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#2101 for russia!

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Posted 17 December 2007 - 11:03 AM

anthrax omega for thrax. if bought, all anthrax weapons are corrosive and deadly. but vehicles which receive these upgrades,die like gen. tao's battle master,1dies, all dies.
well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!

#2102 PeeWee

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Posted 17 December 2007 - 02:10 PM

anthrax omega for thrax. if bought, all anthrax weapons are corrosive and deadly. but vehicles which receive these upgrades,die like gen. tao's battle master,1dies, all dies.


The "isotope stability" upgrade helps prevent the Tao-tank-death thing. Does it not?

I'd rather like a gas/toxin that would make units "turned off" for a while, like ECM-effect. Maybe only as power and long-range missiles.
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#2103 for russia!

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Posted 18 December 2007 - 07:03 AM

it is is for thrax, an advancement of anthrax gamma. buying this offers several advantages and dis-advantages such as if 2 or more toxin based units die, they create a nuclear battle-master like death ( without isotope upgrade), that kills everything near it.

and tech structure: garage. you can buy bomb trucks that detonate into a firestorm if captured.

Edited by for russia!, 18 December 2007 - 07:12 AM.

well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!

#2104 Guest_sexy man_*

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Posted 22 December 2007 - 12:54 AM

so my sexy young men and women wassup

lovin Contra, pleaassseeee Contra 6!! hope its before Christmas, love love love Contra so much that ill kiss you all when it comes out!!

#2105 Guest_Guest_*

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Posted 22 December 2007 - 02:49 AM

gay...

#2106 morsematten

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Posted 22 December 2007 - 05:56 AM

changes to my idea, rpg troopers do not make stinger sites, but sandbags, much like the gi in red alert 2.
I'm the nut cracker, and i'll crack your nuts.

#2107 Guest_Kossumies6_*

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Posted 22 December 2007 - 07:23 AM

The howizer,anti-tank,sam-site and quad cannon -positions are overpowered compeared to the other GLA:defence-structures. From the stinger and sniper sites, you can kill the infantry trying to shoot you and they also self-repair. Couldn't you make the operators of the weapons killable? It could be only that all of the operators die at the same time or that the weapons could be destroyed.

And I think that the spontanious repairing should be eighter eliminated from all the GLA:defences or be added to them all.

And shouldn't the tunnel networks be availiable to have camonets on all the GLA-sides?
It's kinda annoying to have your tunnelnetworks exposed thus letting your enemy know where your "hidden flanking positions" and defence lines are when playing with poison or demolition general.

Oh, and merry christmas! :p

#2108 Guest_Kossumies6_*

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Posted 22 December 2007 - 07:25 AM

...the infantry trying to shoot you and they also self-repair...


Sorry, I ment that the howizer, anti-tank ect. positions self-repair. :p

#2109 PeeWee

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Posted 22 December 2007 - 01:17 PM

How about an upgrade for SW-generals dozers...
Since SW-gen gets less and less units, maybe there should be an "+25% armor" upgrade for her dozers at her startegy center?
I think this will be upgraded by every SW-general player out there.
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#2110 ApOcOlYpS

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Posted 22 December 2007 - 02:30 PM

I alwayas hated how gla's defences could be taken out just by a bunch of infantry shooting it. The advantage in contra is that the people can be promoted. But really, if the defence sites for gla can be shot out, than all any opponent has to do is send in a few artillery, or an army of infantry, and the gla defence is useless for like 2 min. Just make it so that they cant get shot out.

#2111 PeeWee

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Posted 22 December 2007 - 06:00 PM

I alwayas hated how gla's defences could be taken out just by a bunch of infantry shooting it. The advantage in contra is that the people can be promoted. But really, if the defence sites for gla can be shot out, than all any opponent has to do is send in a few artillery, or an army of infantry, and the gla defence is useless for like 2 min. Just make it so that they cant get shot out.


:lol: eh, are you talking about contra? isn't it only stealth who has these defenses still? and he gets snipers later...
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#2112 ApOcOlYpS

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Posted 22 December 2007 - 11:25 PM

i was implying don't bring it back. and assault has them 2

#2113 Guest_Guest_Morsematten_*_*

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Posted 23 December 2007 - 08:21 AM

i was actually hoping the SW dozer can get a force field upgrade? since it is quite defenceless and has the task of capturing buildings.

#2114 PeeWee

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Posted 25 December 2007 - 12:54 AM

i suggest that everyone had a merry x-mas! :p
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#2115 Guest_Guest_AZZKIKR_*

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Posted 25 December 2007 - 03:32 AM

i was actually hoping the SW dozer can get a force field upgrade? since it is quite defenceless and has the task of capturing buildings.

i was actually hoping the SW dozer can get a force field upgrade? since it is quite defenceless and has the task of capturing buildings.

that would make her overpowered. while everyone's infantry is vulnerable, her dozer can scuttle in and capture to her heart's galore.

#2116 Legend_28

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Posted 29 December 2007 - 07:35 PM

Not if u drive a tank or summit INTO the sheild, maybe a shield for ONLY light arms but anything else would be OPX10
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#2117 Guest_Me_*

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Posted 30 December 2007 - 03:17 AM

to CREATOR :
i have no idea to post this thread on which category so i decided to post on this category.
only one question, how to turn off CNC Generals Zero-Hour "auto save game" and "auto save replay"? coz i think that "auto save" is one that caused MISSMATCH problem in multiplayer.
btw thanks b4

#2118 stewox

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Posted 30 December 2007 - 03:35 PM

Suggestion to Creator:

I think the GLA needs some adds too , not only usa, coz i played against superweapon on LAN and i havo no chance of sneaking into the base , mostly beacuse EMP mines , that should be removed , then , only important stuff should have them , not all structures.
Well i dont know what are your plans , but its a suggestion.

#2119 PeeWee

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Posted 31 December 2007 - 02:17 PM

Suggestion to Creator:

I think the GLA needs some adds too , not only usa, coz i played against superweapon on LAN and i havo no chance of sneaking into the base , mostly beacuse EMP mines , that should be removed , then , only important stuff should have them , not all structures.
Well i dont know what are your plans , but its a suggestion.


:dry: you've just gotta be fast and advance faster to win that.

Happy New Year! :)
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#2120 Guest_Kossumies6_*

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Posted 03 January 2008 - 12:36 PM

Couldn't the laser general get a new type of a superweapon? A some sort of a plasmaray cannon?
It could have the same reload time and area of affect as the nucreal missile and it would fire a bright plasma beam upwards (much like the particle cannon) but it would stop fireing before the ray would hit the target area. Before the ray hits the target area, small blue uprising electrical discharges on the ground would work just like a magnetic pulse, paralyzing vehicles.
When the ray would finally hit to the ground, it would gather as a small bright half-sphere on the ground, that would start to rapidly expand and dispand (like the nucreal missile) as soon as the ray stops to continue impacting on the ground.

The area of the half-sphere would be just about the size of an oil derrick and anything in that area would be severely damaged. When the half-sphere would rapidly expand and dispand like the nuke. It would have the same effect as the nuke but the blast wave would be much weaker.

The weapon would need very much electricity to work and it would blow up like the anhilator if the base would go low on power. The explosion only would be bigger and more powerful.

If you like this idea, I possiebly could doodle a scetch of the outlook i have in mind. :)




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