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#101 Elvenlord

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Posted 31 October 2006 - 09:28 PM

Yeah, I'd say all terrian stealth or reduce in cost

For the call of the cuniven I think either lower their health or increase the power points to get them


And yes, you can mass them in the first few minutes, just start with 2 orchards and the tower, creep, and you will have 4 batts before long and that's enough to hold off any early game army :p
(not that good against peasent rush though :) )

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#102 Feanîmriel

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Posted 31 October 2006 - 09:55 PM

I found one thing that disturbs me:
It's Galadriel
In my opinion she is overpowered
she is actually like a tank; you cannot destroy her and she has almost unlimited power

as suggestion i would say to put her health down

EDIT:
And for the early start unit i have another idea:
I would actually redo the sentinels:
i would not give them a weapon, they could hit the enemys with their hands like galadriel does
the ability to be invisible in forests would be the same as the sentinels have now; i'm pretty against total invisibility.
==> Sentinels from Woody End
Costs: reduced to 25 each
Commando Poitns: 2 (and not three)

==> they would actually be like the little ork workers
but i will think about a new inventiv solution

Edited by Feanîmriel, 31 October 2006 - 10:04 PM.

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#103 Guest_Guest_*

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Posted 01 November 2006 - 12:37 AM

I got Gil-Galad ingame and he is awesome! How come you didn't want to put him ingame in the first place?

#104 Celeglin

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Posted 01 November 2006 - 01:26 AM

I have a few balance suggestions for the mod, firstly I dont think you should add an early game melee to elves, I like their early game play, very ambush like and unique among the factions, if you add axemen then it will just be too easy, as you could put the mirkwood archers in ambush mode and they own all, while axemen stop enemy melee troops.

Hmm... Seems a few people are against it... I'll think on it, but will still have the model and skin done (after all, I am planning on expanding the Elves into two factions at some point).

The thing that calls avari dudes is way too good, ive wiped out whole armies with it, I think it should give 2 batts archer 1 batt sword for less time.

I'll concede to having their time reduced, but I want to keep the Avari themselves as is: I'm quite happy with them.

When Haldir is lvl 7 and he has the blade power he can kill most heroes in 2- 3 hits, maybe make this power much weaker and just add some hp to Haldir as a replacement.

I'll tone that down (because it's only Haldir), but remember that Aragorn (Blademaster), Thranduil (Strength of Oropher), Lurtz, and Ugluk (Carnage) can basically do the same.

The dol amoroth knights are far superior to rivendell riders yet they cost the same, I think they should cost 850+ as I found spamming them was much more rewarding than getting infantry.

And yet I've had numerous people say that the Riders are much better than the Knights. I'm very glad to hear these conflicting comments: means I've accomplished what I want with the two.

The sentinals of the woody end are crap full stop, 100, they dont even have a basic attack, they are only stealthed in trees, much wiser to get mirkwood archers.

I'll reduce them to 2 CP... I've been thinking of giving them the equivalent of the hobbit's/Celeborn's Elven Cloak... I thought it might be overpowering though (you can basically stick them anywhere, if you're quick about it). Any thoughts?

Thank you once more celegin for making such a fantastic mod!

Thank you for taking the time to let me know :p !

I personally see no problem with the elves early game. Massed Mirkwood Scouts in ambush formation means almost no enemy gets through them, and I wouldn't have thought any unit built at the Lorien Barracks could be classified as an early game unit, due to the high buildcost of that building.

How can you mass them in the first few minutes?!? They cost almost as much as a new orchard...

This is actually my #1 strategy on most maps: 4-6 batts of Scouts + Arwen or Haldir.

I found one thing that disturbs me:
It's Galadriel
In my opinion she is overpowered
she is actually like a tank; you cannot destroy her and she has almost unlimited power

And that's the point in her :p . She should be nigh impossible to defeat. One way to beat her is to throw fire arrows at her from a distance, and then backing up a lot. This won't work well with really slow moving archers (Mordor orcs, for example), but as her speed is quite low, you should be able to manouver yourself away from her: and once she starts retreating, she's probably too slow to get out of there. Of course... She always has her Nenya and Light of the Valar abilities ;) . Good luck if you seeing her on the opposite side of the field ;) .

i would not give them a weapon, they could hit the enemys with their hands like galadriel does

Galadriel uses "magic", not her hands ;) . Furthermore, I'm against having the Sentinels having any weapon of any kind. If I did give them a weapon, they'd be no more useful than sending a lone banner carrier (who can attack, mind you) into battle.

I got Gil-Galad ingame and he is awesome! How come you didn't want to put him ingame in the first place?

Because Gil-Galad died thousands of years before the mod takes place ;) . That and he vastly upsets balance.

