... I wanna learn how to script it!!!! it's a cool map!
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Just some general advice here about scripting, and stuff.
In general, I've had to learn from looking at how others script their maps, also from reading the World Builder manual, and from browsing the forum sites that have a topic on maps, and map building.
Also, don't be afraid to take a map save it under a different name and make it a test map to experiment with different scripting options in worldbuilder.
There is a tutorial on map building over at
C&C Den that has help on map building, but it doesn't dive too deep into scripting.
One good source for map scripts is to look at the different official EA mission maps that come with the game. To get to them however, you will need to extract them to your map folder.
First, you need to download a .big extraction program. The program I used is called FinalBig. It can be found at:
http://commandandcon...ig_Editor;38034Once you've got the program installed and running open a file called, 'MapsZH'. It's located in the following directory:
C:\Program Files\EA Games\Command & Conquer Generals Zero Hour
Select all of the files listed in the left hand column of Final Big.
Then click on Edit, then click on Extract all.
Extract it to your maps directory at:
C:\Documents and Settings\Owner\My Documents\Command and Conquer Generals Zero Hour Data\Maps
When your finished open up Windows explorer and goto the map directory listed above.
You should see a folder called maps. It's mixed in with all of your other maps that you've played before.
Open that folder, and now you should see a whole slew of new maps. These are official maps as well as a bunch of mission maps. i.e. 'MD_CHI02' is a basic Chinese mission map. Copy and paste these maps back up one level in order to run them as 'unofficial' maps.
I picked 'MD_CHI02' as an example for a reason, because it has a set of randomizer scripts that can come in real handy when firing superweapons, at semi-random locations, as if there was a third party firing superweapons on the map.
Look for this neat little trick in an upcoming map called Insurgency Bay. I'm almost set to send it off to Vanguard here shortly, so he can beta test it, and then well see from there whether this puppies ready to launch.
Another important map is a map called Strategem. Sorry, don't remember where I found this one, but it also includes some important scripts that fire the Atry barrage superweapon at three bridges every 200 seconds or so.
Hope this all info helps you somewhat with your mapping endeavors. There's a lot to scripting, so don't get frustrated if the scripts don't work the first time you build them. Debug, debug, debug. Trial and error.