Suggestions & Ideas
#221
Posted 13 February 2008 - 09:37 PM
Anyways, I have more ideas...
Orocarni Sappers
Faction: Dorwinion
Race: Dwarves of Orocarni
Type: Siege Weapon
Appearance: Like the Dwarves of Orocarni already in the mod, except armed with Siege Hammers.
Description: Out of the Red Mountains come the Dwarves of Orocarni. They are a hardy folk, ready to demolish any enemies who dare to get in their way. Some of these dwarves have learned how to destroy structures with the slightest of ease, making them a valuable part of Dorwinion's armies.
Watchers of the Woody End
Faction: Elves
Race: Elves
Type: Light Stealthed Archer
Appearance: Like Gildor with bow, and maybe sword toggle.
Description: Most Elves in Eriador choose to make their homes within the few remaining havens, such as Imladris and Lindon, these elves however chooses to dwell in the wilds, keeping watch over the helpless folk of Eriador.
Veterans
Faction: Men of The West
Race: Gondor Men
Type: Elite Swordsmen
Appearance: Heavily armoured Gondorians wielding double handed swords, and wearing cloaks.
Description: These men are ready to fight and die for Gondor, in order to defeat Sauron. Though their armour is pitted and scarred, and they carry dozens of small wounds, their fighting spirit is undiminished. Proud and defiant, they won't let anyone harm Gondor, and if they do, it'll be over their dead body .
Add Hobbit Shirrifs to the Dwarven Hobbit House.
If MotW has Ghan-Buri-Ghan, why don't they have Woses!?! Add Woses please
Also, Get rid of Pelargir Spearmen for MotW, or add Morthond Bowmen and Golasgil Household Knights to the main faction.
#222
Posted 13 February 2008 - 09:57 PM
Anyway, here are my opinions:
Orocarni Sappers: nice, but there's a lil' problem: Dorwinion already has Fists of Kalorme, those do exactly the same as these guys. As an alternative, they could be support units who are weak in combat but can destory buildings easily with one or two skills while they are defended by the rest of the army. To make it short: make them a bit similar to the Ered Luin Siege Master
Watchers of the Woody End: no. The elves have one ranged Hero, one Ranged Commander Unit, 3 "pure" archer units, 2 units with weapon toggle (so they can be archers, too)... isn't THAT enough ?!
Veterans: no, at least not like this... they could be single units, called as "Captain of Gondor" or something, with a lesser Leadership and perhaps an Exp. -giving skill, and THEN they could maybe work.
Hobbit Shiriffs will be added to Hobbit House, if we don't forget about them
Woses will be added, no need to beg for it - both Ithron and me want them badly, so they have about 99% chance to get implemented in the next release !
But Morthrond Bowmen/Pelargir Spearmen/Golasgil Knight will NOT be replaced due to game balance issues, sorry.
Edited by MorrisB, 13 February 2008 - 09:58 PM.
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#223
Posted 13 February 2008 - 10:14 PM
I like the captain unit, actually I have already made a button for it (check the art topic, there are two swordsmen)...so I guess I'm entirely positive.
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#224
Posted 13 February 2008 - 10:32 PM
Orocarni Sappers: I meant for them to be more like the Ered-Luin Siege Master, I just didn't get to right any powers down.
Watchers of the Woody End: Actually, I think they would be better off with swords, and I think it's closer to Tolkein' lore.
Veterans: If you did that every faction would need a captain unit, which wouldn't be half bad.
Good
Good
I just think Pelargir Spearmen should be an inn unit, like the Morthrond Bowmen and Golasgil Household Knights.
Here's some ideas on what I said about all the factions having a captain unit...
Angmar: Goblin Drummer
Mordor: Troll Drummer
Isengard: Overseer
Evil Men: Mahud
MotW: Captain
Elves: Healer/Loremaster
Dwarves: Hornblower
Dorwinion:?
#225
Posted 14 February 2008 - 07:07 AM
@Jaguar: well, I guess that kind of "BS" is bad to say in any country. Anyway, it's always up to you if you wish to reveal your true name or not (I personally never made problem out of it ).
Orocarni Sappers: oh, I see. How about a weaker "Shake Foundation" power and a skill which summons an immobile trebuchet for a short time (3-4 shots) ?
Watchers of the Woody End: well, I dunno... the elves are full on swordsmen, too.
Captain-ideas: it doesn't sound bad to have captain-type units in-game; they could act like lesser heroes (as the Commander unit - of course, Captains would be weaker than Commanders ). Maybe they could even provide some kind of economy bonus (cheaper unit cost, faster training, etc.), but then their numbers should be limited, too.
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#226
Posted 14 February 2008 - 07:51 AM
Trying to say you said the right thing. Read it through again, I don't see what's the problem.@Caluadan: Uhh, now I'm confused a bit... what were you actually trying to say ?
...
Captain-ideas: it doesn't sound bad to have captain-type units in-game; they could act like lesser heroes (as the Commander unit - of course, Captains would be weaker than Commanders ). Maybe they could even provide some kind of economy bonus (cheaper unit cost, faster training, etc.), but then their numbers should be limited, too.
And yeah captains with economy bonuses could be an idea, but in that case preferably faster training...cheaper units wouldn't make that much sense.
