Suggestions & Ideas
#161
Posted 11 January 2008 - 08:31 PM
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#162 Guest_Jaguar6_*
Posted 19 January 2008 - 08:02 PM
I have been watching a lot of the BFME mods, but I just joined the forum. I have a few suggestions...
Angmar: Why don't you add some Easterling units, Tolkein says somewhere that warriors came from Rhun to fight for the With King, you could call them Swarthy Men. Stone Giants, like the ones in the Hobbit video game.
Mordor: Some Dol Guldor heavy pikemen unit, like Ufthak.
Isengard: Ruffians (if they aren't already in.)
Evil Men: Camel Riders and the Hasharin Assassins (If they aren't already in, again.)
Elves: Bree Infantry, Mirkwood Spearmen (in the book), and Eregion Soldiers (Halberds would be cool.)
Dwarves: Celduin Hunters and Celduin Mounted Huners.
Sorry if I put too much on, hope I didn't blow anybody over with all of it.
#163
Posted 19 January 2008 - 08:16 PM
anyways, though:
ANGMAR: Although easterlings are a good idea, Angmar already has the Black Numenorians as units, and Evil Men are being confined to Rhun or inns i believe. Also, Stone Giants are implemented already.
MORDOR: I too would like to see some more Dol Guldur units in Mordor, but I'm pretty sure its full of units, and its up to Ithron to decide on new ones.
ISENGARD: Ruffians are already implemented, in the Hall of Orthanc.
EVIL MEN: I'm not so sure that camel riders really fit evil men too well, as Tolkien never really mentions them, and I'm not too sure about the Hasharin Assassins; they might be in(i dont think so), might be implemented later, or might not be added.
ELVES: Elves already have lots of units, and I'm not sure Ithron would add Breelanders into their faction. I have already suggested Mirkwood Spearmen, so they may be implemented, and I'm not sure if Eregion Soldiers will be added.
DWARVES: I really like the idea of Celduin Hunters and Mounted Hunters, but the Dwarves already have the men of Dale (militia, arechers, and cavalry), so I doubt any more men units will be added.
Overall, WOTE is pretty full of units, but there's always room for ideas, so keep suggesting. Also, check out my, MB's, and Elendil's idea topics (either on this page or back a few) to see our ideas that we suggested
#164 Guest_Jaguar6_*
Posted 19 January 2008 - 08:31 PM
I noticed that, but they do seem to need some heavy pikeman units. Stone Giants are in?
Who doesn't?
I found that out when I was looking through the update.
I got those ideas from The Lord of the Rings Strategy Battle Game, maybe the Mahud could mount a camel.
Someone should have Breelanders, they could be an inn-unit.
Celduin Hunters could also be inn-units.
A mod runs on ideas, or so it sometimes seems. I looked at those, they are all very good.
#165 Guest_Jaguar6_*
Posted 19 January 2008 - 08:43 PM
#166
Posted 19 January 2008 - 09:37 PM
I'll tell you something: the factions are pretty much done (about 99%, if we don't count hero re-designs and the to-be-implemented new resource-system), so there isnt too much place for new units. Don't believe me ? Wait for the next Beta release which comes in February - you'll be grounded by the sheer amount of additions, I tell ya !
Edited by MorrisB, 19 January 2008 - 09:37 PM.
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#167 Guest_Jaguar6_*
Posted 19 January 2008 - 11:17 PM
Don't worry I believe you, you guys seem really busy. I would get the next beta, if I could find out a good place to download patch 2.01. I tried to get the Dorwinion Beta but it didn't work.
#168
Posted 20 January 2008 - 08:31 AM
This is the "Support Topic", where elvenfury solves the problems of all people who can't play the mod because of technical problems
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#169 Guest_Jaguar6_*
Posted 20 January 2008 - 06:16 PM
Could I at least know what the Evil Men are getting? I love Easterlings
#170
Posted 20 January 2008 - 08:47 PM
Titus The Grey
He Could Have 5 Special Powers
Fire Ball
Fireball MiXED With Lightning
Wizard Blast Slash Stun Souronding EnemyUnits
New and improved word of power That Has Lighting Mixed in
Edited by Smartdude1301, 20 January 2008 - 08:47 PM.
#171
Posted 20 January 2008 - 08:49 PM
The only really new unit at Evil Men now is Boldog, the structure hero (he's the leader of the orcs of Ash Mountains).
Evil Men probably gain new units/heroes the release after the upcoming Beta - which will be long months later.
PS: if you have neither the Evil Men Beta or Dorwinion Beta (which means that you don't know the units Evil Men are using), please tell me
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#172 Guest_Jaguar6_*
Posted 20 January 2008 - 08:57 PM
Boldog has moved through the factions a lot in the past hasn't he.
Sounds even more exciting, like I said before "I love Easterlings".
I just got the Evil Men Beta, but I am working out my problems with the Dorwinion Beta.
#173 Guest_Jaguar6_*
Posted 22 January 2008 - 11:14 PM
Will Halbarad be in the next beta? I would really like to see him in the mod.
Will Angmar get new skins, EA did a really bad job if you ask me.
Will Angmar get Goblin Archers, it would complete them.
