But I admire those who got it all under control. I've spent several days now trying to get just the hero powers to work (my other thread about the nazguls). I guess the problem is I got toggle on them wich resets things for me... and no matter what I do I can't get the morgul blades to NOT reset! *banging my head*
- About the hobbits, I'm about to switch them to fortress only, since there seems to be no way to get the hobbit house to act like a fortress *lol*
- If you get the silverthorn arrow heads animation thingy working, PLEASE let me know! Best of luck to you!
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Now: new topic again, since none of the other was solveable...
Adding structures and units from other mod
In BFME2.5 by Tom8778... there's some Rohan buildings incorporated into the Mens faction. This suits my mod perfect, but I can't find a way to figure out which inis I need for this without overwriting something important in the original mod I'm working on. Anyone here that knows anything about that mod and its file structure? What files do I need?
And yeah, I have asked Tom, but he's a bit busy with BoG. He said however:
tbh, i have not worked on this mod for months (as said), so i cant remember. Your best bet is todo this your self. its not hard, simply replace the gondor buildings models and animations, with the rohan ones. Ask in t3a modding forums if you run into trouble, since im not going to be around for awhile.
good luck
Tom
Anyone else with experience from that mod? I would really like to extract all the Rohan buildings and units, but there's none in the map structure for Rohan exept Golden Hall. The rest seems to be under Obsolete?