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#541 Celeglin

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Posted 18 November 2006 - 05:56 PM

you gotta love Eowyn :thumbsdownsmiley:

She's my favourite character in the books (aside from Celeborn and Galadriel).

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#542 swan

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Posted 18 November 2006 - 06:06 PM

I was wondering is it possible to make Spearmen of the Heavens stronger - this unit is
quite expensive, but fragile(of course as an anti-cav or a block unit) . After getting Galadhrim they're rather useless. They should be tougher a bit.

#543 Lauri

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Posted 18 November 2006 - 06:07 PM

yeah, pluss you like her looks :thumbsdownsmiley: well, she's the finest woman in the movies, so :thumbsupsmiley: or Arwen.... dunno, but one of the Aragorn lovers atleast :lol:

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#544 Celeglin

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Posted 18 November 2006 - 08:41 PM

I was wondering is it possible to make Spearmen of the Heavens stronger - this unit is
quite expensive, but fragile(of course as an anti-cav or a block unit) . After getting Galadhrim they're rather useless. They should be tougher a bit.

Ever use Shield Wall with them? I don't think I've ever lost a battalion of Spearmen with their shields up... except to big arse spells and siege weapons.

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#545 swan

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Posted 18 November 2006 - 09:30 PM

For me Galadriel's the best. :lol: She has amazing hair... :thumbsdownsmiley:

Yes, I use Shield Wall all the time, but Ranger, Haradrim Lancers or Rohirrim Archers can slaughter Spearman.
I haven't compared them with Tower Guards yet, but I think TG's are more cost effective. Or maybe I just don't know how to use Spearman correctly :( , I got used to the immortal Tower Guards from 1.00, Spearman have similar task on the battlefield, so it's probably my tactical error.

Celeglin, my sister asked me to write you that in her opinion Arwen skin looks amazing and that she really likes her, especially in this red outfit or heavy armour (she's a fan of TEA :thumbsupsmiley:)

#546 Elvenlord

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Posted 18 November 2006 - 09:33 PM

Get heavy armor, use shield wall, and use gil-galad's last stand........
They are invincble then :thumbsdownsmiley: :thumbsupsmiley:

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#547 zimoo

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Posted 18 November 2006 - 09:58 PM

I personally never liked the role spearmen played in BFME. They should be based more on the Greex phalanxes (i.e. good defence, weak attack etc). I hate it when my spearmen get pwned by a company of swordsmen (even worse in BFME2 with goblin swordsmen beating Tower Guards :thumbsupsmiley: )

I agree with Celeglin though, if you micromanage them (i.e. switch in and out of formation when you need to) then they really are a very strong force.

Oh and BTW, IMO Galadriel is the best character in LOTR :thumbsdownsmiley:

Edited by zimoo, 18 November 2006 - 09:59 PM.

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#548 swan

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Posted 18 November 2006 - 10:38 PM

I have to practise using them :lol: .
I've got an idea: maybe give Gondor and Elves something like Isnegard's pikeman (of course with bigger than 5 horde size): heavily armoured, slow, able to form phalanxes and great against cavalry. Spearmen and Tower Guard's should turn into medium-attack, versatile and flexible block unit, something between pikeman and swordsman. It would be interesting, and won't reduce playing to boring BFME2 pattern cavalry<pikeman<swordsman<archer<cavalry
What do you think about it?

I hate it when my spearmen get pwned by a company of swordsmen (even worse in BFME2 with goblin swordsmen beating Tower Guards )


Yes, it's BFME2 main disadvantage

Oh and BTW, IMO Galadriel is the best character in LOTR


:thumbsdownsmiley: truth :thumbsupsmiley:

#549 Elvenlord

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Posted 18 November 2006 - 11:00 PM

I've got an idea :thumbsupsmiley:
Is there a way to make it so if anything gets close to the pikemen, they get hurt? :p
Like in LOTR TTT, when the galadrim charged and a couple elves died before even getting to the uruk-hai?
Not kill them, just hurt them. :lol:
That would make pikes more valuble :thumbsdownsmiley:

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#550 Celeglin

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Posted 19 November 2006 - 12:06 AM

Celeglin, my sister asked me to write you that in her opinion Arwen skin looks amazing and that she really likes her, especially in this red outfit or heavy armour (she's a fan of TEA :thumbsupsmiley:)

Tell her thanks for me!!

I have to practise using them ^_^ .
I've got an idea: maybe give Gondor and Elves something like Isnegard's pikeman (of course with bigger than 5 horde size): heavily armoured, slow, able to form phalanxes and great against cavalry. Spearmen and Tower Guard's should turn into medium-attack, versatile and flexible block unit, something between pikeman and swordsman. It would be interesting, and won't reduce playing to boring BFME2 pattern cavalry<pikeman<swordsman<archer<cavalry
What do you think about it?

As in make pike units for Gondor and the Elves? Nah... I can't see the Good factions using a lot of pikes mainly because the forces of Evil really lack cavalry (you have Wargs, a few Dunlending horse rabble, some southrons, and some Easterlings; the only cavalry formation highlighted in the books was the Haradrim). I know it makes sense in skirmish mode, but I want these factions to feel like they might coming out of the books or movies... Rather than just "need this type of unit for this effect"...

