And I didn't won Minas Tirith...even With Rohirrim...thx to these pesky Attack Trolls.
I won on medium. On hard it's suicide mission. Even with Rohirrim. And Mumaks.... impossible to beat :(
Posted 19 November 2006 - 12:16 PM
And I didn't won Minas Tirith...even With Rohirrim...thx to these pesky Attack Trolls.
Posted 19 November 2006 - 01:51 PM
Posted 19 November 2006 - 02:21 PM
Edited by Gherrick, 19 November 2006 - 02:24 PM.
Posted 19 November 2006 - 04:11 PM
Posted 19 November 2006 - 10:06 PM
Posted 20 November 2006 - 03:57 AM
Posted 20 November 2006 - 05:51 AM
Woops! Forgot to remove the separate horde button... I just had it in there to test possibilities, and I guess I forgot to get rid of it. Thanks for pointing that out.And I've just noticed a bug with separating hordes (Spermen and Mirkwood Scouts). 1-level Spearmen can
join to the, for example, 3-level Scouts, and after separation I have a 3-level Scouts Battalion and 3-level Speramen Battalion. But if I have Scouts on 6,7,8 level? They level up quite fast, and can you imagine late-game elite Spearman of the Heavens spam? You need just one high-level Scouts Battalion Pretty overpowered IMO
Possibly.Celeglin, could make new shields for Tower Guards? I played one game on high graphic settings and this white tree on the shield looks awful.
Posted 20 November 2006 - 02:55 PM
How do you seperate hoards?
Posted 21 November 2006 - 02:50 AM
Posted 21 November 2006 - 11:48 AM
Posted 21 November 2006 - 01:15 PM
But by the same logic that heavy tank will destroy that little sausage, even if it's moving very slowly. The concept here is that the horses the Knights ride are more like warhorses than those of the Riders (which can be considered riding or racing horses). Due to animation and rigging restraints though, it was hard to convey that: I made certain modelling decisions to help though, like bardings for the Knights (to make them look "bigger" by filling up the space between the horse and the ground) and giving the Rider's arched necks (makes them seem more "pretty" than dangerous.I know, but it's against physics rights(?). High speed = high trample damage or big destruction abilities. You can even destroy a tank with a sausage, it just has to be fast enough
Posted 21 November 2006 - 03:50 PM
Posted 22 November 2006 - 01:49 PM
Posted 22 November 2006 - 03:19 PM
Edited by swan, 22 November 2006 - 03:21 PM.
Posted 22 November 2006 - 03:30 PM
because swan here, has only tried that......And mod works only with English version of the game.
dude, I have BFME norwegian installed, and everything worksAnd mod works
onlywith English version of the game, and of course with any other language, but it will be in english, since there is no other versions of TEA.
Edited by Lauri, 22 November 2006 - 03:31 PM.
The 4th Age version 0.8 has been released: Link
Posted 22 November 2006 - 04:56 PM
Posted 22 November 2006 - 06:56 PM
The 4th Age version 0.8 has been released: Link
Posted 22 November 2006 - 07:09 PM
Yes it is. You can download it from offical EA site - ftp://ftp.ea.com/pub/eapacific/lotr/lotrbfme/ Patch 1.03 is on the bottom.OK, is Patch 1.03 the latest BFME patch?
2. Just download from the site, Cel wouldn't have uploaded two different versions
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