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Patch 3.3.2 Proposed Changelog


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#341 Handepsilon

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Posted 25 June 2017 - 11:11 AM

That would be Powerhouse actually.

 

'Strength', 'agility' and 'intelligence' are terms from Warcraft 3's heroes (and some other RPG stats)


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#342 CLAlstar

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Posted 25 June 2017 - 11:27 AM

I think that means slow speed and high armor, EA/CN/HQ/LB aka 'strength'

 

http://tvtropes.org/...FactionCalculus

 

Its not really accurate regarding MO tho.



#343 Tathmesh

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Posted 25 June 2017 - 01:34 PM

I still don't get how Foehn fits Balanced :S

It seems that the Powerhouse description at the beginning of the tvtropes page fits more.

Foehn has a lot of power-ups like like Megaarena, Nanocharge, Spinblades and Nanofiber Sync. They have a lot of firepower as well, Boidmachine, Harbinger, Mastodon, MADMAN, and more.

#344 need my speed

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Posted 25 June 2017 - 01:35 PM

(inb4 trap)

Come on.


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#345 TeslaCruiser

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Posted 25 June 2017 - 02:01 PM

Yeah, LB doesn't fit either
Foehn is the powerhouse and the cannons and the balaced
maybe those things doesn't apply to mo

Edited by TeslaCruiser, 25 June 2017 - 02:05 PM.


#346 TeslaCruiser

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Posted 25 June 2017 - 02:48 PM

The pteranodon speed nerf got removed because it wasn't able to kill aeroblazes apparently
Big surprise. Aeroblazes are able to fight Pteranodons in 3.3.1.
And the sub-factions unable to do so?

Edited by TeslaCruiser, 25 June 2017 - 02:48 PM.


#347 Solais

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Posted 25 June 2017 - 10:30 PM

"New skirmish/multiplayer game mode - 'Ultimate Alliance': Unholy Alliance with Stolen Tech Units from ecoboosters"

 

Cool!



#348 NorthFireZ

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Posted 26 June 2017 - 02:32 AM

PF fits as the "strength" faction more than EA. Battle torts anyone? 

 

One on one, an Aeroblaze would win against Petra, but in groups, Petras will always win. One, because of their ability to fire on the move. Two, because of their aoe. Three, because they are actually faster than Aeroblazes. So it's possible for Petradons to actually KITE the living heck out of Blazes. Oh, and also Blazes have the same armor/health as the Kappa right now so I dare say they are pretty fragile. Mass Petras could basically one shot a 5x5 block of them no problem. 

 

As for sub-factions without reliable T3 antiair, which incidentally is LC, HH, and (very ironically) Coronia, They'll have other options available with the coming buffs. 

 

Still, Petras have heavy aircraft armor level, I don't think they really need to be as fast as a Buzzard. 


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#349 EtherealDark

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Posted 26 June 2017 - 04:19 AM

Pteranodons can't really kite aeroblazes though, aeroblazes out-range pteranodons by a lot. 



#350 NorthFireZ

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Posted 26 June 2017 - 05:09 PM

Blazes don't fire on the move, and traveling by land is much slower than floating over every obstacle. With Petra's speed, sometimes it's entirely possible to bypass Blazes altogether. 


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#351 BlackAbsence

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Posted 26 June 2017 - 10:16 PM

Can we please make it so T3 AA wins against air?

I don't see a problem with Aeroblazes wreaking Patras.

 

Edit: Also, why do Zorbs say "need something shot down" when they can't shoot things down?


Edited by BlackAbsence, 26 June 2017 - 10:18 PM.

Infinitive absence.


#352 Handepsilon

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Posted 27 June 2017 - 03:48 AM

because they can lift tanks up so anti airs can shoot them down?

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#353 Nicholas Chau

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Posted 27 June 2017 - 07:31 AM

how about decreasing the pteranodon's firing speed a bit though?

but since noise severe is moved to covert operations now, what soviet mission will be replacing it in storyline??



#354 Solais

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Posted 27 June 2017 - 01:28 PM

There will be a new mission between Earthrise and Death's Hand.



#355 Tathmesh

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Posted 27 June 2017 - 03:29 PM

Man, Ultimate Alliance sounds really interesting.  

 

If I understand correctly, if you go for an "Allied/Soviet" build and get Ore Purifier and Industrial Plant, you'll get both the Grumble, Lionheart, Apocalypse, and Quickshifter? 

 

This new mode could have an interesting meta. I think 2 factions is the most you can tech up to on most maps without bankrupting yourself. So there are six different builds, 

 

Allied/Foehn = Quickshifter, Future Tank, Ramwagon, Phantasm

 

Allied/Soviet = Quickshifter, Lionheart, Grumble, Apocalypse

 

Allied/Epsilon = Quickshifter, Chrono Prison, Dybbuk-Seizer, Scavenger

 

Foehn/Soviet = Iron Dragon, Apocalypse, Ramwagon, Seitaad Ballista

 

Foehn/Epsilon = Ramwagon, Dybukk-Seizer, Salamander, Archelon 

 

Soviet/Epsilon = Syckle, Wormqueen, Dybbuk-Seizer, Apocalypse

 

3 factions might be viable depending on the map. 



#356 NorthFireZ

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Posted 27 June 2017 - 06:45 PM

New game mode is pretty cool, but it also means the patch will arrived later rather than sooner :/

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#357 isaac103

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Posted 27 June 2017 - 06:48 PM

Maybe save those changes for patch 3.3.3?



#358 TeslaCruiser

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Posted 27 June 2017 - 09:49 PM

by reducing peta ROF you reduce its theoretical damage output but unless it is a big reduction, it is not going to nerf the ability to deal its insane aoe damage and procede to move away from enemy fire.
More efective way to nerf:
Reduce the damage output by reducing its damage or aoe

#359 Nicholas Chau

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Posted 28 June 2017 - 02:14 AM

by reducing peta ROF you reduce its theoretical damage output but unless it is a big reduction, it is not going to nerf the ability to deal its insane aoe damage and procede to move away from enemy fire.
More efective way to nerf:
Reduce the damage output by reducing its damage or aoe

ok also can. i think out of the foehn monster tanks,pteranodons and megalodons are the ones that need the nerfs more whereas the mastodon,despite it's ridiculous armor can still be defeated easily if you know what to do and it's weaknesses

#360 TeslaCruiser

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Posted 28 June 2017 - 02:48 AM

Mastodon is more like an upgraded Drakuv and Banes are simply too good to make it shine






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