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#321 NovaPlat

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Posted 15 October 2017 - 07:02 PM

Oh man, you are soooo much ahead of me :whathuh: I'll have to catch up I guess. 

It turns out that among the 3 big chunks of this map, actually editing this map in the map editor is the hardest task. I now have no problem with scripting or ini editing, but map making really tests my artistic thought... Here's the starting location for players and the minimap shows the finished 1st section or the map: Resource Area. 4 more to go... https://imgur.com/PdfNWWp

(It seems like I still can't directly post images yet)

 

Do you guys think this is in its good shape? or should I make some changes? I intentionally left large area for the player to build bases though. 



#322 PACER

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Posted 15 October 2017 - 07:10 PM

Oh man, you are soooo much ahead of me :whathuh: I'll have to catch up I guess. 

It turns out that among the 3 big chunks of this map, actually editing this map in the map editor is the hardest task. I now have no problem with scripting or ini editing, but map making really tests my artistic thought... Here's the starting location for players and the minimap shows the finished 1st section or the map: Resource Area. 4 more to go... https://imgur.com/PdfNWWp

(It seems like I still can't directly post images yet)

 

Do you guys think this is in its good shape? or should I make some changes? I intentionally left large area for the player to build bases though. 

Surely better than my first map :p

Just a reminder, it'll look great if you give mineral fields a darker theme, and don't spit them on roads.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#323 John Carver

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Posted 15 October 2017 - 07:28 PM

Good that youre improving. Keep it up.



#324 UNSC THE CHILL OF WAR

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Posted 16 October 2017 - 09:43 AM

Will these challenges work in tech share game mode?

#325 John Carver

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Posted 16 October 2017 - 10:02 AM

About mine one - i doubt.

But maybe someone will do that.



#326 StolenTech

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Posted 16 October 2017 - 03:02 PM

you can't get them to work in tech share unless you edit a specific .ini for that.



#327 NovaPlat

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Posted 16 October 2017 - 05:32 PM

I thought you can if you play around with MentalOmegaMaps.ini. I don't know exactly how to modify it though. 



#328 StolenTech

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Posted 16 October 2017 - 05:42 PM

I thought you can if you play around with MentalOmegaMaps.ini. I don't know exactly how to modify it though. 

that was the ini I was referring to, however many have edited that thing before and it causes a LOT of problems, especially chinese people love to edit it even though it's not really needed.



#329 NovaPlat

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Posted 16 October 2017 - 06:54 PM

 

I thought you can if you play around with MentalOmegaMaps.ini. I don't know exactly how to modify it though. 

that was the ini I was referring to, however many have edited that thing before and it causes a LOT of problems, especially chinese people love to edit it even though it's not really needed.

 

one thing it can do is to make custom challenge maps accessible from "Challenge Easy/Medium/Hard" game modes, which may look better than just dropping the map in Custom folder. but yeah, that's really optional. 



#330 Handepsilon

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Posted 18 October 2017 - 12:42 AM

You *can* probably use Tech Share with it if you include Tech Share in the Gamemode= inside the map file

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#331 Handepsilon

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Posted 18 October 2017 - 12:42 AM

You *can* probably use Tech Share with it if you include Tech Share in the Gamemode= inside the map file

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#332 NovaPlat

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Posted 19 October 2017 - 04:53 AM

UPDATE: I changed this map a little bit to make it have a better look and easier. 

 

As promised, here it comes. Ironjavelin Challenge. 

 

"A combined army of unknown origin has invaded Southern Africa and established forward bases. They equipped themselves with exotic weapons from their mixed technology and are about the march forward. Don't get crushed."
 
Ironjavelin Challenge is a mix faction challenge against (3 of the) offensive subfactions. 
 
Put ironjavelin.map in /Maps/Custom folder, and stringtable12.csf in Mental Omega root folder. Access this map in Standard game mode. You and your ally are at location 1 and 2, and the enemies are China at 3, Pacific Front at 4, and Haihead at 5. Recommended color for enemy is Magenta. 
 
Again, this is the first time I made a map, so glitches may happen. However I test-run the map and everything seems to work just fine, with no malfunction observed up to now. This should be playable and actually not that hard (maybe easier than Revolution or Heavyobject, but most likely harder than the average). 
 
I'm open to adjust its difficulty and other settings based on your feedback and if I got time I will upload a video of me playing this map some time later. 
 
Spoiler

Attached Files


Edited by NovaPlat, 22 October 2017 - 04:13 AM.


#333 John Carver

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Posted 21 October 2017 - 05:41 PM

Updated the challenges.

Firstly, Outbreak Challenge.

"We've received reports that the Epsilon Headquarters are conducting experiments on their genetic technology in this city before all communications are cut off. Be wary, commanders. This place is highly populated. Whatever research they were doing, it must've involved the civilians."

Set enemies as Epsilon HQ at pos 3, 4, 5. Color - Magneta. No naval combat.

Still, no render image yet. I recommend to do it with 2 players, horewer, it is possible to do solo. But expect harder time.



Spoiler


Changelog:
Spoiler

Attached Files


Edited by John Carver, 25 October 2017 - 07:13 PM.


#334 John Carver

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Posted 21 October 2017 - 05:46 PM

Mechanized Challenge. V10. FINAL.
 
"The rumors are true: some lonely unidentified chineese commander, which cannot contact with main forces, managed to establish a secret industrial complex near abandoned city! Our intel are limited, but expect a lot of heavy machinary supported with heavy soldiers coming your way."
 
Select the map in Standard tab, set your opponents as China at locations 3 ,4 and 5. No naval combat. Optional color- brown, or orange.

 

Spoiler

Changelog:
Spoiler

Attached Files


Edited by John Carver, 02 November 2017 - 12:37 PM.


#335 John Carver

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Posted 22 October 2017 - 06:53 AM

I wonder... someone actually looks at this maps? Maybe, developers themselfs?



#336 doctormedic

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Posted 22 October 2017 - 07:38 AM

Not sure if spooder would look at those maps and consider adding them but im sure some people from the discord would be interested



#337 FELITH

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Posted 22 October 2017 - 02:11 PM

If I were Speeder.

 

++ added: All removed infantry/units/buildings will be included with the Map Editor.  :shiftee:

 

edit: Especially Radar Tower. xD


Edited by FELITH, 22 October 2017 - 02:14 PM.


#338 Solais

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Posted 22 October 2017 - 06:57 PM

++ added: All removed infantry/units/buildings will be included with the Map Editor, but to reduce file size, all of them uses the Radar Tower graphics.



#339 UNSC THE CHILL OF WAR

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Posted 22 October 2017 - 08:11 PM

In final alert, how do you rename stuff?
E.g say i wanted to rename the office buildings to "base hq" (just for example)

#340 Handepsilon

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Posted 23 October 2017 - 03:20 AM

Learn how to ini edit maps and check Ares Documentation about NOSTR.


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