Jump to content


Photo

MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers


  • Please log in to reply
168 replies to this topic

#161 legionnaire501

legionnaire501
  • Members
  • 57 posts

Posted 14 August 2017 - 10:51 AM

i would just give the mines to the seawolf to give it a little more use.



#162 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,118 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 15 August 2017 - 03:41 PM

Make sea mines OHKO T1 ships, and we be talkin' :p


30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#163 PACER

PACER

    RTS Lorewalker

  • Members
  • 214 posts

Posted 15 August 2017 - 08:28 PM

Make sea mines OHKO T1 ships, and we be talkin' :p


That sounds very much like some PF-style kamikaze :D


Edited by PACER, 15 August 2017 - 08:28 PM.

In-game speed vs real life speed?   

Malver in Obisidian Sands?   

Blackout Missile bug?   


#164 Tathmesh

Tathmesh
  • Members
  • 133 posts
  • Location:In the eye of the storm
  •  Is okay at Foehn

Posted 11 December 2017 - 03:11 PM

This is kind of a dead thread, but I might as well post this.

 

 

Anyone else find the Teratorn somewhat situational? I underuse them a lot.

 

At early game, they're totally useless because there aren't any significant aircraft threats, and they have no anti-infantry unlike IFV, Gatling Tank, and Tigr.

 

At mid game, they're kind of bad against fast jets like stormchildren. IDK about other jets.

 

At late game, there are better and more useful options like giantsbane, shadray, and alanqas, so why bother? 

 

 

So is the teratorn a niche unit or are there common circumstances where you would want to spam them?


Edited by Tathmesh, 11 December 2017 - 03:14 PM.


#165 TeslaCruiser

TeslaCruiser

    Elitist condescending prick, Arrogant cunt

  • Members
  • 263 posts
  • Location:Chile
  •  mp bot

Posted 11 December 2017 - 06:39 PM

Fast unit + high damage + it benefits from sodar array. Now knightframes and banes are slow and the last one lb specific.
If something, mass knightframe fill 2 many roles (Anti inf/Anti air/potencial Siege unit) but teraton role is quite clear: to deal with high armor planes and choppers. So you build those against things like irkalla, Thor, Wolfs, quetzal.
Against jets all factions struggle so it is not just a foehn problem. AFAIK next update will include a building damage reduction for basic jets keep that in mind.
Later you can use sodar to buff your teratons and nest but the real game changer for foehn is the satanist cult temple. This structure relies on dark arts to strength buildings in its vicinity (canon)

#166 StolenTech

StolenTech
  • Members
  • 191 posts

Posted 12 December 2017 - 10:42 AM

I use teratrons a lot (kind of a habit of mine to use units that nobody cares to use usually) and I can tell you they are fantastic but only when used properly, you have to be patient with them and not just run them in to kill stuff unlike half of foehn's arsenal make sure to not lose the connection between the units and perhaps use them to bait enemy units into attacking them, but as TeslaCruiser said they only work vs big air units. for jets I get about 6-8 jackalframes and chase the jets around with them, make sure to get the spinblade as well.



#167 Chaplain5

Chaplain5
  • Members
  • 163 posts
  •  Professional N00B

Posted 13 December 2017 - 01:48 PM

I think Teratorns are good against Wolfhounds because they can kite them out. Thor Gunships too, and Basilisks.


Edited by Chaplain5, 13 December 2017 - 01:48 PM.

Chivalry is not dead.


#168 BotRot

BotRot
  • Members
  • 53 posts
  • Location:Philippines
  • Projects:C&C and MO Wiki on Wikia
  •  C&C and MO Wiki Contributor

Posted Yesterday, 02:41 AM

I know it's already talked about, but the Nanocoat Regulator...it's not that it's terrible, but this is quite an interesting but underused structure (even computer AI does not build this for some reason).

 

For multiplayer, I don't think it complements the usual aggressive tactics of online players (I mean, was there any game besides certain challenges where someone would prioritize destroying a Nanocoat Regulator).  In fact, I believe the Nanocoat Regulator is underused because of the same reason as the Blast Furnace under the same conditions: it's best used in a turtling situation, and that strategy is rarely viable in online play (if I'm not mistaken).

 

Another reason could be that the Regulator is overshadowed by the Signal Inhibitor (though they can complement each other well), since the latter is just too good to pass (a defense that delays the destruction of nearby ones vs a defense that prevents annoying targetable support powers altogether).


In Heaven's stead, I smite NANITES!


#169 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 691 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted Yesterday, 01:06 PM

4 Barracudas oneshot a T3 structure, with nanocoat they don't. Nanocoat is good for making your defence in some chokepoint hold longer than usual, good for protecting important structues from sudden attacks, it's not like it is supposed to stop head-on assaults 






1 user(s) are reading this topic

1 members, 0 guests, 0 anonymous users