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Patch 3.3.2 Proposed Changelog


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#261 TeslaCruiser

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Posted 26 May 2017 - 09:19 PM

LB will have a reason to use Sweeper

Sweeper is the direct counter to mc

Immune to mind control

Same Tier

Superior range (+1)

AoE Anti-infantry and Anti-units

Cloaked

Fast

Amphibious

It just requires a mouse to use

 

And is getting a nice Buff

Actually gharials are an inferior sweeper with kekframes inside


Edited by TeslaCruiser, 26 May 2017 - 09:36 PM.


#262 Destroyencio

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Posted 26 May 2017 - 10:31 PM

And Godbanes break mind control ties.



#263 RushingRasputin

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Posted 26 May 2017 - 10:52 PM

On the topic on Kirovs' we could add a point defense weapon like a flak cannon that targets air and ground then increase price or decrease health accordingly. 



#264 TeslaCruiser

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Posted 31 May 2017 - 05:53 PM

3.3.2 Includes a clairvoyant-jackal combo nerf, it is nice but not enough. Why? because clairvoyant is 225 plate hp+ 6/10 speed and can be unlocked really fast. Its armor is a bit tougher than current Tesla trooper and the combo leaves you with no time to take that hp. Clairvoyant cost is only 300, that means you can invest in 3 jackals + 3 clairvoyants and if only one of those reaches a refinery you ends with 1550 profit + enemy -5000 (6550 dif). Not counting the amount of resources your enemy have to spend to stop the remaining 2. Rushing the jackal-clairvoyant is almost a must right now, it is hard to think of a better option for foehn at that stage of the game.
So, I propose this: Reducing the amount of money a single clairvoyant can steal to 2500. Why 2500? 2500 means you need a successful rate of 0.5 to achieve profits. -Remember, it is not only the amount of money stolen it is also the difference between your profit and the amount of money your enemy ends losing. Still, a strong option + money isn't the only thing clairvoyants can give, even if the enemy is able to defend his credits the jackal can run onto barracks or war factory to achieve veteranacy. Radar and power plants are also decent targets.


Edited by TeslaCruiser, 31 May 2017 - 06:00 PM.


#265 SPCell

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Posted 03 June 2017 - 02:27 PM

So, if Rahn's firepower was nerfed, maybe his ROF should be restored back to 3.3.0 then? Or to 90 from 100 at least? His damage was what should have been nerfed instead of ROF in the first place.



#266 BlackAbsence

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Posted 04 June 2017 - 05:40 PM

Rhan having super damage is overkill due the amount of damage his mutations additionally cause.

Rhan is the most infamous "hero" I've ever had the misfortune of meeting; he has rendered whole basic armies obsolete the moment he steps in.

Please nerf Rhan.


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#267 TheWankBank

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Posted 04 June 2017 - 08:54 PM

Rhan having super damage is overkill due the amount of damage his mutations additionally cause.

Rhan is the most infamous "hero" I've ever had the misfortune of meeting; he has rendered whole basic armies obsolete the moment he steps in.

Please nerf Rhan.

wat, tanks are devastating to him. " I'm fighting HQ, who specialize in mutation, better spam inf. "

 

 

It's like building infantry versus the toxic general in zero hour.


Edited by TheWankBank, 04 June 2017 - 08:55 PM.

iy2vXkp.png

Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#268 Damfoos

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Posted 06 June 2017 - 05:06 PM

Well, infantry offers more DPS than tanks for equal price, their disadvantage is vulnerability and slower movement/inability to fire on the move, but it is a good investment if you want to kill something quickly.

#269 BlackAbsence

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Posted 08 June 2017 - 09:05 PM

wat, tanks are devastating to him.

What tanks are you talking about there? :p I don't think a Caviller does much, if anything, against Rhan...


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#270 StolenTech

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Posted 08 June 2017 - 10:37 PM

well then.. get an anti-infantry vehicle ?



#271 Nicholas Chau

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Posted 09 June 2017 - 12:01 AM

Rhan having super damage is overkill due the amount of damage his mutations additionally cause.

Rhan is the most infamous "hero" I've ever had the misfortune of meeting; he has rendered whole basic armies obsolete the moment he steps in.

Please nerf Rhan.

seriously?

Just spam anti infantry vehicles at his face. what can he do to anti infantry vehicle swarms anyway.

Or better yet long range infantry killers at his face even better.

There isn't a need to nerf rahn anymore.



#272 UNSC THE CHILL OF WAR

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Posted 09 June 2017 - 08:26 PM

Rhan having super damage is overkill due the amount of damage his mutations additionally cause.
Rhan is the most infamous "hero" I've ever had the misfortune of meeting; he has rendered whole basic armies obsolete the moment he steps in.
Please nerf Rhan.

seriously?
Just spam anti infantry vehicles at his face. what can he do to anti infantry vehicle swarms anyway.
Or better yet long range infantry killers at his face even better.
There isn't a need to nerf rahn anymore.
You could just use aircraft

#273 TheWankBank

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Posted 10 June 2017 - 03:30 PM

I'm using anti-inf tanks.

 

Any release date for 3.3.2


iy2vXkp.png

Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#274 Death_Kitty

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Posted 10 June 2017 - 08:02 PM

I'm using anti-inf tanks.

 

Any release date for 3.3.2

When its done / soon / any day now / next year.

 

Take your pick, any of these work.  



#275 TheWankBank

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Posted 10 June 2017 - 10:01 PM

I'll take Soon.


iy2vXkp.png

Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#276 EtherealDark

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Posted 12 June 2017 - 07:07 AM

change: Soviet mission 'Noise Severe' has been moved to Covert Operations section, is no longer part of main Act Two

 
I don't get how this mission classifies as covert since the enemy already knows what you're up to right at the start of the mission and is generally prepared by setting up ambushes and blockades along the the way.
 
Also on a side note, I'm excited to find out what mission will be replacing this one in the main act.

Edited by EtherealDark, 12 June 2017 - 07:31 AM.


#277 CLAlstar

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Posted 12 June 2017 - 08:34 AM

Was C&C Under Siege a covert ops mission despite being added in a Cover Ops expansion?



#278 Solais

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Posted 12 June 2017 - 10:41 AM

Wait, does this mean that there will be a new Soviet Act 2 mission we didn't know about yet?



#279 Zharakov

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Posted 12 June 2017 - 12:07 PM

Can we get "Mind March" soundtrack back for Epsilons faction?

 

This was bomb man, and i don't think it would be hard to implement.. Either 2010 or 2006 version

 


Edited by Zharakov, 12 June 2017 - 12:07 PM.


#280 Tathmesh

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Posted 12 June 2017 - 01:57 PM

I'm curious why the mission has been moved.

Was it irrelevant to the main story or something?




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