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MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers


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#201 Speeder

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Posted 03 January 2019 - 10:31 AM

AI doesn't build the Blast Furnace because it doesn't know how to use it properly.


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#202 Handepsilon

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Posted 03 January 2019 - 11:56 AM

You will rarely see it in Multi as well. Your money is better spent on more tanks than Blasticide really

I like gnomes

 

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#203 J23k4z

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Posted 03 January 2019 - 04:25 PM

 

.....

Lionheart can be dreadful against armored unit clusters. Having an EMP effect on it means that it is also good as a support bomber and can instantly kill hovercrafts if they are on water thanks to the EMP. It's definitely not the easiest to use stolen tech, it might be niche in most cases, but buffing it might result it being overshot ( like in the case of Tyrants people actually asked for :) )

 

 

Pretty sure hovercrafts are immune to EMP in 3.3.4. Lionheart and Dragonfly won't instantly sink them now!

 

 

 

My list based from my multiplayer experience:

 

  • Syncronins / Syncronauts - Underused. I almost never seen them, maybe once in 20 games. Megalodons can raze buildings decently without syncro support.
  • Hijackers - Underused. Probably too situational & too difficult to use them.
  • Dybbuk-Attackers - Underused. They are not useless but a bit too specialized in anti-armor.
  • Toxic Strike - Underused. Rarely used because I rarely build Aerodomes for SC.
  • Draco Tank - Underused. Supercool tank but the tank's base speed, hp and damage is underwhelming. I prefer to use Jackal Racers + Lancers + Minermites combo. I'm surprised Jackals can kill buildings rather quickly by the way (even faster than foehn MBTs).
  • Tarchia Cannon - Underused. Excellent damage output but too sluggish.
  • Kappa Tank - Underused. Simply mediocre.
  • Warhawk - Underused. Mass rocketeers are better.

 

  • Tyrants - Overused. Too good in 3.3.4, wreck bases.
  • Bloatick Traps - Overused. Infantry deleter. (most of the time)
  • 1 tile defenses - Overused. Tanky and difficult to kill.


#204 Handepsilon

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Posted 03 January 2019 - 06:41 PM

Either Petya was referring to all hover units (which ain't a lot of units to begin with) or he never actually paid attention to patch changes :shiftee:.

Syncronin is a meme though, being that you can use them to make blackout missiles actually destroy stuff. Also nice support too

The rest, yeah

I like gnomes

 

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#205 TerumasaReal

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Posted 08 February 2019 - 02:25 PM

New unused voiceline found: Cavalier has a move voice "We'll hold that position". Is this voice forgotten to add, or abandoned for some reason? If it is the latter, what are the reasons?



#206 Tathmesh

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Posted 08 February 2019 - 11:56 PM

On the subject of Draco Tanks, buffing their turret drones would make them more relevant.

Draco feels like a tank that has no special abilities.

Abilities that rely on T1+ tech have turned either to be completely unused (Bison's increased Nanocharge repair rate, Kappa's old increased healing from backwarp) or annoying with no counterplay (rhino's IC duration).

Draco tank is the former. And only the drone is ever used in a MP match. Jaguars have a similar death mechanic but it's infinitely more potent. I'm not saying buffing Draco drone to Jaguar-levels, but adding more damage to drones against anything except infantry might be a good start.

Edited by Tathmesh, 08 February 2019 - 11:57 PM.


#207 JackoDerp

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Posted 09 February 2019 - 12:06 AM

Abilities that rely on T1+ tech have turned either to be completely unused (Bison's increased Nanocharge repair rate, Kappa's old increased healing from backwarp) or annoying with no counterplay (rhino's IC duration).


Bison's repair rate has no effect because who has Bison at that time
Kappa thing idgaf
and Rhino's IC thing was removed before it got added.

Dracos are just weak MBTs in general. Why make them when you can make obnoxious Roadrunners or spam OP Minermites anyway?

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.


#208 Tathmesh

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Posted 09 February 2019 - 12:29 AM

Abilities that rely on T1+ tech have turned either to be completely unused (Bison's increased Nanocharge repair rate, Kappa's old increased healing from backwarp) or annoying with no counterplay (rhino's IC duration).

Bison's repair rate has no effect because who has Bison at that time
Kappa thing idgaf
and Rhino's IC thing was removed before it got added.

