Remix Escalation Suggestion
#2001 Guest_Guest_PrOzAk_*_*
Posted 08 October 2006 - 02:00 PM
#2002 Guest_Guest_PrOzAk_*_*
Posted 08 October 2006 - 02:12 PM
I've posted a quote before about this.AI cheating creates mismatch errors when in tries to build faster units.
And once again Stuttering gameplay(ONLY WHEN PLAYING AGAINST AI) it somehow gets reduced with dual core processor.We almost eliminated it.
#2003
Posted 08 October 2006 - 02:14 PM
First that stupid command tank still attacks debris!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Very funny to see a nuclear artillery strike hitting your defences
And pls do sth about those clusters and about the Hive!
First:
This Defence Line wasn't able to down a lvl3 Cluster Tomahawk Strike completly! Cause the Hives can't hit the Missiles, cause you know the small missiles are too slow!
Same hill a bit later after this I was so mad, this can't be!
The stupid Cluster where deployed but they shouldn't as you can see at the last missile! And they instant kill!
#2004
Posted 08 October 2006 - 02:35 PM
how come there were mis matches in the un omeed origional ZH..that tells you something about the engine etc
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#2005
Posted 09 October 2006 - 12:38 AM
Drake what map was that?
And i still think even if u kill cluster tomahawk weapons they should not deploy there payload.. i pretty sure they do and drakes picture only proves once killed they still deploy and do massive damage.
PS: i think teh gla should get a tryed and tested trebuchet >.> lol jkjk
Edited by Phoenix911, 09 October 2006 - 03:06 AM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2006
Posted 09 October 2006 - 12:00 PM
And it was the first time that I've ever experianced sth like that
#2007
Posted 09 October 2006 - 02:36 PM
I know what happened. I'll fix it.It was in a multiplayer game with phoenix, by the way, the Plasma Defence is selcted! it's invisible, but while building you saw it
aww, thank you.I love this mod.
You had alot in there... duely noted. I'm aware off all of these, but some re just prefrences others are incurable, and some are inline to be fixed
it only takes 1 bad router inbetween to screw your game. I got a better connection to Olli than my friend in New Jersy.Yer idk why mine and your games are slow drake i never have that problem with my friend stinger in the US only the odd lag spikes that i sure everyone gets every so often. But it was still playable.... and i was still going to pawn your ass if the game did not die :(
Original Generals AND Original ZeroHour... PvP only, and we still got mismatch errors. So I feel pretty comfortable blowing people off when they blame my mod.so if it is the AI that cause a mismatch.....
how come there were mis matches in the un omeed origional ZH..that tells you something about the engine etc
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2008
Posted 09 October 2006 - 04:32 PM
Nice to know those issues are known(so I am not going crazy!!).. and that some could possibly get fixed.
By the end of this week I'll have another load to post- I already tried a nice 3-way GLA Poisons vs Robots vs Infantry and it was fun.. hehehe!!
Phoenix I know I wouldn't win any prizes publishing literature but it's a simple bug/glitch list. I could spam-post a single issue a time, would you prefer that? I doubt it.. So leave me alone mean person..!! :DE016:
#2009
Posted 09 October 2006 - 05:56 PM
Good day to all.
Nice to know those issues are known(so I am not going crazy!!).. and that some could possibly get fixed.
By the end of this week I'll have another load to post- I already tried a nice 3-way GLA Poisons vs Robots vs Infantry and it was fun.. hehehe!!
Phoenix I know I wouldn't win any prizes publishing literature but it's a simple bug/glitch list. I could spam-post a single issue a time, would you prefer that? I doubt it.. So leave me alone mean person..!! :DE016:
You've made comments about the AI... I want to check... You are ONLY using Robot USA AI right?? Thats the only AI I've modded.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2010
Posted 09 October 2006 - 06:30 PM
I played Inf. He played Nuke vs. a hard robot.
Once I destroyed his command center it mismatched...
And Those AWACS are to the xtreme in PvP.
One AWACS was able to defend like 16 F-44s from 4 single sams
and 4 Triple Sams.
And I totally glad this is back up now...
And Violence. Yeah Most of those have been stated.
The Flight of the Dragon thing with the debris. Pend said something about those being placeholders.
(I think...)
And the Supweps coming from anywhere. Pend said he doesn't know why this happens.
Edited by Ubermedic, 09 October 2006 - 06:35 PM.
The hand has five fingers. Capable and strong. Able to both create and destroy
#2011
Posted 12 October 2006 - 02:52 AM
And i do not mind your posts actuly i like big posts over small ones because alot fo the small ones are pointless or offtopic... (looks at a certain someone) lol
But i was being very lazy when i posted and could not be ass'd to read it
Anyways pend did u change the cyber gen ai any?
It weird i not played with it much most of time i do PvP but i tryed 2 games today with me and my friend, and well the first game was so borning i would of enjoyed watching paint dry lol.
I would have quit but my friend was just killing the enermy and it was like no challen infact the computer i think only built like 30 units max ... but he did space his base and such like he normaly does.
And the second game well was again real borning but funny thing is i quit on the second game cos it was lame and my friend said as soon as i quit the computer suddenly became evil...
Both vs cyber general and both on different maps.
Map 1 was beachhead and map 2 wall of china.
Both maps i played using the ai before and worked fine infact beachhead was first map i tryed the insain ai on and well... it was a painful experiance, and well now cyber does not seem to wanna be a challen.. will try a few more games tormoro to test a little more...
Anywone else finding this happening?
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2012
Posted 12 October 2006 - 02:52 AM
#2013
Posted 12 October 2006 - 02:55 AM
idk if i missing anything out... lol
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2014
Posted 12 October 2006 - 03:30 AM
Anyways pend did u change the cyber gen ai any?
Violence also mentioned the AI was weak... maybe when I added the Spider Mines to the AI it compiled bad... I dunno. But when she said she could take 4 insane Robots I knew for sure something was wrong with it.
I'll roll back to a build earlier. I don't know what happened, but I'll fix it. the insane will be!
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2015
Posted 12 October 2006 - 10:54 AM
And yer ir eally should have read violence post but... i was laze.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2016
Posted 12 October 2006 - 02:25 PM
#2017
Posted 12 October 2006 - 02:29 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2018
Posted 12 October 2006 - 09:50 PM
seriously, i am at 5 star and it won't let me PICK FIELD command as a general point
Edited by Guy980, 12 October 2006 - 09:56 PM.
#2019
Posted 13 October 2006 - 01:11 AM
(if thats what your talking about)
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2020
Posted 13 October 2006 - 08:06 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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