I like how everyone is bashing Qilins special, forgetting that its *real* special is being a badass Armour-smashing monster... at T1
Not my favourite MBT for lack of dexterity, but for raw damage its by far the best
Posted 21 February 2018 - 02:48 PM
I like how everyone is bashing Qilins special, forgetting that its *real* special is being a badass Armour-smashing monster... at T1
Not my favourite MBT for lack of dexterity, but for raw damage its by far the best
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
Posted 21 February 2018 - 03:13 PM
It's been a thing since the first C&C game they did, you'll just have to put up with it.
Just coming back to this:
+ buff: Blizzard Tank damage vs units and infantry increased, no longer damages allies, can target buildings and fire on the move
Do we know how good against buildings they are going to be?
Well, that depends on what armor multiplier values it will get.
Posted 21 February 2018 - 03:20 PM
Well no-ones really debating you on that. Qilin special is just hilariously situational.I like how everyone is bashing Qilins special, forgetting that its *real* special is being a badass Armour-smashing monster... at T1
Not my favourite MBT for lack of dexterity, but for raw damage its by far the best
Edited by Tathmesh, 21 February 2018 - 03:20 PM.
Posted 21 February 2018 - 04:27 PM
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
Posted 22 February 2018 - 09:00 AM
Well no-ones really debating you on that. Qilin special is just hilariously situational.I like how everyone is bashing Qilins special, forgetting that its *real* special is being a badass Armour-smashing monster... at T1
Not my favourite MBT for lack of dexterity, but for raw damage its by far the best
The only use I can see for Qilins against all factions is that you can throw down an EMP, and even if your Qilins get caught, they should recover faster and land shots on other faction vehicles that are still frozen.
The EMP reduction applies to all kinds of disables. Chinese mirror, VS Russia (Volkov/Tesla Cruisers), Seitaad/Godsbane. Any kind of EMP will be reduced.
And nuke reactor speed boost was removed because of how useless it was - as recompensation both Qilins and Nuwas got raw speed boosts.
Posted 22 February 2018 - 07:55 PM
- nerf: Fin and Alize "sibling healing" rate decreased by 25%, for real
Does this mean they will get a nerf over the 3.3.2 anti-nerf or over their 3.3.1 stats?
>First option=25% less healing than 3.3.2/ bit less healing than 3.3.1
>second option=25% less healing than 3.3.1
Also when you move self-healing units they heal faster or don't recieve damage or something weird happens
Any ideas about why this happen or if it should be addressed somehow?
Edited by TeslaCruiser, 22 February 2018 - 08:00 PM.
Posted 23 February 2018 - 10:15 PM
so i don't know if i am just being dumb or if a number of new things have been added the change log but could you add an asterisk or something to any new additions to make them easier to spot
also again i may be dumb but this doesn't seem like a nerf
nerf: G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18
is this not technically a buff for foehn? now their KF can take on more conscripts etc. than before.
it already took like 8 conscripts for 1 KF
"I cast a deadly shadow." - Apocalypse
Posted 23 February 2018 - 10:52 PM
so i don't know if i am just being dumb or if a number of new things have been added the change log but could you add an asterisk or something to any new additions to make them easier to spot
also again i may be dumb but this doesn't seem like a nerf
nerf: G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18
is this not technically a buff for foehn? now their KF can take on more conscripts etc. than before.
it already took like 8 conscripts for 1 KF
it's IFVs mode, not the units themselves.
Posted 25 February 2018 - 02:29 AM
G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18
I think this nerf is a bit extreme, something around 14 or 16 should be enough. -AFAIK it is a linear parameter so increasing ROF by 80% will result in an ingame damage output just a bit better than Soviet counterparts -not counting armor/cost/range differences- and that doesn't make a lot of sense.
In 3.3.3 we will get a proper nerf to jets by making them bad against structures + tech structures more durable. So, any chance to make jets better? Something like making them more responsive and less likely to fly around the target multiple times before attacking?
Edited by TeslaCruiser, 26 February 2018 - 05:01 PM.
Posted 25 February 2018 - 07:47 AM
G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18
I think this nerf is a bit extreme, something around 14 or 16 should be enough. -AFAIK it is a linear parameter so increasing ROF by 80% will result in a damage just a bit better than Soviet counterparts -not counting armor/cost/range differences- and that doesn't make a lot of sense.
In 3.3.3 we will get a proper nerf to jets by making them bad against structures + tech structures more durable. So, any chance to make jets better? Something like making them more responsive and less likely to fly around the target multiple times before attacking?
If this game is anything like TS, proper strafing runs should be doable...Twisted Insurrection did it with the ORCA Fighter. I think they might have abused carpet bombing logic with cluster munitions to make the bombs rockets.
Posted 28 February 2018 - 05:43 PM
So by how many days is the patch delayed
A month or so.
Posted 28 February 2018 - 07:00 PM
So by how many days is the patch delayed
A month or so.
I was expecting when they do announce new missions, that they already have them ready (Maybe not polished but the map for it exists and is filled with triggers) not that once they announce the patch THEN they start making said missions, it leads to this.
And i am hoping that i am wrong about this, that some unforseen things happened to delay it.
Posted 28 February 2018 - 07:22 PM
>literaly posted a full map screenshot of mission on official moddb page
>"they announced the patch and then made the missions"
Delay exists because of reasons. Not the first time in history of everything when something gets postponed.
Posted 28 February 2018 - 08:46 PM
Posted 28 February 2018 - 10:01 PM
sound like EA or other evil company practice, advertisement and hype over real work that you have finished and can show..
Posted 28 February 2018 - 10:48 PM
Except tha
sound like EA or other evil company practice, advertisement and hype over real work that you have finished and can show..
Except that it's free, and not a get-rich-quick scheme as EA's games tend to be. And that this mod's content is pretty much the highest quality the Mentalmeisters can offer, as opposed to EA's policy of making the worst crap possible that still can be sold.
Edited by Divine, 28 February 2018 - 10:48 PM.
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