Dracos are just weak MBTs in general. Why make them when you can make obnoxious Roadrunners or spam OP Minermites anyway?
Didn't see the IC removal and never bothered to double check that. But evidently it was removed because it was going to be annoying as fuck.

I agree with all the above.

Edited by Tathmesh, 09 February 2019 - 12:32 AM.


#209 TerumasaReal

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Posted 10 February 2019 - 03:28 PM

New unused voiceline found: Cavalier has a move voice "We'll hold that position". Is this voice forgotten to add, or abandoned for some reason? If it is the latter, what are the reasons?

Oh, there's others: "For the Russian glory" for Stalin's Fist and "Precisely" for Quetzal: the latter had incorrect name typo in soundfile.



#210 GuardianTempest

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Posted 09 April 2019 - 04:16 PM

I remember someone on Discord linking this video, it's an incredible fluke and probably a result from playing on the highest game speed (a Chinese thing), but it could be a really cumbersome way of eliminating units, assuming it works on things besides MCVs.

 

Although the Blasticade is still underused despite that revelation, I just wanted to bring that video up as a neat observation.



#211 Spinosaurus

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Posted 09 April 2019 - 08:20 PM

Soviets:
Gyrocopter- I've used this from time to time, especially if there is Scorpion cell or foehn on the map. However other than that, its a slow nearly useless mocky of the rocketeer. It does abysmal damage to most infantry, may as well be smacking a stick against a tank, and you have to use a bunch to shoot Kirovs or Quetzals down.

I really dislike its splash damage effect. Its like watching a stormtrooper try to fire a blaster a person -they miss most of the time.

That being said,they friendly fire your ground infantry all the time. This reduces their effectiveness as an air support unit...which the rocketeer is so much better at. So underused because of it.

Iron Dragon- Don't get it twisted , I LOVE this unit a lot and use it all the time if I can infiltrate the Foehn Revolt. But that's just it -you have to infiltrate these guys just to get it.

Clairvoyants are super annoying in that respect, and this means you HAVE to play China to get past the instant wall spam. Russia and the Latin Confederation would have to either bully their way into the base Foehn style, or sacrifice kirovs just to blow the wall doen for a split second. Otherwise pray yiur teammates have barracudas or something that kills structures to get it open.

Otherwise it has limited use because it ONLY kills units (like the Future Tank does). Its uses on structures, which I understand is for balance purposes. So no worries. Still underused.

Mortar Quad-[/] This unit is really only effective when the ai uses it. Its slow and useless. Seriously? An anti-tank unit thats "medium" range? Just use Tesla Troopers and Morales pal, or I dunno...an actual tank.

Unless you just want to be an annoying git to people. Otherwise this unit it pointless. Not used.

Jaguar Tank- The pinnacle of worthless tanks. I've fought mudcrabs fiercer than this. Honestly this thing should be in a museum; it HAS to be spammed or else its over. I can see why LC players just rush for the Catastrophe Tank. Under used because you already have the Tesla trooper, unless you use only a few Jaguars as meat shields or support for the Catastrophe tanks.

Allies:
Dolphin- Love them in real life, find them useless in this game. Literally their only real use is a disposable scout unit. I tried using them on enemy naval yards and their damage is so...abysmal. If you are making them an anti-structure unit for the water scene, can you make them on par with Siege Cadre? These little guys can't even kill Crazy Ivans, which is THE plague of the sea for the allies when you battle the soviets. None of the allied ships can defend from ivan spam.

Perhaps, can you make them be able to kill seals and ivans in the water? Please? Otherwise this unit has zero usage in theballied arsenal. Not used because of non-lethality.

Battleship- This thing moves way too slow. The aircraft carrier has nearly the same health and it outpaces the battleship.

I don't mind the fire rate, just..boost the speed. And no, don't you dare tell me to use the "chrono boost". Its a one time usage ubtil it recharges. Just..boost the speed a little bit so it can at least keep up a TAD with the aircraft carrier. Underused for its speed and pricing.

Hummingbird- WHAT were you thinking. This thing is literal flying garbage. It can't kill anything at all. Who cares for an attack and defense buff? You're too busy qorrying about the enemy to be sending this hunk of junk to and fro. Now if it dropped Chrono Bombs to disappear enemy units it hits, then you'll grab my attention. Otherwise, this thing is as useful as the 2mm Kolibri pistol. Not used because it plaon stinks.

Charon Tank Scary when you hear it move, nearly useless in combat. I get its a support tank, but the reload speed is horrible. While its reloading, their squadmates are being trashed. If the Charon's reload speed was a it faster, it'd be more viable. Underused because of its price and bad reload speed; just spam Cavalier tanks.

