She's my favourite character in the books (aside from Celeborn and Galadriel).you gotta love Eowyn
BETA Thread
#542
Posted 18 November 2006 - 06:06 PM
quite expensive, but fragile(of course as an anti-cav or a block unit) . After getting Galadhrim they're rather useless. They should be tougher a bit.
#544
Posted 18 November 2006 - 08:41 PM
Ever use Shield Wall with them? I don't think I've ever lost a battalion of Spearmen with their shields up... except to big arse spells and siege weapons.I was wondering is it possible to make Spearmen of the Heavens stronger - this unit is
quite expensive, but fragile(of course as an anti-cav or a block unit) . After getting Galadhrim they're rather useless. They should be tougher a bit.
#545
Posted 18 November 2006 - 09:30 PM
Yes, I use Shield Wall all the time, but Ranger, Haradrim Lancers or Rohirrim Archers can slaughter Spearman.
I haven't compared them with Tower Guards yet, but I think TG's are more cost effective. Or maybe I just don't know how to use Spearman correctly :( , I got used to the immortal Tower Guards from 1.00, Spearman have similar task on the battlefield, so it's probably my tactical error.
Celeglin, my sister asked me to write you that in her opinion Arwen skin looks amazing and that she really likes her, especially in this red outfit or heavy armour (she's a fan of TEA )
#546
Posted 18 November 2006 - 09:33 PM
They are invincble then
#547
Posted 18 November 2006 - 09:58 PM
I agree with Celeglin though, if you micromanage them (i.e. switch in and out of formation when you need to) then they really are a very strong force.
Oh and BTW, IMO Galadriel is the best character in LOTR
Edited by zimoo, 18 November 2006 - 09:59 PM.
#548
Posted 18 November 2006 - 10:38 PM
I've got an idea: maybe give Gondor and Elves something like Isnegard's pikeman (of course with bigger than 5 horde size): heavily armoured, slow, able to form phalanxes and great against cavalry. Spearmen and Tower Guard's should turn into medium-attack, versatile and flexible block unit, something between pikeman and swordsman. It would be interesting, and won't reduce playing to boring BFME2 pattern cavalry<pikeman<swordsman<archer<cavalry
What do you think about it?
I hate it when my spearmen get pwned by a company of swordsmen (even worse in BFME2 with goblin swordsmen beating Tower Guards )
Yes, it's BFME2 main disadvantage
Oh and BTW, IMO Galadriel is the best character in LOTR
truth
#549
Posted 18 November 2006 - 11:00 PM
Is there a way to make it so if anything gets close to the pikemen, they get hurt?
Like in LOTR TTT, when the galadrim charged and a couple elves died before even getting to the uruk-hai?
Not kill them, just hurt them.
That would make pikes more valuble
#550
Posted 19 November 2006 - 12:06 AM
Tell her thanks for me!!Celeglin, my sister asked me to write you that in her opinion Arwen skin looks amazing and that she really likes her, especially in this red outfit or heavy armour (she's a fan of TEA )
As in make pike units for Gondor and the Elves? Nah... I can't see the Good factions using a lot of pikes mainly because the forces of Evil really lack cavalry (you have Wargs, a few Dunlending horse rabble, some southrons, and some Easterlings; the only cavalry formation highlighted in the books was the Haradrim). I know it makes sense in skirmish mode, but I want these factions to feel like they might coming out of the books or movies... Rather than just "need this type of unit for this effect"...I have to practise using them .
I've got an idea: maybe give Gondor and Elves something like Isnegard's pikeman (of course with bigger than 5 horde size): heavily armoured, slow, able to form phalanxes and great against cavalry. Spearmen and Tower Guard's should turn into medium-attack, versatile and flexible block unit, something between pikeman and swordsman. It would be interesting, and won't reduce playing to boring BFME2 pattern cavalry<pikeman<swordsman<archer<cavalry
What do you think about it?
