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#661 Jsmooth13

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Posted 05 December 2005 - 10:57 PM

for the SupW General.

B3 Spirit A -- can only be built at an advance airfield (has extra large hangars).
B3 Spirit B -- smae as B3 Spirit A, except for weapons.
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Weaponry:
A: holds 10 carpet bombs. can be loaded with units for paradrops.
B: Holds 1 nuke. much more expensive. cannot load units.
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Advanced Airfield -- has extra large hangars to hold B3 spirits. can hold units from regular airfield if neccessary. Builds Comanche, Blackhawk, and Apache.

<{POST_SNAPBACK}>


There is no such aircraft called a B-3. The bomber you are referring to is the B-2 Spirit

#662 link.the.first

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Posted 05 December 2005 - 11:08 PM

What's the B-24?

The USA strategy isn't really to improvise something in this game though. If they have a job to do they make a new unit specifically for it instead of recycling. China, GLA, and Militia could have bomber paratroopers.

EDIT: New idea: Satellite Uplink Center

Comes after the Strategy Center. Calls in a satellite every few minutes to fly over the map and reveal it for a few seconds. It is really an invisible, untargetable, invincible, unsellable aircraft with a long line of sight.

Main upgrade here is the Satellite Guidance upgrade, which allows several USA weapons to be guided by satellites, greatly improving range and accuracy. This ranges from tank rounds to missiles to the JDAMS in Air Units which gave me the idea.

Edited by link.the.first, 05 December 2005 - 11:18 PM.

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#663 00 Nobody

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Posted 05 December 2005 - 11:52 PM

Weird, the B3 is in the worldbuilder....
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#664 link.the.first

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Posted 06 December 2005 - 12:00 AM

What's it look like?
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#665 00 Nobody

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Posted 06 December 2005 - 12:14 AM

You don't use the worldbuilder much, do you? to get technical, it looks like a B2, but it's named as a B3, right under B2. weird.
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#666 link.the.first

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Posted 06 December 2005 - 12:42 AM

Weird.

I use World Builder sometimes, but I skip down to resources and tech buildings in civilian and only place the buildings on sides usually.
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#667 00 Nobody

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Posted 06 December 2005 - 12:52 AM

I've designed a big map using the old PR naval yards and ships, and even started to script, but it doesn't run. I even put flags and siren speakers on buildings (lotta work). I'd send it to someone if revora would let me have enough room for attachments.

EDIT: I think I have enough room... all I'll need are the scripts, I think. dunno if it'll actually be in the post but...

Edited by 00 Nobody, 06 December 2005 - 12:55 AM.

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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#668 00 Nobody

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Posted 06 December 2005 - 12:59 AM

Ok, they didn't go in the post. weird...
Why won't it work??? all it says is this "Upload failed. You are not permitted to upload a file with that file extension." it's only 26 kb and 65 kb, I thought those were smaller then a megabyte.
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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#669 link.the.first

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Posted 06 December 2005 - 01:15 AM

They are smaller. Lots smaller. Mega is 1,000 or 2,000 kb (which one? I forgot) Maybe it won't allow that file type or something. Try uploading it to some site that lets you upload any file type and link to it there. That's how I do all pictures.

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That pic is in my photobucket account so it doesn't use any of my space here.
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#670 00 Nobody

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Posted 06 December 2005 - 02:26 AM

ummm, it isn't a pic, it's a map. I wanna learn how to script it!!!! it's a cool map!

Edited by 00 Nobody, 06 December 2005 - 02:26 AM.

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#671 Bob

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Posted 06 December 2005 - 08:40 AM

... I wanna learn how to script it!!!! it's a cool map!

<{POST_SNAPBACK}>

Just some general advice here about scripting, and stuff.

In general, I've had to learn from looking at how others script their maps, also from reading the World Builder manual, and from browsing the forum sites that have a topic on maps, and map building.

Also, don't be afraid to take a map save it under a different name and make it a test map to experiment with different scripting options in worldbuilder.

There is a tutorial on map building over at C&C Den that has help on map building, but it doesn't dive too deep into scripting.

One good source for map scripts is to look at the different official EA mission maps that come with the game. To get to them however, you will need to extract them to your map folder.

First, you need to download a .big extraction program. The program I used is called FinalBig. It can be found at:

http://commandandcon...ig_Editor;38034

Once you've got the program installed and running open a file called, 'MapsZH'. It's located in the following directory:

C:\Program Files\EA Games\Command & Conquer Generals Zero Hour

Select all of the files listed in the left hand column of Final Big.

Then click on Edit, then click on Extract all.

