Centurion is immune to Charon. Doesn't matter how many Charons you have, it's immune to them.
MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers
#81
Posted 15 February 2017 - 05:44 PM
#82
Posted 15 February 2017 - 06:05 PM
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#83
Posted 15 February 2017 - 06:12 PM
I heard that in the 3.0 sub faction spotlight, but I saw that video 2 months ago so maybe I messed up.
#84
Posted 15 February 2017 - 06:41 PM
Chrono Legionaire can affect centurion without problems. However Charon is unable to do so, mainly due to balance issues.
#85
Posted 16 February 2017 - 01:39 AM
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#86
Posted 16 February 2017 - 03:20 AM
You do realize that Charons cannot attack centurion/madman and Blizzard tanks are insanely good against infantry aswell?
I played as EA in 3.3 only few times and it was Thor/Prism tanks/Archons/Mirage combo usually. Guess it means there is even less reasons to use it now. In 3.0 Charon for whatever reasons worked on Centurion in my case.
While BT good damage wise, they not so good in terms of fire rate. And that's kinda critical. Their range longer than Tesla towers and such (lol), so sometimes I use them as siege unit (lol).
Edited by Qeit, 16 February 2017 - 03:38 AM.
#87
Posted 16 February 2017 - 07:03 AM
#88
Posted 16 February 2017 - 09:10 AM
They cant directly attack buildings in 3.3
True that. lol
... Somehow I have a feeling that Allies were overnerfed.
#89
Posted 16 February 2017 - 09:20 AM
In 3.0 they also were unable to take out centurions.
#90
Posted 16 February 2017 - 02:44 PM
Charons couldn't attack the Centurion in 3.0 either.
Btw ever had problems with durable units like Nuwas or Mastodons? I didn't, cause of Charons. And they're getting a range buff in next patch, which will make them much better
#91
Posted 23 February 2017 - 06:01 PM
Edited by NorthFireZ, 23 February 2017 - 06:02 PM.
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#92
Posted 23 February 2017 - 06:55 PM
Apprently Eradicators inside of the Centurion are immune to being erased by the same time continuum. Cause every damn time I get a CL zapping that Centurion, beams of radiation would melt the expensive chrono commando :(
The transported infantries that fire seem to keep allegiance AND activeness even though their transport is MC'ed, EMP'ed or in your case, erased
I like gnomes
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#93
Posted 23 February 2017 - 06:58 PM
#94
Posted 07 March 2017 - 12:26 PM
#95
Posted 07 March 2017 - 12:54 PM
I like gnomes
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(Firestorm is still SoonTM)
#96
Posted 07 March 2017 - 01:18 PM
Edited by Damfoos, 07 March 2017 - 01:21 PM.
#97
Posted 07 March 2017 - 02:52 PM
I wonder how effective would railgunners on jackals would be
#98
Posted 07 March 2017 - 02:56 PM
Edited by Handepsilon, 07 March 2017 - 02:57 PM.
I like gnomes
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#99
Posted 07 March 2017 - 04:29 PM
Edited by NorthFireZ, 07 March 2017 - 04:33 PM.
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#100
Posted 07 March 2017 - 04:31 PM
I also want to add to the Teratorn conversation that they're robots, so they're immune to radiation, poison, and mind control as part of their perk, not to mention the fastest of the T1 AA, to be used as a "rapid response" to flyers that may appear where Knights are just too slow to catch up to. Sure they're bad against jets, but if you're against slower things and need something to intercept em, simply use them to kill, though microing is important especially against Thors and Irkalla. I'd love to use em too or at least try to give em attention, but unless a Basilisk, Quetzal, Thor, helicopters, or a Kirov (or something slow like them) shows up, it's probably not worth building one.
I do want to experiment if they're worth it against Barracuda strikes, though.
Edited by Admiral_Pit, 07 March 2017 - 04:32 PM.
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