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Remix Escalation Suggestion


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#2021 Phoenix911

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Posted 13 October 2006 - 09:01 PM

o.O u mean to tell me guy that u never choose tank training as the tank general? i am only assuming because if u could not get the 2 other gen powers then u must not of been using that...
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#2022 Guy980

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Posted 13 October 2006 - 10:24 PM

omg. i kenw it. well i did it. omg is it cheap.

#2023 Phoenix911

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Posted 13 October 2006 - 11:22 PM

Whats cheep? the tank general is very balanced and very fun :p
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#2024 Ubermedic

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Posted 14 October 2006 - 12:52 AM

wow... The Contra Page on Revora is still down.
But yeah. The Robot AI will build like 5 spider mine groups then
pretty much not build/attack anymore (will purchase upgrades though)
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#2025 Capt.Drake

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Posted 14 October 2006 - 10:12 AM

It just comes to my mind the LRM tank still had the large guard range, shouldn't that have been changed? Cause it's annoying when support units start running around on the field

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#2026 Phoenix911

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Posted 14 October 2006 - 10:35 AM

Well i have always thought that artillary and other long range support units should all have the gaurd range of there max attack range.
I this way artil wont drive to thr front of your army or move in a stupid way to get in range and then find that because it moved it closesd the gap a little mre making the eneym fire more sooner on it.
I think artil really needs a big sight range aswell... because i don't see the point in having artil on garud if they don't have the gaurd range to fire at there max range or if they can't even see the target.
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#2027 Ubermedic

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Posted 15 October 2006 - 11:50 PM

I dont think the arty. needs a big sight range.
I think the "recon" units should have a big sight.
Cause the arty (irl) needs croods rights?

Edited by Ubermedic, 15 October 2006 - 11:51 PM.

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#2028 Phoenix911

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Posted 16 October 2006 - 12:28 AM

Artillary having a guard area is lame it has limated sight range and its cover range does not take the artillarys max range to it full protensal.

And radar vans are ok for china there stealthed when not moving.. but what good are the us radar vans? ther only really good at put near your defence or in your base.. u can't use them to recon because they can be seen and killed.. they should be stealthed...
Spy drones suck because it has a timer to deploy 1 and can be seen and shot down very easy and the scort drones have little sight range... it short some teams or sides have crap radar detection that srtil being on gaurd is pointless.

Thats my point don't you agree? or?
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#2029 Capt.Drake

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Posted 16 October 2006 - 12:00 PM

My hole point was that the stupid support units shouldn't move if I put them on guard, that normally has a reason, you know bigger sight range would be cool, but ok
And just a question does the Coammd Center for Tanker work properbly? Or is it just for Tanks or another question, why can the ATACMS outrange the Artillery defences, even if I have the search and Destroy thing?
I mean these bastards start shoting right outside the sight range!

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#2030 Pendaelose

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Posted 17 October 2006 - 01:48 AM

The problem with the gaurd radius on units is that it is related to BUT NOT EQUAL to the sight radius. I'm not sure what the relation ship is... double, exponential... I don't know. If somebody can tell me, then every unit will have the exact range and they will never move when guarding.

until then, I prefer the radius larger than smaller.
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#2031 Violence

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Posted 18 October 2006 - 11:03 AM

I've had some problems posting and sending PMs apparently but hopefully this time it will work.
So check these out.

This is a long list so please don't hate me.

Again, if I mention something already out there or if I note something that is "as intended", just let me know.

I'll have some more stuff soon.

First off.. What I play against is indeed the Robot AI on Insane settings and any AI comments are related to that.. I have tried to "teach" the other Gens' AI but they are hopeless students!

-------------------------------

- Currently there are too many ways to empty garrissoned buildings. Earthshakers, Tomcats, Stealth Fighters. Giving this upgrade to Tomcats is needless Earthshakers are already very powerful units and kill Stinger Site infantry anyway.

- GLA Toxin Bunkers can be garrissoned by enemy units. Once inside, enemy units can't be ejected by any player but they take up tunnel slots.

- GLA Toxin Bunkers also show 8 slots while you can put in 10 units just like the ordinary tunnels.

- GLA Toxin Bunkers should start on "Manual Detonation" for ease.

- GLA Toxin Defilers : The enemy cannot see their count-down or quantity and they don't show on the map. Moreover there's no warning that a super weapon is being used when the player "launches" the clouds.

- GLA Toxin Defilers : Make those buildings more fortified and remove their rocket defense. Have them take up lots more of space like the SDI so that the player may not spam them so easily.

- Upon upgrading with Inflamable Acids, Acid doesn't ignite instantly but rather after the white ooze dissappears. By that time, the extra flame damage is simply insignificant. Acid should instantly ignite and burn the whole time it takes for the white ooze to dissappear.

