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Patch 3.3.3 Proposed Changelog


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#141 GoodGame1324

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Posted 27 January 2018 - 01:54 AM

How about this nerf to pteranodons: Nerf the build speed

 

That way, it takes longer for the coronia player to amass too many pterandons in which they just roll over any sort of vehicles. With a build speed nerf, even factions with lackluster anti air can keep up with enough AA to combat the coronia death cloud of pterandons. 

 

I haven't really played many games against coronia as people are decent enough to not use it seem to know it is OP, but with all this fuss about this unit I think nerfing the build speed would be good as it doesn't take away the unique properties of this unit (eg, AOE, anti-tank, flying), but it makes it harder to spam. 



#142 XoGamer

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Posted 27 January 2018 - 12:47 PM

 

 

With all the (rightful) whining about Foehn, I can foresee mental Omega's lifecycle. Right now it seems very similar to Yuri's Revenge. A faction that is based on niche technologies, and has very expensive but elite units, has map control handed over to them on a silver plate...Sooner or later, I think Foehn will receive the Epsilon treatment. But it took three iterations of Mental Omega to make Epsilon the truly unique but still balanced faction that it is. I wonder how much Foehn will resemble its original self when it will be balanced properly?

 

Can't wait for Insane Gamma: Almost Perfect Mental Omega mod, that by its third release will finally have the Foehn balanced, but adds a fifth side that's completely OP.

 

And don't forget about Delirious Epsilon, when we'll come full circle and Epsilon will be OP as the dickens again.

 

 

nah at least Epsilon has little "brute strength" (besides ironicly brutes and some others) as their tanks, infantry etc. can be easily destroyed in comparison to Soviets for example, whose tanks are far tougher than the other factions. For Yuri to win, he has to either spam or use guerrilla tactics in order to get at the enemy.


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#143 Tathmesh

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Posted 27 January 2018 - 01:50 PM

The problems with Godsbanes "resetting" your army could be solved by reworking the stun mechanic to be a significant movement speed and ROF debuff.

#144 TrollWarlord

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Posted 27 January 2018 - 03:12 PM

How about this nerf to pteranodons: Nerf the build speed

 

That way, it takes longer for the coronia player to amass too many pterandons in which they just roll over any sort of vehicles. With a build speed nerf, even factions with lackluster anti air can keep up with enough AA to combat the coronia death cloud of pterandons. 

 

I haven't really played many games against coronia as people are decent enough to not use it seem to know it is OP, but with all this fuss about this unit I think nerfing the build speed would be good as it doesn't take away the unique properties of this unit (eg, AOE, anti-tank, flying), but it makes it harder to spam. 

Nerfing the Pteranodon's build speed won't help. Sure it should delay the player in amassing them, but you can't stop the inevitable especially in larger mapas.



#145 Divine

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Posted 27 January 2018 - 03:20 PM

 

 

 

With all the (rightful) whining about Foehn, I can foresee mental Omega's lifecycle. Right now it seems very similar to Yuri's Revenge. A faction that is based on niche technologies, and has very expensive but elite units, has map control handed over to them on a silver plate...Sooner or later, I think Foehn will receive the Epsilon treatment. But it took three iterations of Mental Omega to make Epsilon the truly unique but still balanced faction that it is. I wonder how much Foehn will resemble its original self when it will be balanced properly?

 

Can't wait for Insane Gamma: Almost Perfect Mental Omega mod, that by its third release will finally have the Foehn balanced, but adds a fifth side that's completely OP.

 

And don't forget about Delirious Epsilon, when we'll come full circle and Epsilon will be OP as the dickens again.

 

 

nah at least Epsilon has little "brute strength" (besides ironicly brutes and some others) as their tanks, infantry etc. can be easily destroyed in comparison to Soviets for example, whose tanks are far tougher than the other factions. For Yuri to win, he has to either spam or use guerrilla tactics in order to get at the enemy.

 

I thought the appearence of new anti infantry units such as the Riot Trooper or the Zorbs have made Brute spam all but obsolete?


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#146 XoGamer

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Posted 27 January 2018 - 06:18 PM

haha obviously haven't met Rahn yet


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#147 PACER

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Posted 28 January 2018 - 02:40 AM

The problems with Godsbanes "resetting" your army could be solved by reworking the stun mechanic to be a significant movement speed and ROF debuff.

 

IMO it's actually intended for the fiber to stun its target(s), so that it could be used to free units from mind control.


Edited by PACER, 28 January 2018 - 02:41 AM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#148 PACER

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Posted 28 January 2018 - 02:43 AM

 

 

 

 

With all the (rightful) whining about Foehn, I can foresee mental Omega's lifecycle. Right now it seems very similar to Yuri's Revenge. A faction that is based on niche technologies, and has very expensive but elite units, has map control handed over to them on a silver plate...Sooner or later, I think Foehn will receive the Epsilon treatment. But it took three iterations of Mental Omega to make Epsilon the truly unique but still balanced faction that it is. I wonder how much Foehn will resemble its original self when it will be balanced properly?

 

Can't wait for Insane Gamma: Almost Perfect Mental Omega mod, that by its third release will finally have the Foehn balanced, but adds a fifth side that's completely OP.

 

And don't forget about Delirious Epsilon, when we'll come full circle and Epsilon will be OP as the dickens again.

 

 

nah at least Epsilon has little "brute strength" (besides ironicly brutes and some others) as their tanks, infantry etc. can be easily destroyed in comparison to Soviets for example, whose tanks are far tougher than the other factions. For Yuri to win, he has to either spam or use guerrilla tactics in order to get at the enemy.