Blizzard Tank- It is not a bad AA unit, I just use Rocketeers and Norio as air cover. Its a bit of an afterthought unit. I like how its basically the Allied Sentinel though. Underused because the Pacific Front needs to attack quickly or it dies.

Kappa Tank- Semi Over used and underused.
The Kappa is "over" used because of its crummy armor, forcing PF players to spam it like a Soviet. Under used because its attack power seems worse than the Bulldog so its death by paper cuts. Can't even use it for naval escort, because the destroyer does a far better job. I understand it needs light armor to hover, but can you at least put it between the bulldog and cavalier in terms of armor? Because if I am being honest, I'd rather have an army of bulldogs, than floating tanks that die if someone sneezes in my general direction.

Archon- Not used.
The Archon is too slow for an IFV, its design is uninteresting, and the voice is a little too...mumbly, it may as well not speak at all when selected.

Its only real defining feature is the better health of all three "IFV" units. Not much else.

The EA are lacking in the AA department, and if I had to choose, I'd rather spam Flaktracks (half track) than this thing. Just use rocketeers and thors toghether for anti aircraft.

Tsurugi- strangely underused. I use them all the time as the Pacific Front, but I haven't seen many others use them much. They are the only IFV that immune to radiation, poison and mind control. Why not take advantage? Plus its British ED-209 guys, what's not to like?

[b]Navy SEALs
- Scarily overused. I cannot tell you how terrifying it is to see someone helidrop a team of these guys into the base and erase the MCV in the blink of an eye...
Walls are more important than ever!

#212 JackoDerp

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Posted 09 April 2019 - 09:53 PM

Spoiler


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You're really going to have to explain the scenarios you're in because I disagree with every single one of these points.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.


#213 Spinosaurus

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Posted 09 April 2019 - 10:05 PM

Spoiler
rFGlwlt.jpgYou're really going to have to explain the scenarios you're in because I disagree with every single one of these points.


Gyrocopter -i tried using it like a rocketeer, flying it along side my ground troops, only for its spray and pray to torch my own guys faster than it torched the enemy. Because they fire incendiary bullets. Plus it doesn't fire fast enough, or high enough damage to shoot kirovs or quetzals unless you manage to spam them (and get to them fast enough).

Iron Dragon, is just annoying to steal, but still worth using. Just not used a lot because of how annoying it is to infiltrate the Foehn revolt.

Mortar Quad, it plain sucks. Tesla troopers do a better job 100% of the time.

Jaguar, it also sucks. You'll get better performance from USA bulldogs.

Dolphin, the useless version of the siege cadre.

Battleship, everything about it is fine except its slow movement speed. So it doesn't get used very much from what I can tell.

Humming bird, personification of a useless unit. Even the Lionheart has more use than this thing.

Blizzard tank, great unit, but more of an afterthought when you are trying to attack quickly.

Kappa tank, versatile but requires you to spam it, since every other tank can kill it, due to a weak gun and weak armor. So its semi over used and underused. You're better off with battle.tortoises if you can get to tier 3.

Archon, the voice stinks, too low to hear. Its not very fast, and its only really good highlight is its health/armor.

Tsurugi, i haven't seen many people use it very much, considering its the best "multigunner ifv" unit. Its technically a robot so even though it has an infantryman inside it, it can't be mind controlled, and its immune to poison/radiation.

Navy seals, are really over used and quite scary to face because if that. I looked away for a split second in a pvp to check how my teammates were doing, while also constructing a wall and i suddenly find my MCV is gone.

#214 JackoDerp

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Posted 09 April 2019 - 10:21 PM


Gyrocopter -i tried using it like a rocketeer, flying it along side my ground troops, only for its spray and pray to torch my own guys faster than it torched the enemy. Because they fire incendiary bullets. Plus it doesn't fire fast enough, or high enough damage to shoot kirovs or quetzals unless you manage to spam them (and get to them fast enough).

 

Gyrocopters are way better than rocketeers, eviscerate infantry blobs in numbers. Also decent against buildings in even larger numbers.

Iron Dragon, is just annoying to steal, but still worth using. Just not used a lot because of how annoying it is to infiltrate the Foehn revolt.

Duh.

Mortar Quad, it plain sucks. Tesla troopers do a better job 100% of the time.

