Remix Escalation Suggestion
#1961
Posted 01 October 2006 - 09:43 PM
o and pend yes more than 2 is over kill but u saying 1 used right is more effective than 10 well not if all 10 are used right lol
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1962
Posted 01 October 2006 - 10:37 PM
I not had that lebra problem atlest not that i think of O.o
o and pend yes more than 2 is over kill but u saying 1 used right is more effective than 10 well not if all 10 are used right lol
Ahhh but I said 10 SPAMMED... thus the truth of my statement...
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1963
Posted 02 October 2006 - 12:09 PM
I did some testing about the defence and nothing, I'll hit him tomorrow cause he tells crap shit
#1964
Posted 02 October 2006 - 02:38 PM
For one thing though, the Smerch is no different than any other missile artillery unit. If it can be tricked into its missilesskimmng the ground, and missile can.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1965
Posted 02 October 2006 - 09:03 PM
#1966
Posted 02 October 2006 - 09:58 PM
FLAME GEN AI DOES NOT WORK ON TORNMENT ISLAND or all the maps i do not know. i do not think he starts with a command centre
2. when i fire flame gens napalm rocket barrage superweapon it just blows up in a fire storm and does not fire.
#1967
Posted 02 October 2006 - 10:23 PM
#1968
Posted 03 October 2006 - 12:30 AM
the ONLY scripted AI is Robot USA.2 HUGE BUGS WITH 2.07.
FLAME GEN AI DOES NOT WORK ON TORNMENT ISLAND or all the maps i do not know. i do not think he starts with a command centre
I've never seen this... I've fired many on many occasions.2. when i fire flame gens napalm rocket barrage superweapon it just blows up in a fire storm and does not fire.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1969
Posted 03 October 2006 - 04:27 AM
Check out the screenies:
Sherman Calliope
more than a little over powered... If I were the developer I'd atleast tone down the reload time, but Relic felt like they needed something that could compete with the German tanks... btw, the turret is turned around backwards because its running like a bitch from my 2 tigers!
Engineers
I've seen new first person shooters with less detail on infantry. and more amazing still is it runs pretty good even when the game is maxed out.
Overall, I think Company of Heroes is all that and a bag of chips. The unit and faction AI is astounding. The troops hug cover and always prefer to get behind cover in a fire fight. Anti-Tank/Anti-Infantry is well balanced, and the engine is increadible to watch. Building and vehicle damage is location based... so you can destroy the engine, or weapons on a tank. They even have fun little things like damaged vehicles running out of control until they wreck. they have so many unique little touches to make it a super sweet game that I don't know what to do. It almost heart breaking to stop playing so I can finish Remix.
And a screen from the game-play fotage on Supreme Commander.
This one doesn't come out till early next year, but I'm sure it will destroy my life when it does. The in game footage has a scale of combat as increadible as CofH's increadible details...
Edited by Pendaelose, 03 October 2006 - 04:33 AM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1970
Posted 03 October 2006 - 04:52 AM
#1971
Posted 03 October 2006 - 09:21 AM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1972
Posted 03 October 2006 - 10:38 AM
#1973
Posted 03 October 2006 - 04:27 PM
Will you start making mods for SupCom when it comes out?
If u do please give me the mod site adress >.<
SupCom is really going to be one of the best Rts ever.
I can't wait untill it comes out.
Keep up the nice work on Remix
On topic,
Target Designation Tower, what is that?
Also what is the progres on GLA at the moment?
(i'm going to try to be more posting)
#1974
Posted 03 October 2006 - 04:33 PM
#1975
Posted 03 October 2006 - 09:38 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1976
Posted 03 October 2006 - 11:17 PM
#1978
Posted 04 October 2006 - 02:37 PM
SupCom is my first choice for modding. But we still have to see what kind of modding it needs, and how moddable it is. Some games are just not mod friendly...i am getting sup com so plz mod it pend.
If it doesn't work out then I'll likely try and mod Company of Heros or NWN2 instead.
Children...no thanks, I have enough children. 2 of my own, plus my best friend owes me 7 (that he'll deliver himself) for computer work I've done in the past.Well I'll sell my soul for a computer powerful enough to run those...
And then My first born for your next mod asap.
Souls?? Yes... I can use those.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1979
Posted 04 October 2006 - 08:06 PM
At leats they said so.
And the said they do it becaase of Ta communitie was like all for mod's
#1980
Posted 04 October 2006 - 08:39 PM
Dont worry Pend, The makers of SupCom will make the game as moddable as possible.
At leats they said so.
And the said they do it becaase of Ta communitie was like all for mod's
Thats what I hope... but until it comes out we don't know. I hope thier QA process is extneded onto the mod tools and access to the game engine.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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