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MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers


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#101 Handepsilon

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Posted 07 March 2017 - 04:33 PM

Has anyone ever wondered why the Flack Track doesn't just use its quad flak cannon on infantry? I mean the Gatling Tank has no problem tracking highly advanced fighter jets moving at the speed of sound, with stealth capabilities, and now down infantry. And that thing is a hunk of scrap metal cobbled together by some fools in Epsilon. So why can't the flack track do it xd

Same reason as Sentinel probably : The Flak Cannons are fixed upwards


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#102 X1Destroy

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Posted 07 March 2017 - 04:45 PM

It can be done but it will look dumb. Just like in old RA2. How the fuck can it aim and fire with that gun like a mortar up close?

Would need a new model to act like the gatling tank.


Edited by X1Destroy, 07 March 2017 - 04:46 PM.

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#103 Damfoos

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Posted 07 March 2017 - 06:39 PM

I'm perfectly fine with it using MG. But I'm not fine with how weak it is in anti-infantry role, compared to other factions' T1 anti-infantry vehicles.

#104 NorthFireZ

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Posted 07 March 2017 - 06:53 PM

Mmmm doesn't the Gatling cannon move its twin miniguns up and down? I can understand why the Aeroblaze and Sential cannot point their weapons downwards, but the Flack Track looks perfectly capable of having rotating flak cannons that can point.. somewhat down. Case and point the Whirblewind from Ww2

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#105 Admiral_Pit

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Posted 07 March 2017 - 07:17 PM

The Halftrack's probably weaker due to its 2-slot transport ability (that even means surprise Terrors).  And then we have the Russian Tigr, which is slower, but more bulky with an extra passenger slot.


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#106 doctormedic

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Posted 07 March 2017 - 07:19 PM

How many people mass cryocopters?They dont seem to be too cost effective when you could just make more tanks.



#107 Admiral_Pit

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Posted 07 March 2017 - 07:28 PM

How many people mass cryocopters?They dont seem to be too cost effective when you could just make more tanks.

 

I do not mass em, but Cryos are more of specialist management units.  Their debuff does not stack or speed up and is best for a Cryo to target 1 building each unless you fear of one dying when targeting something.  It's not recommended if the enemy's AA is existent.


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#108 NorthFireZ

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Posted 07 March 2017 - 07:55 PM

Pretty sure no one mass Cyrocopters. On to three is fine. They work especially well with Air strikes and Warhawk spam ;p

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#109 Nablis123

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Posted 09 March 2017 - 08:54 PM

so after my last post about plague splatterers in the proposed changes (which I'm sorry about posting it there btw) I decided to put them under the spotlight and see them working to their full potential.

 

here are some observations I have about them :

 

1- they are very good when you have over 12 (preferably 16-20) as they can snipe any structure with 1-2 shots outside of MCVs

2- they are map-dependent, meaning that you can only use them on certain maps or from certain locations to work, because of high/low ground locations and how their projectiles want to interact with that

3- they are so easy to deny, because they are full tier 3 unit (with the plug on) and once your enemy sees you start making them they will recognize the situation and they will snipe it (seriously though...almost 4k , a minute and a half of production time excluding power too... can be sniped and denied to easily)

4- if the enemy is EA or PC don't bother making them, because prisim tanks shred them with just 6 of them, and if there isn't siegfried is just 2 cells away from their maximum range. while Psicorps just holds most of them in place with a support power or 1-2 magntrons, they might be quite fast but that ability can just folow them at the same speed and there is nothing they can do about it

 

some suggestions : either make them tier 2 (perhaps Pandora hub without plug + radar spire instead ? ) or have the AoE of it's shot increased to account for the misses, I found out they quite a good unit but the biggest problem with them is the tech denial and their aim. other those 2 they are problems the player has to work around


Edited by Nablis123, 09 March 2017 - 08:54 PM.


#110 Allied Commander ???

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Posted 10 March 2017 - 03:49 PM

Gap Generator anyone? It's quite underused IMO. If there's a mobile version of it this technology will be used more frequently.

#111 Destroyencio

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Posted 10 March 2017 - 04:16 PM

Underused? I see them in everygame that there are Allieds.



#112 Damfoos

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Posted 10 March 2017 - 07:16 PM

Gaps are underused in PvE because they are useless there, and that's why I always forget to build them in PvP, where they have quite a value (for example, you don't let the enemy know what exactly you are going to chronoshift into his base).

#113 GuardianGI

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Posted 10 March 2017 - 07:26 PM

i use them as an anti-tyrant/driller measure, or just being a guy with secrets to hide. :p


Edited by GuardianGI, 10 March 2017 - 07:34 PM.

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#114 siegelad

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Posted 11 March 2017 - 09:46 AM

Found the only good usage of the Repair Crane.

 

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#115 Wayward Winds

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Posted 11 March 2017 - 10:38 AM

Wait, so that actually works?  I remember getting annoyed that the repair drone couldn't target jets and that I'd have to rely on the (slow) autoheal instead...



#116 Damfoos

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Posted 11 March 2017 - 12:26 PM

Iron Guard works with landed jets as well FYI.

#117 CLAlstar

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Posted 11 March 2017 - 01:00 PM

"Only good usage of crane"

 

Wait what? Its an AoE repair that you can also place in base of your allies, how is that useless?



#118 siegelad

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Posted 11 March 2017 - 01:08 PM

"Only good usage of crane"

 

Wait what? Its an AoE repair that you can also place in base of your allies, how is that useless?

A few people in this thread said that the Repair Crane is underused so i was a bit confused when i said it's the only good usage, idk if it is exactly underused since i personally use it when i train a few vehicles for defense, but today i've tried placing it near an airfield and it actually repairs the Foxtrots, so i guess it is not useless at all.


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#119 Destroyencio

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Posted 11 March 2017 - 05:49 PM

Area repairs are never useless, eventually they're very good, so you don't have to rely fully on repair units if you lost them after a battle.



#120 SPCell

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Posted 11 March 2017 - 08:21 PM

I haven't seen anybody using Hijackers and any of the Dybukks. Attackers are useful only in numbers and it costs alot of money to build so many of them along with airfields. I have seen Evolvers being used only once or twice I believe. Seizers are the only ones from Yuri's aircraft I have seen being used. I used to build Attackers, but I eventually stopped because they are pretty much useless and drain money.






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