They are considerably better against bigger targets than Tesla Troopers, they're just not great against faster stuff.

Jaguar, it also sucks. You'll get better performance from USA bulldogs.

Wat. Literally one of the best MBTs in the game. Fast and pretty high damage.

Dolphin, the useless version of the siege cadre.

They're scouts since Destroyers have poor detection range. Also their laser beam is more than competent enough against buildings and crazy ivans anyway. If you're still having problems with Ivans then use Rocketeers or Seals or more Dolphins.

Battleship, everything about it is fine except its slow movement speed. So it doesn't get used very much from what I can tell.

More because its a lategame ship, but ok.

Humming bird, personification of a useless unit. Even the Lionheart has more use than this thing.

Now. This is where I'm having the most problem understanding your point. Hummingbirds are relatively cheap jets, and the area of effect on them is nuts, and lasts a while.
You tell me if your matched army that is now vastly slowed and with a substantial damage debuff, i.e., weaker and cannot escape, still makes this useless. Combine this with a Target Painter for example and its like shooting fish in a barrel.
Arguably one of the best jets in the game.

Blizzard tank, great unit, but more of an afterthought when you are trying to attack quickly.

What does this even mean. Blizzards aren't made to kill buildings? Yes?

Kappa tank, versatile but requires you to spam it, since every other tank can kill it, due to a weak gun and weak armor. So its semi over used and underused. You're better off with battle.tortoises if you can get to tier 3.

Kappas are just garbage so meh. Make Zephyrs or GGIs instead.

Archon, the voice stinks, too low to hear. Its not very fast, and its only really good highlight is its health/armor.

Its also arguably the best variant of IFV in the game, as per the reason you already mentioned.

Tsurugi, i haven't seen many people use it very much, considering its the best "multigunner ifv" unit. Its technically a robot so even though it has an infantryman inside it, it can't be mind controlled, and its immune to poison/radiation.

Tsurugis can be Mind Controlled lol.
Also, they have worst HP and Speed stats of all IFVs, and Radiation immunity means diddly squat if it dies to 1-2 tank shells. So that's why they aren't used.

Navy seals, are really over used and quite scary to face because if that. I looked away for a split second in a pvp to check how my teammates were doing, while also constructing a wall and i suddenly find my MCV is gone.

Seals are just good units. Also it takes 3-5 Seal C4 charges (I forget how many charges it is exactly to kill a ConYard but its a fair few) but thats more punishment for you not paying attention than them being strong tbh.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.


#215 GuardianGI

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Posted 09 April 2019 - 10:27 PM

Some of your points are reasonable, but...:

Gyrocopters - How incompetent are you to the extent that you actually torched your own troops with them? Like, really? I mean, if mind control is involved, I can understand that happening, but it sounds like you actually managed to torch your own troops without external factors involved

 

Jaguars - They are actually better because the bomb pilots can really do quite the damage if you drive your tanks close enough for em.

 

Battleships - One of the best allied ships, just that they are really terrible compared to Epsilon and Foehn naval forces.

 

Hummingbirds - Literally the best allied jet there is because of how good they actually are against non-AI forces.

 

Blizzard Tanks - Best PF unit at screwing over just about everything outside of buildings, and they have decent speed, for goodness sake.

 

Archons - Best IFVs imo because they are slow enough to be used with the EA blobs (in layman terms, it means that they won't expose themselves by being too fast) while having the extra health actually makes quite the difference.

 

Tsurugis - If they were actually MC-immune, then I would have labelled em the best. But they are NOT.

 

Seals - I'm amazed you literally only realised that you lost an entire conyard to a seal considering that it actually takes time thanks to the 4 charges required.


Edited by GuardianGI, 09 April 2019 - 10:34 PM.

Don't mind me, I'm just pretty broke nowadays...

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#216 Spinosaurus

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Posted 09 April 2019 - 10:38 PM

Gyrocopter -i tried using it like a rocketeer, flying it along side my ground troops, only for its spray and pray to torch my own guys faster than it torched the enemy. Because they fire incendiary bullets. Plus it doesn't fire fast enough, or high enough damage to shoot kirovs or quetzals unless you manage to spam them (and get to them fast enough).

Gyrocopters are way better than rocketeers, eviscerate infantry blobs in numbers. Also decent against buildings in even larger numbers.

Iron Dragon, is just annoying to steal, but still worth using. Just not used a lot because of how annoying it is to infiltrate the Foehn revolt.

Duh.