I've got an idea :lol:
Is there a way to make it so if anything gets close to the pikemen, they get hurt? ;)
Like in LOTR TTT, when the galadrim charged and a couple elves died before even getting to the uruk-hai?
Not kill them, just hurt them. :p
That would make pikes more valuble :thumbsdownsmiley:

Oh my... I highly doubt that's possible.. That and I don't want to do that. What I can do instead is try increasing the attack range of pikemen (I've noticed the Isengard's Pikes always attack when they're really close...)

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#551 Elvenlord

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Posted 19 November 2006 - 02:07 AM

Close enough, I just wanted the pikes to be able to attack first :thumbsdownsmiley:

Celeglin copied it too! ^_^

btw, I just played Minas Tirith and it was hard!
It was easy until they broke the gate, then all hell broke loose ;)
Then Rohan came. I ended up losing all my soldiers and tower guards, and half my rohrrimm :lol:
It was awesome :thumbsupsmiley:
(I was playing on hard)
Good job! :p

Edited by Elvenlord, 19 November 2006 - 02:25 AM.

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#552 Lauri

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Posted 19 November 2006 - 02:26 AM

(I've noticed the Isengard's Pikes always attack when they're really close...)

it looks sooo stupid, when you make pikes for the damage they do, and you hope to nail a few rohirrim before they trample you.... but of course, EA had to make them kick instead of stab their enemys.... :thumbsdownsmiley:

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#553 Elvenlord

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Posted 19 November 2006 - 02:28 AM

Yeah, that is kinda.......wierd :thumbsdownsmiley:
:thumbsupsmiley:

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#554 adummy

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Posted 19 November 2006 - 02:30 AM

I was wondering is it possible to make Spearmen of the Heavens stronger - this unit is
quite expensive, but fragile(of course as an anti-cav or a block unit) . After getting Galadhrim they're rather useless. They should be tougher a bit.


have archers with them in the back so the spearmen take all of the damage in their shield wall and the archers slaughter everyone that isnt killed by the speamen

(I've noticed the Isengard's Pikes always attack when they're really close...)

it looks sooo stupid, when you make pikes for the damage they do, and you hope to nail a few rohirrim before they trample you.... but of course, EA had to make them kick instead of stab their enemys.... mellow.gif


makes me wonder why they have the pikes in the first place

Edited by adummy, 19 November 2006 - 02:31 AM.

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#555 swan

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Posted 19 November 2006 - 08:31 AM

(I've noticed the Isengard's Pikes always attack when they're really close...)


Yes it looks horrible when pikes hurt someone with a spearhead, even when it's behind the enemy...

I've got an idea
Is there a way to make it so if anything gets close to the pikemen, they get hurt?
Like in LOTR TTT, when the galadrim charged and a couple elves died before even getting to the uruk-hai?
Not kill them, just hurt them.
That would make pikes more valuble


It would be great, that's a pity it's not possible to make :( . But increasing attack range is a good idea. It would give Isengard new tactic - first line Uruks, second Pikemen and attack from both at the same time. I like it :p

btw, I just played Minas Tirith and it was hard!


For me Minas Tirith is even harder than Helm's Deep.

#556 Ecthelion

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Posted 19 November 2006 - 11:20 AM

Any way you could add some flanking logic? :p That would make this mod even more amazing,

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#557 Celeglin

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Posted 19 November 2006 - 11:51 AM

Yes it looks horrible when pikes hurt someone with a spearhead, even when it's behind the enemy...

I don't think I can completely fix that.

Any way you could add some flanking logic?

I doubt it.

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#558 swan

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Posted 19 November 2006 - 11:53 AM

Hm, flanking logic would be great, but it's probably hard or impossible to make I guess.

And I've just noticed a bug with separating hordes (Spermen and Mirkwood Scouts). 1-level Spearmen can
join to the, for example, 3-level Scouts, and after separation I have a 3-level Scouts Battalion and 3-level Speramen Battalion. But if I have Scouts on 6,7,8 level? They level up quite fast, and can you imagine late-game elite Spearman of the Heavens spam? :lol: You need just one high-level Scouts Battalion :p Pretty overpowered IMO :p

#559 Gherrick

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Posted 19 November 2006 - 11:54 AM

Yeah...Combos are best. I always use Combos especially vs annoying Cavalry and I always win. :p And I didn't won Minas Tirith...even With Rohirrim...thx to these pesky Attack Trolls.
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#560 Phil

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Posted 19 November 2006 - 12:01 PM

Hm, flanking logic would be great, but it's probably hard or impossible to make I guess.

And I've just noticed a bug with separating hordes (Spermen and Mirkwood Scouts). 1-level Spearmen can
join to the, for example, 3-level Scouts, and after separation I have a 3-level Scouts Battalion and 3-level Speramen Battalion. But if I have Scouts on 6,7,8 level? They level up quite fast, and can you imagine late-game elite Spearman of the Heavens spam? :lol: You need just one high-level Scouts Battalion :p Pretty overpowered IMO :p


Forget the flanking logic, that's impossible to do with INIs.

And the joining-splitting-hordes bug is one that EA left over. Might be one reason why they didn't include the splitting themselves... I'm not totally sure, but I think you can't fix that one :p

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