Suggestions & Ideas
#181 Guest_Jaguar6_*
Posted 24 January 2008 - 09:29 PM
Wildmen Riders: They really do need some cavalry. Isengard only has one cavalry unit, unless you count the warg pack. I like the "torches", EA did good on something . You could ask the Rhovanion Alliance people for their model.
Bolg: Well since Azog was way before the War of the Ring (I don't know if he was before or after The Rise of The Witch King) it wouldn't make sense to keep Bolg out. Angmar does have a lot of Goblin heros though, maybe you could get rid of Golfimbul.
Durghaz-Nar: I agree.
Orocarni Hoplites: Th e Phalanxes don't have sheilds. What's wrong with the phalanxes any ways? Why does Dorwinion get Gondor units from the Inn, does it have to do with the campaign? Please tell me Gondor gets Gondor Spearmen as a regular unit, I've been wondering.
Here's another idea..
Men of Nurn
Facton: Mordor or Evil Men
Type:?
Appearance:?
Description: In all the lands of Mordor the only farmable land was Nurn. Nurn's fertile land came from the Mountain of Doom's volcanic ash, and it lay next to the inland Sea of Nurnen. Nurn was inhabited by a seperate race of Men, who sometimes went to war against Sauran's enemies.
This is off topic, but how do I edit posts?
#182
Posted 25 January 2008 - 06:25 AM
Bolg: Azog was born long after the rise and fall of the Witch-King. I guess Ithron removed him and some Goblin units to Angmar because Isengard was already filled with units and heroes (yup, Isengard is a really big faction already ). As for Golfimbul: he became a favourite Angmar hero of many people (including me and Elendil ), plus Ithron had spent a lot of time making his model/skin/abilities, so he'll remain.
Orocarni Hoplites: just look at them. Extremly organized appearence, long pikes - so long that they are 3 times "taller" than their users. In LotR, drwarves possess neither of these. Dwarves prefer rather close-combat weapons (usually axes) than polearm weapons. It is just not fitting to their race's character.
Men of Nurn: <ahem>... first, Nurn was a land of orcs, not men. Second, the orcs (and trolls) sent here were incapeable of fighting in battles - that's why they were sent to work in Nurn's slave farms in the first place. Three: both Mordor and Evil Men have enough early-game units. Conclusion: sorry, but NO.
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#183
Posted 25 January 2008 - 09:56 PM
Bolg:
Put Bolg in-game for taking Golfimbol out. No, just simply no, Golfimbol is too cool to be removed. If we should add Bolg, i think he should be in Isengard.
Orocarni hoplites:
MB said it all, EA has totally screwed up the Dwarven faction with the Dwarven Phalanxes. Dwarves uses Axes, Siege hammers, throwing axes, crossbows, even swords. As Gimli says in RotK: Extended version: I wish i could muster an army of Dwarves, fully armed and filthy.
Men of Nurn:
If they should in-game, they should be at the Inn for MotW, because King Elessar made peace with after the War of the Ring.
Wars of the East is the Best
#184 Guest_Jaguar6_*
Posted 27 January 2008 - 10:18 PM
Orocarni Hoplites: I like them, hope nobody kills me for that . By the way, Gimli says that in The Two Towers
Men of Nurn: Towards the East it was inhabited by Men, it says somewhere in the ROTK.
I have another question. Why does it say I'm a guest when I'm a member? It confuses me.
#185 Guest_Jaguar6_*
Posted 29 January 2008 - 07:38 PM
Iron Warriors
Faction: Dwarves
Type: Heavy Infantry
Appearance: Dwarves decked in armor with war masks, using any combination of short axes and swords.
Description: The Iron Guard are grim and hardy Dwarf veterans, clad in heavy coats of chain mail. The role of the Iron Guard in the armies of the Dwarves is to defend the trade routes around the Dwarf holds, and their function has molded them into hardened warriors. By necessity, the Iron Guard are dour and aggressive, famed for devastating charges against enemies that grievously outnumber them.
Glade Spearmen
Faction: Elves
Appearance: Elves in light armor armed with glaives and sheilds.
Description: Many elves live in the glades of Lothlorien. These elves go to war armed with elegant glaives and sheilds, ready to defend their homeland to the last. Able to hold off the many monsters that are sent to destroy the elves of Lothlorien by Dol Guldur, these warriors make a key part of the army of Lothlorien.
I also have one question, what do I have to do in order to be a beta tester? I would love to be one.
