Much better, especially on the cavalary, though it does take some effort (albeit not much).
General Questions & Suggestions Thread
#81
Posted 07 August 2017 - 10:30 AM
#82
Posted 07 August 2017 - 01:17 PM
We could open up the forged blades texture and turn it bright yellow... then you can replace it and see what happens. It won't affect compatibility with others. We'll look at that together after the hotfix is released.
- ahd0ver likes this
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#84
Posted 12 August 2017 - 07:12 PM
Hello, I have a few suggestions about Erebor faction. I don't know if it's a good idea but it would be kinda nice to give Thorin ability that would work like a Goblins scavenger and would be a passive (or even active if he would activate it like with an arkenstone). It might be called "Dragon Sickness" and it would affect dwarves near him. It would be good to have him say "I will not part with a single coin" on the activation (if you decide to make it active ability or even to put this in this mod")
This ability might even be a horde buff like goblins/orcs having horde damage buff cause I think that dwarves will have a rough time on maps with a lot of wood for lumber mill spams.
All in all for now you did a great job, I'm really enjoying the misty mountain faction, splendid craftsmanship.
- kingsjewel likes this
#85
Posted 12 August 2017 - 08:09 PM
I support every 'dragon sickness suggestions' . That part was my favourite from the hobbit movies.
Edit: I would suggest something 'tax' (greed) ability too, but the Edain already has something similar (Thorin's ring hero form). Increasing the production is also not good, because Erebor has already an economy increasing spell. (Deep Delving).
Edited by kingsjewel, 12 August 2017 - 08:17 PM.
#86
Posted 13 August 2017 - 08:22 AM
This is more of a bug.. Playing Isengard on Isengard map via WOTR.
Smaug was immune to Saruman's fireball all 3 times I cast it.
#87
Posted 13 August 2017 - 11:53 AM
Fire isn't going to do a lot of damage to a dragon, as a matter of fact! Also, WotR mode is not implemented, you'll find many more bugs in it because it has not changed from the vanilla, hence why that game mode is broken.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#88
Posted 15 August 2017 - 09:05 AM
#89
Posted 15 August 2017 - 12:06 PM
The whole regional inn system is not yet ingame, so naw.
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#90
Posted 09 September 2017 - 12:02 PM
Remove please...moved to the proper topic!
Edited by The_Nazgul, 09 September 2017 - 12:19 PM.
#91
Posted 24 September 2017 - 05:47 PM
Are you guys going to use the SaF wight model? They look a lot better than the vanilla model, IMO.
(http://www.moddb.com...wights#imagebox)
#92
Posted 13 October 2017 - 08:44 PM
We plan to, yes.
- saruman_the_wise likes this
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#93
Posted 30 October 2017 - 09:30 AM
Ships are way too OP, when I play the map Evendem the AI likes to use them and bring them to the corner
so when I let my units and hero move they get attacked. That's not the problem, the problem is that they are simply
too powerful, 1 ship can kill a hero with a couple of seconds.
#94
Posted 31 October 2017 - 12:33 AM
#95
Posted 02 November 2017 - 03:31 AM
You like to call things OP a lot. Just give your archers upgraded arrows and they go down in seconds. With that, I've never had a problem with them.
Not really, I am talking about 1 ship taking out a 2k+ Hero in seconds let alone other units such as trolls.
#96
Posted 12 November 2017 - 06:10 PM
We suggestion new model, new unit for gundabad as:army of gundabad( their face) troll brute, troll seige and orge. Great golbin is a part of faction Golbin. You use so many old model character, need change all. Thank you, love two you so much.
#97
Posted 12 November 2017 - 06:16 PM
In all mod: Botta mod, Aor, edain mod. I did play all mod. I see your mod is best, model is best, your team is so many expect people. But you use so many old model. Listen more, work more. I trust you.
Thank you, Aor team
#99
Posted 15 November 2017 - 11:45 AM
Hi, I played the mod and it's awesome, perfect! You guys are amazing!
I have only two question about the game:
- Now almost all factions have no wall as structure. Why? I think it was a good thing.
- Just out of curiosity, do you already know in what order you will release the other factions after Erebor?
#100
Posted 15 November 2017 - 07:41 PM
Don't they? The only new faction that doesn't have walls is Lothlórien. The other two Elf factions will get walls, and so will Erebor and Rohan.
As to the release order: we have a pretty good idea, yeah. But we're not going to announce that yet.
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