Remix Escalation Suggestion
#2041
Posted 19 October 2006 - 10:20 PM
Not muchs been happening on the forums only last page u need to worry about.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2042
Posted 20 October 2006 - 06:45 AM
#2043
Posted 20 October 2006 - 09:08 AM
Their easy-kill becomes mine! Very much how i'd like stealth!
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#2044
Posted 20 October 2006 - 12:29 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2045
Posted 20 October 2006 - 01:22 PM
#2046
Posted 20 October 2006 - 02:41 PM
Ok well anyways this been said about before but drakes been talking to me aswell so anyways.
The laser general avenger and mithral can be built at the same tech level and at same tiem if u have heavy and normal war factorys.
Now i can't remember so i just beleaving thats right as drake said. this is kinda pointless imo.
So anyways i got suggestions.
Make the mithra a tech 2 vehical simple to do and would make the avenger more imployed early on.
Or make the avenger buildable from start.
But i think the mithra should be more tactical ways to do this is make it deployable, can still attack on the move but have a slightly less attack range or less attack power.
When deploy tho it would have slightly bigger sight range and attack range this would make it more tactical and beings its a truck bed i think its suits it, avengers imo are the best aa to advance with your army as they can manover and move faster, mithras take long to turn and move because there trucks. So anyways what ya think?
Edited by Phoenix911, 20 October 2006 - 03:42 PM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2047
Posted 20 October 2006 - 09:06 PM
any way pend....how is it all coming along? any new screenies ? or any more progress?
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#2048
Posted 21 October 2006 - 06:59 AM
Because the Penetrator has been moved to the particle tech tree, a new early laser artillery was needed. I've made the "Beamer" Laser Support Tank. It has superior range and damage to the standard laser tank, but is more voulnerable. Its slightly weaker than the penetrator was, and the penetrator has now been made slighty stronger because it requires the strategy center and particle weapon tech.
The Ion Cannon is in game now, though the Overload ability is not yet included. Model by Rosco.
The Laser Heavy Warfactory now has a new model and is now constructed by the Adv Dozer. The Mithral has not yet been given a deploy feature, but I did up the damage considerably to make up for its late show on the tech tree. Warfactory Model by Rosco.
The SupW Adv Powerplant is also in game now. Model by Rosco
Rosco has also given me a model for the AirF USA Helo Pad and a some extra Helos/Orcas for it, though they are not yet in game.
And theres even been some work on GLA. Creator and I had a long IM chat about various GLA unit ideas and he made this one based on that conversation. Model by Creator, Skin by Woody.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2049
Posted 21 October 2006 - 07:25 AM
#2050
Posted 21 October 2006 - 09:34 AM
#2051
Posted 21 October 2006 - 09:48 AM
#2052
Posted 21 October 2006 - 11:26 AM
That artil tho for gla is cool. is it for the gla assult?
did u trake down the problem with the cyber ai in this wip? cos its very boring when u not got no one to play lol
Edited by Phoenix911, 21 October 2006 - 11:27 AM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2053
Posted 21 October 2006 - 01:27 PM
#2054
Posted 21 October 2006 - 04:12 PM
did u trake down the problem with the cyber ai in this wip? cos its very boring when u not got no one to play
No, infact, when I upload all of this I'll be using the PREVIOUS AI. You can just pull it right out of the 2.05 version.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2055
Posted 21 October 2006 - 05:41 PM
Edited by Guy980, 21 October 2006 - 05:42 PM.
#2056
Posted 21 October 2006 - 05:55 PM
ok, so which one am i supposted to get that has AI and is new? plz tell me. also where do i get it? i went to filefront but i only see 2.07?
Not NEW AI, but rather OLD AI. If you download one of the previous versions (2.05) and use that AI it will work fine again. Until I make new AI for the other factions.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2057
Posted 21 October 2006 - 06:36 PM
Edited by Guy980, 21 October 2006 - 06:37 PM.
#2058
Posted 21 October 2006 - 06:42 PM
ive not uploaed yetok but uhh i can't find the new version on your filefront where is it. because i think i have 2.07 now right? last time i dled it so . :???:
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2059
Posted 21 October 2006 - 06:46 PM
#2060
Posted 21 October 2006 - 11:11 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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