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#201 Guest_Jaguar6_*

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Posted 31 January 2008 - 09:19 PM

Hey I've come up with units from Nurn too, but I just want to get the facts straight here

Good for you :p !
I hate any arguments, but I don't mind debates :p .

Black Numenorian Riders
Elite Cavalry
10 in a horde
Bought at Lv. 3 Hall of King's Men
Appearance-Just a Black Numenorian on a horse
Description: The Black Numenoreans are as skilled with weapons as their good counterparts, and some are even as skilled with horses. These are those warriors.
Abilities-Death Mask
Upgrades-Dark Iron Blades, Dark Iron Mail, Banner Carrier

Hasn't this already been suggested? It still is a great idea though!

Black Hobbits
Semi-Elite Swordsmen
10 in a horde
Bought at Lv. 2 Mill
Appearance-Hobbits with dark chainmail and shortswords
Description:Although hobbits live simple and carefree lives, they are pressed into war against the evils of Angmar. In wartime some are captured by Angmar, and tortured until they crack and fight for the Iron Crown

Wow, that's differant ;) , I like it! There is one problem, according to the books the hobbits only sent help to Arnor once, and that was a small amount of bowmen.
Sounds like something only the Witch King would do, corrupt inicent people.

Also give them a Cold Drake Hero.

I like drakes, they do mass destruction ;) !

#202 Caluadan

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Posted 31 January 2008 - 09:21 PM

The first is already settled/discussed, the other sounds wicked. Why on earth should the Witch-King bother himself with torturing hobbits, the worst fighters of all? There is a reason to why they were protected by numenoreans, you see.
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#203 Guest_Jaguar6_*

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Posted 31 January 2008 - 09:29 PM

Hobbits are always underestimated :p . Even Tolkein said they were.

#204 Caluadan

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Posted 31 January 2008 - 09:32 PM

You just said they only helped Arnor once. :p

Imagine a physically small, fragile being with uncommonly strong resistance to magic (ie Frodo's resistance to the Ring). Would a sorceror easily corrupt this being while still keeping it alive?
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#205 Guest_Jaguar6_*

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Posted 31 January 2008 - 09:53 PM

They don't realize their own strength, and they fight only when threatened. Most of them were carefree, but the others, like the Brandybucks, Tooks and other Stoors, were very courages and enjoyed a good fight.

"The leader looked around. He was trapped. But he was not scared, not now with a score of his fellows to back him. He knew too little of hobbits to understand his peril. Foolishly he decided to fight. "

The Return of The King, The Scouring of the Shire."

#206 MorrisB

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Posted 01 February 2008 - 06:14 AM

Men of Nurn probably won't be added. Black Horsemen (black numenorean cavalry) had been already suggested (by Elendil and me), and there's a quite great chance for them to get implemented sooner or later. But the Black Hobbits and Cold Drake hero - freakin' NO. This is LotR, ands not a regular DnD fantasy. Actually, I find even the Cold Drakes too much in this case, I'm not protesting against them only because Ithron likes them so much.
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#207 Havefun

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Posted 01 February 2008 - 10:46 AM

Black Hobbits? lol same as Holy Orcs or Goblin Honor Guard rofl


But cold drake hero's nice idea. However some new Sorcerer hero for Angmar is better than another creature-type hero IMO.

Something like :

Name - Corderal the <Coldbringer>
Faction - Angmar
Discription - Corderal was the first black numenorian sorcerer of Angmar. He posses great powers of ice. However he was killed by Glorfindel during the great siege of Carn Dum.
Abiliteis:
lvl 1 - Frostbolt - AoE attack, same as Firebal but freezes the targets instead of causing high damage to them. (60% damage of fireball and freezes for 4 seconds) (50 sec cooldown)
lvl 3 - Reign of Cold (passive) - All nearby enemy heroes suffer 20% power-cooldown penalty.
lvl 5 - Frostwave - Wizard's Blast type ability that slowes down targets. (75% of wizard blast dmg and causes targets to suffer 25% movement and attack speed penalty) (1min 20sec cooldown)
lvl 7 - Creatures of Frost - Summons 2 Cold Drakes.(3 min duration 6min cooldown)
lvl 10 - Coldbringer (passive) - all spells couse 40% more damage, reduces cooldown of Frostbolt and Frostwave by 50% and Creatures of Frost spell summons 1 additional Cold Drake.

Just some daydreaming u know =)
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#208 Jaguar6

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Posted 01 February 2008 - 03:48 PM

I think I know by now that Men of Nurn won't be in :) . It was a cool idea though.
Black Hobbits are an awesome idea, but unrealistic.

I don't like sorcerers :p .

