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Remix Escalation Suggestion


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#1961 Phoenix911

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Posted 01 October 2006 - 09:43 PM

I not had that lebra problem atlest not that i think of O.o

o and pend yes more than 2 is over kill but u saying 1 used right is more effective than 10 well not if all 10 are used right ^_^ lol
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#1962 Pendaelose

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Posted 01 October 2006 - 10:37 PM

I not had that lebra problem atlest not that i think of O.o

o and pend yes more than 2 is over kill but u saying 1 used right is more effective than 10 well not if all 10 are used right ^_^ lol



Ahhh but I said 10 SPAMMED... thus the truth of my statement...
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1963 Capt.Drake

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Posted 02 October 2006 - 12:09 PM

Ok, I think my 36 weapons weren't overkill, but one of my friends told me a bug with the smerchs, atleast the defence. I'll try it too this afternoon, but he said that if you forcefire on flat terrain the missile will turn and go on on the ground till it hits water a cliff a hill or a building and explode

I did some testing about the defence and nothing, I'll hit him tomorrow cause he tells crap shit

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#1964 Pendaelose

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Posted 02 October 2006 - 02:38 PM

something similar was posted in the bug topic once, though I've never been able to recreate the bug.

For one thing though, the Smerch is no different than any other missile artillery unit. If it can be tricked into its missilesskimmng the ground, and missile can.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1965 Capt.Drake

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Posted 02 October 2006 - 09:03 PM

Pend I love the new Target Designation Tower, the Aurora is way better then the A-10.

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#1966 Guy980

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Posted 02 October 2006 - 09:58 PM

2 HUGE BUGS WITH 2.07.
FLAME GEN AI DOES NOT WORK ON TORNMENT ISLAND or all the maps i do not know. i do not think he starts with a command centre :p

2. when i fire flame gens napalm rocket barrage superweapon it just blows up in a fire storm and does not fire.

#1967 Capt.Drake

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Posted 02 October 2006 - 10:23 PM

It doesn't work cause it's not scripted!

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#1968 Pendaelose

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Posted 03 October 2006 - 12:30 AM

2 HUGE BUGS WITH 2.07.
FLAME GEN AI DOES NOT WORK ON TORNMENT ISLAND or all the maps i do not know. i do not think he starts with a command centre :p

the ONLY scripted AI is Robot USA.

2. when i fire flame gens napalm rocket barrage superweapon it just blows up in a fire storm and does not fire.

I've never seen this... I've fired many on many occasions.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1969 Pendaelose

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Posted 03 October 2006 - 04:27 AM

Guys, I've gotten a look at the next generation of strategy games... ....and ZH is sooo dead. I'm going to try and stick with it until Remix3 is finished, but I've played the demo of Company of Heroes... its awsome. the detail is increadible.... and I've watched the 300meg in game movie of Supreme commander... I wet myself and agreed to trade my first born for an early copy...

Check out the screenies:

Sherman Calliope

more than a little over powered... If I were the developer I'd atleast tone down the reload time, but Relic felt like they needed something that could compete with the German tanks... btw, the turret is turned around backwards because its running like a bitch from my 2 tigers!

Engineers

I've seen new first person shooters with less detail on infantry. and more amazing still is it runs pretty good even when the game is maxed out.

Overall, I think Company of Heroes is all that and a bag of chips. The unit and faction AI is astounding. The troops hug cover and always prefer to get behind cover in a fire fight. Anti-Tank/Anti-Infantry is well balanced, and the engine is increadible to watch. Building and vehicle damage is location based... so you can destroy the engine, or weapons on a tank. They even have fun little things like damaged vehicles running out of control until they wreck. they have so many unique little touches to make it a super sweet game that I don't know what to do. It almost heart breaking to stop playing so I can finish Remix.

And a screen from the game-play fotage on Supreme Commander.

This one doesn't come out till early next year, but I'm sure it will destroy my life when it does. The in game footage has a scale of combat as increadible as CofH's increadible details...

Edited by Pendaelose, 03 October 2006 - 04:33 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1970 GSE_Devastation

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Posted 03 October 2006 - 04:52 AM

SupremCommander FOR THE WIN

#1971 Phoenix911

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Posted 03 October 2006 - 09:21 AM

pend u better finish remix or else i will send a hit squade out with spoons made for gutting :lol: lol
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Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#1972 Capt.Drake

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Posted 03 October 2006 - 10:38 AM

Pend could you pls add close guard for all support class units, cause I hate it if they run around

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#1973 GSE_Devastation

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Posted 03 October 2006 - 04:27 PM

Just a question:
Will you start making mods for SupCom when it comes out?
If u do please give me the mod site adress >.<
SupCom is really going to be one of the best Rts ever. :lol:
I can't wait untill it comes out.

Keep up the nice work on Remix :p

On topic,
Target Designation Tower, what is that?

Also what is the progres on GLA at the moment?


(i'm going to try to be more posting)

#1974 Capt.Drake

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Posted 03 October 2006 - 04:33 PM

Target designationTower is sth pretty evil, it's USAF long range base defence!Calling airstrikes in

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#1975 Phoenix911

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Posted 03 October 2006 - 09:38 PM

and the gla has not been started yet
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Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#1976 Guy980

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Posted 03 October 2006 - 11:17 PM

i am getting sup com so plz mod it pend.

#1977 Ubermedic

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Posted 03 October 2006 - 11:23 PM

Well I'll sell my soul for a computer powerful enough to run those...
And then My first born for your next mod asap.
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#1978 Pendaelose

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Posted 04 October 2006 - 02:37 PM

i am getting sup com so plz mod it pend.

SupCom is my first choice for modding. But we still have to see what kind of modding it needs, and how moddable it is. Some games are just not mod friendly...

If it doesn't work out then I'll likely try and mod Company of Heros or NWN2 instead.

Well I'll sell my soul for a computer powerful enough to run those...
And then My first born for your next mod asap.

Children...no thanks, I have enough children. 2 of my own, plus my best friend owes me 7 (that he'll deliver himself) for computer work I've done in the past.

Souls?? :p Yes... I can use those.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1979 GSE_Devastation

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Posted 04 October 2006 - 08:06 PM

Dont worry Pend, The makers of SupCom will make the game as moddable as possible.
At leats they said so.
And the said they do it becaase of Ta communitie was like all for mod's :ninja:

#1980 Pendaelose

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Posted 04 October 2006 - 08:39 PM

Dont worry Pend, The makers of SupCom will make the game as moddable as possible.
At leats they said so.
And the said they do it becaase of Ta communitie was like all for mod's :ninja:


Thats what I hope... but until it comes out we don't know. I hope thier QA process is extneded onto the mod tools and access to the game engine.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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