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Patch 3.3.3 Proposed Changelog


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#301 JackoDerp

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Posted 21 February 2018 - 02:48 PM

I like how everyone is bashing Qilins special, forgetting that its *real* special is being a badass Armour-smashing monster... at T1

Not my favourite MBT for lack of dexterity, but for raw damage its by far the best


Everyone seems to be arguing over how Yunru came into such a position of power,

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#302 Terminal Velocity

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Posted 21 February 2018 - 03:13 PM

It's been a thing since the first C&C game they did, you'll just have to put up with it.

 

Just coming back to this:

+ buff: Blizzard Tank damage vs units and infantry increased, no longer damages allies, can target buildings and fire on the move

 

Do we know how good against buildings they are going to be?

Well, that depends on what armor multiplier values it will get.


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#303 Tathmesh

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Posted 21 February 2018 - 03:20 PM

I like how everyone is bashing Qilins special, forgetting that its *real* special is being a badass Armour-smashing monster... at T1
Not my favourite MBT for lack of dexterity, but for raw damage its by far the best

Well no-ones really debating you on that. Qilin special is just hilariously situational.

The only use I can see for Qilins against all factions is that you can throw down an EMP, and even if your Qilins get caught, they should recover faster and land shots on other faction vehicles that are still frozen.

Edited by Tathmesh, 21 February 2018 - 03:20 PM.


#304 NorthFireZ

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Posted 21 February 2018 - 04:27 PM

I’m pretty sure the Ability is there so that China vs China matchups isn’t just a sea of useless vehicles. I think there was a movement speed buff involving Nuke reactor in 3.0 but even that is uber situational. (Unless idk you crawled your way to the enemy base using Nuke Reactors.)

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#305 CLAlstar

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Posted 22 February 2018 - 09:00 AM

 

I like how everyone is bashing Qilins special, forgetting that its *real* special is being a badass Armour-smashing monster... at T1
Not my favourite MBT for lack of dexterity, but for raw damage its by far the best

Well no-ones really debating you on that. Qilin special is just hilariously situational.

The only use I can see for Qilins against all factions is that you can throw down an EMP, and even if your Qilins get caught, they should recover faster and land shots on other faction vehicles that are still frozen.

 

The EMP reduction applies to all kinds of disables. Chinese mirror, VS Russia (Volkov/Tesla Cruisers), Seitaad/Godsbane. Any kind of EMP will be reduced.

 

And nuke reactor speed boost was removed because of how useless it was - as recompensation both Qilins and Nuwas got raw speed boosts.



#306 TeslaCruiser

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Posted 22 February 2018 - 07:55 PM

- nerf: Fin and Alize "sibling healing" rate decreased by 25%, for real
Does this mean they will get a nerf over the 3.3.2 anti-nerf or over their 3.3.1 stats?
>First option=25% less healing than 3.3.2/ bit less healing than 3.3.1
>second option=25% less healing than 3.3.1

 

Also when you move self-healing units they heal faster or don't recieve damage or something weird happens
Any ideas about why this happen or if it should be addressed somehow?


Edited by TeslaCruiser, 22 February 2018 - 08:00 PM.


#307 Speeder

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Posted 22 February 2018 - 08:28 PM

It'll be a proper nerf over the 3.3.1 stats.


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#308 XoGamer

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Posted 23 February 2018 - 10:15 PM

 

so i don't know if i am just being dumb or if a number of new things have been added the change log but could you add an asterisk or something to any new additions to make them easier to spot

also again i may be dumb but this doesn't seem like a nerf

nerf: G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18

 

is this not technically a buff for foehn? now their KF can take on more conscripts etc. than before.

it already took like 8 conscripts for 1 KF


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#309 StolenTech

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Posted 23 February 2018 - 10:52 PM

 

 

so i don't know if i am just being dumb or if a number of new things have been added the change log but could you add an asterisk or something to any new additions to make them easier to spot

also again i may be dumb but this doesn't seem like a nerf

nerf: G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18

 

is this not technically a buff for foehn? now their KF can take on more conscripts etc. than before.

it already took like 8 conscripts for 1 KF

 

it's IFVs mode, not the units themselves.



#310 TeslaCruiser

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Posted 25 February 2018 - 02:29 AM

G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18
I think this nerf is a bit extreme, something around 14 or 16 should be enough. -AFAIK it is a linear parameter so increasing ROF by 80% will result in an ingame damage output just a bit better than Soviet counterparts -not counting armor/cost/range differences- and that doesn't make a lot of sense.

In 3.3.3 we will get a proper nerf to jets by making them bad against structures + tech structures more durable. So, any chance to make jets better? Something like making them more responsive and less likely to fly around the target multiple times before attacking?


Edited by TeslaCruiser, 26 February 2018 - 05:01 PM.


#311 Divine

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Posted 25 February 2018 - 07:47 AM

G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18
I think this nerf is a bit extreme, something around 14 or 16 should be enough. -AFAIK it is a linear parameter so increasing ROF by 80% will result in a damage just a bit better than Soviet counterparts -not counting armor/cost/range differences- and that doesn't make a lot of sense.

In 3.3.3 we will get a proper nerf to jets by making them bad against structures + tech structures more durable. So, any chance to make jets better? Something like making them more responsive and less likely to fly around the target multiple times before attacking?

If this game is anything like TS, proper strafing runs should be doable...Twisted Insurrection did it with the ORCA Fighter. I think they might have abused carpet bombing logic with cluster munitions to make the bombs rockets.


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#312 PACER

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Posted 26 February 2018 - 02:17 PM

Is Gharial's complete immunity to Cryocopters intended?


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#313 Speeder

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Posted 26 February 2018 - 02:54 PM

Gharial is immune to all "stat changes".


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#314 TheWankBank

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Posted 28 February 2018 - 04:16 PM

So by how many days is the patch delayed


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#315 Dawbra

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Posted 28 February 2018 - 05:43 PM

So by how many days is the patch delayed

A month or so.



#316 mrvecz

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Posted 28 February 2018 - 07:00 PM

 

So by how many days is the patch delayed

A month or so.

 

 

I was expecting when they do announce new missions, that they already have them ready (Maybe not polished but the map for it exists and is filled with triggers) not that once they announce the patch THEN they start making said missions, it leads to this.

 

And i am hoping that i am wrong about this, that some unforseen things happened to delay it.



#317 CLAlstar

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Posted 28 February 2018 - 07:22 PM

>literaly posted a full map screenshot of mission on official moddb page

>"they announced the patch and then made the missions"

 

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Delay exists because of reasons. Not the first time in history of everything when something gets postponed.



#318 StolenTech

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Posted 28 February 2018 - 08:46 PM

It's not like you can make a mission in a day either...

#319 Dawbra

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Posted 28 February 2018 - 10:01 PM

sound like EA or other evil company practice, advertisement and hype over real work that you have finished and can show..



#320 Divine

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Posted 28 February 2018 - 10:48 PM

Except tha

 

sound like EA or other evil company practice, advertisement and hype over real work that you have finished and can show..

Except that it's free, and not a get-rich-quick scheme as EA's games tend to be. And that this mod's content is pretty much the highest quality the Mentalmeisters can offer, as opposed to EA's policy of making the worst crap possible that still can be sold. 


Edited by Divine, 28 February 2018 - 10:48 PM.

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