- GLA Toxin's Sturm-S unit now shoots only one missile.

- Stealth Fighters(observed the Pegasus of US Robot doing this many times) will attack infantry coming from infantry paradrop relay while it's mid-air, killing them in masses.

- USA Robots' Cluster Missiles' droplets damage vehicles before they explode(the ones coming from the General's Ability AND the ones fired from the artillery vehicles). What is more weird, they do extreme damage.

- USA Robots' Fafnir Mech needs to go in close range of their target to use that excellent short-range blue laser. The rest of its armament has insignificant damage except the yellow laser, but that reloads too slowly to be a threat. Therefore, a boost in its health and armour is logical to help it get near.

- GLA holes left behind after destroying a building go invisible. This should be Stealth GLA's priviledge.

- Toxin GLA's Acid and Toxin Clouds shouldn't be cleaned by Super Weapon Gen's firebases(nor by any other means for that matter or you'd just spam ambulances/chem soldiers and render them useless). Note that this is a request regarding ONLY those clouds, not toxins, acids etc in other forms(most of which are still un-cleanable due to a bug by the way).

- Fafnir(and possibly other Mech) do not gain rank. Perhaps it's a bug that occurs only when you buy the Veteran Robots upgrade.

- Manticore turret should be Tank Gen's priviledge plus Infantry has the best AA with minigunner bunkers and Troop Crawlers. Consider removing it from Infantry Army.

- Nuke General : A few suggestions, 1st SW should be the MIRV. 2nd should be something like a "Holocaust Missile" with bright yellow radiation which eats up everything slowly in a large area- the trick is it cannot be cleaned by ambulances and has the impact damage of a single nuke.

- Nuke General: Consider replacing their long range vehicle that shoots every 2 minutes with a Tactical Nuke Missile Launcher, because as it is it cannot even rival Tank Gen's Heavy Artillery. Another option for that vehicle would be to make it drop a radiation shell which will contaminate a large area but won't do any significant impact damage.

- Lasers' Libra; They dominate even against Tank. At later levels Laser gets the Anubis Main Battle Tank- only it's useless because the Libra surpasses it in comparison regarding cost, time, point when you can build it, power demand while having a more-than-sufficient attack. Libra break down more easily but that's not a real drawback. Consider adding some more armament to the Anubis or toning down the Libra. Take into consideration that even the Penetrators are very formidable, and all this makes Laser quite an aggressive General instead of the turtler/strategic player he was meant to be.

- When GLA capture SW's that require power the SW keeps counting down even though power is off. I had that happen with the Air Force Generals' Adv. Airfields which call in Strategic Bombers and the Orbital Strike Stations but haven't tested it appropriately with other SWs.

- The spy drones/designators that the US Robots' ATACMS long range launchers produce, cannot be targetted, not even manually by AA defenses. The same stands for this General's Commanche-produced spy drones/designators. They do 'die' after a long time, but that's not a real solution.

- The A.I. builds on top of other buildings. 6 Tomahawk Storms on the same spot for example. Highest score yet is 13 Storms in the same spot.

- GLA Toxin Defilers could offer Silicon Clouds through an upgrade as well.

- USA Robot has an EMP A-10 caller mine. EMP weaponry is for Super Weapons Gen, so Robot should have normal A-10 caller mine.

- A.I. aircraft(at least the Pegasus and the Robo Raptor) don't crash-land when there's no airfield. Air Force's and SW Gen's aircraft do crash-land in such situations so it's probably a bug.

- Super sonic flight is the US' priviledge. Remove it from the China Flame's Phoenix and just make that plane into a heavily armoured bomber, and give it an even larger area of effect and damage to make it up to the player. Similar changes needed to Infantry's Artillery Relay Aircraft which flies at super-sonic speed.

- Krylin Neutron Tank : This vehicle should be a turret replacement for the Manticore Turret with Infantry because its speed, turning speed and reload rate make it a sitting duck. Additionally its low health makes it very weak over-all. It's too slow to be escorted by infantry units and it would possibly kill them as it has a large neutron area of effect.

- Consider adding the "Escort" function to vehicles. In Shockwave I think, you could select "Guard" command and target a friendly unit. You could make all your units move at a certain units' speed and protect each other intelligently which is very convenient and user-friendly method to manage your armies. You could also have them protect buildings in the same manner.

- US Robot Insane A.I. still doesn't use Mechs.

- Dozers and workers sometimes ignore you when you tell them to go somewhere.

- USA Laser having most of his aircraft stealthed seems too strange and irrelevant to that army's preferences.

- Remove EMP effects from Laser units such as Orbital Strike and the Orbital Strike Designator vehicle, has nothing to do with them. And it's SW Gen's priviledge just like Neutron is to Infantry. Moreover, I don't see how a laser blast would cause an EM pulse to go off.