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#105 Guest_Guest_Somebody_*_*

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Posted 01 November 2006 - 01:32 AM

I can't even start the skirimsh, it crashes
Yes I have 1.03

#106 Celeglin

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Posted 01 November 2006 - 01:40 AM

Have you uninstalled the game, deleted everything in your root Battle for Middle Earth ™ folder, and then reinstall and repatch?

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#107 Elvenlord

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Posted 01 November 2006 - 03:23 AM

I personally like riders better, but I use horses mainly to kill archers, so knights are better for me :p

hmmm.... after my 4 scouts I go barracks to get galad grim as soon as possible, maybe I should try heros :p

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#108 Pixel

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Posted 01 November 2006 - 04:19 AM

I can't even start the skirimsh, it crashes
Yes I have 1.03



Have you uninstalled the game, deleted everything in your root Battle for Middle Earth ™ folder, and then reinstall and repatch?


Why does he need to reinstall? Guest... Usually when you get that error you need to go go bfme files and delete your skirmish stats.

#109 Celeglin

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Posted 01 November 2006 - 04:20 AM

lol... Good point lol... Jeez I'm jaded by the usual installation error. Thanks, Flameguard.

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#110 Guest_Guest_*

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Posted 01 November 2006 - 09:27 AM

I also think that elves have too many heroes, all of them are pretty powerful, in fact better than other factions.
I think the elven heroes should cost around 10% - 20% more, and build a bit slower too, except arwen and haldri as they are good early game units.
As for the sentinals the best idea I can think of is all terrain stealth, but when enemies get close they are finished.

#111 Feanîmriel

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Posted 01 November 2006 - 09:59 AM

Yep, that was my main point: If you have Galadriel your are in fact the winner of the game.
you cannot do in fact something against her and against the fire arrows just put Legolas at her site.
My strategy is:
2 orchards and 1 look-out tower
build 6 mirkwood scouts
update them with fire arrows
build some more orchards
wait for galadriel and legolas
Go and attack
legolas will die
use call of cuivienen
==> No chance against me
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#112 Boy_suicide

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Posted 01 November 2006 - 09:59 AM

I just paused ingame. I was in a 1v2 me against Mordor and Isengard. That's how I usually test factions. Anyways, it was a wonderful experience so far. Two battallions of hidden scouts were able to repel an orc rush until Haldir came to fray, and they held the frontier while I got my cavalry and spearmen. I just upgraded Haldir to level 4 and the cavalry and a few archers were advancing to the Isengard stronghold. The faction is well balanced and sure as hell fun to play. Thanks Celeglin.

#113 zimoo

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Posted 01 November 2006 - 10:01 AM

Did I read that right? Someone called Galadriel a tank? I find she is very vulnerable to attacks, and I need to micromanage her very well to stop her dieing. She never has actually died on me, but she's come close a few times.

DLotS, Mirkwood Scouts ARE expensive, but a few batts of them can hold off the enemy while you build more. I was playing Black Gate with a friend online, I had 3 orchards and yet I was pumping them out at a pretty good rate.
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#114 Guest_Guest_*

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Posted 01 November 2006 - 10:31 AM

The elven faction does have a problem against isengard though, isen can get map control very fast with uruks, and 1 batt uruks kills 3 batt mirkwood archers, and the flets do to little damage to stop them from getting your barrrack.
I found the best way to stop isen is:
2 orchards in base
2 outside
1 lorien barrack
spearmen + Haldir

Once you get the spearmen youve won, they are extremely tough and take a lot from anything, with mirkwoods behind they are deadly, an unbeateble combo.

#115 zimoo

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Posted 01 November 2006 - 10:53 AM

Lol, I can take down an Uruk battalion with 1 Mirkwood Scout battalion. It's all about micromanaging.
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#116 Feanîmriel

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Posted 01 November 2006 - 11:03 AM

Yeah good point Guest:
I also think that Isengard is too powerful, even in comparison with the elves
just build some batts uruks and you'll win in 10 minutes
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#117 zimoo

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Posted 01 November 2006 - 11:54 AM

Isengard does seem powerful. I played online with a friend, we were both Isengard. the enemy never even got close to our base. The uruks held the enemy in place while we both got heroes (who seem too cheap IMO)
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#118 Feanîmriel

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Posted 01 November 2006 - 12:05 PM

Jep, it doesn't only seem powerful but it is powerful, too powerful
can you do something against it cel?
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#119 Guest_Guest_*

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Posted 01 November 2006 - 12:16 PM

Well when isen rushes elves with 3 batts of uruks early game they are finished, the uruks can corner elven archers and pwn the buildings, the only way to beat them is spears asap.
BTW has celegin buffed uruk hai by any chance?

#120 zimoo

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Posted 01 November 2006 - 12:21 PM

I don't think so. Computer controlled uruks are strong, but they are even more deadly when player-controlled (warchant + block).

He may have improved the ai though.
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