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Confirmed New Units


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#201 Olorin

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Posted 10 February 2007 - 07:56 AM

That's what I was thinking with mount power. It could be similar to B4ME II's Dwarven Battlewagons (not as crappy, but the same concept :dry:). Though the speed bonus would be effective. *relishes the thought of Gondorian soldiers getting squished by Wainriders*
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#202 Alsch

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Posted 11 February 2007 - 01:19 AM

On a kind of related subject (you'll see why), does Rohan still have the draft power, that upgrades peasants?

If not - if the Rohan powers aren't finalized yet - is it possible/practical to code a power that turns a battalion of infantry into a battalion of cavalry? This would go well with the cavalry and desperate-for-soldiers theme Rohan has.
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#203 Olorin

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Posted 11 February 2007 - 05:53 AM

That's a really...interesting idea. It might be a bit hard to code but otherwise it could work. It could take Drafts place (of course it'll be a bit more expensive, say 3 power points), but to balance it it should only work on one or two types of units from the Rohan main-faction, like Peasants or a new type of unit.

Edited by Olorin, 11 February 2007 - 05:55 AM.

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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#204 Alsch

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Posted 11 February 2007 - 06:01 AM

Of course.
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#205 Uruk King

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Posted 11 February 2007 - 08:33 AM

I personally hope that the RA team remove the Draft power from Rohan and that Peasants are already armed when they are recruted because a soldier without a weapon is like a Mumak without it's tusks, but yeah I also like your idea about a draft power that puts peasants on horses so I hope they do something to make the peasants more better fighters.

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#206 Olorin

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Posted 11 February 2007 - 08:37 AM

Nah, I kinda liked the Draft concept in the original version, although I never used it as I never used peasants. :p But yeah, when you get farmers and what not out of their farms, you wouldn't really expect them to be armed to the teeth, would you? So, from a realistic point of view, it makes sense. And in the battle for Helm's Deep, remember that scene when they were arming the soldiers, and Gimli and Legolas say that thing about them seeing to many winters?

Edited by Olorin, 11 February 2007 - 08:37 AM.

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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#207 Barak

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Posted 11 February 2007 - 08:52 AM

Even though they are not armed they could still repair things. They weren't completely useless. I'd still rather have them armed from the start though

#208 Olorin

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Posted 11 February 2007 - 08:55 AM

I'm not saying that they're useless, far from it actually. But in terms of fighting they were pretty bad unless they had the Draft upgrade. For me (if I ever used them) they would be the maintainance/stronghold defense unit, if that makes any sense at all. :p
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#209 Nertea

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Posted 11 February 2007 - 10:38 AM

Hopefully peasants will be a little more useful, and a little more logically armed (why would you fight with a saw?)

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#210 Bard

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Posted 11 February 2007 - 11:54 AM

And Rohan still keeps the Draft power

Edited by Bard, 11 February 2007 - 12:21 PM.

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#211 hdh7

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Posted 11 February 2007 - 02:50 PM

I think peasants should do decent against orcs but not so good against other troops.
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#212 Alsch

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Posted 11 February 2007 - 06:50 PM

Well now that Rohan has several other infantry options, I don't really see a reason to have peasants armed at the beginning.
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#213 Nertea

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Posted 11 February 2007 - 07:40 PM

Remember that a faction should be able to function well without using any minifaction units. That's our goal, and it can be a bit of a pain.

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#214 Alsch

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Posted 11 February 2007 - 08:00 PM

True.
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#215 hdh7

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Posted 11 February 2007 - 08:21 PM

I have an Idea: Yeomen archers could be able to switch between a bow and sword on comand. They would become a more versitile infantry unit instead of just an archer and they could be called just Yeomen.
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#216 Alsch

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Posted 11 February 2007 - 09:30 PM

I don't know about that. We don't need every faction do have a sword/bow toggle unit.
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#217 Olorin

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Posted 12 February 2007 - 06:38 AM

Hopefully peasants will be a little more useful, and a little more logically armed (why would you fight with a saw?)

Well they wouldn't really have any other weapons on the farm apart from hammers and rakes. Actually, that wouldn't do too bad for eye candy, seeing peasants fighting with rakes or something similar.

Well now that Rohan has several other infantry options, I don't really see a reason to have peasants armed at the beginning.

They won't be armed at the beginning anyway, they'll have to use the Draft power to arm themselves. And they'll still have that Repair power, won't they?

Remember that a faction should be able to function well without using any minifaction units. That's our goal, and it can be a bit of a pain.

That's a good, balanced concept. By the way, will there be any maps where there won't be any mini-faction plots, or at least with like 1 or 2 plots (each) at the most? Cause that'll add to that concept.

I have an Idea: Yeomen archers could be able to switch between a bow and sword on comand. They would become a more versitile infantry unit instead of just an archer and they could be called just Yeomen.

That all depends if they're gonna be in the mod at all. And don't Rohan already have a decided bow/sword toggling unit?

I don't know about that. We don't need every faction do have a sword/bow toggle unit.

Very true.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#218 m@tt

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Posted 12 February 2007 - 08:49 AM

Number of minifaction plots depends on the size of the map and the space, and also areas of tactical advantage. For instance Lothlorien (3P) has 3, Vales of Anduin (4P) has 6 and Dimrill Dales (4P) has 8.
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#219 Olorin

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Posted 12 February 2007 - 09:03 AM

Makes sense, but if there are fewer in one or two maps that would add a bit more strategy as to not rely on your mini-factions. Meh, that's my idea.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#220 Uruk King

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Posted 12 February 2007 - 09:23 AM

Are you saying that in while there's a minifaction plot outside every base, there would be an additional few scattered across every map, and you would have to secure that minifaction plot as fast as you can, in which case, Lothlorien has two bases, and one spare minifaction plot.

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