- The AWACS seems to be able to disable drones within a certain radius. ECM capabilities are China's advantage.

- Consider giving the Falken an attack similar to the blast of the Annihilator Turrets from Contra 4(an instant single particle shot with an area effect). Remove its Air Attack button from its panel as it doesn't work.

- China Tank Gen : Units produced by your War Factories when you upgrade them with a specialized production function do not get selected with 2click on existing units of the same type. An example, produce 4 War Masters without Spec. Prod. and then 4 after you upgrade to War Master SpecProd. 2click, and you won't select all War Masters.

- China Tank Gen : The Frenzy Command Tank is trying to go near enemies and gets wasted because its sight range is medium, judging from the Guard Area size. Increase it so it won't go near. Correct me if that's not the way you have programmed that tank but it seems to be why it's acting like that.

- China Tank Gen : Strategic Command and Field Command both say "Unlocks Field Command Tanks" on their description. What is wrong? I believe one is used to unlock the CCC building, what does the other do? This Ability's description(tool tip) needs to become more accurate.

- When you tell a Frenzy Command Tank to "Stop" it keeps firing off abilities where you last force-attacked.
You have to target something which can be destroyed so that after it will stop.

- Frenzy Command Tank seems to automatically target radiation and other left-overs of vehicles with abilities.

- Destroying a Hack Lvl. 3 Net Center leaves a radar protruding out of the ground where the building was, prohibiting construction at that spot.

- China Tank : Vehicles like the War Master leave behind radiation equal in DOT to that of Nuke General's which causes too much collateral damage in early game.

- China Tank : Heavy Artillery Tank displays a list of Nuke General's upgrades in its control panel, like Isotope and Uranium Plating I think. Those of course are not Tank's upgrades so it's a glitch.

- Hellfire Drone : It fires at aircraft AND land units for some reason. This was observed using a Heavy Drone Controller with Hellfire Drones.

- US Superweapon Gen : When out of power, her Avengers go offline but do keep shooting. I believe they shouldn't go offline at all- power consuming units should be Laser's disadvantage.

- Even without enough power you can use certain General's Abilities and super weapons. I noticed that playing with SW Gen but maybe it is as intended. I remember one of the abilities still active when you're out of power is the Carpet Bombing, so maybe that's normal as it doesn't use power really. I still have to let you know.

- Tank General : Repairs Upgrade from Tech Center doesn't display a sufficiently informing tool tip/text.

- US Air Force : Strategic Bombing is very weak. Playing in a small/medium map where you can't build many of those airfields, will give you 2 Strategic Bombings at most. With 2 of these you cannot even destroy a defense line, because the bombs are too far from each other on the ground and do not have enough area damage. I've had an Avenger on my defense line, as it was bombed by this ability twice. It lived through both bombings.

- The US Laser Mithrall should be 'deployable' like all similar vehicles for the US, making it a strategically used vehicle.

- The green circle surrounding the Mithrall doesn't seem to do anything at all although it looks exactly like the unit Air Force General uses to destroy missiles.

- Sometimes, an explosion will put a vehicle like the Mithrall or other long units into a weird position. If you try to move it afterwards, it will just slide on the map in that weird position, for example with the front part burried into the ground.

- That Orbital Strike for US Laser : Seems it needs a small boost to its damage per Laser Ray(the SW, not the Orbital Strike Vehicle).

- The most mismatches I've gotten were when Tank General was in the game in PvP without A.I. present. But they were too few, and I must say there also was a Laser General usually- specifically an Annihilator turret defense being destroyed seems to be the culprit. As for Tank, I have yet to find out what gives him mismatches.

- Why does Laser US have Countermeasures Upgrade for his airplanes instead of Point Defense Laser Upgrade?

- Sometimes Tank General will get confused and consider the Tech Labs to be Tech Centers, showing the same upgrades in both and counting them as Tech Centers but it will allow you to Escalate to Lvl. 3 nevertheless. You just loose the upgrades from the Tech Lab. Major bug. Probably has something to do with what causes you to have to build a second Tech Center or a second Isotope Lab with Nuke sometimes to make the game realize they are available.

- Emergency Repair is still the most useless and weak ability for a 4' counter. Improvement is needed.

- Nuke General's Helix: After upgrading with Bomb Bay it seems like you are able to add another
upgrade like for instance a Gattling Cannon, only after that second upgrade is finished it
doesn't work.

- US Robot A.I. doesn't utilize the Drone Controllers and Heavy Drone Controllers, it just sends them to
you without drones.

- Nuke China: Helix choppers upgraded with Gattling Cannon can attack air units and will even attack incoming missiles. Is this intended?
Possibly applies to all Generals' Helix.

