so after my last post about plague splatterers in the proposed changes (which I'm sorry about posting it there btw) I decided to put them under the spotlight and see them working to their full potential.
here are some observations I have about them :
1- they are very good when you have over 12 (preferably 16-20) as they can snipe any structure with 1-2 shots outside of MCVs
2- they are map-dependent, meaning that you can only use them on certain maps or from certain locations to work, because of high/low ground locations and how their projectiles want to interact with that
3- they are so easy to deny, because they are full tier 3 unit (with the plug on) and once your enemy sees you start making them they will recognize the situation and they will snipe it (seriously though...almost 4k , a minute and a half of production time excluding power too... can be sniped and denied to easily)
4- if the enemy is EA or PC don't bother making them, because prisim tanks shred them with just 6 of them, and if there isn't siegfried is just 2 cells away from their maximum range. while Psicorps just holds most of them in place with a support power or 1-2 magntrons, they might be quite fast but that ability can just folow them at the same speed and there is nothing they can do about it
some suggestions : either make them tier 2 (perhaps Pandora hub without plug + radar spire instead ? ) or have the AoE of it's shot increased to account for the misses, I found out they quite a good unit but the biggest problem with them is the tech denial and their aim. other those 2 they are problems the player has to work around
Edited by Nablis123, 09 March 2017 - 08:54 PM.