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Remix Escalation Suggestion


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#2061 Guy980

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Posted 21 October 2006 - 11:19 PM

so i put the new BIG and .csf in those places, and i get the skirmish scripts from 2.05?

#2062 Phoenix911

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Posted 21 October 2006 - 11:28 PM

yer install like normal only instead of the ai in the 2.8 wip use the 2.05 ai.
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#2063 Pendaelose

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Posted 21 October 2006 - 11:53 PM

yer install like normal only instead of the ai in the 2.8 wip use the 2.05 ai.


With 2.08 I'm packing the old AI, so its a non-issue.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2064 Phoenix911

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Posted 21 October 2006 - 11:56 PM

ok sweet :thumbsupsmiley: make my life a little easier :grin:
what times it here pend? 1am here might not get to play till tomoro *cry* lol
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#2065 Guy980

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Posted 22 October 2006 - 12:04 AM

i hope not. but if so its ok. it is 6 PM here.

Edited by Guy980, 22 October 2006 - 12:07 AM.


#2066 Pendaelose

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Posted 22 October 2006 - 05:07 AM

I'm uploading 2.08 now.

The basic change list includes...

Rolled Back to v2.05 AI
Model changes for some of Infa's aircraft, but unchanged stats.
Various small balancing efforts on Infa China.
New Nuke china jets
Nuke version of Krylin Tank
Added retaliator Tank.
Complete rehaul of Laser USA.
Changed power plants for sup weapon.
Added Cash Transfer Planes to ALL factions. :thumbsupsmiley: they stil have querqs, but they work.
Added first draft of GLA super cannon to Aslt GLA. Keep in mind, it will still change.

Laser is still inline to get a new set of generals powers. For now I've simply removed the ones I knew I wouldn't be keeping, but still need to add the replacements.

Also, the Heli-Pad and a several new Helos and Orcas are ready to add for AirF. They will be in the next upload.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2067 Capt.Drake

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Posted 22 October 2006 - 06:18 AM

Sounds interesting,I'll give it a try, hopefully my connection won't run crazy again, cause Filefront says I would use multible connections to server
Connection problem solved:) it's just the Firefox

Edited by Capt.Drake, 22 October 2006 - 06:19 AM.

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#2068 Pendaelose

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Posted 22 October 2006 - 06:28 AM

dag nabit. Just as quick as I upload I find something!


The Krylin Tank build button for Nuke is trying to build the Infa version, so it has none of the pre-reqs. I'll upload the next version by then end of the week. It will be fiexed then...
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2069 Capt.Drake

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Posted 22 October 2006 - 06:46 AM

First Bug from me, the cash plane takes a spot at the airfield, and doesn't seam to vanish,after dropping money

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#2070 Pendaelose

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Posted 22 October 2006 - 07:32 AM

First Bug from me, the cash plane takes a spot at the airfield, and doesn't seam to vanish,after dropping money


It can't take a place at the airfield... I tried several times to force it to land and it still didn't take a slot... are you SURE it was the Chash plane?

As for the not vanishing... about 1 in 3 of mine wouldn't fly off the map, the rest did fine. I'm not sure why they sometimes do different. I'm stlil working on that.

Edited by Pendaelose, 22 October 2006 - 07:32 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2071 Capt.Drake

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Posted 22 October 2006 - 07:37 AM

It was the first one I built, it did never flew of for the hole game, and it took a space at the airfield, it didn't land but it used a space, so I could only built 3 planes

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#2072 Pendaelose

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Posted 22 October 2006 - 07:57 AM

It was the first one I built, it did never flew of for the hole game, and it took a space at the airfield, it didn't land but it used a space, so I could only built 3 planes


I did mention there were querks with the Cash Drops, but I'm working it out.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2073 Guest_Violence (Not Logged In)_*

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Posted 22 October 2006 - 10:50 AM

Hi Phoenix! No worries, everything's in good jest. No I don't think you were rude in any way... ;P

"But Stinger drones was NOT in the original ZH, you only had Repair drone, Hellfire drone and Spy drone. Basically the Hellfire drone did and has always been able to shoot at air."

I am aware that Stinger Drones are a C4 addition, no arguing that. However I haven't observed a Hellfire drone in the original ZH firing at aircraft. Then again I jumped right on to mods from the first time I saw ZH and my memory might fail me on it. You must be right.

Anyway, I'm off to get the new version of Remix and see what's going on.