- Nuke China: Tactical Nuke Launch defense turret sometimes ignores enemies that are behind it and you have to manually target them.

- US Air Force: A-10 Caller Tower now calls in Aurora bombers. If that is intended, a name change is due.

- US Air Force: Aurora do not benefit from the air craft speed upgrade, or there is no relevant icon in their upgrades list.

- Rapier F-44: Between the King Raptor(buildings and units), the Aurora(infantry/vehicle spams, defenses, buildings) and the Stealth Fighter(defenses, infantry spams) this jet is useless considering when you can build it, how much it costs and how long its production takes. In effect it could even not exist and it would be the same. A suggestion would be to have its model replace the King Raptor's model and have it as a cosmetic change.

- Radiation still can't be cleaned. There is a possibility that this is true only regarding
radiation from Super Weapons(MIRV, Nuke Missile, GLA Demo Scud Storm) and other major factors
and not smaller sources like tank debris. Either way it is a big problem.

- A side-note; over all and quite importantly, some technologies need to be better distributed and categorized among the Generals. For instance I will say that the Robot General sharing PDL drones with Laser is acceptable considering the nature of both, but Laser having stealth planes and EMP effects and other such examples are really taking off from the feel of each army.

- Has the idea of giving money to your allies been dropped? Many 2 Vs. 2 I participated in usually ended up later on with the Chinese sides having problems with money. The amount of super weapons and methods to attack from great distances means their net centers are almost always main targets but the main issue is they have great difficulties jump-starting their economy after you destroy the net centers, unlike GLA and USA.

- All US Ambulances gain rank for some reason.

- China Infantry; Remove their missile turret and their Manticore turret and replace those with an upgrade for his Gattling Cannons.. "Heat Rounds". After the upgrade, his gattling defense will damage vehicles sufficiently as well. His gattling towers will then become multi-purpose defenses and there won't be a need to borrow ideas from other China Generals nor stray from the main theme of "bullets for everyone". Besides his defense has enough variety, with all the different infantry you can put in the bunkers.

-------------------------------

Okay, that wasn't too bad! I know there's not plenty of PvP suggestions but every time we started a deathmatch a ton of smaller things came up that made it into this list. No worries...! More is on the way.
"...Chaos is the only True Answer.."

#2032 Phoenix911

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Posted 18 October 2006 - 12:32 PM

OK here is my responce and i not going to comment on gla ideas becaunse gla has not been done yet and pend has his ideas for them already so i will hold my ideas till i seen whats going on with them.
And i only commenting on things that i beleave needs commenting on, also i think alot of the changes your asked for are just changes that u want to make it easy on you and your sticking to stricked guidlines for each generals should have can't have. This is a mod does not have to fully the old ways to the letter :lol:

- USA Robots' Fafnir Mech needs to go in close range of their target to use that excellent short-range blue laser. The rest of its armament has insignificant damage except the yellow laser, but that reloads too slowly to be a threat. Therefore, a boost in its health and armour is logical to help it get near.

I already told pend about the fafnirs being well crap now, he has already replyed saying they was abalanced for contra 4 and as such he will be making them more powerful or well worth using again in remix so don't worry about this too much.

- Fafnir(and possibly other Mech) do not gain rank. Perhaps it's a bug that occurs only when you buy the Veteran Robots upgrade.

I think thats ment to be like this mechs are robots there not humans they don't learn like us besides cyber general gets an upgrade to make them built with 2 stripes already :p

- Manticore turret should be Tank Gen's priviledge plus Infantry has the best AA with minigunner bunkers and Troop Crawlers. Consider removing it from Infantry Army.

I have had 2 or 3 friends say the same thing about why does the infantry have this and i reply all the time with.
"Why not?" China tank and china infantry have something in commen there both "china" they could share some tech and i don't see how having a mantacore turret is a bad thing.

- Nuke General : A few suggestions, 1st SW should be the MIRV. 2nd should be something like a "Holocaust Missile" with bright yellow radiation which eats up everything slowly in a large area- the trick is it cannot be cleaned by ambulances and has the impact damage of a single nuke.

This is just your personal opinin and is not a vailed should be... the nuke geneal is balanced later game he is just a little borning before. Pend is making him more fun again while maintaing the balance.
Also the mirv is TOO powerful for a 1st sw silly. It fine and GOOD to have a nuke before the mirv aswell as needing to upgrade to mirv, Also both sw leave radiation around already so again your idea is pointless.

- Nuke General: Consider replacing their long range vehicle that shoots every 2 minutes with a Tactical Nuke Missile Launcher, because as it is it cannot even rival Tank Gen's Heavy Artillery. Another option for that vehicle would be to make it drop a radiation shell which will contaminate a large area but won't do any significant impact damage.

