Ok so i do some game and here is my first report
First the Tau
The sats of all they uits are broken exemple a fire warrior stats are 40-300 dammage for close combet and 65-288 for ranged the drone make between 960 and 3520 dammage and only have 20hp wtf
The kroots units are all free the vespid and the stealth suits are also free
Many batiments can produce fire warrior including the first upgrade batiments and the vehicle one
There is two case for producing exo armor Crisis in the barracks
Tau use this weapon in melee : ""tau fire warrior rifle melee"" and its stats are : 20 - 150
So I don't why you see 40 - 300
I don't know if the value you see in the game depend entirely on the stats I have acces too in the mod studio
The drones :
They have two sorts of mini plasma shotguns that shoot really fast, but I can't make them as powerful as plasma guns because they shoot realy fast and this is the same weapon than the first weapon of the stealth suit, named burst canon. And stealth suit weapon shoot really really fast, so I can't make huge damages on each shot, they would be invincible, and in the game it doesn't look that powerfull.
SO, I estimated his value :
200 - 650
The reload time is : 0.5 (two shots per second)
so I don't really know why you see the value you are seeing because It's note a multiple of the value I put in the mod studio.. I'll take a look at it
The drones have 20 HP but they are counted as vehicles by the game, so they're armour is really mor resistant than an infantry one, so they have less HP. Without their low HP they would be indestrctible by most of the basic weapons (like guard lazguns).
Unit costs :
Everything sould be free (in requisition and in energy) because the production gameplay is only based on the time cost for the moment
Unit production buildings :
Yes most of the buildings can produce fire warrior units, because of their fluff ability to redeploy they should be able in the game to have all the tau fire warrior units appearing at the same time on the screen.
And more ease to replace tau units on the terrain
You might have seen that you can also produce a devilfish with outposts, because of the fluff ability of the devilfish to be used as a "scout"
Maybe those are bad ideas, I don't know
The crisis Suits :
Their is two sort of Crisis suit units, one basic (that you can reinforce untill 3 suits in the unit)
One "hero" suit with better health and regeneration
Broadsides :
I can't make them reinforce because they have a "trench" ability (when they put their feet in the ground) and this is not compatible with the reinforcing, they can only be one in the unit.
I tried many times putting the heavy weapon team in the basic guard units, because normaly each guard unit could have a heavy weapon team, and I tried to put 3 heavy weapon teams together in one unit, like you can do in the codex, or attached to the command squad or I tried to make them attachable to any squad...
But each time I make them trench (put the weapon with the sandbags) the game crashes.
So for now this is not an option.
Stealth suits time cost :
As I understood in the fluff stealth suits are prototypes so I made them hard to replace. It's good for the gameplay too because they are fuckin powerfull when you upgrade their weapons into fusion weapons (and even before).
They are infiltrating, they can jump and they have fusion weapons, so killing machines, you have to take care of them when playing the tau, I though it would be a good I idea to add this issue for the tau users
When fully deployed and well organised the tau are really devastating so I can't make them all easy to produce
Tell me if you think they are good ideas and reasons or if you really don't like it or have other ideas
Anyway thank you very much for testing and participating !