BETA Thread
#121
Posted 01 November 2006 - 12:23 PM
#122
Posted 01 November 2006 - 12:57 PM
We didn't do anything wrong in our lifes! We are still alive, that's all that matters.
- Feanîmriel -
#123
Posted 01 November 2006 - 01:50 PM
I agree about increasing the build time. I've done it a number of times before, and have always felt the longer, the better. As for costs... Here's a possible reworking that I'd like you guys to comment on (any heroes I don't mention will stay the same):I also think that elves have too many heroes, all of them are pretty powerful, in fact better than other factions.
I think the elven heroes should cost around 10% - 20% more, and build a bit slower too, except arwen and haldri as they are good early game units.
Thranduil - 3500
Elrond/Celeborn - 4000
Glorfindel - 4500
Galadriel - 6000
Some random thoughts on how to beat Galadriel... When playing as Elves: Thranduil + Haldir for their "blademaster" abilities. Rohan: Aragorn... Jeez he can rape Elven heroes. Gondor: Hmm... Eagles, Rangers + Faramir I'd say. Isengard: Lurtz (cripple) + Crossbows. Mordor:... Mumakil . Of course... If you stick Galadriel in with the middle of an army (rather than out on her own)... Well... Good luck .Yep, that was my main point: If you have Galadriel your are in fact the winner of the game.
you cannot do in fact something against her and against the fire arrows just put Legolas at her site.
Oh, btw! Did I ever mention that I increased the moving speed of the Mumakil? They're actually a challenge to bring down and worth building for Mordor.
Sweeet! Thanks for playing!The faction is well balanced and sure as hell fun to play. Thanks Celeglin.
From all the times I've tested... I've seen Galadriel die quite a few times . Mostly for the reason you mentioned: micromanaging, or my lack there of at certain points .Someone called Galadriel a tank? I find she is very vulnerable to attacks, and I need to micromanage her very well to stop her dieing. She never has actually died on me, but she's come close a few times.
I also think that Isengard is too powerful, even in comparison with the elves
just build some batts uruks and you'll win in 10 minutes
I did nothing to Isengard except add in Ugluk to even out the hero balance. I could possibly do something to fix it... But EA had worked for how long balancing these original factions? I doubt I could do much better.Jep, it doesn't only seem powerful but it is powerful, too powerful
can you do something against it cel?
Not really worth it . You just get Ugluk who's leadership isn't really working.haven't played isen yet, I'll have to try
#125
Posted 01 November 2006 - 01:56 PM
Thranduil - 3500
Elrond/Celeborn - 4000
Glorfindel - 4500
Galadriel - 6000
I think that'll fit:
Thranduil is better than Legolas -> more expansive
Elrond and Celeborn are better than Thranduil -> more expansive
But I would put Glorfindel at 5000
Galadriel 6000
ok that should work it out
We didn't do anything wrong in our lifes! We are still alive, that's all that matters.
- Feanîmriel -
#127
Posted 01 November 2006 - 01:59 PM
#129 Guest_Guest_*
Posted 01 November 2006 - 02:22 PM
Perhaps make haldir a fairly weak hero, yet make him cost less (800) maybe give him a new armorset strong vs swords weak vs pikes/arrows then he would stop any sword rushes.
#130 Guest_Guest_*
Posted 01 November 2006 - 04:16 PM
as I said you prolly know about it, just if you don't lol
#131
Posted 01 November 2006 - 04:32 PM
I personally hardly got a chance to use my spearmen because they were too slow. I know that's how they're supposed to be, but now I only get them for warriors. Now THEY'RE the archers and the spearmen all in one package. I could send them with Haldir and Legolas and devour the enemy within minutes.
#132
Posted 01 November 2006 - 09:20 PM
and I meant against isen
Edited by Elvenlord, 01 November 2006 - 09:20 PM.
#133
Posted 01 November 2006 - 09:59 PM
Hard Isengard always uses ballistas at the core of it's army. Quite annoying, I say. It interrupts my heroes.
#134 Guest_D.O.P.R_*
Posted 01 November 2006 - 10:25 PM
I played singleplayer all the way past Lothlorien without any problem.
But I can't do skirmish. Each time I click on the skirmish button I get:
---
EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have appropriate access
00c87665 game.dat+0x887665 StringBase<char>:: StringBase<char>+0x55
---
Any advice or suggestions? What I had seen from the singleplay made me rather excited. I'd hate to get so excited only to be disapointed.
D.O.P.R
#135 Guest_Guest_*
Posted 01 November 2006 - 11:28 PM
Prob i have : my version was only patch 1.2.
Where can i donwload the patch 1.3? (or will it work in 1.2 or do you plan to make a 1.2 version)?
Cheers
#136
Posted 01 November 2006 - 11:33 PM
Look, now I'm helping people
#137
Posted 01 November 2006 - 11:51 PM
Unfortunately, this error probably means you have to delete your skirmish profile. To do so, go to C:\Documents and Settings\###\Application Data\My Battle for Middle-earth Files (replacing ### with your Windows login name). Here, delete ***SkirmishStats (replacing *** with your Skirmish Profile name). If you have multiple skirmish profiles, delete those SkirmishStats files too. This should solve your problem.I grabbed the updated mod that was linked to here, started with a fresh install, no previous files or remants from any older instalation, updated to 1.03 and installed the mod.
I played singleplayer all the way past Lothlorien without any problem.
But I can't do skirmish. Each time I click on the skirmish button I get:
---
EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have appropriate access
00c87665 game.dat+0x887665 StringBase<char>:: StringBase<char>+0x55
---
Any advice or suggestions? What I had seen from the singleplay made me rather excited. I'd hate to get so excited only to be disapointed.
D.O.P.R
#138
Posted 02 November 2006 - 12:00 AM
#139 Guest_D.O.P.R_*
Posted 02 November 2006 - 02:16 AM
I played a map and have to say that it played a lot better then a beta. Great work, especially on the textures.
I kept my eye out for anything that seemed unfinished or that I felt might need improving (after all, that's what betas are for anyway). The few things I picked up on weren't serious, but I noted them anyway.
The Amroth Knights are still using the Gondor Knights sound files.
The Banner Carrier likewise is using the Rohan coice, though I did like that it was the Rohan Banner Carrier voice wich is seldom hear in the vanilla game.
The Sentinal uses the Rohan Bowman voice and kind of threw me. I have to agree with the suggestion someone else had further up this thread about them being a generally uneccecery unit when just about every other Elven ground unit cloaks under trees. Making them fully cloaked all the time (like Gollum) would increase there use. There buildtime also seemed a bit high to me.
Glorfindel had no voice, but that's likely because one hasn't been implimented yet.
There was no 'Select All Heroes' button. I'm beggining to think that this is some BFME quirk since every other mod that added new heroes seemed to have this problem.
It's probubly too late to do anything about it now, but all the trees inside the Elven base made it rather hard to see and quick distinction between structures (which can sometimes make a big differance in a pinch) was difficult.
Most of the voice work was pretty good and the movie clips were chosen wisely (as so often isn't the case in a lot of mods). If you need more voice actors though I've done some voice work in the past and am familiar enough with Elvish to be willing to give it a try.
Overall it was very well done, definatly the best BFME mod I've played so far.
D.O.P.R
#140
Posted 02 November 2006 - 02:40 AM
Guess I was overwhelmed by all the awesome stuff
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