I have no idea what your tlking about here, i guessing u simply want to remove the heavy nuke cannon for a missile mobile sw? right? well i don't see teh need i think this again is just your personly prefrence.

- The A.I. builds on top of other buildings. 6 Tomahawk Storms on the same spot for example. Highest score yet is 13 Storms in the same spot.

Ok gonna say this again and to everyone..... this has ALREADY been posted in the forums MENY times, and let us not forget that even with out mods the ai sometimes did this ok, pend has said he can try and make them do it less often but he can't change a bug that has always been in generals.

- USA Robot has an EMP A-10 caller mine. EMP weaponry is for Super Weapons Gen, so Robot should have normal A-10 caller mine.

this is your opinin again and does not need changing... Do u think 1 person in the world knows about emp? or one country? No, the emp is sw general specialty but it does not mean other country can have it in small doeses, cyber general and laser has emp effect on what? 1 maybe 2 things woh not a big deal i sure they would know how to make an emp effect as the technolagy is not a secreat. Stop thinking 2d and think more 3d if u know what i mean.

- Super sonic flight is the US' priviledge. Remove it from the China Flame's Phoenix and just make that plane into a heavily armoured bomber, and give it an even larger area of effect and damage to make it up to the player. Similar changes needed to Infantry's Artillery Relay Aircraft which flies at super-sonic speed.

Agin personal opinin and again super sonic flight is not something only 1 country in the world can do its not too secreat get out fo your little box and start thinking outside of it.
1 other team using super sonic flight in 1 or 2 aircrafts is fine. its not going to make them US nore is it taking away from the US play style.

- Krylin Neutron Tank : This vehicle should be a turret replacement for the Manticore Turret with Infantry because its speed, turning speed and reload rate make it a sitting duck. Additionally its low health makes it very weak over-all. It's too slow to be escorted by infantry units and it would possibly kill them as it has a large neutron area of effect.

Krylin? i though that was the heavy flame tank... but i can't remember lol.
But this is your personaly opinin again just like my opinin is neutron is worthless to infantry, i never use it or any other neutron weapons why waste mony on such weapons when i can kill a enermy using infantry and crawlers or battlefortresses, infantry does not need to steal another sides uit to win, the only neutron weapon thats worth using is the nuetron mission because that can help your attack by lowing there defenders alot, other than that tho neutron tank hunters or the neutron artil imo is well a waste of time and money. So u see both are thoughs are simply are own opinin.

- US Robot Insane A.I. still doesn't use Mechs.

Well i guess u not noticed but 2.7 has an ai problem and we have told pend and he said he will fix it ok, even u have already posted before about the ai having been fubarded ince adding the spidermines but he will fix.

- Remove EMP effects from Laser units such as Orbital Strike and the Orbital Strike Designator vehicle, has nothing to do with them. And it's SW Gen's priviledge just like Neutron is to Infantry. Moreover, I don't see how a laser blast would cause an EM pulse to go off.

Same anwser i said about the cyber general having emp at demo traps general power, 1 or 2 emp things on other countrys is not a big crime, Think about china they had an emp bomb in the standard general but OMG there not sw gen maybe we shoudl remove it ... LMAO do u get my point yet?

- The AWACS seems to be able to disable drones within a certain radius. ECM capabilities are China's advantage.

Thinking in your little box again please clime out of it soon, the tech for ecp/emp is not a well guarded secreat all countrys could develope it if they wanted... i do not see any harm about other teams using the same tech in small cases aslong as it does not take away from there play style and so far the small things u have said about about the us EMP and the china ecm is pointless as some teams use it in small does yet retain there playstyle.

- Consider giving the Falken an attack similar to the blast of the Annihilator Turrets from Contra 4(an instant single particle shot with an area effect). Remove its Air Attack button from its panel as it doesn't work.

Personaly opinin poking its head out again ;)
I think the falken are fine infact i like them how they are, i do however and suggested in responce to drakes comment in the laser topic about adding 2 types of falken 1 for each teach tree path u can take.. as yet tho pend has not replyed to that idea.

- China Tank Gen : Units produced by your War Factories when you upgrade them with a specialized production function do not get selected with 2click on existing units of the same type. An example, produce 4 War Masters without Spec. Prod. and then 4 after you upgrade to War Master SpecProd. 2click, and you won't select all War Masters.

yes i noticed this with some things like rangers from a destroyed us building can not be salected with other rangers...i think this is because they have there own menu or some other coding area that makes teh computer think there different units, the commnd for specilization i think changes the commde tabs and so the other units from the first command tab is different in that sence.. but idk not sure if its a bug or if it only way to make it work...

- China Tank Gen : The Frenzy Command Tank is trying to go near enemies and gets wasted because its sight range is medium, judging from the Guard Area size. Increase it so it won't go near. Correct me if that's not the way you have programmed that tank but it seems to be why it's acting like that.