#186
Posted 29 January 2008 - 07:48 PM
Beta Testers aren't used anymore, since the next WotE release is a Public Beta (=anyone can be a beta tester). We do have some official testers too, though.
#187 Guest_Jaguar6_*
Posted 29 January 2008 - 10:25 PM
Do you mean post ideas or descriptions? Because I just used the description.
If anyone can be a Beta Tester, why does it ask for a password?
#188
Posted 30 January 2008 - 06:12 AM
And Ithron meant this: do not post EITHER ideas or descriptions from Games Workshop. As for your Glade Spearmen: not bad, but needs some details (meant for early-game/mid-game/late-game, upgrades, etc.).
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#189
Posted 30 January 2008 - 01:24 PM
Goblins need returns
the nine, nazguls and each one with diferent habilities and names (real names in the book )
grond
wich king new habilities xD
#190
Posted 30 January 2008 - 03:25 PM
Grond is currently only available in the Minas Tirith map.
WK already has a bunch of new powers.
#191
Posted 30 January 2008 - 05:00 PM
There are only two kind of Men in Mordor:
Slaves - they don´t fight, they just have to work
Black Numenoreans - they are no early game unit
Elven Glaveman
I don´t like the idea of woodelves having spears
#192 Guest_Jaguar6_*
Posted 30 January 2008 - 09:45 PM
I'll try not to do that, but they give much better descriptions than I do.
Glade/Gladen Spearmen would be mid-game with all of the elven upgrades. (Except Silverthorn Arrows .)
"The elves were the first to charge. Their hatred for the Goblins is cold and bitter. Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them. As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire. Behind the arrows a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with Goblin blood."I don't like the idea of woodelves having spears.
The Hobbit, The Clouds Burst.
#193 Guest_Jaguar6_*
Posted 30 January 2008 - 09:48 PM
The Men of Nurn lived closer to Khand than Mordor, they basicly Khandish.
#194
Posted 31 January 2008 - 12:52 AM
Forgot to say this.
The Men of Nurn lived closer to Khand than Mordor, they basicly Khandish.
No dude, Nurn is IN Mordor.
#195 Guest_Jaguar6_*
Posted 31 January 2008 - 02:55 AM
Mordor isn't surrounded by mountains, only to the North, West, and South.
#196
Posted 31 January 2008 - 04:53 AM
Nurn also borders Khand.
Mordor isn't surrounded by mountains, only to the North, West, and South.
I'm looking at the map from ROTK and Nurn is in Western Mordor, just south of Gorgoroth. Khand is Southeast of Mordor
Hey I've come up with units from Nurn too but I just want to get the facts straight here
#197
Posted 31 January 2008 - 07:01 AM
The Elves really lack a late-game spearmen unit since Cuiveinen Pikemen were removed to Dorwinion, so we might consider about adding Mirkwood-type spearmen to the Elves in the next release (I mean the release after the one which comes out this weekend).
Edited by MorrisB, 31 January 2008 - 07:01 AM.
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#198
Posted 31 January 2008 - 02:28 PM
#199 Guest_Jaguar6_*
Posted 31 January 2008 - 04:51 PM
So thy touch eachother, the Men of Nurn live closer to Khand. (I'm look at the same map )I'm looking at the map from ROTK and Nurn is in Western Mordor, just south of Gorgoroth. Khand is Southeast of Mordor
I was just responding to Elrond99 saying woodelves shouldn't have spears. I would prefir Mirkwood Spearmen over Glade Spearmen. I love Elves, just like I love the Evil Men, and everbody else.The elves you suggested are from Lorien, while the ones in "The Hobbit" are from Mirkwood - don't mess up the two tongue
#200 Guest_Guest_*
Posted 31 January 2008 - 08:48 PM
Black Numenorian Riders
Elite Cavalry
10 in a horde
Bought at Lv. 3 Hall of King's Men
Appearance-Just a Black Numenorian on a horse
Description: The Black Numenoreans are as skilled with weapons as their good counterparts, and some are even as skilled with horses. These are those warriors.
Abilities-Death Mask
Upgrades-Dark Iron Blades, Dark Iron Mail, Banner Carrier
Black Hobbits
Semi-Elite Swordsmen
10 in a horde
Bought at Lv. 2 Mill
Appearance-Hobbits with dark chainmail and shortswords
Description:Although hobbits live simple and carefree lives, they are pressed into war against the evils of Angmar. In wartime some are captured by Angmar, and tortured until they crack and fight for the Iron Crown
Also give them a Cold Drake Hero.
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