#209 MorrisB

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Posted 01 February 2008 - 08:28 PM

A Sorcerer hero would be fitting for Angmar (I myself suggested one long ago, but later deleted it), we might consider about it (maybe as a Secret Hero).
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#210 Puppeteer

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Posted 10 February 2008 - 01:20 PM

What about an Ice Witch :p lol not Tolkein at all

#211 shadowcreature

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Posted 10 February 2008 - 08:49 PM

What about an Ice Witch :p lol not Tolkein at all


:lol: i agree. heres a crazy one i thought of, the witch queen. yes, im sure dumb sounding but imagination is key right?

but bck to the topic, yes angmar could use a sorcerer hero. if it'll happen, make the positon of this hero like mollock of mordor. "leader of the sorcerers" or something similar maybe.

#212 Lauri

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Posted 10 February 2008 - 09:59 PM

I'm pretty sure that if hobbits had been taken into the army, trained and made bloodthirsty, they would've gotten very dangerous...
Just look at Frodo, Sam, Merry, Pippin and Bilbo... They weren't taken into the army, trained or made bloodthirsty, but it was no smal feat they did :lol:
I know, their feats weren't made of kills, but they all killed some...
So, if they would've been trained and all... woah, watch out Sauron!
Or, wait... they defeated him.... hm...

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#213 Jaguar6

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Posted 12 February 2008 - 08:24 PM

If a slave rabble unit from Nurn was in the mod, what kind of weapons would they use?

I know, their feats weren't made of kills, but they all killed some...
So, if they would've been trained and all... woah, watch out Sauron!
Or, wait... they defeated him.... hm...

They also defeated Saruman, they're on a rule!

#214 MorrisB

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Posted 12 February 2008 - 09:02 PM

I don't think a Nurn Orc Rabble will be included in the mod, or, if yes, only as an "addition" to the re-designed resource system*: perhaps there will be a building called "Nurn Slave Farm" and some random orc workers will be wandering around... or... maybe it could be like at the Spider Nest - only a few can be seen, but if you go too close to the building, they will swarm out - that would be pretty cool :blink:

*in the next release of WotE, Ithron will probably add an updated resource-system to each faction (similar to the one you see at MotW in the current Beta :lol: ).

Anyway, I think they would use their regular working tools as weapons, considering that they were simple workers, and were not really suited for war purposes.
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#215 Jaguar6

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Posted 12 February 2008 - 09:14 PM

I was talking about the Slaves, not the Orcs, the Orcs of Nurn would use whips. What you said wasn't what I was picturing, but it's even cooler! I don't think Mordor should have three resource buildings though, no matter how cool.

This doesn't have anything to do with Orcs, Slaves, or Nurn, but what if you made the spiderlings that come out of the Spider's Nest a unit on there own? You could use them to swarm over enemy units, you could call them Egglings (yes I know its been used before).

The next Beta won't come out for a while though. :blink:

So would Slaves of Nurn be an Infantry or a Pikemen unit?

Edited by Jaguar6, 12 February 2008 - 10:53 PM.


#216 MorrisB

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Posted 13 February 2008 - 04:00 PM

Look, Jaguar, not only men were slaves in Nurn, but many lesser orcs as well, so I guess both men and orcs of Nurn could work as units... and if every faction will have 4-5 (or even more) resource or support building*, then Mordor won't be an exception. As for the spiders, I think it would be interesting and I think it could be done, but it is questionable if Mordor will still have the spiders by then or they will be reduced to creep units or special units like Grond (so avaible only on certain maps, like Dol Guldur or Shelob's Lair). Back to the slaves: my guess would be swordsmen ("infantry")... or maybe they could be "combined" units, like the men of Forochel (MotW Inn units :p ), having both "swordsmen" and "spearmen" amongst them.

*like statues, "house of healing"-type of places, etc.
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#217 Lauri

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Posted 13 February 2008 - 04:19 PM

well, I doubt that there were slave orcs in Nurn... 'because Sauron can just say "go work there you orc", and he'll go work there...
All orcs are kinda slaves to Sauron in a way :) Bound to his will... unless I'm incorrect :p

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#218 Jaguar6

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Posted 13 February 2008 - 06:24 PM

Sweet, i've been on the forum for only a month and I already have a nickname :p .

Back on topic, I guess you're right, but it doesn't matter. I was thinking they would be combo hordes too, with clubs, pitchforks, spears, etc. Will the factions get that many resource and support buildings? I guess the more resources the better!

I hope spiders stay in, at least Spiderlings, please dump the Spider Riders.

#219 MorrisB

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Posted 13 February 2008 - 06:52 PM

Look, since you didn't post your real name, just your topic name ("Jaguar6"), how else am I supposed to call you :p ?

About the rest, we'll see what happens, but yeah, if things proceed well, there's gonna' be about that many per faction.
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#220 Caluadan

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Posted 13 February 2008 - 09:08 PM

Yeah, you are hereby know under the name of... Jaguar. :p
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