Well i already asked pend to add a minimen attack range on it so it will only move into a set range with will keep it with the group of units.. i also asked him to make the heavy and the standar command tank move at the same speed of there corisponding tank type.. ie: heavy command tanks move same speed as emperors and command tank same speed as warmasters.
Not tryed it again because i been playing infantry and laser gen tons but i already told pend that last time i used the heavy command vehical he dropped his own sat hack 3 powers on him self lmao... but pend said its not a bug and it was simply my game being stupid.. but idk gonna have to see if it still does it lol.

- China Tank Gen : Strategic Command and Field Command both say "Unlocks Field Command Tanks" on their description. What is wrong? I believe one is used to unlock the CCC building, what does the other do? This Ability's description(tool tip) needs to become more accurate.

The first 1 unlocks the command tanks i beleave the second unlocks the building so that u can build the heavy command tank.

- Hellfire Drone : It fires at aircraft AND land units for some reason. This was observed using a Heavy Drone Controller with Hellfire Drones.

not a bug imo its uses same codeing for the tow missile i think so it is capable of both, and the missiles are not massivly over powered so its not a big issue.

- The US Laser Mithrall should be 'deployable' like all similar vehicles for the US, making it a strategically used vehicle.

I agree to this always thought it should deploy.

- US Air Force : Strategic Bombing is very weak. Playing in a small/medium map where you can't build many of those airfields, will give you 2 Strategic Bombings at most. With 2 of these you cannot even destroy a defense line, because the bombs are too far from each other on the ground and do not have enough area damage. I've had an Avenger on my defense line, as it was bombed by this ability twice. It lived through both bombings

it is only a light bomber wing compired to that of teh second sw he gets, it works fine imo but maybe a slightly bigger damage area power bomb is a good idea but idk.

- Why does Laser US have Countermeasures Upgrade for his airplanes instead of Point Defense Laser Upgrade?

PDL has always been standard and never needed upgradeing and CM has always been an upgrade for all us sides in the standard general soits fine.

- Emergency Repair is still the most useless and weak ability for a 4' counter. Improvement is needed.

yep there emergancy repair sucks lol.

- Nuke China: Helix choppers upgraded with Gattling Cannon can attack air units and will even attack incoming missiles. Is this intended?
Possibly applies to all Generals' Helix.

gattling guns has always been able to shoot at air units with its gattling guns and i think it can shoot at missiles like the scud and stuff always aswell but small jet missiles and such it does not.

US Air Force: A-10 Caller Tower now calls in Aurora bombers. If that is intended, a name change is due.

Yes thats intended and a welcomed change teh a10s was too slow, the name change is needed tho.

- Rapier F-44: Between the King Raptor(buildings and units), the Aurora(infantry/vehicle spams, defenses, buildings) and the Stealth Fighter(defenses, infantry spams) this jet is useless considering when you can build it, how much it costs and how long its production takes. In effect it could even not exist and it would be the same. A suggestion would be to have its model replace the King Raptor's model and have it as a cosmetic change.

NO u obvosly are not a airforce general lover, that aircraft is damn eveil it has 4 missiles that imo are powerful it can fly stealthed and release its payload stealthed NO other airforce gen units can do this so it is very good on hit and run tactics, aslong as u use your auroas to hit radars or detection systems around your target area u can poss havok on an enemy.

Can't be assed to do any more as post is long... but anyways most of your suggestions are cosmectic or just your opinin to your play style and i think u need to start thinking out side the box ;)

Edited by Phoenix911, 18 October 2006 - 12:44 PM.

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#2033 Capt.Drake

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Posted 18 October 2006 - 12:49 PM

Ok, i acctually read it, and it took and took and took!
Ok what's wrong with giving Bunker Busters to F-117 and the F-14, beside that the Earthshaker is Tank Géneral and has nothing to do with them, and you forgot FlashBangs Flame and toxin, so nothing wrong with this,
Then the Rapier, you might haven't noticed the Rapier uses HE warheads and is far better against Infantry then Raptors and is a Tank killer, so I think they should stay, and beside that it's the fastest Plane on the field
Then I really have to say, good point with the Monticore, Infantry already has very good airdefences so I think no need for more
The A-10 caller is like it should be , so it's just the name, it was changed, because the A-10 suked, and Auroras are far better

Then Stratigic bombing, ok, that Power is weak, but compared to saturation bombing, ok, but maybe it could be changed
And then Tech with other sides, who cares, ECM fields, man acctually ECM is far better in the USA then in China (in real life)
But ok with the Phoenix, that Plane is just evil with the upgrade 3-4 destroy a command center with ease
I know just a few answers, but ok
GLA isn't modded by the way, some of your sugs was personal opinion, and some others were stuff already known, and about Paradrops, every unit can shoot at paratroopers
By the way, Pend if you've kept the dropping power for any USA side, could you add Rocket Defenders to it and not only Ranger?