 

I thought the appearence of new anti infantry units such as the Riot Trooper or the Zorbs have made Brute spam all but obsolete?

 

 

Brute/Bloa spams is for t2 apparently. gl doing the same after the enemy reaches t3 and gains access to specialized anti-infantry.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#149 Handepsilon

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Posted 28 January 2018 - 08:01 AM

 

The problems with Godsbanes "resetting" your army could be solved by reworking the stun mechanic to be a significant movement speed and ROF debuff.

 

IMO it's actually intended for the fiber to stun its target(s), so that it could be used to free units from mind control.

 

All the more reason to rework that really. They're the only faction with capability to shrug off Epsilon's Mind Control aside from killing the controller


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#150 Cule_R

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Posted 28 January 2018 - 03:40 PM

the only faction with capability to shrug off Epsilon's Mind Control aside from killing the controller

 

 

Aren't Allies able to do it with ChronoLegionnaire? I mean - technically, the "controller" can be left alive by shifting CL away. Also can be done by Irritator (but only if there are any mind-controllable units nearby, no matter who owns them) and (maybe - Haven't tested yet) by Deviatress (at least Adepts can be "confused", haven't tested with Elites and MasterMinds)



#151 Handepsilon

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Posted 28 January 2018 - 04:46 PM

Chrono Leg doesn't have AoE nor does it have the range and ridiculous HP of Godsbane tho.

 

So they can't really shrug it off. Not as much at least


Edited by Handepsilon, 28 January 2018 - 04:47 PM.

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#152 JackoDerp

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Posted 28 January 2018 - 05:08 PM

 

Aren't Allies able to do it with ChronoLegionnaire?

 

Thats the stupidest thing I've heard all day.

Its 100x easier to just kill the MC unit, Allies are more than capable of doing that with the Anti-Infantry equipment they have available. Clegs are too expensive and too vulnerable in that scenario, even against Masterminds.

 

In terms of removing the Godsbane stun to infantry, its a cool idea I would like to see tried out.


Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#153 Cule_R

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Posted 28 January 2018 - 05:55 PM

Thats the stupidest thing I've heard all day.

I've just pointed that there ARE other possible ways to remove mindcontrol without killing the controller. CLs are very situational in any way, but (you can interpret it as "when my enemy is stupid enough to leave those precious Adepts alone in his base, while they are also controlling something really, really valuable and dangerous for your foe's army") they can be used outside of the box.



#154 JackoDerp

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Posted 28 January 2018 - 07:24 PM

Most of the time its not worth trying to stun/disable the MC unit and its substantially easier to just blow it up.

Only exceptions are Giants/Godsbanes stuns, clairvoyants & EMP (On Masterminds)


Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#155 NorthFireZ

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Posted 31 January 2018 - 09:35 PM

G.I IFVs need to be nerfed still.

Petradon still needs a 50 strength reduction to bring it in line with the Thor.

Don’t troll us with buffs like the Sniper minimum range removal please, thank you.

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#156 JackoDerp

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Posted 01 February 2018 - 01:59 AM

https://youtu.be/F1QGmpoZ3qU?t=2m34s

 

I rest my case.

(Shameless self promotion but hey)


Edited by JackoDerp, 01 February 2018 - 02:00 AM.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#157 Death_Kitty

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Posted 01 February 2018 - 01:24 PM

So far i conclude that a GI IFV and god/giantstbane are long overdue for nerfs

 

Virus and sniper also are in need of buffs

 

many people want to see ptera further nerfed in some way

 

many people want a blasticade change

 

many people want a further rocketier buff. 

 

Am i reading you all right?



#158 StolenTech

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Posted 01 February 2018 - 01:43 PM

Viruses don't need a buff, they got a nerf in 3.3.2 or 3.3.1 I think and ever since I haven't heard a single complaint about them. 



#159 Divine

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Posted 01 February 2018 - 02:03 PM

So far i conclude that a GI IFV and god/giantstbane are long overdue for nerfs

 

Virus and sniper also are in need of buffs

 

many people want to see ptera further nerfed in some way

 

many people want a blasticade change

 

many people want a further rocketier buff. 

 

Am i reading you all right?

No, the idea about Viruses was that they need a buff against Giantsbanes and Godsbanes specifically. On second thought, I'd also consider buffing them against Zorbs. Last time I checked they did not die in one shot, and their rapid self healing allows them to facetank Viruses without a problem.


Edited by Divine, 01 February 2018 - 02:04 PM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#160 PACER

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Posted 01 February 2018 - 03:05 PM

 

So far i conclude that a GI IFV and god/giantstbane are long overdue for nerfs

 

Virus and sniper also are in need of buffs

 

many people want to see ptera further nerfed in some way

 

many people want a blasticade change

 

many people want a further rocketier buff. 

 

Am i reading you all right?

No, the idea about Viruses was that they need a buff against Giantsbanes and Godsbanes specifically. On second thought, I'd also consider buffing them against Zorbs. Last time I checked they did not die in one shot, and their rapid self healing allows them to facetank Viruses without a problem.

 

 

Without Petras Coronia will be hardly as OP as it is now. Zorbs require T3 and are quite expensive to spam. In addition they require a sync to auto-heal, it's not so unacceptable for a blob to tank a virus.

 

btw am I the only one who considers zorbs' deploy ability underused?


Edited by PACER, 01 February 2018 - 03:06 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





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