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Frequently Asked Questions (F.A.Q.)


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#41 Guest_Guest_*

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Posted 07 December 2006 - 05:36 AM

in the mod changelog thread says that version 0.99b3 has been released but i cant seem to find it. has it been released or has it been delayed, if its been released where can i d/l it cuz it looks as your site hasn't been updated lately. thx.

#42 Guest_Dr. Leo_*

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Posted 11 December 2006 - 04:01 AM

••• Version 0.99 (Beta 3) - Released xx Oct/Nov, 2006
- Now is required Rockpatch 1.08 SE to play C&C:Reloaded
- etc, etc.


This was added sometime in early October I believe when FS-21 started work on 0.99b3 and intended to release it by November, however it hasn't been released yet. I've noticed that the page has included more updates since then, so work is being done. I would imagine that there'll be a news post on the front page when the new version is ready.

#43 Black Rose

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Posted 31 December 2006 - 07:45 PM

the gates and lazer fencing was helpful to me back in ts butt where is the firestorm generator?
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#44 Jeeves

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Posted 01 January 2007 - 10:09 AM

Impossible in RA2

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#45 VK

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Posted 06 January 2007 - 10:16 PM

butt where is the firestorm generator?

totally removed :(
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#46 Allied General

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Posted 17 January 2007 - 01:06 AM

Well if forceshield clones were possible some day, I would just remove forceshield from gdi tech center and use this for the firestorm structure, story would be all buildings captured or built by gdi, installed wiv firestorm immunity generators and activated within a certain radius causing immunity to damange, etc ...

shame superweapon anims on clones still not working or that progress on RP painfully slow and current version not as stabled as hoped ...
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#47 Guest_Guest_FS-21_*_*

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Posted 17 January 2007 - 03:09 AM

Isn't possible the Firestorm SW but CnCVK is doing a great job rescuing Tiberian Sun superweapons (on RP v1.09 will to have again Drop pods (as GDI 2nd SW or will to be the EMP SW the 2nd SW??), multiplayer games with no IEs & other fixes on clone SWs and standard techs like Sonic weapons of GDI Disruptor tanks...) ;)

#48 Allied General

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Posted 17 January 2007 - 09:53 AM

EMP SW I would only implement if the turret rotates when firing and if not have infinite range as current issues with Fire superweapons

Allies/Soviets/Yuri is forceshield

Nod is Stealth

GDI should be FS

Although FS not possible I suggest reinvent FS as a forceshield clone super power (when forceshield super finally cloned) because such building is iconic in TS

It is like how you add visceroid, naval units.

This way FS more useful as no need to build power draining walls like in TS

Also suggestion regarding superweapons to reimplement upgrade logic ..

AI can use such logic but not on multiple buildings anymore e.g. many pp with many upgrades

Such example in moomans mod and parabomb upgrade.

This way can add ion cannon like old day (maybe AI gets special plug already installed version? techlevel1 clone which already has ion cannon installed.)

The drop pod you can add to such building although personally I would like a one plug upgradeable GDI radar for such "paradrop" like upgrade.

Also you can rebuild hunter-seeker for YR with RP.

Although it not choose random target, you can use "airstrike" clone with lowflightlevel and suicide deathweapon

Maybe also use Tiberium Waste Facility and use as AuxBuilding for new chemical missile superweapon. (using nuke clone) Such building would release tiberium gas if destroy (story can be such building, suck up tiberium gas from underground)

Edited by Allied General, 17 January 2007 - 10:00 AM.

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#49 OmegaBolt

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Posted 17 January 2007 - 11:12 AM

Firestorm Wall would be awesome if brought back in, and would be awsome if it was made possible to add anims on it. So instead of just a glowing wall you get an anim that has some blue going up in the air to make it look as if there is a wall of force there.

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#50 MCV

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Posted 17 January 2007 - 03:14 PM

Well, I came up with a theory today for how to make the FireStorm, but my lack of modding knowledge makes it har to determine if i would work at all and if the problems it has could be fixed.
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#51 Guest_Da Viper Dragon_*

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Posted 18 January 2007 - 06:34 PM

its possible in YR (ts firestorm generator) i've seen it in a few mods....Raden's Aftermath mod in TS mode
at least as i can remember

#52 Black Rose

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Posted 25 January 2007 - 03:22 PM

How do I get some of the maps that the screenshots are from?

#53 FS-21

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Posted 27 January 2007 - 11:27 PM

If you are asking about the TS maps of my screenshots, they are in the C&C:R mod...

...this was your question?

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!


#54 Guest_Splicerxp_*

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Posted 17 March 2007 - 05:52 AM

hello i saw ur mod and its awesome but whenever i start it the game crashes and brings up a Windows Report thing

#55 Jeeves

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Posted 17 March 2007 - 06:02 AM

That would be an error with the game, not the mod; you may need to reinstall.

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#56 Guest_guest_*

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Posted 15 April 2007 - 12:49 PM

why is gdi now sharing the nod sidebar?
dont recall any of the factions sharing sidebars in the last version.

#57 Guest_Guest_*

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Posted 15 April 2007 - 05:51 PM

"why is gdi now sharing the nod sidebar?
dont recall any of the factions sharing sidebars in the last version."

When the mod was first released, the game was hard-coded to have only 3 sides, so to make it work, Nod took the place of Cuba and GDI the place of Korea, I think. Now a recent RockPatch version has made 4 sides possible, so GDI and NOD are different countries of the 4th side.

By the way, FS-21, which EVA will you use for the 4th side? I vote for Cabal!

#58 GodSun666

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Posted 15 April 2007 - 10:03 PM

i vote for: NOTHING.. since its to much work:P lol.. give him a break will yah??? hehe lawl...

no, i geuss THE SCRIN!!!! YAY!!lol....
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#59 FS-21

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Posted 18 April 2007 - 08:51 AM

By the way, FS-21, which EVA will you use for the 4th side? I vote for Cabal!

Now not, due to the lack of TS voices to describe RA2 Superweapons and other possible details... :thumbsupsmiley:
By the way, currently Yuri's EVA (or Allied EVA) sounds ok

Edited by FS-21, 18 April 2007 - 08:53 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!


#60 Guest_Guest_*

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Posted 19 April 2007 - 04:09 PM

"Now not, due to the lack of TS voices to describe RA2 Superweapons and other possible details...
By the way, currently Yuri's EVA (or Allied EVA) sounds ok"

Oh yeah, I forgot about the lack of those voices. Oh well, thought I'd ask just to see, since I didn't know how the fth side EVA works. Glad to see you're still working on Reloaded!




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