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#2034 Phoenix911

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Posted 18 October 2006 - 02:31 PM

Is the sniper back in the airforce barracks i can't remember, last i looked he had not been added back..
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#2035 Capt.Drake

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Posted 18 October 2006 - 02:37 PM

Yeah the sniper is there, and pretty cool in Strykers

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#2036 Pendaelose

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Posted 18 October 2006 - 05:24 PM

A short reply to the long list...

GLA has not been modded at all... And you mentioned some Contra.04 units that arn't even in Remix3... did you get your lists cris-crossed?

But, on a whole, Pheonix is right, 90% of those are opinions, not bugs. A large number of them being complaints that I crossed a unit or tech style from one general to another... My answer being: Thats why I mod. If I wanted the sides to stay the same I wouldn't bother modding. I don't think ANY other mod has done as much to the original generals to make them as unique... so saying that a tech being used on both ruis the fealing is a little uncalled for.

Also, Laser General IS an attack oriented general, not a turrtle. As far as I care he never was a turttle, but he especialy is not now.


Some specific counter points to everyone regarding some exsisting units/powers etc.

the mantacore turret should not be moved over to tank... he has the tank, what does he need the turret for? Infa china's original Remix feature was the modular turrets and the mantacore turret was one of my favorites. Infantry are a pretty good AA, but they are very voulnerable. Personaly, I really like the mantacore turret and build them often. As for his remaining defense variety, its one of his trademarks. I like it.

The Krylin is going to be MOVED to Nuke general and the weapon will be changed. I agree it is not needed on Infa general, the neutron trooper and neutron cannon completely muscile it out of a job. It will also help to make nuke general more unique as an alternate heavy tank with HE/Nuke shells. the low health and slow speed are an intentional counter to its super high damage. No unit should be good at everything.

(Pheonix, Flame China has the Efreet, Same chassis, different turret.)

Another specific point worth indevidual reply... the "Escort feature" ITS ALRAEDY THERE! Just click gaurd then target a friendly unit. done.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2037 Ubermedic

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Posted 18 October 2006 - 06:32 PM

wow... That was a long one violence....

anyway... I was thinking.
Isnt that paradrop a bit... slow?
I mean If you were a general and your soldiers had to jump into an area fulled with gattling cannons and TONS of AA would you say "Jump out of a plane" or "HALO jump into the area" So maybe (If this wouldnt cause damage.) have them open the parachutes lower and maybe put the plane higher (or not even have it at all.)
And yeah. Rocket Troops should be added to the mix because usually the rangers are droped into an area and a tank runs them over.
Oh yeah and The Combat Drop (The one that allows the rangers to clean garrisoned buildings) Doesn't work. Even in a helo full of rangers.
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#2038 Violence

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Posted 19 October 2006 - 07:43 PM

Hello everybody.

Before you go on reading this, please understand that in every single list I've posted I always say that 'IF IT IS ALREADY KNOWN YOU CAN IGNORE IT' and 'IF IT IS SOMETHING YOU DO NOT LIKE OR WILL NOT CONSIDER ADDING/CHANGING, YOU CAN AGAIN IGNORE IT' and such 'COMMENTS, IDEAS, SUGGESTIONS, CONSIDERATIONS' are MARKED as such usually or are pretty obvious for what they are and hence going smart-mouthed about those is not really the best thing you could've done. Especially you, Phoenix dear!! :lol:

As for the technologies available to every army I only have to say the following, Phoenix; Your point(s) have occured to me 100000 times and my brain decided that since the original ZH sacrificed what real armies would use to make the game fun, it's okay to pretend China would leave EMPs to US Superweapon because it adds variety, and allows for major differences, or you might as well give everything to everybody in the long run. That is what compelled me to SUGGEST those things.

Okay, here are my replies to what some of you say.

"Also the mirv is TOO powerful for a 1st sw silly. It fine and GOOD to have a nuke before the mirv aswell as needing to upgrade to mirv, Also both sw leave radiation around already so again your idea is pointless."

- I am talking about a very persistant and perhaps the only intensionally uncleanable kind of radiation with more damage over time.

- Sorry but I will insist on that one about the super sonic Chinese planes. This is NOT like China armies sharing tech, this is like giving GLA EMP too. Chinese super sonic aircraft is just stealing, not even borrowing. Talking about those artillery calling super sonic planes, here's a major bug. If you keep ordering it to move around near enemy AA it doesn't slow down like the Auroras, making a mess for the enemy AA. It was used against me in PvP and trust me, it's the most annoying thing ever. Maybe the Phoenix plane does that too.