Mortar Quad, it plain sucks. Tesla troopers do a better job 100% of the time.

They are considerably better against bigger targets than Tesla Troopers, they're just not great against faster stuff.

Jaguar, it also sucks. You'll get better performance from USA bulldogs.

Wat. Literally one of the best MBTs in the game. Fast and pretty high damage.

Dolphin, the useless version of the siege cadre.

They're scouts since Destroyers have poor detection range. Also their laser beam is more than competent enough against buildings and crazy ivans anyway. If you're still having problems with Ivans then use Rocketeers or Seals or more Dolphins.

Battleship, everything about it is fine except its slow movement speed. So it doesn't get used very much from what I can tell.

More because its a lategame ship, but ok.

Humming bird, personification of a useless unit. Even the Lionheart has more use than this thing.

Now. This is where I'm having the most problem understanding your point. Hummingbirds are relatively cheap jets, and the area of effect on them is nuts, and lasts a while.
You tell me if your matched army that is now vastly slowed and with a substantial damage debuff, i.e., weaker and cannot escape, still makes this useless. Combine this with a Target Painter for example and its like shooting fish in a barrel.
Arguably one of the best jets in the game.

Blizzard tank, great unit, but more of an afterthought when you are trying to attack quickly.

What does this even mean. Blizzards aren't made to kill buildings? Yes?

Kappa tank, versatile but requires you to spam it, since every other tank can kill it, due to a weak gun and weak armor. So its semi over used and underused. You're better off with battle.tortoises if you can get to tier 3.

Kappas are just garbage so meh. Make Zephyrs or GGIs instead.

Archon, the voice stinks, too low to hear. Its not very fast, and its only really good highlight is its health/armor.

Its also arguably the best variant of IFV in the game, as per the reason you already mentioned.

Tsurugi, i haven't seen many people use it very much, considering its the best "multigunner ifv" unit. Its technically a robot so even though it has an infantryman inside it, it can't be mind controlled, and its immune to poison/radiation.

Tsurugis can be Mind Controlled lol.
Also, they have worst HP and Speed stats of all IFVs, and Radiation immunity means diddly squat if it dies to 1-2 tank shells. So that's why they aren't used.

Navy seals, are really over used and quite scary to face because if that. I looked away for a split second in a pvp to check how my teammates were doing, while also constructing a wall and i suddenly find my MCV is gone.

Seals are just good units. Also it takes 3-5 Seal C4 charges (I forget how many charges it is exactly to kill a ConYard but its a fair few) but thats more punishment for you not paying attention than them being strong tbh.

How many numbers are we talking for the Gyrocopters. I haven't seen them.do a lot of good damage.

I'd rather just spam 10 tesla troopers, than waste my time with quads, plus the quads can't exactly escape too well.

Yet the Jaguar cannot take a hit what so ever. I prefer a tank with durability.

I figured out using rocketeers, just wish Dolphins were more useful. What would be cool, is if they had an infantry sonar stunner. Stuns infantry like the Allied Dog and Soviet bear in RA3 could do.

Then why can the aircraft carrier outpace it? And that is a tier 3 ship too.

Regarding the hummingbird -pmI prefer aircraft that actually vattle and kill units instead. To me, that plane is useless when i am focusing elewhere in the fight.
Plus I usually use a lot of units. Laser painter or being trapped isn't a big concern if you use a wall of units.

Never said I used Blizzard tanks to attack buildings. If i am attacking someone, I want to get in there quickly. Rocketeers and Norio do a better job of that -especially if there are 30 rocketeers accompanying him. Plus both him and rocketeers are better at interception of certain air units, even if they pass by.

Zephyrs sort of attack a bit too slowly for my taste, but I may tey that tactic next time.

I still don't enjoy the archon. Again, I'd rather use Rocketeers and thirs fir AA duty unit wise. Though I do use the archon for navy seals, repair and healing.

Really? Tsurugis can be mind controlled? Huh...I've not seen that happen yet...
The poison resistance means something when you're fighting scoprion cell or worrying about bloat ticks, at least thr way I use them.

I have learned to build walls more often in PvP, I just worry about building turrets, just hadn't tsken into account someone would be daring enough to fly over them. Suffered from French syndrome there. (Thats a ww2 reference).