Extract it to your maps directory at:

C:\Documents and Settings\Owner\My Documents\Command and Conquer Generals Zero Hour Data\Maps

When your finished open up Windows explorer and goto the map directory listed above.

You should see a folder called maps. It's mixed in with all of your other maps that you've played before.

Open that folder, and now you should see a whole slew of new maps. These are official maps as well as a bunch of mission maps. i.e. 'MD_CHI02' is a basic Chinese mission map. Copy and paste these maps back up one level in order to run them as 'unofficial' maps.

I picked 'MD_CHI02' as an example for a reason, because it has a set of randomizer scripts that can come in real handy when firing superweapons, at semi-random locations, as if there was a third party firing superweapons on the map.

Look for this neat little trick in an upcoming map called Insurgency Bay. I'm almost set to send it off to Vanguard here shortly, so he can beta test it, and then well see from there whether this puppies ready to launch.

Another important map is a map called Strategem. Sorry, don't remember where I found this one, but it also includes some important scripts that fire the Atry barrage superweapon at three bridges every 200 seconds or so.

Hope this all info helps you somewhat with your mapping endeavors. There's a lot to scripting, so don't get frustrated if the scripts don't work the first time you build them. Debug, debug, debug. Trial and error.
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#672 00 Nobody

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Posted 06 December 2005 - 11:15 PM

If I could only let someone look at it though... then maybe someone else could do the scripting, it's waaaaay to complex for me :grin: Anyone know how I could send it to another person in PR to look it over, and try to script it? oh yeah, does a map need all the scripts ready to run? if so, then I'm ok. if not, then there's something keeping it from running for tests.
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#673 link.the.first

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Posted 07 December 2005 - 12:38 AM

I have absolutely no idea about scripting.

For what I was saying, not necessarily Photobucket, but MSN Groups lets you upload most file types, probably maps too.
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#674 00 Nobody

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Posted 07 December 2005 - 01:09 AM

Maybe if I could tell people to scenario... this is pretty good

"On an island in the pacific, Americans and Chines are building naval bases, and the two major ones are next to each other. as the chinese attempt to outfit a gattling boat with a tri-engine torpedo, the americans repair a battleship's cannon and bunker, putting new ones on. both the americans and chinese also set up sirens on most everything, and had cannons set up as well. on 3 small sandbars, cannons and bunkers were placed (bunker on top) and a propaganda tower on top of that. the americans set up walls and guard towers, putting modified patriot missile launchers on top, making an outer defense. they then place avenger turrets inside the wall and bunkers even further in. on the shore, american cannons are mounted to drive away naval threats. but what the allied naval bases don't know is that the GLA is in the area. they set up a small hidden base with an airfield, and brought ships into the area (stolen ones of course). they also used battleship cannons, a laser turret, and GGAM launchers to build cannons, righton top of GLA holes, right by the edge of the thick forest. One afternoon, when battleship commanders are in the base, the GLA attack, launching planes, bomb trucks, heavy tanks, quad cannons and the 5 ships (2 stolen, other their own design). The americans retalliate, and chinese andbar cannons are firing madly to drive the opponent away."

wish I could simply upload the map though... :grin:
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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#675 Delta24US

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Posted 07 December 2005 - 01:42 AM

Hmm, will it be stolen planes or are u thinking actual GLA brand planes?
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#676 00 Nobody

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Posted 07 December 2005 - 01:56 AM

I've already made the map, it just won't run, and I'm having difficulties with scripting. :grin: I got it! maybe if I do a winzip I can upload it!
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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#677 00 Nobody

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Posted 07 December 2005 - 02:00 AM

I'm testing it... hope the upload works...
YAY!
now people can look it over, and possibly script it!

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Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#678 sath

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Posted 07 December 2005 - 09:31 AM

There are plans for a B-3 bomber for the ones who don't know it's kinda weird and it's super sonic and it's stealthed but it looks more space agey then ever but the problem is i can't help but feel as if this info is old... :grin:
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#679 00 Nobody

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Posted 08 December 2005 - 12:30 AM

ummm, we mean in the worldbuilder. anyway... is the map running in worldbuilder? and is it also running in the game? if it runs in your actual games, then my comp isn't doing stuff right. dunno why. also, am I supposed to have a map.ini for it?

EDIT: I don't get why I can't change the map boundaries. isn't it possible?

Edited by 00 Nobody, 08 December 2005 - 12:35 AM.

00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
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Desert Corps.
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Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#680 Bob

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Posted 08 December 2005 - 04:47 AM

http://forums.revora...ndpost&p=219205
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