BETA Thread
#61
Posted 30 October 2006 - 07:48 PM
...
The mod is not as good as I expected ...
IT IS EVEN BETTER
Man, man, man, wonderful work, wonderful work
but there is one thing that disturbes me: It the range of the scope available
You have the same scope, which is also in the "normal" game.
In my opinion it would be even better, if you can scale it like if you go higher up in the sky
pro: you could see more of all the stuff going around
and modding this, isn't soooo difficult I think; the guys from the Elvenstarmod did it too and i thought that it gave you more options handeling the troops
think about it
GREAT WORK
We didn't do anything wrong in our lifes! We are still alive, that's all that matters.
- Feanîmriel -
#62
Posted 30 October 2006 - 09:39 PM
Didn't finish even 1 skirmish yet because my little sister pressed the power button when I wasn't looking Then I was too tired to start another one
Only one thing I saw, but it's minor, but anyways:
when Amroth's Knights respawn when they level up, they have the animations for forged blades, even if you haven't bought it yet, but it doesn't give them the upgrade, it just shows the blue glow Not important though
Edit:on the early game thing, I think that it really isn't weak, just takes a while to get a force that can really do anything on the field. But that's just my opinion
We should all go to a certain place online so we can all play together, maybe like North America or something?
Maybe you can buff Arwen's move just against buildings for another siege power?
Edited by Elvenlord, 30 October 2006 - 09:56 PM.
#63
Posted 30 October 2006 - 10:26 PM
p.s. great stuff with everything
#65
Posted 30 October 2006 - 10:37 PM
#67
Posted 30 October 2006 - 10:41 PM
Edited by Elvenlord, 30 October 2006 - 10:46 PM.
#68
Posted 30 October 2006 - 10:51 PM
I have tried implementing this, but it screws up the shell map (the map of Barad-dur on the menu screen).but there is one thing that disturbes me: It the range of the scope available
You have the same scope, which is also in the "normal" game.
In my opinion it would be even better, if you can scale it like if you go higher up in the sky
pro: you could see more of all the stuff going around
and modding this, isn't soooo difficult I think; the guys from the Elvenstarmod did it too and i thought that it gave you more options handeling the troops
Yeah, I knew about that (forgot to put it in the readme). I haven't a clue why it happens though.Only one thing I saw, but it's minor, but anyways:
when Amroth's Knights respawn when they level up, they have the animations for forged blades, even if you haven't bought it yet, but it doesn't give them the upgrade, it just shows the blue glow Not important though
Nah... I don't want Arwen to be labled as a "siege hero". Not to mention it would make her Loudwater Fury basically the same as Elrond's Power of the Bruinen.Maybe you can buff Arwen's move just against buildings for another siege power?
If I could get that working, I would have Galadriel being able to do damage to gates . I just can't find what defines whether or not a weapon/unit can target a wall or gate (I can make projectiles "collide" with them, but I can't make them - or melee attacks, for that matter - "target" a wall or gate).you could just have infintry units do damage to gates.
Btw, noticed a bug I forgot to get rid of: When Elrond uses his Vilya ability, a little blue ball follows him around from about 20 feet away... That little ball of light was supposed to be attached to his hand (and was supposed to go away when the ability is finished), but neither thing worked.
#69
Posted 30 October 2006 - 10:56 PM
Thranduil might be good for a siege hero because he was about to lay siege to the Lonely Mountain before the goblins arrived
#70
Posted 30 October 2006 - 11:43 PM
*Has no idea what mountain time is*
Ah USA, that could be a problem for us organising games, as I'm in GMT
well i am GMT-7
Central, also in U.S.
elven is GMT-6.
but i have school and dont get home till 3 my time. so instead we could just wait until saturday/sunday.
#71 Guest_Oblivion_*
Posted 31 October 2006 - 01:36 AM
#72
Posted 31 October 2006 - 02:21 AM
#74
Posted 31 October 2006 - 02:45 AM
#75
Posted 31 October 2006 - 02:51 AM
#76
Posted 31 October 2006 - 02:53 AM
#77
Posted 31 October 2006 - 02:54 AM
#78
Posted 31 October 2006 - 03:35 AM
1.Open ElvenAlliance.big
2.Find playertemplate.ini
3.Scroll down and find PlayerTemplate FactionElven
4.You will see BuildableHeroesMP = ElvenGaladriel ElvenCeleborn ElvenHaldir ElvenElrond ElvenGlorfindel ElvenArwen ElvenThranduil ElvenLegolas ;ElvenGilGalad
5.Remove the ; infront of ElvenGilGalad
6.Go File > Save.
7.Run the mod.
#79
Posted 31 October 2006 - 04:14 AM
final score sshot0001.bmp 1.37MB 111 downloads
i also have a replay but it wont let me upload it for some reason
#80
Posted 31 October 2006 - 09:21 AM
If I could get that working, I would have Galadriel being able to do damage to gates . I just can't find what defines whether or not a weapon/unit can target a wall or gate (I can make projectiles "collide" with them, but I can't make them - or melee attacks, for that matter - "target" a wall or gate).you could just have infintry units do damage to gates.
KindOf = blablablabla CAN_ATTACK_WALLSI think this is enough to make her target walls and such... otherwise you'll need this in the weapon:
AntiStructure = Yes ; Ram ONLY affects structures -- buildings, walls, gatesBut as you see, this makes the weapon only affect structures... so you'd need one weapon for normal and one for attacking gates and such...
Or if you only want her to attack gates, be inspired by this bit of code:
WeaponSet Conditions = None Weapon = PRIMARY MordorCaveTrollRockThrow Weapon = SECONDARY MordorCaveTrollPunch Weapon = TERTIARY MordorCaveTrollBash PreferredAgainst = PRIMARY STRUCTURE BLOCKING_GATE ; Preferred is more powerful than Only, so if we have a rock we will chuck it, but otherwise we will choke a building OnlyAgainst = TERTIARY STRUCTURE BLOCKING_GATE End
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users