Oh my... I highly doubt that's possible.. That and I don't want to do that. What I can do instead is try increasing the attack range of pikemen (I've noticed the Isengard's Pikes always attack when they're really close...)I've got an idea
Is there a way to make it so if anything gets close to the pikemen, they get hurt?
Like in LOTR TTT, when the galadrim charged and a couple elves died before even getting to the uruk-hai?
Not kill them, just hurt them.
That would make pikes more valuble
#551
Posted 19 November 2006 - 02:07 AM
Celeglin copied it too!
btw, I just played Minas Tirith and it was hard!
It was easy until they broke the gate, then all hell broke loose
Then Rohan came. I ended up losing all my soldiers and tower guards, and half my rohrrimm
It was awesome
(I was playing on hard)
Good job!
Edited by Elvenlord, 19 November 2006 - 02:25 AM.
#552
Posted 19 November 2006 - 02:26 AM
it looks sooo stupid, when you make pikes for the damage they do, and you hope to nail a few rohirrim before they trample you.... but of course, EA had to make them kick instead of stab their enemys....(I've noticed the Isengard's Pikes always attack when they're really close...)
The 4th Age version 0.8 has been released: Link
#553
Posted 19 November 2006 - 02:28 AM
#554
Posted 19 November 2006 - 02:30 AM
I was wondering is it possible to make Spearmen of the Heavens stronger - this unit is
quite expensive, but fragile(of course as an anti-cav or a block unit) . After getting Galadhrim they're rather useless. They should be tougher a bit.
have archers with them in the back so the spearmen take all of the damage in their shield wall and the archers slaughter everyone that isnt killed by the speamen
it looks sooo stupid, when you make pikes for the damage they do, and you hope to nail a few rohirrim before they trample you.... but of course, EA had to make them kick instead of stab their enemys.... mellow.gif(I've noticed the Isengard's Pikes always attack when they're really close...)
makes me wonder why they have the pikes in the first place
Edited by adummy, 19 November 2006 - 02:31 AM.
#555
Posted 19 November 2006 - 08:31 AM
(I've noticed the Isengard's Pikes always attack when they're really close...)
Yes it looks horrible when pikes hurt someone with a spearhead, even when it's behind the enemy...
I've got an idea
Is there a way to make it so if anything gets close to the pikemen, they get hurt?
Like in LOTR TTT, when the galadrim charged and a couple elves died before even getting to the uruk-hai?
Not kill them, just hurt them.
That would make pikes more valuble
It would be great, that's a pity it's not possible to make :( . But increasing attack range is a good idea. It would give Isengard new tactic - first line Uruks, second Pikemen and attack from both at the same time. I like it
btw, I just played Minas Tirith and it was hard!
For me Minas Tirith is even harder than Helm's Deep.
#556
Posted 19 November 2006 - 11:20 AM
Ecthelion
#558
Posted 19 November 2006 - 11:53 AM
And I've just noticed a bug with separating hordes (Spermen and Mirkwood Scouts). 1-level Spearmen can
join to the, for example, 3-level Scouts, and after separation I have a 3-level Scouts Battalion and 3-level Speramen Battalion. But if I have Scouts on 6,7,8 level? They level up quite fast, and can you imagine late-game elite Spearman of the Heavens spam? You need just one high-level Scouts Battalion Pretty overpowered IMO
#560
Posted 19 November 2006 - 12:01 PM
Hm, flanking logic would be great, but it's probably hard or impossible to make I guess.
And I've just noticed a bug with separating hordes (Spermen and Mirkwood Scouts). 1-level Spearmen can
join to the, for example, 3-level Scouts, and after separation I have a 3-level Scouts Battalion and 3-level Speramen Battalion. But if I have Scouts on 6,7,8 level? They level up quite fast, and can you imagine late-game elite Spearman of the Heavens spam? You need just one high-level Scouts Battalion Pretty overpowered IMO
Forget the flanking logic, that's impossible to do with INIs.
And the joining-splitting-hordes bug is one that EA left over. Might be one reason why they didn't include the splitting themselves... I'm not totally sure, but I think you can't fix that one
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Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
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