#217 Spinosaurus

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Posted 09 April 2019 - 10:47 PM

Some of your points are reasonable, but...:

Gyrocopters - How incompetent are you to the extent that you actually torched your own troops with them? Like, really? I mean, if mind control is involved, I can understand that happening, but it sounds like you actually managed to torch your own troops without external factors involved

Jaguars - They are actually better because the bomb pilots can really do quite the damage if you drive your tanks close enough for em.

Battleships - One of the best allied ships, just that they are really terrible compared to Epsilon and Foehn naval forces.

Hummingbirds - Literally the best allied jet there is because of how good they actually are against non-AI forces.

Blizzard Tanks - Best PF unit at screwing over just about everything outside of buildings, and they have decent speed, for goodness sake.

Archons - Best IFVs imo because they are slow enough to be used with the EA blobs (in layman terms, it means that they won't expose themselves by being too fast) while having the extra health actually makes quite the difference.

Tsurugis - If they were actually MC-immune, then I would have labelled em the best. But they are NOT.

Seals - I'm amazed you literally only realised that you lost an entire conyard to a seal considering that it actually takes time thanks to the 4 charges required.

Because the gyrocopters were keepong psce with the soldiers. A lot of the soviet troopers get in close, and the gyrocopters were firing at the same targets. Which happened to hit my men all the time. So i learned to use them separately, but its still annoying.

I was too used to the rocketeers' precision attack.

I'm not that large a fan of suicide units, I'd like to still have money for something else in the battle. Though I've tried out bomb trucks and buggies before, I would prefer to keep my units, than blow them up.


Battleship -yes this is very true.

Hummingbird -I'm more concerned about seeing if my teammates are okay and rushing over to help, than sending a plane to sprinkle something on them that won't last too long.

Blizzard tank- I don't use them on buildings. I just don't really employ them in my stratgies with the Pacific Front.

I don't always use the Archons, i just prefer theother two for their speed, so i can get in and out with them.

I again, would have to see that happen. I typically have them flee from psi units, so thats pronably why i didn't see it occur yet.

Again, I was not prepared for such a daring move. I was expecting a ground assault or an airstrike, not a tactical insertion.
Plus I was looking elsewhere on the map to see if my teammates needed help.

Edited by Spinosaurus, 09 April 2019 - 10:49 PM.


#218 JackoDerp

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Posted 09 April 2019 - 10:58 PM

Ok so the general summary is some units you don't really use in their best way, and well that doesn't get their best results, which is normal so no problem there.
 
Some factions/styles/unit compositions just don't suit some player's styles of play, it happens.
 
Just a note about hummingbirds, these are support Jets, perfect for delays and precise timed strikes, rather than a "blanket kill-em-all" jet.
I'll appreciate your comments on Mortar Quads because I believe they do need a buff, but there are certainly scenarios where they are very useful.
 
At the end of the day getting a bit more used to using units can improve your effectiveness with therm, practice is key.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.


#219 Spinosaurus

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Posted 09 April 2019 - 11:10 PM

Ok so the general summary is some units you don't really use in their best way, and well that doesn't get their best results, which is normal so no problem there. Some factions/styles/unit compositions just don't suit some player's styles of play, it happens. Just a note about hummingbirds, these are support Jets, perfect for delays and precise timed strikes, rather than a "blanket kill-em-all" jet.I'll appreciate your comments on Mortar Quads because I believe they do need a buff, but there are certainly scenarios where they are very useful. At the end of the day getting a bit more used to using units can improve your effectiveness with therm, practice is key.


Yes, I don't play some of the subfactions, due to the style of play they require. For example Yuri IS pretty good, I've seen a good friend online play them alingside me and do really well. Their structures are weak, which requires vigilance qnd constant aggression (Something I'm still working on).

Foehn is pretty swell, I've found out I like Coronia, their units are...very unorthodox to put it politely. I prefer the Allues and China though.


Perhaps make quads faster? I have never used a mortar before, but...given its a quad, shouldn't it be more mobile? Latin Confederation is based around hit and run after all, not hit and...lumber away.


Hmm, i may try the hummingbird again in the future. Its really strange to use.

I will practice some more. PvP is pretty fun from time to time...when its not on the fastest setting.

#220 CrimsonRaider

CrimsonRaider
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Posted 10 April 2019 - 06:11 AM

Yeah, dolphins are a bit weak IMHO too. I also miss their original weapons (not to mention the squids!!). Tehy were pretty strong against buildings though, so maybe change their damage vs. buildings and infantry to be in between the 2 versions. And little to no damage against ships.
And even conscripts are OP if you spam them...






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