I also would like to know what else is being added, if it isn't to much .
#174
Posted 23 January 2008 - 09:33 AM
- Halbarad will NOT appear in the next Beta, but we are seriously considering adding him in the version after the upcoming Beta.
- Yes, Angmar will gain plenty of new skins; Morgomir, Witch-King, Black Numenoreans, Goblin Spearmen and Rhuadur units all gain highly improved skins ! Also, if Caluadan continues his work, then several other units (like Dark Rangers) might gain new skins as well.
- While I agree that Angmar could have Goblin Archers as an early cheap ranged unit, sorry but NO. The Goblin Archers are going to stay at Isengard (at least for now). We might consider making the Goblin Archers avaible both for Angmar and Isengard sometime later, though.
- Well, it IS much. Almost every factions gain an enermous amount of additions; almost every faction gains new skins and icons; a lot of heroes (mostly MotW heroes) have been re-designed with new abilities; not to mention the dozens of new units the Good factions (MotW, Elves, Dwarves) get (the Evil Factions get little this time). I would suggest you to check the "Update Topic" backward, and find the new things there.
*please, next time post such questions into the "Ask the Team" topic rather than here.
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#175
Posted 23 January 2008 - 04:35 PM
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#176 Guest_Jaguar6_*
Posted 23 January 2008 - 11:53 PM
-Good.
-Once more, too bad.
-Yes
-I'll make sure I will posts questions there next time.
I do have some more ideas (although the mod is full to spilling point).
Wildmen Cavalry
Faction: Isengard
Type: Light Cavalry
Appearance: Dunland Wildmen mounted with axes, swords, and other various weapons.
Description: When Saruman called on the Wildmen of Dunland to fight for him, they didn't come only on foot, but on horses.
Saruman used these Riders to raid Rohan villages.
I have more, but I gotta go and eat supper.
#177 Guest_Jaguar6_*
Posted 24 January 2008 - 12:27 AM
Bolg
Faction: Angmar
Type: Hero
Appearance: Big Goblin decked out in heavy armour, with a big double handed sword or axe.
Powers: Lv.1: Mount Warg
Lv. 4: Rage of the North-Turns berserk, and does much more damage.
?
?
Lv. 10: Tge Summoner-Summons many battalions of Goblin Archers, Goblin Spearmen, and Goblin Swordsmen.
Description: Goblin leader who lead the Goblins in the Battle of the Five Armies. Killed by Beorn at the end of the battle. So of Azog, and said to be very large in stature.
Durghaz-Nar
Faction: Mordor
Type: Heavy Pikemen
Appearance: Black Uruk decked in heavy armor, with a short, but big, pike.
Description: The Dûrghaz-nar are an elite guard of Uruk-hai whose loyalty to Sauron is beyond question. Possessed of prodigious skill and ferocity, these Black Uruks are implacable in their duty and fearsome in battle, whether their opponents be Orcs or Trolls. Fortunately for the Free Peoples, these warriors are few in number, for if all of Sauron's armies were composed of such creatures, his shadow would have dominated the world long ago.
Orocarni Hoplites
Faction: Dorwinion
Type: Heavy Dwarf pikemen.
Appearance: Orocarni Dwarves with pikes, and sheilds (if possible).
Descripton: One type of soldier that the Dwarves of Orocarni sent to battle was the Hoplites. The Hoplites are famous for their tight formations, making them an impassable wall of sheilds and spears.
That is all I have for now.
#179
Posted 24 January 2008 - 02:00 PM
To Jaguar6:
Wildmen Cavalry - both me and Elendil have thought of it, and the reason is obvious: Isengard really could use some sort of late-game cavalry. However, these wildmen should focus on damage and mobility rather than armor and defense... they also could have torches and a "pillage"-type ability (steal resources when hitting enemy buildings), and so they could be called as "Wildmen Raiders" or "Wildmen Marauders". This idea is not the most original I've seen in my life, but it's good and has some potential in my eyes. So you might see them in the release after the upcoming Beta (but let me remind you that it will be long months later).
Bolg - well, while I like the idea, I don't really think he's fitting to this mod UNLESS we consider bringing back the Goblin (Moria) faction. Bolg lived much after the rise and fall of Angmar. Isengard (the other faction which contains some goblin units in WotE) is also a bad chice, since Bolg died before the War of the Ring broke out. But since Ithron put Azog (the goblin who killed Thorin Oakenshield's grandfather) to Angmar, everything is possible, so don't give up the hope
Durghaz-nar - ...nah, I don't think this would work. Mordor already has Black Uruks (late-game swordsmen) AND Pikemen of Morgul Vale (late-game spearmen), so I guess there wouldn't be much place for them.
Orocarni Hoplites - I don't really like this. Most people dislike the Dwarven Phalanx because they aren't really fitting to the LotR world, so we don't need a copy of them, especially since Dorwinion has enough spearmen at its disposal (Hildorien Pitchforkers, Gondor Spearmen, Cuiveinen Pikemen - early game, mid game, late game).
To Smartdude: INI Coders are welcome, PM Ithron if you could join the team (at least poor Grizzlez would have less pressure on his shoulders )
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#180
Posted 24 January 2008 - 02:23 PM
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
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