RTS game:
Active multiplayer.
Balance decided by pve.
Pick one, please?
I expected this answer, because i wouldnt belive that even with advanced google search training you would find anything.
I'll tell you my honest oppinion. A game that focused entirely on MP is destined to die someday when nothing new could be added. And this game the mod based on which is RA2, was mainly single player with MP option, not the other way around. I wouldn't touch it if this really was the case.
Yet you play. Also, if RA2 was a mainly single player game with mp option, i doubt ladders would exist. They still do - XWIS. Also guess what. Patches for RA2 also existed just to fix bugs that were abused in multi + balance things a bit. That last part didnt end well, tbh.
What, you think that Devs were just thinking about "Hmm, Rihno tanks dont wreck everything properly in Russian campaign, we have to buff them"?
The damn thing survive because people can freaking modify it and play/test with AI whenever they want, not because it have a multiplayer base so big that infuence everything like SC.
PepoThink. Reborn like way of thinking. "Hurrrrrr durrrr it works vs AI so it must be balanced even in multi". And then we have MO. With actual multiplayer base that wants changes when something is broken or useless. I like me some balance very much.
If you have problems with changes in MP then dunno, look somewhere, get access to files, revert every single change you dont like because it cucks your vs AI build and leave the people who want actual Super Balans Kurwo to discuss in this thread without babbling how you cannot roflstomp AI anymore with usual build.
End of speech, lets return to memes