Have a productive day.. :thumbsupsmiley:

#2074 Phoenix911

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Posted 22 October 2006 - 11:24 AM

same with me violance only got it this morning cos i woke up at 11.30 am lol
After going to sleep at 4am so now for gameage.
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
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Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#2075 Phoenix911

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Posted 22 October 2006 - 02:34 PM

Well just a few things.

Laser gen.
Supply center has the securaty system upgrade icon but ther eis no butten to upgrade it.
Advance warfactory has the cyber generals advance ai upgrade icon and an emergancy repaire icon next to the picture but no way of upgrading them.

Sky eye are u still changing that to mobile sw for laser ?
Supply plane i know u said has bugs but mine only did not fly off the map after using just info for u. might help.

Fafnir did u boost it yet? to bring back upto par as a super vehical?
Idea how about adding an switch to it like the battlefortress so u can set it to fire its long range weapons and then switch to short range to take advantage of the sweet short range weapons aswell as the added armor and speed u will be giving him?

Auroa only buildable as plasma tech tree this is very anoying. The auroa is a super sonic jet and the falken is not making the plasma have a striking advantage.
I would rather see both techs have auroa, but make a second version of the falken. The second 1 would have 2 plasma shots same round as the lebra firing 1 on the first pass and last on the fly back.

Ion cannon is weak i guessing u did this because u will be adding the over charge soon to make it hell in carnate right? will the overcharge be in the next one?

And may i ask what you are adding in the next wip, anyways this all i got for now going to play drake so cya.
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
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Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#2076 Pendaelose

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Posted 22 October 2006 - 02:58 PM

Laser gen.
Supply center has the securaty system upgrade icon but ther eis no butten to upgrade it.
Advance warfactory has the cyber generals advance ai upgrade icon and an emergancy repaire icon next to the picture but no way of upgrading them.

Noted and duely fixed.

Sky eye are u still changing that to mobile sw for laser ?

No. I've almost completely run out of shortcut butons on the right side... making the sky eye a mobile super will mean taking away ANOTHER general power, and as you saw, he's pretty low on them.

Supply plane i know u said has bugs but mine only did not fly off the map after using just info for u. might help.

I'm working it... ... mine DO fly off the map, but not always. But I think I have a plan to fix it, so no worries.


Fafnir did u boost it yet? to bring back upto par as a super vehical?

not yet, I will.

Idea how about adding an switch to it like the battlefortress so u can set it to fire its long range weapons and then switch to short range to take advantage of the sweet short range weapons aswell as the added armor and speed u will be giving him?

no. because it locks it to use only ONE weapon at a time. That would suck. The BF can get away with it because its got passengers.

Auroa only buildable as plasma tech tree this is very anoying. The auroa is a super sonic jet and the falken is not making the plasma have a striking advantage.
I would rather see both techs have auroa, but make a second version of the falken. The second 1 would have 2 plasma shots same round as the lebra firing 1 on the first pass and last on the fly back.

I upped the damage of the aurora considerably, but its pushed back in the tech tree because laser is a much more ground attack oriented force now... and the falken is given to the particle tech tree only because the plasma tech tree is otherwise better. The plasma units are stronger than the particle units.

Ion cannon is weak i guessing u did this because u will be adding the over charge soon to make it hell in carnate right? will the overcharge be in the next one?

Exactly on the overcharge bit. I'm hoping to have it in the next WIP, but I may push it back to add the AI in the next WIP. basicly, I'll do what I can to get a WIP out at the end of the week. Whats in it will depend on how fast the AI goes.

And may i ask what you are adding in the next wip, anyways this all i got for now going to play drake so cya.

AI is the big thing. Plus some obvious bug fixes.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2077 Guy980

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Posted 22 October 2006 - 04:03 PM

i can't fucking downloasd it. it gives me u have multiple connectios error shit. can someone please help me / email it to me at therm12@hotmail.com ?

#2078 Pendaelose

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Posted 22 October 2006 - 04:05 PM

i can't fucking downloasd it. it gives me u have multiple connectios error shit. can someone please help me / email it to me at therm12@hotmail.com ?


email servers won't handle a 30+ meg file. You'll have to get it sent by IM if you can't download it.

Are you using FireFox? For Filefront try IE.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2079 Gredinus

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Posted 22 October 2006 - 04:41 PM

Im useing Firefox and it works on Filefront.

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#2080 Pendaelose

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Posted 22 October 2006 - 05:19 PM

Im useing Firefox and it works on Filefront.


some one else had told me they had a problem once though. can't remeber who, but its in my inbox.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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