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#227
Posted 14 February 2008 - 03:42 PM
"Rossz az aki rosszra gondol."
("The bad person is the one who thinks about bad.")
As for captains, yeah, reducing resource cost doesn't make too much sense, but it would be lame if all captains would do the same bonus (faster training) if you ask me
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#228
Posted 14 February 2008 - 10:29 PM
What would Dorwinion's Captain unit be? I have the rest thought up, but not Dorwinion.
Angmar: Goblin Drummer
Mordor: Troll Drummer
Isengard: Overseer
Evil Men: Mahud
MotW: Captain
Elves: Healer/Loremaster
Dwarves: Hornblower
Dorwinion:?
#229
Posted 15 February 2008 - 02:55 PM
MotW - Gondor Captain; can be specialized to provide different Leadership bonuses (swordsmen/pikemen/archers/siege); Gondor units train 4% faster; max. of 5 Captains.
NOTE: no special ability; instead, the Leadership bonus is better than those of other captains.
Elves - Lorien Sage; special siege-spellcaster, and supports Lorien units with his Leadership; Lorien units become 5% cheaper; max. of 4 Sages.
Dwarves - Hornblower; support unit which can't fight well but his Leadership supports Dwarf infantry and has an ability to boost unit attack speed; Dwarven units are trained 5% faster; max. of 4 Hornblowers.
Dorwinion - various units; well, Dorwinion is a very multicultural faction, so I have thought of having different captain units; each type provides different bonuses, but only a few of each type can be trained at any time. Basically, they are weaker than other captains, but are more various.
Orocarni Engineer - weak fighter, but can repair buildings/siege engines; siege engines move and attack faster near him; buildings become 5% more cheaper; max. of 2 Engineers.
Dorwinion Officer - good fighter and Leadership supports Dorwinion units; Dorwinion units are trained 3% faster; can use "Rally" which slightly heals units; max. of 2 Officers.
Cuiveinen Captain - ranged attacker; Leadership supports archers (longer range/faster attack); can use "Focused Attack" which reduces attack speed but greatly boosts damage for a short time; Cuiveinen units are trained 3% faster; max. of 2 Captains.
Angmar - Goblin Drummer; weak fighter, but makes units move and attack faster; can use "Inspire" to boost selected battalion's/monster's damage; Goblin units are trained 4% faster; max. of 5 Drummers.
Isengard - Orc Overseer; weak fighter, but makes Uruk-hai units stronger with his Leadership; can use "Discipline" to give Uruk-hai some bonus experience; Uruk-hai are trained 4% faster; max. of 5 Overseers.
Mordor - Orc Chief*; strong fighter, Leadership supports orc units; can use "Regroup" to resurrect 2 orcs per battalion in a small area; orc units become 3% cheaper; max. of 5 Chiefs.
Evil Men - Easterling Champion**; powerful warrior, Leadership grants immune to fear and minor Fire resistance; Easterling units are trained 6% faster; has the "Zeal" ability which makes it able to continue fight even after death for a moderate amount of time; max. of 3 Champions.
*I don't like the idea of makink Drummer Trolls into captains. Their Leadership could be weakened instead.
**Mahud is a Commander unit, and this won't be changed.
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#230
Posted 15 February 2008 - 04:17 PM
Does WOTE have the same thing as SEE when it comes to build speed?
'cause if not, 4% ain't gonna do a real difference...
I'd rather put it up to ten, as if you sacrifice your captains and have them at the base, then 50% faster is quite fair... 20% is not
yes, I also belive their economy bonus should have a range
The 4th Age version 0.8 has been released: Link
#231
Posted 15 February 2008 - 09:49 PM
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#233
Posted 16 February 2008 - 11:02 PM
Let's just hope Ithron looks at these forums and likes the idea, it just might get into mod .
#234
Posted 17 February 2008 - 10:35 AM
GOOD:
MotW - Gondor, Rohan, Southern Fiefdoms, Dunedain Rangers
Elves - Lorien, Mithlond/Lindon, Rivendell, Mirkwood, Esgaroth (Lake Town), Wilderland
Dwarves - Erebor, Iron Hills, Ered Luin, Shire (Hobbits), Dale
Dorwinion: Dorwinion, Hildorien, Cuiveinen, Orocarni, Kalorme
EVIL:
Mordor - Mordor, Dol Guldur, Gorgoroth, Minas Morgul
Isengard - Orthanc (Isengard), Moria (Goblins/Wargs), Dunland
Angmar - Black Numenoreans (Angmar), Hill Trolls/Snow Trolls, Rhuadur, Gundabad
Evil Men - Rhun, Harad (Near Harad+Far Harad), Khand, Umbar
But that would be quite a lot of work...
Anyway, I'm sure Ithron will notice this.
(Or, if not, I'll PM him, and then he will do )
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#235
Posted 18 February 2008 - 12:32 AM
#236
Posted 27 February 2008 - 08:21 AM
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#237
Posted 16 June 2008 - 10:17 AM
#238
Posted 16 June 2008 - 11:08 AM
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#239
Posted 17 June 2008 - 04:27 AM
#240
Posted 17 June 2008 - 04:38 AM
Not to be mean or anything, but: A: I don't really like the no-team color thing. B: C.I.L., duh.Then I must've gotten an outdated version of it...
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