"But idk not sure if its a bug or if it only way to make it work..."

- It's nothing major, if it can't be fixed it's still okay. You can just add them to the same group and solve the problem.

"I used the heavy command vehical he dropped his own sat hack 3 powers on him self lmao... but pend said its not a bug and it was simply my game being stupid.. but idk gonna have to see if it still does it lol."

- No I haven't had that happening yet.. Dropping it on itself. I'll keep an eye to see if it ever happens.

"Not a bug imo its uses same codeing for the tow missile i think so it is capable of both."

- In the original ZH it never shot at aircraft. More importantly, there's the Stinger Drone for that and that's the reason for the drones variety. Choices. Give two functions in one drone, and everyone will ignore the Stinger one. If it's not a bug, it just makes Stinger drones pointless. And yes, they do enough damage by the way.

"A slightly bigger damage area power bomb is a good idea but idk."

- It would help a lot!

"Yep there emergancy repair sucks lol."

- Seems like everyone agrees with this. Any changes due, Pend? :shiftee:

"Gattling guns has always been able to shoot at air units with its gattling guns and i think it can shoot at missiles like the scud and stuff always as well but small jet missiles and such it does not."

- Excuse me but not in a single mod, including the ZH original did the Helix shoot at missiles or aircraft or choppers with its Gattling Tower. It was only against ground forces. I don't want to sound rude but if it's not "as intended" it should be changed.

"That aircraft is damn eveil it has 4 missiles that imo are powerful it can fly stealthed and release its payload stealthed NO other airforce gen units can do this."

- I stand corrected. I had never noticed it fired while stealthed. Excellent tool.

"Ok what's wrong with giving Bunker Busters to F-117 and the F-14, beside that the Earthshaker is Tank Géneral and has nothing to do with them, and you forgot FlashBangs Flame and toxin, so nothing wrong with this."

- Well especially in the case of the US they already have the F-117.. It's just excessive to give it to the F-14 I believe. As for the Earthshaker.. I can't decide if it's too much that it empties buildings. Tank is about destroying stuff. Not using sophisticated methods like emptying a palace instead of destroying it.

"But ok with the Phoenix, that Plane is just evil with the upgrade 3-4 destroy a command center with ease."

- The damage can be tolerated and even increased if it would just not be super sonic like the Auroras.

"Pend if you've kept the dropping power for any USA side, could you add Rocket Defenders to it and not only Ranger?"

- That's a must in this mod.. If the power is retained.

"GLA has not been modded at all... And you mentioned some Contra.04 units that arn't even in Remix3... did you get your lists cris-crossed?"

- Aaaaargh sorry for that, with the C4 units!!!!! Sorry! Oh and yes, I know GLA isn't modded. Just giving you a heads-up for what's most obvious with them. If you have noticed them on your own, just ignore them.

"It will also help to make nuke general more unique as an alternate heavy tank with HE/Nuke shells. the low health and slow speed are an intentional counter to its super high damage. No unit should be good at everything."

- Won't it resemble the Flame Gen's super tank too much if that's done?

"The "Escort feature" ITS ALRAEDY THERE! Just click gaurd then target a friendly unit. done."

- For some reason it doesn't work on any of the 4 comps I've got available... So I had to add it since I had no way to know if it's there.

"Have them open the parachutes lower and maybe put the plane higher(or not even have it at all.)"

- A little speed-up to this paradrop procedure is welcome.

Oh and closing, here's something interesting....

- US Robot's cyborgs have a nice new voice, but they talk like normal rangers when capturing a building.
"...Chaos is the only True Answer.."

#2039 Phoenix911

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Posted 19 October 2006 - 09:28 PM

violance i do not remember being smart mouthed in my reply to your last suggestions but if i did witch i may have been 1 or 2 times knopwing me then i am sorry ;)
But i stand by my posts and pend agreed with my responce on the whole.
And actuly violance emp tech is not very hard to master its a pretty simple device even the gla could work it out if they wanted, terroests are not dumb they maybe un educated in the world and think that they are right and that everythings agest them or watever there reasons but there not stupid.

And 1 thing i did pick up in the last post by u (i did not read it all as i am busy right now)
But stinger drones was NOT in the orginal ZH, you only had repair drone, hellfire drone and spy drone. Basicly the hellfire drone did and has always been able to shoot at air it uses the same codeing as the tow missile on the humvee if i remember rightly or very close basicly same damage give or take and capable of hitting air and ground.
The stinger drone was a contra/remix added drone, just like the suicide drone
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#2040 CPT.TIKER

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Posted 19 October 2006 - 09:34 PM

hi i am back
too busy these days
can some 1 summraize to me what happened?
any new releases?




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