Remix Escalation Suggestion
#2061
Posted 21 October 2006 - 11:19 PM
#2062
Posted 21 October 2006 - 11:28 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2063
Posted 21 October 2006 - 11:53 PM
yer install like normal only instead of the ai in the 2.8 wip use the 2.05 ai.
With 2.08 I'm packing the old AI, so its a non-issue.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2064
Posted 21 October 2006 - 11:56 PM
what times it here pend? 1am here might not get to play till tomoro *cry* lol
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2065
Posted 22 October 2006 - 12:04 AM
Edited by Guy980, 22 October 2006 - 12:07 AM.
#2066
Posted 22 October 2006 - 05:07 AM
The basic change list includes...
Rolled Back to v2.05 AI
Model changes for some of Infa's aircraft, but unchanged stats.
Various small balancing efforts on Infa China.
New Nuke china jets
Nuke version of Krylin Tank
Added retaliator Tank.
Complete rehaul of Laser USA.
Changed power plants for sup weapon.
Added Cash Transfer Planes to ALL factions. they stil have querqs, but they work.
Added first draft of GLA super cannon to Aslt GLA. Keep in mind, it will still change.
Laser is still inline to get a new set of generals powers. For now I've simply removed the ones I knew I wouldn't be keeping, but still need to add the replacements.
Also, the Heli-Pad and a several new Helos and Orcas are ready to add for AirF. They will be in the next upload.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2067
Posted 22 October 2006 - 06:18 AM
Connection problem solved:) it's just the Firefox
Edited by Capt.Drake, 22 October 2006 - 06:19 AM.
#2068
Posted 22 October 2006 - 06:28 AM
The Krylin Tank build button for Nuke is trying to build the Infa version, so it has none of the pre-reqs. I'll upload the next version by then end of the week. It will be fiexed then...
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2069
Posted 22 October 2006 - 06:46 AM
#2070
Posted 22 October 2006 - 07:32 AM
First Bug from me, the cash plane takes a spot at the airfield, and doesn't seam to vanish,after dropping money
It can't take a place at the airfield... I tried several times to force it to land and it still didn't take a slot... are you SURE it was the Chash plane?
As for the not vanishing... about 1 in 3 of mine wouldn't fly off the map, the rest did fine. I'm not sure why they sometimes do different. I'm stlil working on that.
Edited by Pendaelose, 22 October 2006 - 07:32 AM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2071
Posted 22 October 2006 - 07:37 AM
#2072
Posted 22 October 2006 - 07:57 AM
It was the first one I built, it did never flew of for the hole game, and it took a space at the airfield, it didn't land but it used a space, so I could only built 3 planes
I did mention there were querks with the Cash Drops, but I'm working it out.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2073 Guest_Violence (Not Logged In)_*
Posted 22 October 2006 - 10:50 AM
"But Stinger drones was NOT in the original ZH, you only had Repair drone, Hellfire drone and Spy drone. Basically the Hellfire drone did and has always been able to shoot at air."
I am aware that Stinger Drones are a C4 addition, no arguing that. However I haven't observed a Hellfire drone in the original ZH firing at aircraft. Then again I jumped right on to mods from the first time I saw ZH and my memory might fail me on it. You must be right.
Anyway, I'm off to get the new version of Remix and see what's going on.
Have a productive day..
#2074
Posted 22 October 2006 - 11:24 AM
After going to sleep at 4am so now for gameage.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2075
Posted 22 October 2006 - 02:34 PM
Laser gen.
Supply center has the securaty system upgrade icon but ther eis no butten to upgrade it.
Advance warfactory has the cyber generals advance ai upgrade icon and an emergancy repaire icon next to the picture but no way of upgrading them.
Sky eye are u still changing that to mobile sw for laser ?
Supply plane i know u said has bugs but mine only did not fly off the map after using just info for u. might help.
Fafnir did u boost it yet? to bring back upto par as a super vehical?
Idea how about adding an switch to it like the battlefortress so u can set it to fire its long range weapons and then switch to short range to take advantage of the sweet short range weapons aswell as the added armor and speed u will be giving him?
Auroa only buildable as plasma tech tree this is very anoying. The auroa is a super sonic jet and the falken is not making the plasma have a striking advantage.
I would rather see both techs have auroa, but make a second version of the falken. The second 1 would have 2 plasma shots same round as the lebra firing 1 on the first pass and last on the fly back.
Ion cannon is weak i guessing u did this because u will be adding the over charge soon to make it hell in carnate right? will the overcharge be in the next one?
And may i ask what you are adding in the next wip, anyways this all i got for now going to play drake so cya.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#2076
Posted 22 October 2006 - 02:58 PM
Noted and duely fixed.Laser gen.
Supply center has the securaty system upgrade icon but ther eis no butten to upgrade it.
Advance warfactory has the cyber generals advance ai upgrade icon and an emergancy repaire icon next to the picture but no way of upgrading them.
No. I've almost completely run out of shortcut butons on the right side... making the sky eye a mobile super will mean taking away ANOTHER general power, and as you saw, he's pretty low on them.Sky eye are u still changing that to mobile sw for laser ?
I'm working it... ... mine DO fly off the map, but not always. But I think I have a plan to fix it, so no worries.Supply plane i know u said has bugs but mine only did not fly off the map after using just info for u. might help.
not yet, I will.Fafnir did u boost it yet? to bring back upto par as a super vehical?
no. because it locks it to use only ONE weapon at a time. That would suck. The BF can get away with it because its got passengers.Idea how about adding an switch to it like the battlefortress so u can set it to fire its long range weapons and then switch to short range to take advantage of the sweet short range weapons aswell as the added armor and speed u will be giving him?
I upped the damage of the aurora considerably, but its pushed back in the tech tree because laser is a much more ground attack oriented force now... and the falken is given to the particle tech tree only because the plasma tech tree is otherwise better. The plasma units are stronger than the particle units.Auroa only buildable as plasma tech tree this is very anoying. The auroa is a super sonic jet and the falken is not making the plasma have a striking advantage.
I would rather see both techs have auroa, but make a second version of the falken. The second 1 would have 2 plasma shots same round as the lebra firing 1 on the first pass and last on the fly back.
Exactly on the overcharge bit. I'm hoping to have it in the next WIP, but I may push it back to add the AI in the next WIP. basicly, I'll do what I can to get a WIP out at the end of the week. Whats in it will depend on how fast the AI goes.Ion cannon is weak i guessing u did this because u will be adding the over charge soon to make it hell in carnate right? will the overcharge be in the next one?
AI is the big thing. Plus some obvious bug fixes.And may i ask what you are adding in the next wip, anyways this all i got for now going to play drake so cya.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2077
Posted 22 October 2006 - 04:03 PM
#2078
Posted 22 October 2006 - 04:05 PM
i can't fucking downloasd it. it gives me u have multiple connectios error shit. can someone please help me / email it to me at therm12@hotmail.com ?
email servers won't handle a 30+ meg file. You'll have to get it sent by IM if you can't download it.
Are you using FireFox? For Filefront try IE.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2079
Posted 22 October 2006 - 04:41 PM
#2080
Posted 22 October 2006 - 05:19 PM
Im useing Firefox and it works on Filefront.
some one else had told me they had a problem once though. can't remeber who, but its in my inbox.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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