (canon)
Posted 12 December 2017 - 10:42 AM
I use teratrons a lot (kind of a habit of mine to use units that nobody cares to use usually) and I can tell you they are fantastic but only when used properly, you have to be patient with them and not just run them in to kill stuff unlike half of foehn's arsenal make sure to not lose the connection between the units and perhaps use them to bait enemy units into attacking them, but as TeslaCruiser said they only work vs big air units. for jets I get about 6-8 jackalframes and chase the jets around with them, make sure to get the spinblade as well.
Posted 13 December 2017 - 01:48 PM
I think Teratorns are good against Wolfhounds because they can kite them out. Thor Gunships too, and Basilisks.
Edited by Chaplain5, 13 December 2017 - 01:48 PM.
Chivalry is not dead.
Posted Yesterday, 02:41 AM
I know it's already talked about, but the Nanocoat Regulator...it's not that it's terrible, but this is quite an interesting but underused structure (even computer AI does not build this for some reason).
For multiplayer, I don't think it complements the usual aggressive tactics of online players (I mean, was there any game besides certain challenges where someone would prioritize destroying a Nanocoat Regulator). In fact, I believe the Nanocoat Regulator is underused because of the same reason as the Blast Furnace under the same conditions: it's best used in a turtling situation, and that strategy is rarely viable in online play (if I'm not mistaken).
Another reason could be that the Regulator is overshadowed by the Signal Inhibitor (though they can complement each other well), since the latter is just too good to pass (a defense that delays the destruction of nearby ones vs a defense that prevents annoying targetable support powers altogether).
In Heaven's stead, I smite NANITES!
Posted Yesterday, 01:06 PM
4 Barracudas oneshot a T3 structure, with nanocoat they don't. Nanocoat is good for making your defence in some chokepoint hold longer than usual, good for protecting important structues from sudden attacks, it's not like it is supposed to stop head-on assaults
1 user(s) are reading this topic
1 members, 0 guests, 0 anonymous users